324 lines
12 KiB
Rust
324 lines
12 KiB
Rust
use std::cell::RefCell;
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use std::rc::Rc;
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use gpui::prelude::FluentBuilder;
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use gpui::{
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Anchor, AnyElement, App, Context, DismissEvent, Element, ElementId, Entity, Focusable,
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GlobalElementId, Hitbox, HitboxBehavior, InspectorElementId, InteractiveElement, IntoElement,
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MouseButton, MouseDownEvent, ParentElement, Pixels, Point, StyleRefinement, Styled,
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Subscription, Window, anchored, deferred, div, px,
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};
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use crate::menu::PopupMenu;
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/// A extension trait for adding a context menu to an element.
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pub trait ContextMenuExt: ParentElement + Styled {
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/// Add a context menu to the element.
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///
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/// This will changed the element to be `relative` positioned, and add a child `ContextMenu` element.
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/// Because the `ContextMenu` element is positioned `absolute`, it will not affect the layout of the parent element.
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fn context_menu(
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self,
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f: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
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) -> ContextMenu<Self>
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where
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Self: Sized,
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{
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// Generate a unique ID based on the element's memory address to ensure
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// each context menu has its own state and doesn't share with others
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let id = format!("context-menu-{:p}", &self as *const _);
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ContextMenu::new(id, self).menu(f)
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}
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}
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impl<E: ParentElement + Styled> ContextMenuExt for E {}
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/// A context menu that can be shown on right-click.
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pub struct ContextMenu<E: ParentElement + Styled + Sized> {
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id: ElementId,
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element: Option<E>,
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#[allow(clippy::type_complexity)]
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menu: Option<Rc<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu>>,
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// This is not in use, just for style refinement forwarding.
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_ignore_style: StyleRefinement,
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anchor: Anchor,
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}
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impl<E: ParentElement + Styled> ContextMenu<E> {
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/// Create a new context menu with the given ID.
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pub fn new(id: impl Into<ElementId>, element: E) -> Self {
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Self {
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id: id.into(),
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element: Some(element),
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menu: None,
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anchor: Anchor::TopLeft,
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_ignore_style: StyleRefinement::default(),
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}
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}
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/// Build the context menu using the given builder function.
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#[must_use]
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fn menu<F>(mut self, builder: F) -> Self
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where
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F: Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
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{
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self.menu = Some(Rc::new(builder));
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self
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}
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fn with_element_state<R>(
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&mut self,
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id: &GlobalElementId,
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window: &mut Window,
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cx: &mut App,
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f: impl FnOnce(&mut Self, &mut ContextMenuState, &mut Window, &mut App) -> R,
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) -> R {
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window.with_optional_element_state::<ContextMenuState, _>(
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Some(id),
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|element_state, window| {
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let mut element_state = element_state.unwrap().unwrap_or_default();
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let result = f(self, &mut element_state, window, cx);
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(result, Some(element_state))
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},
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)
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}
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}
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impl<E: ParentElement + Styled> ParentElement for ContextMenu<E> {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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if let Some(element) = &mut self.element {
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element.extend(elements);
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}
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}
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}
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impl<E: ParentElement + Styled> Styled for ContextMenu<E> {
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fn style(&mut self) -> &mut StyleRefinement {
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if let Some(element) = &mut self.element {
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element.style()
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} else {
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&mut self._ignore_style
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}
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}
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}
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impl<E: ParentElement + Styled + IntoElement + 'static> IntoElement for ContextMenu<E> {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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struct ContextMenuSharedState {
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menu_view: Option<Entity<PopupMenu>>,
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open: bool,
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position: Point<Pixels>,
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_subscription: Option<Subscription>,
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}
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pub struct ContextMenuState {
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element: Option<AnyElement>,
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shared_state: Rc<RefCell<ContextMenuSharedState>>,
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}
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impl Default for ContextMenuState {
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fn default() -> Self {
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Self {
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element: None,
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shared_state: Rc::new(RefCell::new(ContextMenuSharedState {
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menu_view: None,
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open: false,
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position: Default::default(),
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_subscription: None,
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})),
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}
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}
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}
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impl<E: ParentElement + Styled + IntoElement + 'static> Element for ContextMenu<E> {
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type PrepaintState = Hitbox;
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type RequestLayoutState = ContextMenuState;
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fn id(&self) -> Option<ElementId> {
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Some(self.id.clone())
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}
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fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
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None
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}
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fn request_layout(
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&mut self,
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id: Option<&gpui::GlobalElementId>,
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_: Option<&gpui::InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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let anchor = self.anchor;
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self.with_element_state(
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id.unwrap(),
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window,
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cx,
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|this, state: &mut ContextMenuState, window, cx| {
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let (position, open) = {
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let shared_state = state.shared_state.borrow();
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(shared_state.position, shared_state.open)
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};
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let menu_view = state.shared_state.borrow().menu_view.clone();
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let mut menu_element = None;
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if open {
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let has_menu_item = menu_view
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.as_ref()
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.map(|menu| !menu.read(cx).is_empty())
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.unwrap_or(false);
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if has_menu_item {
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menu_element = Some(
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deferred(
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anchored().child(
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div()
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.w(window.bounds().size.width)
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.h(window.bounds().size.height)
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.on_scroll_wheel(|_, _, cx| {
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cx.stop_propagation();
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})
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.child(
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anchored()
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.position(position)
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.snap_to_window_with_margin(px(8.))
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.anchor(anchor)
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.when_some(menu_view, |this, menu| {
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// Focus the menu, so that can be handle the action.
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if !menu
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.focus_handle(cx)
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.contains_focused(window, cx)
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{
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menu.focus_handle(cx).focus(window, cx);
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}
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this.child(menu.clone())
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}),
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),
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),
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)
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.with_priority(1)
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.into_any(),
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);
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}
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}
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let mut element = this
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.element
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.take()
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.expect("Element should exists.")
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.children(menu_element)
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.into_any_element();
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let layout_id = element.request_layout(window, cx);
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(
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layout_id,
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ContextMenuState {
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element: Some(element),
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..Default::default()
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},
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)
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},
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)
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}
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fn prepaint(
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&mut self,
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_: Option<&gpui::GlobalElementId>,
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_: Option<&InspectorElementId>,
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bounds: gpui::Bounds<gpui::Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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window: &mut Window,
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cx: &mut App,
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) -> Self::PrepaintState {
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if let Some(element) = &mut request_layout.element {
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element.prepaint(window, cx);
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}
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window.insert_hitbox(bounds, HitboxBehavior::Normal)
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}
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fn paint(
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&mut self,
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id: Option<&gpui::GlobalElementId>,
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_: Option<&InspectorElementId>,
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_: gpui::Bounds<gpui::Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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hitbox: &mut Self::PrepaintState,
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window: &mut Window,
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cx: &mut App,
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) {
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if let Some(element) = &mut request_layout.element {
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element.paint(window, cx);
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}
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// Take the builder before setting up element state to avoid borrow issues
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let builder = self.menu.clone();
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self.with_element_state(
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id.unwrap(),
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window,
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cx,
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|_view, state: &mut ContextMenuState, window, _| {
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let shared_state = state.shared_state.clone();
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let hitbox = hitbox.clone();
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// When right mouse click, to build content menu, and show it at the mouse position.
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window.on_mouse_event(move |event: &MouseDownEvent, phase, window, cx| {
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if phase.bubble()
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&& event.button == MouseButton::Right
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&& hitbox.is_hovered(window)
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{
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{
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let mut shared_state = shared_state.borrow_mut();
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// Clear any existing menu view to allow immediate replacement
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// Set the new position and open the menu
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shared_state.menu_view = None;
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shared_state._subscription = None;
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shared_state.position = event.position;
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shared_state.open = true;
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}
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// Use defer to build the menu in the next frame, avoiding race conditions
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window.defer(cx, {
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let shared_state = shared_state.clone();
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let builder = builder.clone();
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move |window, cx| {
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let menu = PopupMenu::build(window, cx, move |menu, window, cx| {
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let Some(build) = &builder else {
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return menu;
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};
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build(menu, window, cx)
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});
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// Set up the subscription for dismiss handling
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let _subscription = window.subscribe(&menu, cx, {
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let shared_state = shared_state.clone();
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move |_, _: &DismissEvent, window, _cx| {
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shared_state.borrow_mut().open = false;
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window.refresh();
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}
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});
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// Update the shared state with the built menu and subscription
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{
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let mut state = shared_state.borrow_mut();
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state.menu_view = Some(menu.clone());
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state._subscription = Some(_subscription);
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window.refresh();
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}
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}
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});
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}
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});
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},
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);
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}
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}
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