chore: bump gpui
This commit is contained in:
490
Cargo.lock
generated
490
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -1421,7 +1421,7 @@ impl ChatPanel {
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.icon(IconName::Emoji)
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.ghost()
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.large()
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.dropdown_menu_with_anchor(gpui::Corner::BottomLeft, move |this, _window, _cx| {
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.dropdown_menu_with_anchor(gpui::Anchor::BottomLeft, move |this, _window, _cx| {
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this.horizontal()
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.menu("👍", Box::new(Command::Insert("👍")))
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.menu("👎", Box::new(Command::Insert("👎")))
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@@ -1,6 +1,6 @@
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use std::fmt::{self, Debug, Display, Formatter};
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use gpui::{AbsoluteLength, Axis, Corner, Length, Pixels};
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use gpui::{AbsoluteLength, Axis, Length, Pixels};
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use serde::{Deserialize, Serialize};
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/// A enum for defining the placement of the element.
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@@ -49,141 +49,6 @@ impl Placement {
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}
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}
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/// The anchor position of an element.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Serialize, Deserialize)]
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pub enum Anchor {
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#[default]
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#[serde(rename = "top-left")]
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TopLeft,
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#[serde(rename = "top-center")]
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TopCenter,
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#[serde(rename = "top-right")]
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TopRight,
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#[serde(rename = "bottom-left")]
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BottomLeft,
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#[serde(rename = "bottom-center")]
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BottomCenter,
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#[serde(rename = "bottom-right")]
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BottomRight,
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}
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impl Display for Anchor {
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fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
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match self {
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Anchor::TopLeft => write!(f, "TopLeft"),
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Anchor::TopCenter => write!(f, "TopCenter"),
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Anchor::TopRight => write!(f, "TopRight"),
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Anchor::BottomLeft => write!(f, "BottomLeft"),
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Anchor::BottomCenter => write!(f, "BottomCenter"),
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Anchor::BottomRight => write!(f, "BottomRight"),
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}
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}
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}
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impl Anchor {
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/// Returns true if the anchor is at the top.
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#[inline]
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pub fn is_top(&self) -> bool {
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matches!(self, Self::TopLeft | Self::TopCenter | Self::TopRight)
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}
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/// Returns true if the anchor is at the bottom.
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#[inline]
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pub fn is_bottom(&self) -> bool {
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matches!(
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self,
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Self::BottomLeft | Self::BottomCenter | Self::BottomRight
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)
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}
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/// Returns true if the anchor is at the left.
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#[inline]
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pub fn is_left(&self) -> bool {
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matches!(self, Self::TopLeft | Self::BottomLeft)
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}
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/// Returns true if the anchor is at the right.
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#[inline]
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pub fn is_right(&self) -> bool {
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matches!(self, Self::TopRight | Self::BottomRight)
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}
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/// Returns true if the anchor is at the center.
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#[inline]
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pub fn is_center(&self) -> bool {
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matches!(self, Self::TopCenter | Self::BottomCenter)
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}
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/// Swaps the vertical position of the anchor.
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pub fn swap_vertical(&self) -> Self {
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match self {
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Anchor::TopLeft => Anchor::BottomLeft,
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Anchor::TopCenter => Anchor::BottomCenter,
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Anchor::TopRight => Anchor::BottomRight,
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Anchor::BottomLeft => Anchor::TopLeft,
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Anchor::BottomCenter => Anchor::TopCenter,
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Anchor::BottomRight => Anchor::TopRight,
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}
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}
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/// Swaps the horizontal position of the anchor.
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pub fn swap_horizontal(&self) -> Self {
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match self {
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Anchor::TopLeft => Anchor::TopRight,
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Anchor::TopCenter => Anchor::TopCenter,
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Anchor::TopRight => Anchor::TopLeft,
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Anchor::BottomLeft => Anchor::BottomRight,
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Anchor::BottomCenter => Anchor::BottomCenter,
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Anchor::BottomRight => Anchor::BottomLeft,
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}
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}
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pub fn other_side_corner_along(&self, axis: Axis) -> Anchor {
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match axis {
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Axis::Vertical => match self {
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Self::TopLeft => Self::BottomLeft,
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Self::TopCenter => Self::BottomCenter,
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Self::TopRight => Self::BottomRight,
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Self::BottomLeft => Self::TopLeft,
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Self::BottomCenter => Self::TopCenter,
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Self::BottomRight => Self::TopRight,
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},
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Axis::Horizontal => match self {
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Self::TopLeft => Self::TopRight,
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Self::TopCenter => Self::TopCenter,
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Self::TopRight => Self::TopLeft,
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Self::BottomLeft => Self::BottomRight,
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Self::BottomCenter => Self::BottomCenter,
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Self::BottomRight => Self::BottomLeft,
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},
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}
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}
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}
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impl From<Corner> for Anchor {
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fn from(corner: Corner) -> Self {
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match corner {
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Corner::TopLeft => Anchor::TopLeft,
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Corner::TopRight => Anchor::TopRight,
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Corner::BottomLeft => Anchor::BottomLeft,
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Corner::BottomRight => Anchor::BottomRight,
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}
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}
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}
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impl From<Anchor> for Corner {
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fn from(anchor: Anchor) -> Self {
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match anchor {
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Anchor::TopLeft => Corner::TopLeft,
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Anchor::TopRight => Corner::TopRight,
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Anchor::BottomLeft => Corner::BottomLeft,
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Anchor::BottomRight => Corner::BottomRight,
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Anchor::TopCenter => Corner::TopLeft,
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Anchor::BottomCenter => Corner::BottomLeft,
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}
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}
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}
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/// A enum for defining the side of the element.
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///
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/// See also: [`Placement`] if you need to define the 4 edges.
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@@ -1,10 +1,9 @@
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use gpui::{Pixels, px};
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use serde::{Deserialize, Serialize};
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use gpui::{Anchor, Pixels, px};
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use crate::{Anchor, Edges, TITLEBAR_HEIGHT};
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use crate::{Edges, TITLEBAR_HEIGHT};
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/// The settings for notifications.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[derive(Debug, Clone)]
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pub struct NotificationSettings {
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/// The placement of the notification, default: [`Anchor::TopRight`]
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pub placement: Anchor,
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@@ -1,332 +0,0 @@
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//! This is a fork of gpui's anchored element that adds support for offsetting
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//! https://github.com/zed-industries/zed/blob/b06f4088a3565c5e30663106ff79c1ced645d87a/crates/gpui/src/elements/anchored.rs
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use gpui::{
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AnyElement, App, Axis, Bounds, Display, Edges, Element, GlobalElementId, Half,
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InspectorElementId, IntoElement, LayoutId, ParentElement, Pixels, Point, Position, Size, Style,
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Window, point, px,
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};
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use smallvec::SmallVec;
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use theme::Anchor;
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/// The state that the anchored element element uses to track its children.
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pub struct AnchoredState {
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child_layout_ids: SmallVec<[LayoutId; 4]>,
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}
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/// An anchored element that can be used to display UI that
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/// will avoid overflowing the window bounds.
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pub(crate) struct Anchored {
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children: SmallVec<[AnyElement; 2]>,
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anchor_corner: Anchor,
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fit_mode: AnchoredFitMode,
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anchor_position: Option<Point<Pixels>>,
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position_mode: AnchoredPositionMode,
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offset: Option<Point<Pixels>>,
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}
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/// anchored gives you an element that will avoid overflowing the window bounds.
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/// Its children should have no margin to avoid measurement issues.
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pub(crate) fn anchored() -> Anchored {
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Anchored {
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children: SmallVec::new(),
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anchor_corner: Anchor::TopLeft,
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fit_mode: AnchoredFitMode::SwitchAnchor,
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anchor_position: None,
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position_mode: AnchoredPositionMode::Window,
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offset: None,
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}
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}
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#[allow(dead_code)]
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impl Anchored {
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/// Sets which corner of the anchored element should be anchored to the current position.
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pub fn anchor(mut self, anchor: Anchor) -> Self {
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self.anchor_corner = anchor;
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self
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}
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/// Sets the position in window coordinates
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/// (otherwise the location the anchored element is rendered is used)
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pub fn position(mut self, anchor: Point<Pixels>) -> Self {
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self.anchor_position = Some(anchor);
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self
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}
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/// Offset the final position by this amount.
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/// Useful when you want to anchor to an element but offset from it, such as in PopoverMenu.
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pub fn offset(mut self, offset: Point<Pixels>) -> Self {
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self.offset = Some(offset);
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self
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}
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/// Sets the position mode for this anchored element. Local will have this
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/// interpret its [`Anchored::position`] as relative to the parent element.
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/// While Window will have it interpret the position as relative to the window.
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pub fn position_mode(mut self, mode: AnchoredPositionMode) -> Self {
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self.position_mode = mode;
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self
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}
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/// Snap to window edge instead of switching anchor corner when an overflow would occur.
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pub fn snap_to_window(mut self) -> Self {
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self.fit_mode = AnchoredFitMode::SnapToWindow;
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self
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}
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/// Snap to window edge and leave some margins.
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pub fn snap_to_window_with_margin(mut self, edges: impl Into<Edges<Pixels>>) -> Self {
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self.fit_mode = AnchoredFitMode::SnapToWindowWithMargin(edges.into());
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self
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}
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}
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impl ParentElement for Anchored {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.children.extend(elements)
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}
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}
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impl Element for Anchored {
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type PrepaintState = ();
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type RequestLayoutState = AnchoredState;
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fn id(&self) -> Option<gpui::ElementId> {
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None
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}
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fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
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None
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}
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fn request_layout(
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&mut self,
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_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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let child_layout_ids = self
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.children
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.iter_mut()
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.map(|child| child.request_layout(window, cx))
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.collect::<SmallVec<_>>();
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let anchored_style = Style {
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position: Position::Absolute,
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display: Display::Flex,
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..Style::default()
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};
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let layout_id = window.request_layout(anchored_style, child_layout_ids.iter().copied(), cx);
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(layout_id, AnchoredState { child_layout_ids })
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}
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fn prepaint(
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&mut self,
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_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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bounds: Bounds<Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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window: &mut Window,
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cx: &mut App,
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) {
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if request_layout.child_layout_ids.is_empty() {
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return;
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}
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let mut child_min = point(Pixels::MAX, Pixels::MAX);
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let mut child_max = Point::default();
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for child_layout_id in &request_layout.child_layout_ids {
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let child_bounds = window.layout_bounds(*child_layout_id);
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child_min = child_min.min(&child_bounds.origin);
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child_max = child_max.max(&child_bounds.bottom_right());
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}
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let size: Size<Pixels> = (child_max - child_min).into();
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let (origin, mut desired) = self.position_mode.get_position_and_bounds(
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self.anchor_position,
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self.anchor_corner,
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size,
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bounds,
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self.offset,
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);
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let limits = Bounds {
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origin: Point::default(),
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size: window.viewport_size(),
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};
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if self.fit_mode == AnchoredFitMode::SwitchAnchor {
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let mut anchor_corner = self.anchor_corner;
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if desired.left() < limits.left() || desired.right() > limits.right() {
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let switched = Bounds::from_corner_and_size(
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anchor_corner
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.other_side_corner_along(Axis::Horizontal)
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.into(),
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origin,
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size,
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);
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if !(switched.left() < limits.left() || switched.right() > limits.right()) {
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anchor_corner = anchor_corner.other_side_corner_along(Axis::Horizontal);
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desired = switched
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}
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}
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if desired.top() < limits.top() || desired.bottom() > limits.bottom() {
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let switched = Bounds::from_corner_and_size(
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anchor_corner.other_side_corner_along(Axis::Vertical).into(),
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origin,
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size,
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);
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if !(switched.top() < limits.top() || switched.bottom() > limits.bottom()) {
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desired = switched;
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}
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}
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}
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let client_inset = window.client_inset().unwrap_or(px(0.));
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let edges = match self.fit_mode {
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AnchoredFitMode::SnapToWindowWithMargin(edges) => edges,
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_ => Edges::default(),
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}
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.map(|edge| *edge + client_inset);
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// Snap the horizontal edges of the anchored element to the horizontal edges of the window if
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// its horizontal bounds overflow, aligning to the left if it is wider than the limits.
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if desired.right() > limits.right() {
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desired.origin.x -= desired.right() - limits.right() + edges.right;
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}
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if desired.left() < limits.left() {
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desired.origin.x = limits.origin.x + edges.left;
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}
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// Snap the vertical edges of the anchored element to the vertical edges of the window if
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// its vertical bounds overflow, aligning to the top if it is taller than the limits.
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if desired.bottom() > limits.bottom() {
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desired.origin.y -= desired.bottom() - limits.bottom() + edges.bottom;
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}
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if desired.top() < limits.top() {
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desired.origin.y = limits.origin.y + edges.top;
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}
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let offset = desired.origin - bounds.origin;
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let offset = point(offset.x.round(), offset.y.round());
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window.with_element_offset(offset, |window| {
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for child in &mut self.children {
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child.prepaint(window, cx);
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}
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})
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}
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fn paint(
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&mut self,
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_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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_bounds: Bounds<Pixels>,
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_request_layout: &mut Self::RequestLayoutState,
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_prepaint: &mut Self::PrepaintState,
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window: &mut Window,
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cx: &mut App,
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) {
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for child in &mut self.children {
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child.paint(window, cx);
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}
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}
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}
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impl IntoElement for Anchored {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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/// Which algorithm to use when fitting the anchored element to be inside the window.
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#[allow(dead_code)]
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#[derive(Copy, Clone, PartialEq)]
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pub enum AnchoredFitMode {
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/// Snap the anchored element to the window edge.
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SnapToWindow,
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/// Snap to window edge and leave some margins.
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SnapToWindowWithMargin(Edges<Pixels>),
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/// Switch which corner anchor this anchored element is attached to.
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SwitchAnchor,
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}
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/// Which algorithm to use when positioning the anchored element.
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#[allow(dead_code)]
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#[derive(Copy, Clone, PartialEq)]
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pub enum AnchoredPositionMode {
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/// Position the anchored element relative to the window.
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Window,
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/// Position the anchored element relative to its parent.
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Local,
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}
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impl AnchoredPositionMode {
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fn get_position_and_bounds(
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&self,
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anchor_position: Option<Point<Pixels>>,
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anchor_corner: Anchor,
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size: Size<Pixels>,
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bounds: Bounds<Pixels>,
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offset: Option<Point<Pixels>>,
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) -> (Point<Pixels>, Bounds<Pixels>) {
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let offset = offset.unwrap_or_default();
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match self {
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AnchoredPositionMode::Window => {
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let anchor_position = anchor_position.unwrap_or(bounds.origin);
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let bounds =
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Self::from_corner_and_size(anchor_corner, anchor_position + offset, size);
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(anchor_position, bounds)
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}
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AnchoredPositionMode::Local => {
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let anchor_position = anchor_position.unwrap_or_default();
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let bounds = Self::from_corner_and_size(
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anchor_corner,
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bounds.origin + anchor_position + offset,
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size,
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);
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(anchor_position, bounds)
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}
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}
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}
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// Ref https://github.com/zed-industries/zed/blob/b06f4088a3565c5e30663106ff79c1ced645d87a/crates/gpui/src/geometry.rs#L863
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fn from_corner_and_size(
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anchor: Anchor,
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origin: Point<Pixels>,
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size: Size<Pixels>,
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) -> Bounds<Pixels> {
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||||
let origin = match anchor {
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Anchor::TopLeft => origin,
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Anchor::TopCenter => Point {
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||||
x: origin.x - size.width.half(),
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y: origin.y,
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},
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||||
Anchor::TopRight => Point {
|
||||
x: origin.x - size.width,
|
||||
y: origin.y,
|
||||
},
|
||||
Anchor::BottomLeft => Point {
|
||||
x: origin.x,
|
||||
y: origin.y - size.height,
|
||||
},
|
||||
Anchor::BottomCenter => Point {
|
||||
x: origin.x - size.width.half(),
|
||||
y: origin.y - size.height,
|
||||
},
|
||||
Anchor::BottomRight => Point {
|
||||
x: origin.x - size.width,
|
||||
y: origin.y - size.height,
|
||||
},
|
||||
};
|
||||
|
||||
Bounds { origin, size }
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@ use std::sync::Arc;
|
||||
|
||||
use gpui::prelude::FluentBuilder;
|
||||
use gpui::{
|
||||
App, AppContext, Context, Corner, DefiniteLength, DismissEvent, DragMoveEvent, Empty, Entity,
|
||||
Anchor, App, AppContext, Context, DefiniteLength, DismissEvent, DragMoveEvent, Empty, Entity,
|
||||
EventEmitter, FocusHandle, Focusable, InteractiveElement as _, IntoElement, MouseButton,
|
||||
ParentElement, Pixels, Render, ScrollHandle, SharedString, StatefulInteractiveElement, Styled,
|
||||
WeakEntity, Window, div, px, rems,
|
||||
@@ -460,7 +460,7 @@ impl TabPanel {
|
||||
})
|
||||
}
|
||||
})
|
||||
.anchor(Corner::TopRight),
|
||||
.anchor(Anchor::TopRight),
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
pub use anchored::*;
|
||||
pub use element_ext::ElementExt;
|
||||
pub use event::InteractiveElementExt;
|
||||
pub use focusable::FocusableCycle;
|
||||
@@ -34,7 +33,6 @@ pub mod switch;
|
||||
pub mod tab;
|
||||
pub mod tooltip;
|
||||
|
||||
mod anchored;
|
||||
mod element_ext;
|
||||
mod event;
|
||||
mod focusable;
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
use gpui::prelude::FluentBuilder;
|
||||
use gpui::{
|
||||
anchored, deferred, div, px, App, AppContext as _, ClickEvent, Context, DismissEvent, Entity,
|
||||
Focusable, InteractiveElement as _, IntoElement, KeyBinding, MouseButton, OwnedMenu,
|
||||
ParentElement, Render, SharedString, StatefulInteractiveElement, Styled, Subscription, Window,
|
||||
App, AppContext as _, ClickEvent, Context, DismissEvent, Entity, Focusable,
|
||||
InteractiveElement as _, IntoElement, KeyBinding, MouseButton, OwnedMenu, ParentElement,
|
||||
Render, SharedString, StatefulInteractiveElement, Styled, Subscription, Window, anchored,
|
||||
deferred, div, px,
|
||||
};
|
||||
|
||||
use crate::actions::{Cancel, SelectLeft, SelectRight};
|
||||
use crate::button::{Button, ButtonVariants};
|
||||
use crate::menu::PopupMenu;
|
||||
use crate::{h_flex, Selectable, Sizable};
|
||||
use crate::{Selectable, Sizable, h_flex};
|
||||
|
||||
const CONTEXT: &str = "AppMenuBar";
|
||||
|
||||
@@ -241,7 +242,7 @@ impl Render for AppMenu {
|
||||
.when(is_selected, |this| {
|
||||
this.child(deferred(
|
||||
anchored()
|
||||
.anchor(gpui::Corner::TopLeft)
|
||||
.anchor(gpui::Anchor::TopLeft)
|
||||
.snap_to_window_with_margin(px(8.))
|
||||
.child(
|
||||
div()
|
||||
|
||||
@@ -3,10 +3,10 @@ use std::rc::Rc;
|
||||
|
||||
use gpui::prelude::FluentBuilder;
|
||||
use gpui::{
|
||||
anchored, deferred, div, px, AnyElement, App, Context, Corner, DismissEvent, Element,
|
||||
ElementId, Entity, Focusable, GlobalElementId, Hitbox, HitboxBehavior, InspectorElementId,
|
||||
InteractiveElement, IntoElement, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
|
||||
StyleRefinement, Styled, Subscription, Window,
|
||||
Anchor, AnyElement, App, Context, DismissEvent, Element, ElementId, Entity, Focusable,
|
||||
GlobalElementId, Hitbox, HitboxBehavior, InspectorElementId, InteractiveElement, IntoElement,
|
||||
MouseButton, MouseDownEvent, ParentElement, Pixels, Point, StyleRefinement, Styled,
|
||||
Subscription, Window, anchored, deferred, div, px,
|
||||
};
|
||||
|
||||
use crate::menu::PopupMenu;
|
||||
@@ -41,7 +41,7 @@ pub struct ContextMenu<E: ParentElement + Styled + Sized> {
|
||||
menu: Option<Rc<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu>>,
|
||||
// This is not in use, just for style refinement forwarding.
|
||||
_ignore_style: StyleRefinement,
|
||||
anchor: Corner,
|
||||
anchor: Anchor,
|
||||
}
|
||||
|
||||
impl<E: ParentElement + Styled> ContextMenu<E> {
|
||||
@@ -51,7 +51,7 @@ impl<E: ParentElement + Styled> ContextMenu<E> {
|
||||
id: id.into(),
|
||||
element: Some(element),
|
||||
menu: None,
|
||||
anchor: Corner::TopLeft,
|
||||
anchor: Anchor::TopLeft,
|
||||
_ignore_style: StyleRefinement::default(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use std::rc::Rc;
|
||||
|
||||
use gpui::{
|
||||
Context, Corner, DismissEvent, ElementId, Entity, Focusable, InteractiveElement, IntoElement,
|
||||
Anchor, Context, DismissEvent, ElementId, Entity, Focusable, InteractiveElement, IntoElement,
|
||||
RenderOnce, SharedString, StyleRefinement, Styled, Window,
|
||||
};
|
||||
|
||||
@@ -18,13 +18,13 @@ pub trait DropdownMenu: Styled + Selectable + InteractiveElement + IntoElement +
|
||||
self,
|
||||
f: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
|
||||
) -> DropdownMenuPopover<Self> {
|
||||
self.dropdown_menu_with_anchor(Corner::TopLeft, f)
|
||||
self.dropdown_menu_with_anchor(Anchor::TopLeft, f)
|
||||
}
|
||||
|
||||
/// Create a dropdown menu with the given items, anchored to the given corner
|
||||
fn dropdown_menu_with_anchor(
|
||||
mut self,
|
||||
anchor: impl Into<Corner>,
|
||||
anchor: impl Into<Anchor>,
|
||||
f: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
|
||||
) -> DropdownMenuPopover<Self> {
|
||||
let style = self.style().clone();
|
||||
@@ -42,7 +42,7 @@ impl DropdownMenu for Avatar {}
|
||||
pub struct DropdownMenuPopover<T: Selectable + IntoElement + 'static> {
|
||||
id: ElementId,
|
||||
style: StyleRefinement,
|
||||
anchor: Corner,
|
||||
anchor: Anchor,
|
||||
trigger: T,
|
||||
#[allow(clippy::type_complexity)]
|
||||
builder: Rc<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu>,
|
||||
@@ -54,7 +54,7 @@ where
|
||||
{
|
||||
fn new(
|
||||
id: ElementId,
|
||||
anchor: impl Into<Corner>,
|
||||
anchor: impl Into<Anchor>,
|
||||
trigger: T,
|
||||
builder: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
|
||||
) -> Self {
|
||||
@@ -68,7 +68,7 @@ where
|
||||
}
|
||||
|
||||
/// Set the anchor corner for the dropdown menu popover.
|
||||
pub fn anchor(mut self, anchor: impl Into<Corner>) -> Self {
|
||||
pub fn anchor(mut self, anchor: impl Into<Anchor>) -> Self {
|
||||
self.anchor = anchor.into();
|
||||
self
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ use std::rc::Rc;
|
||||
|
||||
use gpui::prelude::FluentBuilder;
|
||||
use gpui::{
|
||||
Action, AnyElement, App, AppContext, Axis, Bounds, ClickEvent, Context, Corner, DismissEvent,
|
||||
Action, Anchor, AnyElement, App, AppContext, Axis, Bounds, ClickEvent, Context, DismissEvent,
|
||||
Edges, Entity, EventEmitter, FocusHandle, Focusable, Half, InteractiveElement, IntoElement,
|
||||
KeyBinding, MouseDownEvent, OwnedMenuItem, ParentElement, Pixels, Point, Render, ScrollHandle,
|
||||
SharedString, StatefulInteractiveElement, Styled, Subscription, WeakEntity, Window, anchored,
|
||||
@@ -299,7 +299,7 @@ pub struct PopupMenu {
|
||||
scroll_handle: ScrollHandle,
|
||||
|
||||
/// This will update on render
|
||||
submenu_anchor: (Corner, Pixels),
|
||||
submenu_anchor: (Anchor, Pixels),
|
||||
|
||||
_subscriptions: Vec<Subscription>,
|
||||
}
|
||||
@@ -322,7 +322,7 @@ impl PopupMenu {
|
||||
scroll_handle: ScrollHandle::default(),
|
||||
external_link_icon: true,
|
||||
size: Size::default(),
|
||||
submenu_anchor: (Corner::TopLeft, Pixels::ZERO),
|
||||
submenu_anchor: (Anchor::TopLeft, Pixels::ZERO),
|
||||
_subscriptions: vec![],
|
||||
}
|
||||
}
|
||||
@@ -840,7 +840,7 @@ impl PopupMenu {
|
||||
}
|
||||
|
||||
fn select_left(&mut self, _: &SelectLeft, window: &mut Window, cx: &mut Context<Self>) {
|
||||
let handled = if matches!(self.submenu_anchor.0, Corner::TopLeft | Corner::BottomLeft) {
|
||||
let handled = if matches!(self.submenu_anchor.0, Anchor::TopLeft | Anchor::BottomLeft) {
|
||||
self._unselect_submenu(window, cx)
|
||||
} else {
|
||||
self._select_submenu(window, cx)
|
||||
@@ -861,7 +861,7 @@ impl PopupMenu {
|
||||
}
|
||||
|
||||
fn select_right(&mut self, _: &SelectRight, window: &mut Window, cx: &mut Context<Self>) {
|
||||
let handled = if matches!(self.submenu_anchor.0, Corner::TopLeft | Corner::BottomLeft) {
|
||||
let handled = if matches!(self.submenu_anchor.0, Anchor::TopLeft | Anchor::BottomLeft) {
|
||||
self._select_submenu(window, cx)
|
||||
} else {
|
||||
self._unselect_submenu(window, cx)
|
||||
@@ -930,8 +930,9 @@ impl PopupMenu {
|
||||
};
|
||||
|
||||
match parent.read(cx).submenu_anchor.0 {
|
||||
Corner::TopLeft | Corner::BottomLeft => Side::Left,
|
||||
Corner::TopRight | Corner::BottomRight => Side::Right,
|
||||
Anchor::TopLeft | Anchor::BottomLeft => Side::Left,
|
||||
Anchor::TopRight | Anchor::BottomRight => Side::Right,
|
||||
_ => Side::Left,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1041,14 +1042,14 @@ impl PopupMenu {
|
||||
let bounds = self.bounds;
|
||||
let max_width = self.max_width();
|
||||
let (anchor, left) = if max_width + bounds.origin.x > window.bounds().size.width {
|
||||
(Corner::TopRight, -px(16.))
|
||||
(Anchor::TopRight, -px(16.))
|
||||
} else {
|
||||
(Corner::TopLeft, bounds.size.width - px(8.))
|
||||
(Anchor::TopLeft, bounds.size.width - px(8.))
|
||||
};
|
||||
|
||||
let is_bottom_pos = bounds.origin.y + bounds.size.height > window.bounds().size.height;
|
||||
self.submenu_anchor = if is_bottom_pos {
|
||||
(anchor.other_side_corner_along(gpui::Axis::Vertical), left)
|
||||
(anchor.other_side_along(gpui::Axis::Vertical), left)
|
||||
} else {
|
||||
(anchor, left)
|
||||
};
|
||||
@@ -1230,7 +1231,7 @@ impl PopupMenu {
|
||||
this.child({
|
||||
let (anchor, left) = self.submenu_anchor;
|
||||
let is_bottom_pos =
|
||||
matches!(anchor, Corner::BottomLeft | Corner::BottomRight);
|
||||
matches!(anchor, Anchor::BottomLeft | Anchor::BottomRight);
|
||||
anchored()
|
||||
.anchor(anchor)
|
||||
.child(
|
||||
|
||||
@@ -5,12 +5,12 @@ use std::time::Duration;
|
||||
|
||||
use gpui::prelude::FluentBuilder;
|
||||
use gpui::{
|
||||
Animation, AnimationExt, AnyElement, App, AppContext, ClickEvent, Context, DismissEvent,
|
||||
ElementId, Entity, EventEmitter, InteractiveElement as _, IntoElement, ParentElement as _,
|
||||
Render, SharedString, StatefulInteractiveElement, StyleRefinement, Styled, Subscription,
|
||||
Window, div, px, relative,
|
||||
Anchor, Animation, AnimationExt, AnyElement, App, AppContext, ClickEvent, Context,
|
||||
DismissEvent, ElementId, Entity, EventEmitter, InteractiveElement as _, IntoElement,
|
||||
ParentElement as _, Render, SharedString, StatefulInteractiveElement, StyleRefinement, Styled,
|
||||
Subscription, Window, div, px, relative,
|
||||
};
|
||||
use theme::{ActiveTheme, Anchor};
|
||||
use theme::ActiveTheme;
|
||||
|
||||
use crate::animation::cubic_bezier;
|
||||
use crate::button::{Button, ButtonVariants as _};
|
||||
@@ -288,6 +288,7 @@ impl Styled for Notification {
|
||||
&mut self.style
|
||||
}
|
||||
}
|
||||
|
||||
impl Render for Notification {
|
||||
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
|
||||
let content = self
|
||||
@@ -423,12 +424,17 @@ impl Render for Notification {
|
||||
let y_offset = px(0.) + delta * px(45.);
|
||||
that.top(px(0.) + y_offset)
|
||||
}
|
||||
_ => that,
|
||||
}
|
||||
} else {
|
||||
let opacity = delta;
|
||||
let y_offset = match placement {
|
||||
placement if placement.is_top() => px(-45.) + delta * px(45.),
|
||||
placement if placement.is_bottom() => px(45.) - delta * px(45.),
|
||||
Anchor::TopLeft | Anchor::TopRight | Anchor::TopCenter => {
|
||||
px(-45.) + delta * px(45.)
|
||||
}
|
||||
Anchor::BottomLeft | Anchor::BottomRight | Anchor::BottomCenter => {
|
||||
px(45.) - delta * px(45.)
|
||||
}
|
||||
_ => px(0.),
|
||||
};
|
||||
this.top(px(0.) + y_offset)
|
||||
|
||||
@@ -2,15 +2,14 @@ use std::rc::Rc;
|
||||
|
||||
use gpui::prelude::FluentBuilder as _;
|
||||
use gpui::{
|
||||
AnyElement, App, Bounds, Context, Deferred, DismissEvent, Div, ElementId, EventEmitter,
|
||||
FocusHandle, Focusable, Half, InteractiveElement as _, IntoElement, KeyBinding, MouseButton,
|
||||
Anchor, AnyElement, App, Bounds, Context, Deferred, DismissEvent, Div, ElementId, EventEmitter,
|
||||
FocusHandle, Focusable, InteractiveElement as _, IntoElement, KeyBinding, MouseButton,
|
||||
ParentElement, Pixels, Point, Render, RenderOnce, Stateful, StyleRefinement, Styled,
|
||||
Subscription, Window, deferred, div, px,
|
||||
Subscription, Window, anchored, deferred, div, px,
|
||||
};
|
||||
use theme::Anchor;
|
||||
|
||||
use crate::actions::Cancel;
|
||||
use crate::{ElementExt, Selectable, StyledExt as _, anchored, v_flex};
|
||||
use crate::{ElementExt, Selectable, StyledExt as _, v_flex};
|
||||
|
||||
const CONTEXT: &str = "Popover";
|
||||
|
||||
@@ -175,19 +174,26 @@ impl Popover {
|
||||
self
|
||||
}
|
||||
|
||||
fn resolved_corner(anchor: Anchor, trigger_bounds: Bounds<Pixels>) -> Point<Pixels> {
|
||||
let offset = if anchor.is_center() {
|
||||
gpui::point(trigger_bounds.size.width.half(), px(0.))
|
||||
} else {
|
||||
Point::default()
|
||||
};
|
||||
|
||||
trigger_bounds.corner(anchor.swap_vertical().into())
|
||||
+ offset
|
||||
+ Point {
|
||||
x: px(0.),
|
||||
y: -trigger_bounds.size.height,
|
||||
}
|
||||
pub(crate) fn resolved_corner(anchor: Anchor, trigger_bounds: Bounds<Pixels>) -> Point<Pixels> {
|
||||
match anchor {
|
||||
Anchor::TopLeft => trigger_bounds.origin,
|
||||
Anchor::TopCenter => trigger_bounds.top_center(),
|
||||
Anchor::TopRight => trigger_bounds.top_right(),
|
||||
Anchor::BottomLeft => Point {
|
||||
x: trigger_bounds.origin.x,
|
||||
y: trigger_bounds.origin.y - trigger_bounds.size.height,
|
||||
},
|
||||
Anchor::BottomCenter => Point {
|
||||
x: trigger_bounds.top_center().x,
|
||||
y: trigger_bounds.origin.y - trigger_bounds.size.height,
|
||||
},
|
||||
Anchor::BottomRight => Point {
|
||||
x: trigger_bounds.top_right().x,
|
||||
y: trigger_bounds.origin.y - trigger_bounds.size.height,
|
||||
},
|
||||
// Fallback for LeftCenter/RightCenter – adjust as needed.
|
||||
_ => trigger_bounds.origin,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -330,6 +336,7 @@ impl Popover {
|
||||
.map(|this| match anchor {
|
||||
Anchor::TopLeft | Anchor::TopCenter | Anchor::TopRight => this.top_1(),
|
||||
Anchor::BottomLeft | Anchor::BottomCenter | Anchor::BottomRight => this.bottom_1(),
|
||||
Anchor::LeftCenter | Anchor::RightCenter => this.top_1(), // Fallback for centered
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ use std::rc::Rc;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use gpui::{
|
||||
App, Axis, BorderStyle, Bounds, ContentMask, Corner, CursorStyle, Edges, Element, ElementId,
|
||||
Anchor, App, Axis, BorderStyle, Bounds, ContentMask, CursorStyle, Edges, Element, ElementId,
|
||||
GlobalElementId, Hitbox, HitboxBehavior, Hsla, InspectorElementId, IntoElement, IsZero,
|
||||
LayoutId, ListState, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
|
||||
Position, ScrollHandle, ScrollWheelEvent, Size, Style, UniformListScrollHandle, Window, fill,
|
||||
@@ -648,14 +648,14 @@ impl Element for Scrollbar {
|
||||
// The clickable area of the thumb
|
||||
let thumb_length = thumb_end - thumb_start - inset * 2;
|
||||
let thumb_bounds = if is_vertical {
|
||||
Bounds::from_corner_and_size(
|
||||
Corner::TopRight,
|
||||
Bounds::from_anchor_and_size(
|
||||
Anchor::TopRight,
|
||||
bounds.top_right() + point(-inset, inset + thumb_start),
|
||||
size(WIDTH, thumb_length),
|
||||
)
|
||||
} else {
|
||||
Bounds::from_corner_and_size(
|
||||
Corner::BottomLeft,
|
||||
Bounds::from_anchor_and_size(
|
||||
Anchor::BottomLeft,
|
||||
bounds.bottom_left() + point(inset + thumb_start, -inset),
|
||||
size(thumb_length, WIDTH),
|
||||
)
|
||||
@@ -663,14 +663,14 @@ impl Element for Scrollbar {
|
||||
|
||||
// The actual render area of the thumb
|
||||
let thumb_fill_bounds = if is_vertical {
|
||||
Bounds::from_corner_and_size(
|
||||
Corner::TopRight,
|
||||
Bounds::from_anchor_and_size(
|
||||
Anchor::TopRight,
|
||||
bounds.top_right() + point(-inset, inset + thumb_start),
|
||||
size(thumb_width, thumb_length),
|
||||
)
|
||||
} else {
|
||||
Bounds::from_corner_and_size(
|
||||
Corner::BottomLeft,
|
||||
Bounds::from_anchor_and_size(
|
||||
Anchor::BottomLeft,
|
||||
bounds.bottom_left() + point(inset + thumb_start, -inset),
|
||||
size(thumb_length, thumb_width),
|
||||
)
|
||||
|
||||
@@ -2,7 +2,7 @@ use std::rc::Rc;
|
||||
|
||||
use gpui::prelude::FluentBuilder as _;
|
||||
use gpui::{
|
||||
AnyElement, App, Corner, Div, Edges, ElementId, InteractiveElement, IntoElement, ParentElement,
|
||||
Anchor, AnyElement, App, Div, Edges, ElementId, InteractiveElement, IntoElement, ParentElement,
|
||||
RenderOnce, ScrollHandle, Stateful, StatefulInteractiveElement as _, StyleRefinement, Styled,
|
||||
Window, div, px,
|
||||
};
|
||||
@@ -282,7 +282,7 @@ impl RenderOnce for TabBar {
|
||||
|
||||
this
|
||||
})
|
||||
.anchor(Corner::TopRight),
|
||||
.anchor(Anchor::TopRight),
|
||||
)
|
||||
})
|
||||
.when_some(self.suffix, |this, suffix| this.child(suffix))
|
||||
|
||||
Reference in New Issue
Block a user