clean up
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@@ -1,60 +0,0 @@
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use gpui::{
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div, App, AppContext, Context, Entity, IntoElement, ParentElement, Render, SharedString,
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Styled, Window,
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};
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use theme::ActiveTheme;
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use ui::input::{InputState, TextInput};
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use ui::{v_flex, Sizable};
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pub fn init(subject: Option<String>, window: &mut Window, cx: &mut App) -> Entity<Subject> {
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cx.new(|cx| Subject::new(subject, window, cx))
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}
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pub struct Subject {
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input: Entity<InputState>,
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}
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impl Subject {
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pub fn new(subject: Option<String>, window: &mut Window, cx: &mut Context<Self>) -> Self {
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let input = cx.new(|cx| InputState::new(window, cx).placeholder("Plan for holiday"));
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if let Some(value) = subject {
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input.update(cx, |this, cx| {
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this.set_value(value, window, cx);
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});
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};
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Self { input }
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}
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pub fn new_subject(&self, cx: &App) -> SharedString {
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self.input.read(cx).value()
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}
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}
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impl Render for Subject {
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fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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v_flex()
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.gap_2()
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.child(
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v_flex()
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.gap_1()
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.child(
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div()
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.text_sm()
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.text_color(cx.theme().text_muted)
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.child(SharedString::from("Subject:")),
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)
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.child(TextInput::new(&self.input).small()),
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)
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.child(
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div()
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.text_xs()
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.italic()
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.text_color(cx.theme().text_placeholder)
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.child(SharedString::from(
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"Subject will be updated when you send a new message.",
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)),
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)
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}
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}
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