chore: bump gpui
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@@ -5,7 +5,7 @@ use std::rc::Rc;
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use std::time::{Duration, Instant};
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use gpui::{
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App, Axis, BorderStyle, Bounds, ContentMask, Corner, CursorStyle, Edges, Element, ElementId,
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Anchor, App, Axis, BorderStyle, Bounds, ContentMask, CursorStyle, Edges, Element, ElementId,
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GlobalElementId, Hitbox, HitboxBehavior, Hsla, InspectorElementId, IntoElement, IsZero,
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LayoutId, ListState, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
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Position, ScrollHandle, ScrollWheelEvent, Size, Style, UniformListScrollHandle, Window, fill,
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@@ -648,14 +648,14 @@ impl Element for Scrollbar {
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// The clickable area of the thumb
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let thumb_length = thumb_end - thumb_start - inset * 2;
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let thumb_bounds = if is_vertical {
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Bounds::from_corner_and_size(
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Corner::TopRight,
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Bounds::from_anchor_and_size(
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Anchor::TopRight,
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bounds.top_right() + point(-inset, inset + thumb_start),
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size(WIDTH, thumb_length),
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)
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} else {
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Bounds::from_corner_and_size(
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Corner::BottomLeft,
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Bounds::from_anchor_and_size(
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Anchor::BottomLeft,
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bounds.bottom_left() + point(inset + thumb_start, -inset),
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size(thumb_length, WIDTH),
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)
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@@ -663,14 +663,14 @@ impl Element for Scrollbar {
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// The actual render area of the thumb
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let thumb_fill_bounds = if is_vertical {
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Bounds::from_corner_and_size(
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Corner::TopRight,
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Bounds::from_anchor_and_size(
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Anchor::TopRight,
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bounds.top_right() + point(-inset, inset + thumb_start),
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size(thumb_width, thumb_length),
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)
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} else {
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Bounds::from_corner_and_size(
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Corner::BottomLeft,
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Bounds::from_anchor_and_size(
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Anchor::BottomLeft,
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bounds.bottom_left() + point(inset + thumb_start, -inset),
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size(thumb_length, thumb_width),
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)
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