chore: bump gpui
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@@ -3,10 +3,10 @@ use std::rc::Rc;
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use gpui::prelude::FluentBuilder;
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use gpui::{
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anchored, deferred, div, px, AnyElement, App, Context, Corner, DismissEvent, Element,
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ElementId, Entity, Focusable, GlobalElementId, Hitbox, HitboxBehavior, InspectorElementId,
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InteractiveElement, IntoElement, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
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StyleRefinement, Styled, Subscription, Window,
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Anchor, AnyElement, App, Context, DismissEvent, Element, ElementId, Entity, Focusable,
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GlobalElementId, Hitbox, HitboxBehavior, InspectorElementId, InteractiveElement, IntoElement,
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MouseButton, MouseDownEvent, ParentElement, Pixels, Point, StyleRefinement, Styled,
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Subscription, Window, anchored, deferred, div, px,
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};
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use crate::menu::PopupMenu;
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@@ -41,7 +41,7 @@ pub struct ContextMenu<E: ParentElement + Styled + Sized> {
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menu: Option<Rc<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu>>,
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// This is not in use, just for style refinement forwarding.
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_ignore_style: StyleRefinement,
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anchor: Corner,
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anchor: Anchor,
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}
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impl<E: ParentElement + Styled> ContextMenu<E> {
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@@ -51,7 +51,7 @@ impl<E: ParentElement + Styled> ContextMenu<E> {
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id: id.into(),
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element: Some(element),
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menu: None,
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anchor: Corner::TopLeft,
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anchor: Anchor::TopLeft,
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_ignore_style: StyleRefinement::default(),
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}
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}
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