move gpui-components to ui crate

This commit is contained in:
2024-12-10 09:40:27 +07:00
parent 9f0e367527
commit 516eb0e8bc
91 changed files with 20957 additions and 231 deletions

426
crates/ui/src/styled.rs Normal file
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use std::fmt::{self, Display, Formatter};
use crate::{
scroll::{Scrollable, ScrollbarAxis},
theme::ActiveTheme,
};
use gpui::{
div, px, Axis, Div, Edges, Element, ElementId, EntityId, FocusHandle, Pixels, Styled,
WindowContext,
};
use serde::{Deserialize, Serialize};
/// Returns a `Div` as horizontal flex layout.
pub fn h_flex() -> Div {
div().h_flex()
}
/// Returns a `Div` as vertical flex layout.
pub fn v_flex() -> Div {
div().v_flex()
}
macro_rules! font_weight {
($fn:ident, $const:ident) => {
/// [docs](https://tailwindcss.com/docs/font-weight)
fn $fn(self) -> Self {
self.font_weight(gpui::FontWeight::$const)
}
};
}
/// Extends [`gpui::Styled`] with specific styling methods.
pub trait StyledExt: Styled + Sized {
/// Apply self into a horizontal flex layout.
fn h_flex(self) -> Self {
self.flex().flex_row().items_center()
}
/// Apply self into a vertical flex layout.
fn v_flex(self) -> Self {
self.flex().flex_col()
}
/// Render a border with a width of 1px, color red
fn debug_red(self) -> Self {
if cfg!(debug_assertions) {
self.border_1().border_color(crate::red_500())
} else {
self
}
}
/// Render a border with a width of 1px, color blue
fn debug_blue(self) -> Self {
if cfg!(debug_assertions) {
self.border_1().border_color(crate::blue_500())
} else {
self
}
}
/// Render a border with a width of 1px, color yellow
fn debug_yellow(self) -> Self {
if cfg!(debug_assertions) {
self.border_1().border_color(crate::yellow_500())
} else {
self
}
}
/// Render a border with a width of 1px, color green
fn debug_green(self) -> Self {
if cfg!(debug_assertions) {
self.border_1().border_color(crate::green_500())
} else {
self
}
}
/// Render a border with a width of 1px, color pink
fn debug_pink(self) -> Self {
if cfg!(debug_assertions) {
self.border_1().border_color(crate::pink_500())
} else {
self
}
}
/// Render a 1px blue border, when if the element is focused
fn debug_focused(self, focus_handle: &FocusHandle, cx: &WindowContext) -> Self {
if cfg!(debug_assertions) {
if focus_handle.contains_focused(cx) {
self.debug_blue()
} else {
self
}
} else {
self
}
}
/// Render a border with a width of 1px, color ring color
fn outline(self, cx: &WindowContext) -> Self {
self.border_color(cx.theme().ring)
}
/// Wraps the element in a ScrollView.
///
/// Current this is only have a vertical scrollbar.
fn scrollable(self, view_id: EntityId, axis: ScrollbarAxis) -> Scrollable<Self>
where
Self: Element,
{
Scrollable::new(view_id, self, axis)
}
font_weight!(font_thin, THIN);
font_weight!(font_extralight, EXTRA_LIGHT);
font_weight!(font_light, LIGHT);
font_weight!(font_normal, NORMAL);
font_weight!(font_medium, MEDIUM);
font_weight!(font_semibold, SEMIBOLD);
font_weight!(font_bold, BOLD);
font_weight!(font_extrabold, EXTRA_BOLD);
font_weight!(font_black, BLACK);
/// Set as Popover style
fn popover_style(self, cx: &mut WindowContext) -> Self {
self.bg(cx.theme().popover)
.border_1()
.border_color(cx.theme().border)
.shadow_lg()
.rounded(px(cx.theme().radius))
}
}
impl<E: Styled> StyledExt for E {}
/// A size for elements.
#[derive(Clone, Default, Copy, PartialEq, Eq, Debug, Deserialize, Serialize)]
pub enum Size {
Size(Pixels),
XSmall,
Small,
#[default]
Medium,
Large,
}
impl Size {
/// Returns the height for table row.
pub fn table_row_height(&self) -> Pixels {
match self {
Size::XSmall => px(26.),
Size::Small => px(30.),
Size::Large => px(40.),
_ => px(32.),
}
}
/// Returns the padding for a table cell.
pub fn table_cell_padding(&self) -> Edges<Pixels> {
match self {
Size::XSmall => Edges {
top: px(2.),
bottom: px(2.),
left: px(4.),
right: px(4.),
},
Size::Small => Edges {
top: px(3.),
bottom: px(3.),
left: px(6.),
right: px(6.),
},
Size::Large => Edges {
top: px(8.),
bottom: px(8.),
left: px(12.),
right: px(12.),
},
_ => Edges {
top: px(4.),
bottom: px(4.),
left: px(8.),
right: px(8.),
},
}
}
}
impl From<Pixels> for Size {
fn from(size: Pixels) -> Self {
Size::Size(size)
}
}
/// A trait for defining element that can be selected.
pub trait Selectable: Sized {
fn element_id(&self) -> &ElementId;
/// Set the selected state of the element.
fn selected(self, selected: bool) -> Self;
}
/// A trait for defining element that can be disabled.
pub trait Disableable {
/// Set the disabled state of the element.
fn disabled(self, disabled: bool) -> Self;
}
/// A trait for setting the size of an element.
pub trait Sizable: Sized {
/// Set the ui::Size of this element.
///
/// Also can receive a `ButtonSize` to convert to `IconSize`,
/// Or a `Pixels` to set a custom size: `px(30.)`
fn with_size(self, size: impl Into<Size>) -> Self;
/// Set to Size::Small
fn small(self) -> Self {
self.with_size(Size::Small)
}
/// Set to Size::XSmall
fn xsmall(self) -> Self {
self.with_size(Size::XSmall)
}
/// Set to Size::Medium
fn large(self) -> Self {
self.with_size(Size::Large)
}
}
#[allow(unused)]
pub trait StyleSized<T: Styled> {
fn input_text_size(self, size: Size) -> Self;
fn input_size(self, size: Size) -> Self;
fn input_pl(self, size: Size) -> Self;
fn input_pr(self, size: Size) -> Self;
fn input_px(self, size: Size) -> Self;
fn input_py(self, size: Size) -> Self;
fn input_h(self, size: Size) -> Self;
fn list_size(self, size: Size) -> Self;
fn list_px(self, size: Size) -> Self;
fn list_py(self, size: Size) -> Self;
/// Apply size with the given `Size`.
fn size_with(self, size: Size) -> Self;
/// Apply the table cell size (Font size, padding) with the given `Size`.
fn table_cell_size(self, size: Size) -> Self;
}
impl<T: Styled> StyleSized<T> for T {
fn input_text_size(self, size: Size) -> Self {
match size {
Size::XSmall => self.text_xs(),
Size::Small => self.text_sm(),
Size::Medium => self.text_base(),
Size::Large => self.text_lg(),
Size::Size(size) => self.text_size(size),
}
}
fn input_size(self, size: Size) -> Self {
self.input_px(size).input_py(size).input_h(size)
}
fn input_pl(self, size: Size) -> Self {
match size {
Size::Large => self.pl_5(),
Size::Medium => self.pl_3(),
_ => self.pl_2(),
}
}
fn input_pr(self, size: Size) -> Self {
match size {
Size::Large => self.pr_5(),
Size::Medium => self.pr_3(),
_ => self.pr_2(),
}
}
fn input_px(self, size: Size) -> Self {
match size {
Size::Large => self.px_5(),
Size::Medium => self.px_3(),
_ => self.px_2(),
}
}
fn input_py(self, size: Size) -> Self {
match size {
Size::Large => self.py_5(),
Size::Medium => self.py_2(),
_ => self.py_1(),
}
}
fn input_h(self, size: Size) -> Self {
match size {
Size::Large => self.h_11(),
Size::Medium => self.h_8(),
_ => self.h(px(26.)),
}
.input_text_size(size)
}
fn list_size(self, size: Size) -> Self {
self.list_px(size).list_py(size).input_text_size(size)
}
fn list_px(self, size: Size) -> Self {
match size {
Size::Small => self.px_2(),
_ => self.px_3(),
}
}
fn list_py(self, size: Size) -> Self {
match size {
Size::Large => self.py_2(),
Size::Medium => self.py_1(),
Size::Small => self.py_0p5(),
_ => self.py_1(),
}
}
fn size_with(self, size: Size) -> Self {
match size {
Size::Large => self.size_11(),
Size::Medium => self.size_8(),
Size::Small => self.size_5(),
Size::XSmall => self.size_4(),
Size::Size(size) => self.size(size),
}
}
fn table_cell_size(self, size: Size) -> Self {
let padding = size.table_cell_padding();
match size {
Size::XSmall => self.text_sm(),
Size::Small => self.text_sm(),
_ => self,
}
.pl(padding.left)
.pr(padding.right)
.pt(padding.top)
.pb(padding.bottom)
}
}
pub trait AxisExt {
fn is_horizontal(self) -> bool;
fn is_vertical(self) -> bool;
}
impl AxisExt for Axis {
fn is_horizontal(self) -> bool {
self == Axis::Horizontal
}
fn is_vertical(self) -> bool {
self == Axis::Vertical
}
}
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum Placement {
Top,
Bottom,
Left,
Right,
}
impl Display for Placement {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match self {
Placement::Top => write!(f, "Top"),
Placement::Bottom => write!(f, "Bottom"),
Placement::Left => write!(f, "Left"),
Placement::Right => write!(f, "Right"),
}
}
}
impl Placement {
pub fn is_horizontal(&self) -> bool {
match self {
Placement::Left | Placement::Right => true,
_ => false,
}
}
pub fn is_vertical(&self) -> bool {
match self {
Placement::Top | Placement::Bottom => true,
_ => false,
}
}
pub fn axis(&self) -> Axis {
match self {
Placement::Top | Placement::Bottom => Axis::Vertical,
Placement::Left | Placement::Right => Axis::Horizontal,
}
}
}
/// A enum for defining the side of the element.
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum Side {
Left,
Right,
}
impl Side {
pub(crate) fn is_left(&self) -> bool {
matches!(self, Self::Left)
}
}
/// A trait for defining element that can be collapsed.
pub trait Collapsible {
fn collapsed(self, collapsed: bool) -> Self;
fn is_collapsed(&self) -> bool;
}