move gpui-components to ui crate

This commit is contained in:
2024-12-10 09:40:27 +07:00
parent 9f0e367527
commit 516eb0e8bc
91 changed files with 20957 additions and 231 deletions

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@@ -94,12 +94,6 @@ version = "1.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dde20b3d026af13f561bdd0f15edf01fc734f0dafcedbaf42bba506a9517f223"
[[package]]
name = "arc-swap"
version = "1.7.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "69f7f8c3906b62b754cd5326047894316021dcfe5a194c8ea52bdd94934a3457"
[[package]]
name = "arg_enum_proc_macro"
version = "0.3.4"
@@ -503,12 +497,6 @@ dependencies = [
"bitcoin_hashes 0.14.0",
]
[[package]]
name = "base62"
version = "2.0.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "48fa474cf7492f9a299ba6019fb99ec673e1739556d48e8a90eabaea282ef0e4"
[[package]]
name = "base64"
version = "0.22.1"
@@ -868,7 +856,7 @@ dependencies = [
"serde_json",
"syn 2.0.90",
"tempfile",
"toml 0.8.19",
"toml",
]
[[package]]
@@ -1118,15 +1106,29 @@ dependencies = [
"smol",
"tokio",
"tracing-subscriber",
"ui",
]
[[package]]
name = "coop-ui"
version = "0.1.0"
dependencies = [
"anyhow",
"chrono",
"gpui",
"ui",
"image",
"itertools 0.13.0",
"once_cell",
"paste",
"regex",
"resvg",
"rust-embed",
"serde",
"serde_json",
"smallvec",
"smol",
"unicode-segmentation",
"usvg",
"uuid",
]
[[package]]
@@ -1510,7 +1512,7 @@ dependencies = [
"cc",
"memchr",
"rustc_version",
"toml 0.8.19",
"toml",
"vswhom",
"winreg",
]
@@ -2045,17 +2047,6 @@ dependencies = [
"regex-syntax",
]
[[package]]
name = "globwalk"
version = "0.8.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "93e3af942408868f6934a7b85134a3230832b9977cf66125df2f9edcfce4ddcc"
dependencies = [
"bitflags 1.3.2",
"ignore",
"walkdir",
]
[[package]]
name = "gloo-timers"
version = "0.3.0"
@@ -2648,22 +2639,6 @@ dependencies = [
"icu_properties",
]
[[package]]
name = "ignore"
version = "0.4.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6d89fd380afde86567dfba715db065673989d6253f42b88179abd3eae47bda4b"
dependencies = [
"crossbeam-deque",
"globset",
"log",
"memchr",
"regex-automata",
"same-file",
"walkdir",
"winapi-util",
]
[[package]]
name = "image"
version = "0.25.5"
@@ -2788,15 +2763,6 @@ dependencies = [
"once_cell",
]
[[package]]
name = "itertools"
version = "0.11.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b1c173a5686ce8bfa551b3563d0c2170bf24ca44da99c7ca4bfdab5418c3fe57"
dependencies = [
"either",
]
[[package]]
name = "itertools"
version = "0.12.1"
@@ -2961,12 +2927,6 @@ dependencies = [
"libc",
]
[[package]]
name = "libyml"
version = "0.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "64804cc6a5042d4f05379909ba25b503ec04e2c082151d62122d5dcaa274b961"
[[package]]
name = "linkme"
version = "0.3.31"
@@ -3271,15 +3231,6 @@ version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0676bb32a98c1a483ce53e500a81ad9c3d5b3f7c920c28c24e9cb0980d0b5bc8"
[[package]]
name = "normpath"
version = "1.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c8911957c4b1549ac0dc74e30db9c8b0e66ddcd6d7acc33098f4c63a64a6d7ed"
dependencies = [
"windows-sys 0.59.0",
]
[[package]]
name = "nostr"
version = "0.37.0"
@@ -3897,7 +3848,7 @@ version = "3.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ecf48c7ca261d60b74ab1a7b20da18bede46776b2e55535cb958eb595c5fa7b"
dependencies = [
"toml_edit 0.22.22",
"toml_edit",
]
[[package]]
@@ -4389,60 +4340,6 @@ dependencies = [
"walkdir",
]
[[package]]
name = "rust-i18n"
version = "3.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "039f57d22229db401af3458ca939300178e99e88b938573cea12b7c2b0f09724"
dependencies = [
"globwalk",
"once_cell",
"regex",
"rust-i18n-macro",
"rust-i18n-support",
"smallvec",
]
[[package]]
name = "rust-i18n-macro"
version = "3.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dde5c022360a2e54477882843d56b6f9bcb4bc62f504b651a2f497f0028d174f"
dependencies = [
"glob",
"once_cell",
"proc-macro2",
"quote",
"rust-i18n-support",
"serde",
"serde_json",
"serde_yml",
"syn 2.0.90",
]
[[package]]
name = "rust-i18n-support"
version = "3.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "75d2844d36f62b5d6b66f9cf8f8cbdbbbdcdb5fd37a473a9cc2fb45fdcf485d2"
dependencies = [
"arc-swap",
"base62",
"globwalk",
"itertools 0.11.0",
"lazy_static",
"normpath",
"once_cell",
"proc-macro2",
"regex",
"serde",
"serde_json",
"serde_yml",
"siphasher 1.0.1",
"toml 0.7.8",
"triomphe",
]
[[package]]
name = "rustc-demangle"
version = "0.1.24"
@@ -4862,23 +4759,6 @@ dependencies = [
"serde",
]
[[package]]
name = "serde_yml"
version = "0.0.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "48e76bab63c3fd98d27c17f9cbce177f64a91f5e69ac04cafe04e1bb25d1dc3c"
dependencies = [
"indexmap",
"itoa",
"libyml",
"log",
"memchr",
"ryu",
"serde",
"serde_json",
"tempfile",
]
[[package]]
name = "sha1"
version = "0.10.6"
@@ -5310,7 +5190,7 @@ dependencies = [
"cfg-expr",
"heck 0.5.0",
"pkg-config",
"toml 0.8.19",
"toml",
"version-compare",
]
@@ -5573,18 +5453,6 @@ dependencies = [
"tokio",
]
[[package]]
name = "toml"
version = "0.7.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dd79e69d3b627db300ff956027cc6c3798cef26d22526befdfcd12feeb6d2257"
dependencies = [
"serde",
"serde_spanned",
"toml_datetime",
"toml_edit 0.19.15",
]
[[package]]
name = "toml"
version = "0.8.19"
@@ -5594,7 +5462,7 @@ dependencies = [
"serde",
"serde_spanned",
"toml_datetime",
"toml_edit 0.22.22",
"toml_edit",
]
[[package]]
@@ -5606,19 +5474,6 @@ dependencies = [
"serde",
]
[[package]]
name = "toml_edit"
version = "0.19.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1b5bb770da30e5cbfde35a2d7b9b8a2c4b8ef89548a7a6aeab5c9a576e3e7421"
dependencies = [
"indexmap",
"serde",
"serde_spanned",
"toml_datetime",
"winnow 0.5.40",
]
[[package]]
name = "toml_edit"
version = "0.22.22"
@@ -5629,7 +5484,7 @@ dependencies = [
"serde",
"serde_spanned",
"toml_datetime",
"winnow 0.6.20",
"winnow",
]
[[package]]
@@ -5695,17 +5550,6 @@ dependencies = [
"tracing-log",
]
[[package]]
name = "triomphe"
version = "0.1.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ef8f7726da4807b58ea5c96fdc122f80702030edc33b35aff9190a51148ccc85"
dependencies = [
"arc-swap",
"serde",
"stable_deref_trait",
]
[[package]]
name = "try-lock"
version = "0.2.5"
@@ -5770,31 +5614,6 @@ dependencies = [
"winapi",
]
[[package]]
name = "ui"
version = "0.1.0"
source = "git+https://github.com/lumehq/gpui-component#ca5232d1e7e66defe02271781ceadf2a81ed0e3d"
dependencies = [
"anyhow",
"chrono",
"gpui",
"image",
"itertools 0.13.0",
"once_cell",
"paste",
"regex",
"resvg",
"rust-embed",
"rust-i18n",
"serde",
"serde_json",
"smallvec",
"smol",
"unicode-segmentation",
"usvg",
"uuid",
]
[[package]]
name = "unicase"
version = "2.8.0"
@@ -6575,15 +6394,6 @@ version = "0.52.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
[[package]]
name = "winnow"
version = "0.5.40"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f593a95398737aeed53e489c785df13f3618e41dbcd6718c6addbf1395aa6876"
dependencies = [
"memchr",
]
[[package]]
name = "winnow"
version = "0.6.20"
@@ -6829,7 +6639,7 @@ dependencies = [
"tracing",
"uds_windows",
"windows-sys 0.59.0",
"winnow 0.6.20",
"winnow",
"xdg-home",
"zbus_macros 5.1.1",
"zbus_names 4.1.0",
@@ -6883,7 +6693,7 @@ checksum = "856b7a38811f71846fd47856ceee8bccaec8399ff53fb370247e66081ace647b"
dependencies = [
"serde",
"static_assertions",
"winnow 0.6.20",
"winnow",
"zvariant 5.1.0",
]
@@ -7025,7 +6835,7 @@ dependencies = [
"serde",
"static_assertions",
"url",
"winnow 0.6.20",
"winnow",
"zvariant_derive 5.1.0",
"zvariant_utils 3.0.2",
]
@@ -7078,5 +6888,5 @@ dependencies = [
"serde",
"static_assertions",
"syn 2.0.90",
"winnow 0.6.20",
"winnow",
]

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@@ -9,7 +9,6 @@ coop = { path = "crates/*" }
# UI
gpui = { git = "https://github.com/zed-industries/zed" }
reqwest_client = { git = "https://github.com/zed-industries/zed" }
components = { package = "ui", git = "https://github.com/lumehq/gpui-component" }
# Nostr
nostr-relay-builder = { git = "https://github.com/rust-nostr/nostr" }
@@ -18,6 +17,7 @@ nostr-sdk = { git = "https://github.com/rust-nostr/nostr", features = [
"all-nips",
] }
smol = "1"
tokio = { version = "1", features = ["full"] }
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
@@ -28,6 +28,7 @@ chrono = "0.4.38"
tracing = "0.1.40"
anyhow = "1.0.44"
smallvec = "1.13.2"
rust-embed = "8.5.0"
keyring-search = "1.2.0"
keyring = { version = "3", features = [
"apple-native",

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@@ -12,7 +12,6 @@ path = "src/main.rs"
coop-ui = { path = "../ui" }
gpui.workspace = true
components.workspace = true
reqwest_client.workspace = true
tokio.workspace = true
@@ -25,7 +24,7 @@ serde_json.workspace = true
itertools.workspace = true
chrono.workspace = true
dirs.workspace = true
rust-embed.workspace = true
smol.workspace = true
tracing-subscriber = { version = "0.3.18", features = ["fmt"] }
rust-embed = "8.5.0"
smol = "1"

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@@ -1,5 +1,5 @@
use asset::Assets;
use components::Root;
use coop_ui::Root;
use dirs::config_dir;
use gpui::*;
use nostr_sdk::prelude::*;
@@ -76,7 +76,7 @@ async fn main() {
AccountState::set_global(cx);
// Initialize components
components::init(cx);
coop_ui::init(cx);
// Set quit action
cx.on_action(quit);

View File

@@ -1,4 +1,4 @@
use components::{
use coop_ui::{
dock::{DockArea, DockItem, DockPlacement, PanelStyle},
theme::{ActiveTheme, Theme},
Root, TitleBar,

View File

@@ -1,4 +1,4 @@
use components::{
use coop_ui::{
button::Button,
button_group::ButtonGroup,
dock::{DockItemState, Panel, PanelEvent, TitleStyle},

View File

@@ -1,4 +1,4 @@
use components::{theme::ActiveTheme, Collapsible, Selectable, StyledExt};
use coop_ui::{theme::ActiveTheme, Collapsible, Selectable, StyledExt};
use gpui::*;
use nostr_sdk::prelude::*;
use prelude::FluentBuilder;

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@@ -1,5 +1,5 @@
use chat::{Chat, ChatDelegate};
use components::{theme::ActiveTheme, v_flex, StyledExt};
use coop_ui::{theme::ActiveTheme, v_flex, StyledExt};
use gpui::*;
use itertools::Itertools;
use nostr_sdk::prelude::*;

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@@ -1,4 +1,4 @@
use components::{
use coop_ui::{
button::Button,
dock::{DockItemState, Panel, PanelEvent, TitleStyle},
popup_menu::PopupMenu,

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@@ -1,4 +1,4 @@
use components::{
use coop_ui::{
button::Button,
dock::{DockItemState, Panel, PanelEvent, TitleStyle},
popup_menu::PopupMenu,

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@@ -1,5 +1,5 @@
use async_utility::task::spawn;
use components::{
use coop_ui::{
input::{InputEvent, TextInput},
label::Label,
};
@@ -17,7 +17,7 @@ impl Onboarding {
pub fn new(cx: &mut ViewContext<'_, Self>) -> Self {
let input = cx.new_view(|cx| {
let mut input = TextInput::new(cx);
input.set_size(components::Size::Medium, cx);
input.set_size(coop_ui::Size::Medium, cx);
input
});

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@@ -6,4 +6,21 @@ publish = false
[dependencies]
gpui.workspace = true
components.workspace = true
rust-embed.workspace = true
smol.workspace = true
serde.workspace = true
serde_json.workspace = true
smallvec.workspace = true
anyhow.workspace = true
itertools.workspace = true
chrono.workspace = true
paste = "1"
regex = "1"
unicode-segmentation = "1.11.0"
uuid = "1.10"
once_cell = "1.19.0"
image = "0.25.1"
usvg = { version = "0.44.0", default-features = false, features = ["system-fonts", "text"] }
resvg = { version = "0.44.0", default-features = false, features = ["system-fonts", "text"] }

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@@ -0,0 +1,201 @@
Apache License
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http://www.apache.org/licenses/
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Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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use std::{cell::Cell, rc::Rc, sync::Arc};
use gpui::{
div, prelude::FluentBuilder as _, rems, AnyElement, Div, ElementId, InteractiveElement as _,
IntoElement, ParentElement, RenderOnce, SharedString, StatefulInteractiveElement as _, Styled,
WindowContext,
};
use crate::{h_flex, theme::ActiveTheme as _, v_flex, Icon, IconName, Sizable, Size};
/// An AccordionGroup is a container for multiple Accordion elements.
#[derive(IntoElement)]
pub struct Accordion {
id: ElementId,
base: Div,
multiple: bool,
size: Size,
bordered: bool,
disabled: bool,
children: Vec<AccordionItem>,
on_toggle_click: Option<Arc<dyn Fn(&[usize], &mut WindowContext) + Send + Sync>>,
}
impl Accordion {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
base: v_flex().gap_1(),
multiple: false,
size: Size::default(),
bordered: true,
children: Vec::new(),
disabled: false,
on_toggle_click: None,
}
}
pub fn multiple(mut self, multiple: bool) -> Self {
self.multiple = multiple;
self
}
pub fn bordered(mut self, bordered: bool) -> Self {
self.bordered = bordered;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn item<F>(mut self, child: F) -> Self
where
F: FnOnce(AccordionItem) -> AccordionItem,
{
let item = child(AccordionItem::new());
self.children.push(item);
self
}
/// Sets the on_toggle_click callback for the AccordionGroup.
///
/// The first argument `Vec<usize>` is the indices of the open accordions.
pub fn on_toggle_click(
mut self,
on_toggle_click: impl Fn(&[usize], &mut WindowContext) + Send + Sync + 'static,
) -> Self {
self.on_toggle_click = Some(Arc::new(on_toggle_click));
self
}
}
impl Sizable for Accordion {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
impl RenderOnce for Accordion {
fn render(self, _: &mut WindowContext) -> impl IntoElement {
let mut open_ixs: Vec<usize> = Vec::new();
let multiple = self.multiple;
let state = Rc::new(Cell::new(None));
self.children
.iter()
.enumerate()
.for_each(|(ix, accordion)| {
if accordion.open {
open_ixs.push(ix);
}
});
self.base
.id(self.id)
.children(
self.children
.into_iter()
.enumerate()
.map(|(ix, accordion)| {
let state = Rc::clone(&state);
accordion
.with_size(self.size)
.bordered(self.bordered)
.when(self.disabled, |this| this.disabled(true))
.on_toggle_click(move |_, _| {
state.set(Some(ix));
})
}),
)
.when_some(
self.on_toggle_click.filter(|_| !self.disabled),
move |this, on_toggle_click| {
this.on_click(move |_, cx| {
let mut open_ixs = open_ixs.clone();
if let Some(ix) = state.get() {
if multiple {
if let Some(pos) = open_ixs.iter().position(|&i| i == ix) {
open_ixs.remove(pos);
} else {
open_ixs.push(ix);
}
} else {
let was_open = open_ixs.iter().any(|&i| i == ix);
open_ixs.clear();
if !was_open {
open_ixs.push(ix);
}
}
}
on_toggle_click(&open_ixs, cx);
})
},
)
}
}
/// An Accordion is a vertically stacked list of items, each of which can be expanded to reveal the content associated with it.
#[derive(IntoElement)]
pub struct AccordionItem {
icon: Option<Icon>,
title: AnyElement,
content: AnyElement,
open: bool,
size: Size,
bordered: bool,
disabled: bool,
on_toggle_click: Option<Arc<dyn Fn(&bool, &mut WindowContext)>>,
}
impl AccordionItem {
pub fn new() -> Self {
Self {
icon: None,
title: SharedString::default().into_any_element(),
content: SharedString::default().into_any_element(),
open: false,
disabled: false,
on_toggle_click: None,
size: Size::default(),
bordered: true,
}
}
pub fn icon(mut self, icon: impl Into<Icon>) -> Self {
self.icon = Some(icon.into());
self
}
pub fn title(mut self, title: impl IntoElement) -> Self {
self.title = title.into_any_element();
self
}
pub fn content(mut self, content: impl IntoElement) -> Self {
self.content = content.into_any_element();
self
}
pub fn bordered(mut self, bordered: bool) -> Self {
self.bordered = bordered;
self
}
pub fn open(mut self, open: bool) -> Self {
self.open = open;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
fn on_toggle_click(
mut self,
on_toggle_click: impl Fn(&bool, &mut WindowContext) + 'static,
) -> Self {
self.on_toggle_click = Some(Arc::new(on_toggle_click));
self
}
}
impl Sizable for AccordionItem {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
impl RenderOnce for AccordionItem {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let text_size = match self.size {
Size::XSmall => rems(0.875),
Size::Small => rems(0.875),
_ => rems(1.0),
};
v_flex()
.bg(cx.theme().accordion)
.overflow_hidden()
.when(self.bordered, |this| {
this.border_1().border_color(cx.theme().border).rounded_md()
})
.text_size(text_size)
.child(
h_flex()
.id("accordion-title")
.justify_between()
.map(|this| match self.size {
Size::XSmall => this.py_0().px_1p5(),
Size::Small => this.py_0p5().px_2(),
Size::Large => this.py_1p5().px_4(),
_ => this.py_1().px_3(),
})
.when(self.open, |this| {
this.when(self.bordered, |this| {
this.bg(cx.theme().accordion_active)
.text_color(cx.theme().foreground)
.border_b_1()
.border_color(cx.theme().border)
})
})
.child(
h_flex()
.items_center()
.map(|this| match self.size {
Size::XSmall => this.gap_1(),
Size::Small => this.gap_1(),
_ => this.gap_2(),
})
.when_some(self.icon, |this, icon| {
this.child(
icon.with_size(self.size)
.text_color(cx.theme().muted_foreground),
)
})
.child(self.title),
)
.when(!self.disabled, |this| {
this.cursor_pointer()
.hover(|this| this.bg(cx.theme().accordion_hover))
.child(
Icon::new(if self.open {
IconName::ChevronUp
} else {
IconName::ChevronDown
})
.xsmall()
.text_color(cx.theme().muted_foreground),
)
})
.when_some(
self.on_toggle_click.filter(|_| !self.disabled),
|this, on_toggle_click| {
this.on_click({
move |_, cx| {
on_toggle_click(&!self.open, cx);
}
})
},
),
)
.when(self.open, |this| {
this.child(
div()
.map(|this| match self.size {
Size::XSmall => this.p_1p5(),
Size::Small => this.p_2(),
Size::Large => this.p_4(),
_ => this.p_3(),
})
.child(self.content),
)
})
}
}

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/// A cubic bezier function like CSS `cubic-bezier`.
///
/// Builder:
///
/// https://cubic-bezier.com
pub fn cubic_bezier(x1: f32, y1: f32, x2: f32, y2: f32) -> impl Fn(f32) -> f32 {
move |t: f32| {
let one_t = 1.0 - t;
let one_t2 = one_t * one_t;
let t2 = t * t;
let t3 = t2 * t;
// The Bezier curve function for x and y, where x0 = 0, y0 = 0, x3 = 1, y3 = 1
let _x = 3.0 * x1 * one_t2 * t + 3.0 * x2 * one_t * t2 + t3;
let y = 3.0 * y1 * one_t2 * t + 3.0 * y2 * one_t * t2 + t3;
y
}
}

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use crate::{theme::ActiveTheme as _, Sizable, Size};
use gpui::{
div, prelude::FluentBuilder as _, relative, Div, Hsla, InteractiveElement as _, IntoElement,
ParentElement, RenderOnce, Styled,
};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum BadgeVariant {
#[default]
Primary,
Secondary,
Outline,
Destructive,
Custom {
color: Hsla,
foreground: Hsla,
border: Hsla,
},
}
impl BadgeVariant {
fn bg(&self, cx: &gpui::WindowContext) -> Hsla {
match self {
Self::Primary => cx.theme().primary,
Self::Secondary => cx.theme().secondary,
Self::Outline => gpui::transparent_black(),
Self::Destructive => cx.theme().destructive,
Self::Custom { color, .. } => *color,
}
}
fn border(&self, cx: &gpui::WindowContext) -> Hsla {
match self {
Self::Primary => cx.theme().primary,
Self::Secondary => cx.theme().secondary,
Self::Outline => cx.theme().border,
Self::Destructive => cx.theme().destructive,
Self::Custom { border, .. } => *border,
}
}
fn fg(&self, cx: &gpui::WindowContext) -> Hsla {
match self {
Self::Primary => cx.theme().primary_foreground,
Self::Secondary => cx.theme().secondary_foreground,
Self::Outline => cx.theme().foreground,
Self::Destructive => cx.theme().destructive_foreground,
Self::Custom { foreground, .. } => *foreground,
}
}
}
/// Badge is a small status indicator for UI elements.
///
/// Only support: Medium, Small
#[derive(IntoElement)]
pub struct Badge {
base: Div,
veriant: BadgeVariant,
size: Size,
}
impl Badge {
fn new() -> Self {
Self {
base: div().flex().items_center().rounded_md().border_1(),
veriant: BadgeVariant::default(),
size: Size::Medium,
}
}
pub fn with_variant(mut self, variant: BadgeVariant) -> Self {
self.veriant = variant;
self
}
pub fn primary() -> Self {
Self::new().with_variant(BadgeVariant::Primary)
}
pub fn secondary() -> Self {
Self::new().with_variant(BadgeVariant::Secondary)
}
pub fn outline() -> Self {
Self::new().with_variant(BadgeVariant::Outline)
}
pub fn destructive() -> Self {
Self::new().with_variant(BadgeVariant::Destructive)
}
pub fn custom(color: Hsla, foreground: Hsla, border: Hsla) -> Self {
Self::new().with_variant(BadgeVariant::Custom {
color,
foreground,
border,
})
}
}
impl Sizable for Badge {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
impl ParentElement for Badge {
fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
self.base.extend(elements);
}
}
impl RenderOnce for Badge {
fn render(self, cx: &mut gpui::WindowContext) -> impl IntoElement {
self.base
.line_height(relative(1.3))
.map(|this| match self.size {
Size::XSmall | Size::Small => this.text_xs().px_1p5().py_0(),
_ => this.text_xs().px_2p5().py_0p5(),
})
.bg(self.veriant.bg(cx))
.text_color(self.veriant.fg(cx))
.border_color(self.veriant.border(cx))
.hover(|this| this.opacity(0.9))
}
}

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use std::rc::Rc;
use gpui::{
div, prelude::FluentBuilder as _, ClickEvent, ElementId, InteractiveElement as _, IntoElement,
ParentElement, RenderOnce, SharedString, StatefulInteractiveElement, Styled, WindowContext,
};
use crate::{h_flex, theme::ActiveTheme, Icon, IconName};
#[derive(IntoElement)]
pub struct Breadcrumb {
items: Vec<BreadcrumbItem>,
}
#[derive(IntoElement)]
pub struct BreadcrumbItem {
id: ElementId,
text: SharedString,
on_click: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext)>>,
disabled: bool,
is_last: bool,
}
impl BreadcrumbItem {
pub fn new(id: impl Into<ElementId>, text: impl Into<SharedString>) -> Self {
Self {
id: id.into(),
text: text.into(),
on_click: None,
disabled: false,
is_last: false,
}
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn on_click(
mut self,
on_click: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self {
self.on_click = Some(Rc::new(on_click));
self
}
/// For internal use only.
fn is_last(mut self, is_last: bool) -> Self {
self.is_last = is_last;
self
}
}
impl RenderOnce for BreadcrumbItem {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
div()
.id(self.id)
.child(self.text)
.text_color(cx.theme().muted_foreground)
.when(self.is_last, |this| this.text_color(cx.theme().foreground))
.when(self.disabled, |this| {
this.text_color(cx.theme().muted_foreground)
})
.when(!self.disabled, |this| {
this.when_some(self.on_click, |this, on_click| {
this.cursor_pointer().on_click(move |event, cx| {
on_click(event, cx);
})
})
})
}
}
impl Breadcrumb {
pub fn new() -> Self {
Self { items: Vec::new() }
}
/// Add an item to the breadcrumb.
pub fn item(mut self, item: BreadcrumbItem) -> Self {
self.items.push(item);
self
}
}
#[derive(IntoElement)]
struct BreadcrumbSeparator;
impl RenderOnce for BreadcrumbSeparator {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
Icon::new(IconName::ChevronRight)
.text_color(cx.theme().muted_foreground)
.size_3p5()
.into_any_element()
}
}
impl RenderOnce for Breadcrumb {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let items_count = self.items.len();
let mut children = vec![];
for (ix, item) in self.items.into_iter().enumerate() {
let is_last = ix == items_count - 1;
children.push(item.is_last(is_last).into_any_element());
if !is_last {
children.push(BreadcrumbSeparator.into_any_element());
}
}
h_flex()
.gap_1p5()
.text_sm()
.text_color(cx.theme().muted_foreground)
.children(children)
}
}

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use crate::{
h_flex,
indicator::Indicator,
theme::{ActiveTheme, Colorize as _},
tooltip::Tooltip,
Disableable, Icon, Selectable, Sizable, Size,
};
use gpui::{
div, prelude::FluentBuilder as _, px, relative, AnyElement, ClickEvent, Corners, Div, Edges,
ElementId, Hsla, InteractiveElement, IntoElement, MouseButton, ParentElement, Pixels,
RenderOnce, SharedString, StatefulInteractiveElement as _, Styled, WindowContext,
};
pub enum ButtonRounded {
None,
Small,
Medium,
Large,
Size(Pixels),
}
impl From<Pixels> for ButtonRounded {
fn from(px: Pixels) -> Self {
ButtonRounded::Size(px)
}
}
#[derive(Clone, Copy, PartialEq, Eq)]
pub struct ButtonCustomVariant {
color: Hsla,
foreground: Hsla,
border: Hsla,
shadow: bool,
hover: Hsla,
active: Hsla,
}
pub trait ButtonVariants: Sized {
fn with_variant(self, variant: ButtonVariant) -> Self;
/// With the primary style for the Button.
fn primary(self) -> Self {
self.with_variant(ButtonVariant::Primary)
}
/// With the danger style for the Button.
fn danger(self) -> Self {
self.with_variant(ButtonVariant::Danger)
}
/// With the outline style for the Button.
fn outline(self) -> Self {
self.with_variant(ButtonVariant::Outline)
}
/// With the ghost style for the Button.
fn ghost(self) -> Self {
self.with_variant(ButtonVariant::Ghost)
}
/// With the link style for the Button.
fn link(self) -> Self {
self.with_variant(ButtonVariant::Link)
}
/// With the text style for the Button, it will no padding look like a normal text.
fn text(self) -> Self {
self.with_variant(ButtonVariant::Text)
}
/// With the custom style for the Button.
fn custom(self, style: ButtonCustomVariant) -> Self {
self.with_variant(ButtonVariant::Custom(style))
}
}
impl ButtonCustomVariant {
pub fn new(cx: &WindowContext) -> Self {
Self {
color: cx.theme().secondary,
foreground: cx.theme().secondary_foreground,
border: cx.theme().border,
hover: cx.theme().secondary_hover,
active: cx.theme().secondary_active,
shadow: true,
}
}
pub fn color(mut self, color: Hsla) -> Self {
self.color = color;
self
}
pub fn foreground(mut self, color: Hsla) -> Self {
self.foreground = color;
self
}
pub fn border(mut self, color: Hsla) -> Self {
self.border = color;
self
}
pub fn hover(mut self, color: Hsla) -> Self {
self.hover = color;
self
}
pub fn active(mut self, color: Hsla) -> Self {
self.active = color;
self
}
pub fn shadow(mut self, shadow: bool) -> Self {
self.shadow = shadow;
self
}
}
/// The veriant of the Button.
#[derive(Clone, Copy, PartialEq, Eq)]
pub enum ButtonVariant {
Primary,
Secondary,
Danger,
Outline,
Ghost,
Link,
Text,
Custom(ButtonCustomVariant),
}
impl Default for ButtonVariant {
fn default() -> Self {
Self::Secondary
}
}
impl ButtonVariant {
fn is_link(&self) -> bool {
matches!(self, Self::Link)
}
fn is_text(&self) -> bool {
matches!(self, Self::Text)
}
fn no_padding(&self) -> bool {
self.is_link() || self.is_text()
}
}
/// A Button element.
#[derive(IntoElement)]
pub struct Button {
pub base: Div,
id: ElementId,
icon: Option<Icon>,
label: Option<SharedString>,
children: Vec<AnyElement>,
disabled: bool,
pub(crate) selected: bool,
variant: ButtonVariant,
rounded: ButtonRounded,
border_corners: Corners<bool>,
border_edges: Edges<bool>,
size: Size,
compact: bool,
tooltip: Option<SharedString>,
on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
pub(crate) stop_propagation: bool,
loading: bool,
loading_icon: Option<Icon>,
}
impl From<Button> for AnyElement {
fn from(button: Button) -> Self {
button.into_any_element()
}
}
impl Button {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
base: div().flex_shrink_0(),
id: id.into(),
icon: None,
label: None,
disabled: false,
selected: false,
variant: ButtonVariant::default(),
rounded: ButtonRounded::Medium,
border_corners: Corners::all(true),
border_edges: Edges::all(true),
size: Size::Medium,
tooltip: None,
on_click: None,
stop_propagation: true,
loading: false,
compact: false,
children: Vec::new(),
loading_icon: None,
}
}
/// Set the border radius of the Button.
pub fn rounded(mut self, rounded: impl Into<ButtonRounded>) -> Self {
self.rounded = rounded.into();
self
}
/// Set the border corners side of the Button.
pub(crate) fn border_corners(mut self, corners: impl Into<Corners<bool>>) -> Self {
self.border_corners = corners.into();
self
}
/// Set the border edges of the Button.
pub(crate) fn border_edges(mut self, edges: impl Into<Edges<bool>>) -> Self {
self.border_edges = edges.into();
self
}
/// Set label to the Button, if no label is set, the button will be in Icon Button mode.
pub fn label(mut self, label: impl Into<SharedString>) -> Self {
self.label = Some(label.into());
self
}
/// Set the icon of the button, if the Button have no label, the button well in Icon Button mode.
pub fn icon(mut self, icon: impl Into<Icon>) -> Self {
self.icon = Some(icon.into());
self
}
/// Set the tooltip of the button.
pub fn tooltip(mut self, tooltip: impl Into<SharedString>) -> Self {
self.tooltip = Some(tooltip.into());
self
}
/// Set true to show the loading indicator.
pub fn loading(mut self, loading: bool) -> Self {
self.loading = loading;
self
}
/// Set the button to compact mode, then padding will be reduced.
pub fn compact(mut self) -> Self {
self.compact = true;
self
}
pub fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
self.on_click = Some(Box::new(handler));
self
}
pub fn stop_propagation(mut self, val: bool) -> Self {
self.stop_propagation = val;
self
}
pub fn loading_icon(mut self, icon: impl Into<Icon>) -> Self {
self.loading_icon = Some(icon.into());
self
}
}
impl Disableable for Button {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl Selectable for Button {
fn element_id(&self) -> &ElementId {
&self.id
}
fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
}
impl Sizable for Button {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
impl ButtonVariants for Button {
fn with_variant(mut self, variant: ButtonVariant) -> Self {
self.variant = variant;
self
}
}
impl Styled for Button {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl ParentElement for Button {
fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
self.children.extend(elements)
}
}
impl InteractiveElement for Button {
fn interactivity(&mut self) -> &mut gpui::Interactivity {
self.base.interactivity()
}
}
impl RenderOnce for Button {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let style: ButtonVariant = self.variant;
let normal_style = style.normal(cx);
let icon_size = match self.size {
Size::Size(v) => Size::Size(v * 0.75),
_ => self.size,
};
self.base
.id(self.id)
.flex()
.items_center()
.justify_center()
.cursor_pointer()
.overflow_hidden()
.when(cx.theme().shadow && normal_style.shadow, |this| {
this.shadow_sm()
})
.when(!style.no_padding(), |this| {
if self.label.is_none() && self.children.is_empty() {
// Icon Button
match self.size {
Size::Size(px) => this.size(px),
Size::XSmall => this.size_5(),
Size::Small => this.size_6(),
Size::Large | Size::Medium => this.size_8(),
}
} else {
// Normal Button
match self.size {
Size::Size(size) => this.px(size * 0.2),
Size::XSmall => this.h_5().px_1(),
Size::Small => this.h_6().px_3().when(self.compact, |this| this.px_1p5()),
_ => this.h_8().px_4().when(self.compact, |this| this.px_2()),
}
}
})
.when(
self.border_corners.top_left && self.border_corners.bottom_left,
|this| match self.rounded {
ButtonRounded::Small => this.rounded_l(px(cx.theme().radius * 0.5)),
ButtonRounded::Medium => this.rounded_l(px(cx.theme().radius)),
ButtonRounded::Large => this.rounded_l(px(cx.theme().radius * 2.0)),
ButtonRounded::Size(px) => this.rounded_l(px),
ButtonRounded::None => this.rounded_none(),
},
)
.when(
self.border_corners.top_right && self.border_corners.bottom_right,
|this| match self.rounded {
ButtonRounded::Small => this.rounded_r(px(cx.theme().radius * 0.5)),
ButtonRounded::Medium => this.rounded_r(px(cx.theme().radius)),
ButtonRounded::Large => this.rounded_r(px(cx.theme().radius * 2.0)),
ButtonRounded::Size(px) => this.rounded_r(px),
ButtonRounded::None => this.rounded_none(),
},
)
.when(self.border_edges.left, |this| this.border_l_1())
.when(self.border_edges.right, |this| this.border_r_1())
.when(self.border_edges.top, |this| this.border_t_1())
.when(self.border_edges.bottom, |this| this.border_b_1())
.text_color(normal_style.fg)
.when(self.selected, |this| {
let selected_style = style.selected(cx);
this.bg(selected_style.bg)
.border_color(selected_style.border)
.text_color(selected_style.fg)
})
.when(!self.disabled && !self.selected, |this| {
this.border_color(normal_style.border)
.bg(normal_style.bg)
.when(normal_style.underline, |this| this.text_decoration_1())
.hover(|this| {
let hover_style = style.hovered(cx);
this.bg(hover_style.bg)
.border_color(hover_style.border)
.text_color(crate::red_400())
})
.active(|this| {
let active_style = style.active(cx);
this.bg(active_style.bg)
.border_color(active_style.border)
.text_color(active_style.fg)
})
})
.when_some(
self.on_click.filter(|_| !self.disabled && !self.loading),
|this, on_click| {
let stop_propagation = self.stop_propagation;
this.on_mouse_down(MouseButton::Left, move |_, cx| {
cx.prevent_default();
if stop_propagation {
cx.stop_propagation();
}
})
.on_click(move |event, cx| {
(on_click)(event, cx);
})
},
)
.when(self.disabled, |this| {
let disabled_style = style.disabled(cx);
this.cursor_not_allowed()
.bg(disabled_style.bg)
.text_color(disabled_style.fg)
.border_color(disabled_style.border)
.shadow_none()
})
.child({
h_flex()
.id("label")
.items_center()
.justify_center()
.map(|this| match self.size {
Size::XSmall => this.gap_1().text_xs(),
Size::Small => this.gap_1().text_sm(),
_ => this.gap_2().text_base(),
})
.when(!self.loading, |this| {
this.when_some(self.icon, |this, icon| {
this.child(icon.with_size(icon_size))
})
})
.when(self.loading, |this| {
this.child(
Indicator::new()
.with_size(self.size)
.when_some(self.loading_icon, |this, icon| this.icon(icon)),
)
})
.when_some(self.label, |this, label| {
this.child(div().flex_none().line_height(relative(1.)).child(label))
})
.children(self.children)
})
.when(self.loading, |this| this.bg(normal_style.bg.opacity(0.8)))
.when_some(self.tooltip.clone(), |this, tooltip| {
this.tooltip(move |cx| Tooltip::new(tooltip.clone(), cx))
})
}
}
struct ButtonVariantStyle {
bg: Hsla,
border: Hsla,
fg: Hsla,
underline: bool,
shadow: bool,
}
impl ButtonVariant {
fn bg_color(&self, cx: &WindowContext) -> Hsla {
match self {
ButtonVariant::Primary => cx.theme().primary,
ButtonVariant::Secondary => cx.theme().secondary,
ButtonVariant::Danger => cx.theme().destructive,
ButtonVariant::Outline
| ButtonVariant::Ghost
| ButtonVariant::Link
| ButtonVariant::Text => cx.theme().transparent,
ButtonVariant::Custom(colors) => colors.color,
}
}
fn text_color(&self, cx: &WindowContext) -> Hsla {
match self {
ButtonVariant::Primary => cx.theme().primary_foreground,
ButtonVariant::Secondary | ButtonVariant::Outline | ButtonVariant::Ghost => {
cx.theme().secondary_foreground
}
ButtonVariant::Danger => cx.theme().destructive_foreground,
ButtonVariant::Link => cx.theme().link,
ButtonVariant::Text => cx.theme().foreground,
ButtonVariant::Custom(colors) => colors.foreground,
}
}
fn border_color(&self, cx: &WindowContext) -> Hsla {
match self {
ButtonVariant::Primary => cx.theme().primary,
ButtonVariant::Secondary => cx.theme().border,
ButtonVariant::Danger => cx.theme().destructive,
ButtonVariant::Outline => cx.theme().border,
ButtonVariant::Ghost | ButtonVariant::Link | ButtonVariant::Text => {
cx.theme().transparent
}
ButtonVariant::Custom(colors) => colors.border,
}
}
fn underline(&self, _: &WindowContext) -> bool {
match self {
ButtonVariant::Link => true,
_ => false,
}
}
fn shadow(&self, _: &WindowContext) -> bool {
match self {
ButtonVariant::Primary | ButtonVariant::Secondary | ButtonVariant::Danger => true,
ButtonVariant::Custom(c) => c.shadow,
_ => false,
}
}
fn normal(&self, cx: &WindowContext) -> ButtonVariantStyle {
let bg = self.bg_color(cx);
let border = self.border_color(cx);
let fg = self.text_color(cx);
let underline = self.underline(cx);
let shadow = self.shadow(cx);
ButtonVariantStyle {
bg,
border,
fg,
underline,
shadow,
}
}
fn hovered(&self, cx: &WindowContext) -> ButtonVariantStyle {
let bg = match self {
ButtonVariant::Primary => cx.theme().primary_hover,
ButtonVariant::Secondary | ButtonVariant::Outline => cx.theme().secondary_hover,
ButtonVariant::Danger => cx.theme().destructive_hover,
ButtonVariant::Ghost => {
if cx.theme().mode.is_dark() {
cx.theme().secondary.lighten(0.1).opacity(0.8)
} else {
cx.theme().secondary.darken(0.1).opacity(0.8)
}
}
ButtonVariant::Link => cx.theme().transparent,
ButtonVariant::Text => cx.theme().transparent,
ButtonVariant::Custom(colors) => colors.hover,
};
let border = self.border_color(cx);
let fg = match self {
ButtonVariant::Link => cx.theme().link_hover,
_ => self.text_color(cx),
};
let underline = self.underline(cx);
let shadow = self.shadow(cx);
ButtonVariantStyle {
bg,
border,
fg,
underline,
shadow,
}
}
fn active(&self, cx: &WindowContext) -> ButtonVariantStyle {
let bg = match self {
ButtonVariant::Primary => cx.theme().primary_active,
ButtonVariant::Secondary | ButtonVariant::Outline | ButtonVariant::Ghost => {
cx.theme().secondary_active
}
ButtonVariant::Danger => cx.theme().destructive_active,
ButtonVariant::Link => cx.theme().transparent,
ButtonVariant::Text => cx.theme().transparent,
ButtonVariant::Custom(colors) => colors.active,
};
let border = self.border_color(cx);
let fg = match self {
ButtonVariant::Link => cx.theme().link_active,
ButtonVariant::Text => cx.theme().foreground.opacity(0.7),
_ => self.text_color(cx),
};
let underline = self.underline(cx);
let shadow = self.shadow(cx);
ButtonVariantStyle {
bg,
border,
fg,
underline,
shadow,
}
}
fn selected(&self, cx: &WindowContext) -> ButtonVariantStyle {
let bg = match self {
ButtonVariant::Primary => cx.theme().primary_active,
ButtonVariant::Secondary | ButtonVariant::Outline | ButtonVariant::Ghost => {
cx.theme().secondary_active
}
ButtonVariant::Danger => cx.theme().destructive_active,
ButtonVariant::Link => cx.theme().transparent,
ButtonVariant::Text => cx.theme().transparent,
ButtonVariant::Custom(colors) => colors.active,
};
let border = self.border_color(cx);
let fg = match self {
ButtonVariant::Link => cx.theme().link_active,
ButtonVariant::Text => cx.theme().foreground.opacity(0.7),
_ => self.text_color(cx),
};
let underline = self.underline(cx);
let shadow = self.shadow(cx);
ButtonVariantStyle {
bg,
border,
fg,
underline,
shadow,
}
}
fn disabled(&self, cx: &WindowContext) -> ButtonVariantStyle {
let bg = match self {
ButtonVariant::Link
| ButtonVariant::Ghost
| ButtonVariant::Outline
| ButtonVariant::Text => cx.theme().transparent,
ButtonVariant::Primary => cx.theme().primary.opacity(0.15),
ButtonVariant::Danger => cx.theme().destructive.opacity(0.15),
ButtonVariant::Secondary => cx.theme().secondary.opacity(1.5),
ButtonVariant::Custom(style) => style.color.opacity(0.15),
};
let fg = match self {
ButtonVariant::Link | ButtonVariant::Text | ButtonVariant::Ghost => {
cx.theme().link.grayscale()
}
_ => cx.theme().secondary_foreground.opacity(0.5).grayscale(),
};
let border = match self {
ButtonVariant::Outline => cx.theme().border.opacity(0.5),
_ => bg,
};
let underline = self.underline(cx);
let shadow = false;
ButtonVariantStyle {
bg,
border,
fg,
underline,
shadow,
}
}
}

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@@ -0,0 +1,198 @@
use gpui::{
div, prelude::FluentBuilder as _, Corners, Div, Edges, ElementId, InteractiveElement,
IntoElement, ParentElement, RenderOnce, StatefulInteractiveElement as _, Styled, WindowContext,
};
use std::{cell::Cell, rc::Rc};
use crate::{
button::{Button, ButtonVariant, ButtonVariants},
Disableable, Sizable, Size,
};
/// A ButtonGroup element, to wrap multiple buttons in a group.
#[derive(IntoElement)]
pub struct ButtonGroup {
pub base: Div,
id: ElementId,
children: Vec<Button>,
multiple: bool,
disabled: bool,
// The button props
compact: Option<bool>,
variant: Option<ButtonVariant>,
size: Option<Size>,
on_click: Option<Box<dyn Fn(&Vec<usize>, &mut WindowContext) + 'static>>,
}
impl Disableable for ButtonGroup {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl ButtonGroup {
/// Creates a new ButtonGroup.
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
base: div(),
children: Vec::new(),
id: id.into(),
variant: None,
size: None,
compact: None,
multiple: false,
disabled: false,
on_click: None,
}
}
/// Adds a button as a child to the ButtonGroup.
pub fn child(mut self, child: Button) -> Self {
self.children.push(child.disabled(self.disabled));
self
}
/// With the multiple selection mode.
pub fn multiple(mut self, multiple: bool) -> Self {
self.multiple = multiple;
self
}
/// With the compact mode for the ButtonGroup.
pub fn compact(mut self) -> Self {
self.compact = Some(true);
self
}
/// Sets the on_click handler for the ButtonGroup.
///
/// The handler first argument is a vector of the selected button indices.
pub fn on_click(mut self, handler: impl Fn(&Vec<usize>, &mut WindowContext) + 'static) -> Self {
self.on_click = Some(Box::new(handler));
self
}
}
impl Sizable for ButtonGroup {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = Some(size.into());
self
}
}
impl Styled for ButtonGroup {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl ButtonVariants for ButtonGroup {
fn with_variant(mut self, variant: ButtonVariant) -> Self {
self.variant = Some(variant);
self
}
}
impl RenderOnce for ButtonGroup {
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
let children_len = self.children.len();
let mut selected_ixs: Vec<usize> = Vec::new();
let state = Rc::new(Cell::new(None));
for (ix, child) in self.children.iter().enumerate() {
if child.selected {
selected_ixs.push(ix);
}
}
self.base
.id(self.id)
.flex()
.items_center()
.children(
self.children
.into_iter()
.enumerate()
.map(|(child_index, child)| {
let state = Rc::clone(&state);
let child = if children_len == 1 {
child
} else if child_index == 0 {
// First
child
.border_corners(Corners {
top_left: true,
top_right: false,
bottom_left: true,
bottom_right: false,
})
.border_edges(Edges {
left: true,
top: true,
right: true,
bottom: true,
})
} else if child_index == children_len - 1 {
// Last
child
.border_edges(Edges {
left: false,
top: true,
right: true,
bottom: true,
})
.border_corners(Corners {
top_left: false,
top_right: true,
bottom_left: false,
bottom_right: true,
})
} else {
// Middle
child
.border_corners(Corners::all(false))
.border_edges(Edges {
left: false,
top: true,
right: true,
bottom: true,
})
}
.stop_propagation(false)
.when_some(self.size, |this, size| this.with_size(size))
.when_some(self.variant, |this, variant| this.with_variant(variant))
.when_some(self.compact, |this, _| this.compact())
.on_click(move |_, _| {
state.set(Some(child_index));
});
child
}),
)
.when_some(
self.on_click.filter(|_| !self.disabled),
move |this, on_click| {
this.on_click(move |_, cx| {
let mut selected_ixs = selected_ixs.clone();
if let Some(ix) = state.get() {
if self.multiple {
if let Some(pos) = selected_ixs.iter().position(|&i| i == ix) {
selected_ixs.remove(pos);
} else {
selected_ixs.push(ix);
}
} else {
selected_ixs.clear();
selected_ixs.push(ix);
}
}
on_click(&selected_ixs, cx);
})
},
)
}
}

131
crates/ui/src/checkbox.rs Normal file
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use crate::{h_flex, theme::ActiveTheme, v_flex, Disableable, IconName, Selectable};
use gpui::{
div, prelude::FluentBuilder as _, relative, svg, ElementId, InteractiveElement, IntoElement,
ParentElement, RenderOnce, SharedString, StatefulInteractiveElement as _, Styled as _,
WindowContext,
};
/// A Checkbox element.
#[derive(IntoElement)]
pub struct Checkbox {
id: ElementId,
label: Option<SharedString>,
checked: bool,
disabled: bool,
on_click: Option<Box<dyn Fn(&bool, &mut WindowContext) + 'static>>,
}
impl Checkbox {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
label: None,
checked: false,
disabled: false,
on_click: None,
}
}
pub fn label(mut self, label: impl Into<SharedString>) -> Self {
self.label = Some(label.into());
self
}
pub fn checked(mut self, checked: bool) -> Self {
self.checked = checked;
self
}
pub fn on_click(mut self, handler: impl Fn(&bool, &mut WindowContext) + 'static) -> Self {
self.on_click = Some(Box::new(handler));
self
}
}
impl Disableable for Checkbox {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl Selectable for Checkbox {
fn element_id(&self) -> &ElementId {
&self.id
}
fn selected(self, selected: bool) -> Self {
self.checked(selected)
}
}
impl RenderOnce for Checkbox {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let (color, icon_color) = if self.disabled {
(
cx.theme().primary.opacity(0.5),
cx.theme().primary_foreground.opacity(0.5),
)
} else {
(cx.theme().primary, cx.theme().primary_foreground)
};
h_flex()
.id(self.id)
.gap_2()
.items_center()
.line_height(relative(1.))
.child(
v_flex()
.relative()
.border_1()
.border_color(color)
.rounded_sm()
.size_4()
.flex_shrink_0()
.map(|this| match self.checked {
false => this.bg(cx.theme().transparent),
_ => this.bg(color),
})
.child(
svg()
.absolute()
.top_px()
.left_px()
.size_3()
.text_color(icon_color)
.map(|this| match self.checked {
true => this.path(IconName::Check.path()),
_ => this,
}),
),
)
.map(|this| {
if let Some(label) = self.label {
this.text_color(cx.theme().foreground).child(
div()
.w_full()
.overflow_x_hidden()
.text_ellipsis()
.line_height(relative(1.))
.child(label),
)
} else {
this
}
})
.when(self.disabled, |this| {
this.cursor_not_allowed()
.text_color(cx.theme().muted_foreground)
})
.when_some(
self.on_click.filter(|_| !self.disabled),
|this, on_click| {
this.on_click(move |_, cx| {
let checked = !self.checked;
on_click(&checked, cx);
})
},
)
}
}

152
crates/ui/src/clipboard.rs Normal file
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use std::{cell::RefCell, rc::Rc, time::Duration};
use gpui::{
prelude::FluentBuilder, AnyElement, ClipboardItem, Element, ElementId, GlobalElementId,
IntoElement, LayoutId, ParentElement, SharedString, Styled, WindowContext,
};
use crate::{
button::{Button, ButtonVariants as _},
h_flex, IconName, Sizable as _,
};
pub struct Clipboard {
id: ElementId,
value: SharedString,
content_builder: Option<Box<dyn Fn(&mut WindowContext) -> AnyElement>>,
copied_callback: Option<Rc<dyn Fn(SharedString, &mut WindowContext)>>,
}
impl Clipboard {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
value: "".into(),
content_builder: None,
copied_callback: None,
}
}
pub fn value(mut self, value: impl Into<SharedString>) -> Self {
self.value = value.into();
self
}
pub fn content<E, F>(mut self, element_builder: F) -> Self
where
E: IntoElement,
F: Fn(&mut WindowContext) -> E + 'static,
{
self.content_builder = Some(Box::new(move |cx| element_builder(cx).into_any_element()));
self
}
pub fn on_copied<F>(mut self, handler: F) -> Self
where
F: Fn(SharedString, &mut WindowContext) + 'static,
{
self.copied_callback = Some(Rc::new(handler));
self
}
}
impl IntoElement for Clipboard {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
#[derive(Default)]
pub struct ClipboardState {
copied: Rc<RefCell<bool>>,
}
impl Element for Clipboard {
type RequestLayoutState = AnyElement;
type PrepaintState = ();
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn request_layout(
&mut self,
global_id: Option<&GlobalElementId>,
cx: &mut WindowContext,
) -> (LayoutId, Self::RequestLayoutState) {
cx.with_element_state::<ClipboardState, _>(global_id.unwrap(), |state, cx| {
let state = state.unwrap_or_default();
let content_element = self
.content_builder
.as_ref()
.map(|builder| builder(cx).into_any_element());
let value = self.value.clone();
let clipboard_id = self.id.clone();
let copied_callback = self.copied_callback.as_ref().map(|c| c.clone());
let copied = state.copied.clone();
let copide_value = *copied.borrow();
let mut element = h_flex()
.gap_1()
.items_center()
.when_some(content_element, |this, element| this.child(element))
.child(
Button::new(clipboard_id)
.icon(if copide_value {
IconName::Check
} else {
IconName::Copy
})
.ghost()
.xsmall()
.when(!copide_value, |this| {
this.on_click(move |_, cx| {
cx.stop_propagation();
cx.write_to_clipboard(ClipboardItem::new_string(value.to_string()));
*copied.borrow_mut() = true;
let copied = copied.clone();
cx.spawn(|cx| async move {
cx.background_executor().timer(Duration::from_secs(2)).await;
*copied.borrow_mut() = false;
})
.detach();
if let Some(callback) = &copied_callback {
callback(value.clone(), cx);
}
})
}),
)
.into_any_element();
((element.request_layout(cx), element), state)
})
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<gpui::Pixels>,
element: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) {
element.prepaint(cx);
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<gpui::Pixels>,
element: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
element.paint(cx)
}
}

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@@ -0,0 +1,377 @@
use gpui::{
anchored, canvas, deferred, div, prelude::FluentBuilder as _, px, relative, AnchorCorner,
AppContext, Bounds, ElementId, EventEmitter, FocusHandle, FocusableView, Hsla,
InteractiveElement as _, IntoElement, KeyBinding, MouseButton, ParentElement, Pixels, Point,
Render, SharedString, StatefulInteractiveElement as _, Styled, View, ViewContext,
VisualContext,
};
use crate::{
divider::Divider,
h_flex,
input::{InputEvent, TextInput},
popover::Escape,
theme::{ActiveTheme as _, Colorize},
tooltip::Tooltip,
v_flex, ColorExt as _, Sizable, Size, StyleSized,
};
const KEY_CONTEXT: &str = "ColorPicker";
pub fn init(cx: &mut AppContext) {
cx.bind_keys([KeyBinding::new("escape", Escape, Some(KEY_CONTEXT))])
}
#[derive(Clone)]
pub enum ColorPickerEvent {
Change(Option<Hsla>),
}
fn color_palettes() -> Vec<Vec<Hsla>> {
use crate::colors::DEFAULT_COLOR;
use itertools::Itertools as _;
macro_rules! c {
($color:tt) => {
DEFAULT_COLOR
.$color
.keys()
.sorted()
.map(|k| DEFAULT_COLOR.$color.get(k).map(|c| c.hsla).unwrap())
.collect::<Vec<_>>()
};
}
vec![
c!(stone),
c!(red),
c!(orange),
c!(yellow),
c!(green),
c!(cyan),
c!(blue),
c!(purple),
c!(pink),
]
}
pub struct ColorPicker {
id: ElementId,
focus_handle: FocusHandle,
value: Option<Hsla>,
featured_colors: Vec<Hsla>,
hovered_color: Option<Hsla>,
label: Option<SharedString>,
size: Size,
anchor: AnchorCorner,
color_input: View<TextInput>,
open: bool,
bounds: Bounds<Pixels>,
}
impl ColorPicker {
pub fn new(id: impl Into<ElementId>, cx: &mut ViewContext<Self>) -> Self {
let color_input = cx.new_view(|cx| TextInput::new(cx).xsmall());
cx.subscribe(&color_input, |this, _, ev: &InputEvent, cx| match ev {
InputEvent::Change(value) => {
if let Ok(color) = Hsla::parse_hex_string(value) {
this.value = Some(color);
this.hovered_color = Some(color);
}
}
InputEvent::PressEnter => {
let val = this.color_input.read(cx).text();
if let Ok(color) = Hsla::parse_hex_string(&val) {
this.open = false;
this.update_value(Some(color), true, cx);
}
}
_ => {}
})
.detach();
Self {
id: id.into(),
focus_handle: cx.focus_handle(),
featured_colors: vec![
crate::black(),
crate::gray_600(),
crate::gray_400(),
crate::white(),
crate::red_600(),
crate::orange_600(),
crate::yellow_600(),
crate::green_600(),
crate::blue_600(),
crate::indigo_600(),
crate::purple_600(),
],
value: None,
hovered_color: None,
size: Size::Medium,
label: None,
anchor: AnchorCorner::TopLeft,
color_input,
open: false,
bounds: Bounds::default(),
}
}
/// Set the featured colors to be displayed in the color picker.
///
/// This is used to display a set of colors that the user can quickly select from,
/// for example provided user's last used colors.
pub fn featured_colors(mut self, colors: Vec<Hsla>) -> Self {
self.featured_colors = colors;
self
}
/// Set current color value.
pub fn set_value(&mut self, value: Hsla, cx: &mut ViewContext<Self>) {
self.update_value(Some(value), false, cx)
}
/// Set the size of the color picker, default is `Size::Medium`.
pub fn size(mut self, size: Size) -> Self {
self.size = size;
self
}
/// Set the label to be displayed above the color picker.
///
/// Default is `None`.
pub fn label(mut self, label: impl Into<SharedString>) -> Self {
self.label = Some(label.into());
self
}
/// Set the anchor corner of the color picker.
///
/// Default is `AnchorCorner::TopLeft`.
pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
self.anchor = anchor;
self
}
fn on_escape(&mut self, _: &Escape, cx: &mut ViewContext<Self>) {
cx.propagate();
self.open = false;
cx.notify();
}
fn toggle_picker(&mut self, _: &gpui::ClickEvent, cx: &mut ViewContext<Self>) {
self.open = !self.open;
cx.notify();
}
fn update_value(&mut self, value: Option<Hsla>, emit: bool, cx: &mut ViewContext<Self>) {
self.value = value;
self.hovered_color = value;
self.color_input.update(cx, |view, cx| {
if let Some(value) = value {
view.set_text(value.to_hex_string(), cx);
} else {
view.set_text("", cx);
}
});
if emit {
cx.emit(ColorPickerEvent::Change(value));
}
cx.notify();
}
fn render_item(
&self,
color: Hsla,
clickable: bool,
cx: &mut ViewContext<Self>,
) -> impl IntoElement {
div()
.id(SharedString::from(format!(
"color-{}",
color.to_hex_string()
)))
.h_5()
.w_5()
.bg(color)
.border_1()
.border_color(color.darken(0.1))
.when(clickable, |this| {
this.cursor_pointer()
.hover(|this| {
this.border_color(color.darken(0.3))
.bg(color.lighten(0.1))
.shadow_sm()
})
.active(|this| this.border_color(color.darken(0.5)).bg(color.darken(0.2)))
.on_mouse_move(cx.listener(move |view, _, cx| {
view.hovered_color = Some(color);
cx.notify();
}))
.on_click(cx.listener(move |view, _, cx| {
view.update_value(Some(color), true, cx);
view.open = false;
cx.notify();
}))
})
}
fn render_colors(&self, cx: &mut ViewContext<Self>) -> impl IntoElement {
v_flex()
.gap_3()
.child(
h_flex().gap_1().children(
self.featured_colors
.iter()
.map(|color| self.render_item(*color, true, cx)),
),
)
.child(Divider::horizontal())
.child(
v_flex()
.gap_1()
.children(color_palettes().iter().map(|sub_colors| {
h_flex().gap_1().children(
sub_colors
.iter()
.rev()
.map(|color| self.render_item(*color, true, cx)),
)
})),
)
.when_some(self.hovered_color, |this, hovered_color| {
this.child(Divider::horizontal()).child(
h_flex()
.gap_2()
.items_center()
.child(
div()
.bg(hovered_color)
.flex_shrink_0()
.border_1()
.border_color(hovered_color.darken(0.2))
.size_5()
.rounded(px(cx.theme().radius)),
)
.child(self.color_input.clone()),
)
})
}
fn resolved_corner(&self, bounds: Bounds<Pixels>) -> Point<Pixels> {
match self.anchor {
AnchorCorner::TopLeft => AnchorCorner::BottomLeft,
AnchorCorner::TopRight => AnchorCorner::BottomRight,
AnchorCorner::BottomLeft => AnchorCorner::TopLeft,
AnchorCorner::BottomRight => AnchorCorner::TopRight,
}
.corner(bounds)
}
}
impl Sizable for ColorPicker {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
impl EventEmitter<ColorPickerEvent> for ColorPicker {}
impl FocusableView for ColorPicker {
fn focus_handle(&self, _: &AppContext) -> FocusHandle {
self.focus_handle.clone()
}
}
impl Render for ColorPicker {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let display_title: SharedString = if let Some(value) = self.value {
value.to_hex_string()
} else {
"".to_string()
}
.into();
let view = cx.view().clone();
div()
.id(self.id.clone())
.key_context(KEY_CONTEXT)
.track_focus(&self.focus_handle)
.on_action(cx.listener(Self::on_escape))
.child(
h_flex()
.id("color-picker-input")
.cursor_pointer()
.gap_2()
.items_center()
.input_text_size(self.size)
.line_height(relative(1.))
.child(
div()
.id("color-picker-square")
.bg(cx.theme().background)
.border_1()
.border_color(cx.theme().input)
.rounded(px(cx.theme().radius))
.bg(cx.theme().background)
.shadow_sm()
.overflow_hidden()
.size_with(self.size)
.when_some(self.value, |this, value| {
this.bg(value).border_color(value.darken(0.3))
})
.tooltip(move |cx| Tooltip::new(display_title.clone(), cx)),
)
.when_some(self.label.clone(), |this, label| this.child(label))
.on_click(cx.listener(Self::toggle_picker))
.child(
canvas(
move |bounds, cx| view.update(cx, |r, _| r.bounds = bounds),
|_, _, _| {},
)
.absolute()
.size_full(),
),
)
.when(self.open, |this| {
this.child(
deferred(
anchored()
.anchor(self.anchor)
.snap_to_window_with_margin(px(8.))
.position(self.resolved_corner(self.bounds))
.child(
div()
.occlude()
.map(|this| match self.anchor {
AnchorCorner::TopLeft | AnchorCorner::TopRight => {
this.mt_1p5()
}
AnchorCorner::BottomLeft | AnchorCorner::BottomRight => {
this.mb_1p5()
}
})
.w_72()
.overflow_hidden()
.rounded_lg()
.p_3()
.border_1()
.border_color(cx.theme().border)
.shadow_lg()
.rounded_lg()
.bg(cx.theme().background)
.on_mouse_up_out(
MouseButton::Left,
cx.listener(|view, _, cx| view.on_escape(&Escape, cx)),
)
.child(self.render_colors(cx)),
),
)
.with_priority(1),
)
})
}
}

297
crates/ui/src/colors.rs Normal file
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use std::collections::HashMap;
use gpui::Hsla;
use serde::{de::Error, Deserialize, Deserializer};
use crate::theme::hsl;
use anyhow::Result;
pub(crate) trait ColorExt {
fn to_hex_string(&self) -> String;
fn parse_hex_string(hex: &str) -> Result<Hsla>;
}
impl ColorExt for Hsla {
fn to_hex_string(&self) -> String {
let rgb = self.to_rgb();
if rgb.a < 1. {
return format!(
"#{:02X}{:02X}{:02X}{:02X}",
((rgb.r * 255.) as u32),
((rgb.g * 255.) as u32),
((rgb.b * 255.) as u32),
((self.a * 255.) as u32)
);
}
format!(
"#{:02X}{:02X}{:02X}",
((rgb.r * 255.) as u32),
((rgb.g * 255.) as u32),
((rgb.b * 255.) as u32)
)
}
fn parse_hex_string(hex: &str) -> Result<Hsla> {
let hex = hex.trim_start_matches('#');
let len = hex.len();
if len != 6 && len != 8 {
return Err(anyhow::anyhow!("invalid hex color"));
}
let r = u8::from_str_radix(&hex[0..2], 16)? as f32 / 255.;
let g = u8::from_str_radix(&hex[2..4], 16)? as f32 / 255.;
let b = u8::from_str_radix(&hex[4..6], 16)? as f32 / 255.;
let a = if len == 8 {
u8::from_str_radix(&hex[6..8], 16)? as f32 / 255.
} else {
1.
};
let v = gpui::Rgba { r, g, b, a };
let color: Hsla = v.into();
Ok(color)
}
}
pub(crate) static DEFAULT_COLOR: once_cell::sync::Lazy<ShadcnColors> =
once_cell::sync::Lazy::new(|| {
serde_json::from_str(include_str!("../colors.json")).expect("failed to parse default-json")
});
type ColorScales = HashMap<usize, ShadcnColor>;
mod color_scales {
use std::collections::HashMap;
use super::{ColorScales, ShadcnColor};
use serde::de::{Deserialize, Deserializer};
pub fn deserialize<'de, D>(deserializer: D) -> Result<ColorScales, D::Error>
where
D: Deserializer<'de>,
{
let mut map = HashMap::new();
for color in Vec::<ShadcnColor>::deserialize(deserializer)? {
map.insert(color.scale, color);
}
Ok(map)
}
}
#[derive(Debug, Clone, PartialEq, Eq, serde::Deserialize)]
pub(crate) struct ShadcnColors {
pub(crate) black: ShadcnColor,
pub(crate) white: ShadcnColor,
#[serde(with = "color_scales")]
pub(crate) slate: ColorScales,
#[serde(with = "color_scales")]
pub(crate) gray: ColorScales,
#[serde(with = "color_scales")]
pub(crate) zinc: ColorScales,
#[serde(with = "color_scales")]
pub(crate) neutral: ColorScales,
#[serde(with = "color_scales")]
pub(crate) stone: ColorScales,
#[serde(with = "color_scales")]
pub(crate) red: ColorScales,
#[serde(with = "color_scales")]
pub(crate) orange: ColorScales,
#[serde(with = "color_scales")]
pub(crate) amber: ColorScales,
#[serde(with = "color_scales")]
pub(crate) yellow: ColorScales,
#[serde(with = "color_scales")]
pub(crate) lime: ColorScales,
#[serde(with = "color_scales")]
pub(crate) green: ColorScales,
#[serde(with = "color_scales")]
pub(crate) emerald: ColorScales,
#[serde(with = "color_scales")]
pub(crate) teal: ColorScales,
#[serde(with = "color_scales")]
pub(crate) cyan: ColorScales,
#[serde(with = "color_scales")]
pub(crate) sky: ColorScales,
#[serde(with = "color_scales")]
pub(crate) blue: ColorScales,
#[serde(with = "color_scales")]
pub(crate) indigo: ColorScales,
#[serde(with = "color_scales")]
pub(crate) violet: ColorScales,
#[serde(with = "color_scales")]
pub(crate) purple: ColorScales,
#[serde(with = "color_scales")]
pub(crate) fuchsia: ColorScales,
#[serde(with = "color_scales")]
pub(crate) pink: ColorScales,
#[serde(with = "color_scales")]
pub(crate) rose: ColorScales,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, serde::Deserialize)]
pub(crate) struct ShadcnColor {
#[serde(default)]
pub(crate) scale: usize,
#[serde(deserialize_with = "from_hsl_channel", alias = "hslChannel")]
pub(crate) hsla: Hsla,
}
/// Deserialize Hsla from a string in the format "210 40% 98%"
fn from_hsl_channel<'de, D>(deserializer: D) -> Result<Hsla, D::Error>
where
D: Deserializer<'de>,
{
let s: String = Deserialize::deserialize(deserializer).unwrap();
let mut parts = s.split_whitespace();
if parts.clone().count() != 3 {
return Err(D::Error::custom(
"expected hslChannel has 3 parts, e.g: '210 40% 98%'",
));
}
fn parse_number(s: &str) -> f32 {
s.trim_end_matches('%')
.parse()
.expect("failed to parse number")
}
let (h, s, l) = (
parse_number(parts.next().unwrap()),
parse_number(parts.next().unwrap()),
parse_number(parts.next().unwrap()),
);
Ok(hsl(h, s, l))
}
macro_rules! color_method {
($color:tt, $scale:tt) => {
paste::paste! {
#[inline]
#[allow(unused)]
pub fn [<$color _ $scale>]() -> Hsla {
if let Some(color) = DEFAULT_COLOR.$color.get(&($scale as usize)) {
return color.hsla;
}
black()
}
}
};
}
macro_rules! color_methods {
($color:tt) => {
paste::paste! {
/// Get color by scale number.
///
/// The possible scale numbers are:
/// 50, 100, 200, 300, 400, 500, 600, 700, 800, 900, 950
///
/// If the scale number is not found, it will return black color.
#[inline]
pub fn [<$color>](scale: usize) -> Hsla {
if let Some(color) = DEFAULT_COLOR.$color.get(&scale) {
return color.hsla;
}
black()
}
}
color_method!($color, 50);
color_method!($color, 100);
color_method!($color, 200);
color_method!($color, 300);
color_method!($color, 400);
color_method!($color, 500);
color_method!($color, 600);
color_method!($color, 700);
color_method!($color, 800);
color_method!($color, 900);
color_method!($color, 950);
};
}
pub fn black() -> Hsla {
DEFAULT_COLOR.black.hsla
}
pub fn white() -> Hsla {
DEFAULT_COLOR.white.hsla
}
color_methods!(slate);
color_methods!(gray);
color_methods!(zinc);
color_methods!(neutral);
color_methods!(stone);
color_methods!(red);
color_methods!(orange);
color_methods!(amber);
color_methods!(yellow);
color_methods!(lime);
color_methods!(green);
color_methods!(emerald);
color_methods!(teal);
color_methods!(cyan);
color_methods!(sky);
color_methods!(blue);
color_methods!(indigo);
color_methods!(violet);
color_methods!(purple);
color_methods!(fuchsia);
color_methods!(pink);
color_methods!(rose);
#[cfg(test)]
mod tests {
use gpui::{rgb, rgba};
use super::*;
#[test]
fn test_default_colors() {
assert_eq!(white(), hsl(0.0, 0.0, 100.0));
assert_eq!(black(), hsl(0.0, 0.0, 0.0));
assert_eq!(slate_50(), hsl(210.0, 40.0, 98.0));
assert_eq!(slate_100(), hsl(210.0, 40.0, 96.1));
assert_eq!(slate_900(), hsl(222.2, 47.4, 11.2));
assert_eq!(red_50(), hsl(0.0, 85.7, 97.3));
assert_eq!(yellow_100(), hsl(54.9, 96.7, 88.0));
assert_eq!(green_200(), hsl(141.0, 78.9, 85.1));
assert_eq!(cyan_300(), hsl(187.0, 92.4, 69.0));
assert_eq!(blue_400(), hsl(213.1, 93.9, 67.8));
assert_eq!(indigo_500(), hsl(238.7, 83.5, 66.7));
}
#[test]
fn test_to_hex_string() {
let color: Hsla = rgb(0xf8fafc).into();
assert_eq!(color.to_hex_string(), "#F8FAFC");
let color: Hsla = rgb(0xfef2f2).into();
assert_eq!(color.to_hex_string(), "#FEF2F2");
let color: Hsla = rgba(0x0413fcaa).into();
assert_eq!(color.to_hex_string(), "#0413FCAA");
}
#[test]
fn test_from_hex_string() {
let color: Hsla = Hsla::parse_hex_string("#F8FAFC").unwrap();
assert_eq!(color, rgb(0xf8fafc).into());
let color: Hsla = Hsla::parse_hex_string("#FEF2F2").unwrap();
assert_eq!(color, rgb(0xfef2f2).into());
let color: Hsla = Hsla::parse_hex_string("#0413FCAA").unwrap();
assert_eq!(color, rgba(0x0413fcaa).into());
}
}

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use std::{cell::RefCell, rc::Rc};
use gpui::{
anchored, deferred, div, prelude::FluentBuilder, px, relative, AnchorCorner, AnyElement,
DismissEvent, DispatchPhase, Element, ElementId, Focusable, GlobalElementId,
InteractiveElement, IntoElement, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
Position, Stateful, Style, View, ViewContext, WindowContext,
};
use crate::popup_menu::PopupMenu;
pub trait ContextMenuExt: ParentElement + Sized {
fn context_menu(
self,
f: impl Fn(PopupMenu, &mut ViewContext<PopupMenu>) -> PopupMenu + 'static,
) -> Self {
self.child(ContextMenu::new("context-menu").menu(f))
}
}
impl<E> ContextMenuExt for Stateful<E> where E: ParentElement {}
impl<E> ContextMenuExt for Focusable<E> where E: ParentElement {}
/// A context menu that can be shown on right-click.
pub struct ContextMenu {
id: ElementId,
menu: Option<Box<dyn Fn(PopupMenu, &mut ViewContext<PopupMenu>) -> PopupMenu + 'static>>,
anchor: AnchorCorner,
}
impl ContextMenu {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
menu: None,
anchor: AnchorCorner::TopLeft,
}
}
#[must_use]
pub fn menu<F>(mut self, builder: F) -> Self
where
F: Fn(PopupMenu, &mut ViewContext<PopupMenu>) -> PopupMenu + 'static,
{
self.menu = Some(Box::new(builder));
self
}
fn with_element_state<R>(
&mut self,
id: &GlobalElementId,
cx: &mut WindowContext,
f: impl FnOnce(&mut Self, &mut ContextMenuState, &mut WindowContext) -> R,
) -> R {
cx.with_optional_element_state::<ContextMenuState, _>(Some(id), |element_state, cx| {
let mut element_state = element_state.unwrap().unwrap_or_default();
let result = f(self, &mut element_state, cx);
(result, Some(element_state))
})
}
}
impl IntoElement for ContextMenu {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
pub struct ContextMenuState {
menu_view: Rc<RefCell<Option<View<PopupMenu>>>>,
menu_element: Option<AnyElement>,
open: Rc<RefCell<bool>>,
position: Rc<RefCell<Point<Pixels>>>,
}
impl Default for ContextMenuState {
fn default() -> Self {
Self {
menu_view: Rc::new(RefCell::new(None)),
menu_element: None,
open: Rc::new(RefCell::new(false)),
position: Default::default(),
}
}
}
impl Element for ContextMenu {
type RequestLayoutState = ContextMenuState;
type PrepaintState = ();
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn request_layout(
&mut self,
id: Option<&gpui::GlobalElementId>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let mut style = Style::default();
// Set the layout style relative to the table view to get same size.
style.position = Position::Absolute;
style.flex_grow = 1.0;
style.flex_shrink = 1.0;
style.size.width = relative(1.).into();
style.size.height = relative(1.).into();
let anchor = self.anchor;
self.with_element_state(id.unwrap(), cx, |_, state: &mut ContextMenuState, cx| {
let position = state.position.clone();
let position = position.borrow();
let open = state.open.clone();
let menu_view = state.menu_view.borrow().clone();
let (menu_element, menu_layout_id) = if *open.borrow() {
let has_menu_item = menu_view
.as_ref()
.map(|menu| !menu.read(cx).is_empty())
.unwrap_or(false);
if has_menu_item {
let mut menu_element = deferred(
anchored()
.position(*position)
.snap_to_window_with_margin(px(8.))
.anchor(anchor)
.when_some(menu_view, |this, menu| {
// Focus the menu, so that can be handle the action.
menu.focus_handle(cx).focus(cx);
this.child(div().occlude().child(menu.clone()))
}),
)
.with_priority(1)
.into_any();
let menu_layout_id = menu_element.request_layout(cx);
(Some(menu_element), Some(menu_layout_id))
} else {
(None, None)
}
} else {
(None, None)
};
let mut layout_ids = vec![];
if let Some(menu_layout_id) = menu_layout_id {
layout_ids.push(menu_layout_id);
}
let layout_id = cx.request_layout(style, layout_ids);
(
layout_id,
ContextMenuState {
menu_element,
..Default::default()
},
)
})
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) -> Self::PrepaintState {
if let Some(menu_element) = &mut request_layout.menu_element {
menu_element.prepaint(cx);
}
}
fn paint(
&mut self,
id: Option<&gpui::GlobalElementId>,
bounds: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
if let Some(menu_element) = &mut request_layout.menu_element {
menu_element.paint(cx);
}
let Some(builder) = self.menu.take() else {
return;
};
self.with_element_state(
id.unwrap(),
cx,
|_view, state: &mut ContextMenuState, cx| {
let position = state.position.clone();
let open = state.open.clone();
let menu_view = state.menu_view.clone();
// When right mouse click, to build content menu, and show it at the mouse position.
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& event.button == MouseButton::Right
&& bounds.contains(&event.position)
{
*position.borrow_mut() = event.position;
*open.borrow_mut() = true;
let menu =
PopupMenu::build(cx, |menu, cx| (builder)(menu, cx)).into_element();
let open = open.clone();
cx.subscribe(&menu, move |_, _: &DismissEvent, cx| {
*open.borrow_mut() = false;
cx.refresh();
})
.detach();
*menu_view.borrow_mut() = Some(menu);
cx.refresh();
}
});
},
);
}
}

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crates/ui/src/divider.rs Normal file
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use gpui::{
div, prelude::FluentBuilder as _, px, Axis, Div, Hsla, IntoElement, ParentElement, RenderOnce,
SharedString, Styled,
};
use crate::theme::ActiveTheme;
/// A divider that can be either vertical or horizontal.
#[derive(IntoElement)]
pub struct Divider {
base: Div,
label: Option<SharedString>,
axis: Axis,
color: Option<Hsla>,
}
impl Divider {
pub fn vertical() -> Self {
Self {
base: div().h_full(),
axis: Axis::Vertical,
label: None,
color: None,
}
}
pub fn horizontal() -> Self {
Self {
base: div().w_full(),
axis: Axis::Horizontal,
label: None,
color: None,
}
}
pub fn label(mut self, label: impl Into<SharedString>) -> Self {
self.label = Some(label.into());
self
}
pub fn color(mut self, color: impl Into<Hsla>) -> Self {
self.color = Some(color.into());
self
}
}
impl Styled for Divider {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl RenderOnce for Divider {
fn render(self, cx: &mut gpui::WindowContext) -> impl IntoElement {
let theme = cx.theme();
self.base
.flex()
.flex_shrink_0()
.items_center()
.justify_center()
.child(
div()
.absolute()
.map(|this| match self.axis {
Axis::Vertical => this.w(px(1.)).h_full(),
Axis::Horizontal => this.h(px(1.)).w_full(),
})
.bg(self.color.unwrap_or(cx.theme().border)),
)
.when_some(self.label, |this, label| {
this.child(
div()
.px_2()
.py_1()
.mx_auto()
.text_xs()
.bg(cx.theme().background)
.text_color(theme.muted_foreground)
.child(label),
)
})
}
}

443
crates/ui/src/dock/dock.rs Normal file
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//! Dock is a fixed container that places at left, bottom, right of the Windows.
use std::sync::Arc;
use gpui::{
div, prelude::FluentBuilder as _, px, Axis, Element, Entity, InteractiveElement as _,
IntoElement, MouseMoveEvent, MouseUpEvent, ParentElement as _, Pixels, Point, Render,
StatefulInteractiveElement, Style, Styled as _, View, ViewContext, VisualContext as _,
WeakView, WindowContext,
};
use serde::{Deserialize, Serialize};
use crate::{
resizable::{HANDLE_PADDING, HANDLE_SIZE, PANEL_MIN_SIZE},
theme::ActiveTheme as _,
AxisExt as _, StyledExt,
};
use super::{DockArea, DockItem, PanelView, TabPanel};
#[derive(Clone, Render)]
struct ResizePanel;
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq)]
pub enum DockPlacement {
#[serde(rename = "center")]
Center,
#[serde(rename = "left")]
Left,
#[serde(rename = "bottom")]
Bottom,
#[serde(rename = "right")]
Right,
}
impl DockPlacement {
fn axis(&self) -> Axis {
match self {
Self::Left | Self::Right => Axis::Horizontal,
Self::Bottom => Axis::Vertical,
Self::Center => unreachable!(),
}
}
pub fn is_left(&self) -> bool {
matches!(self, Self::Left)
}
pub fn is_bottom(&self) -> bool {
matches!(self, Self::Bottom)
}
pub fn is_right(&self) -> bool {
matches!(self, Self::Right)
}
}
/// The Dock is a fixed container that places at left, bottom, right of the Windows.
///
/// This is unlike Panel, it can't be move or add any other panel.
pub struct Dock {
pub(super) placement: DockPlacement,
dock_area: WeakView<DockArea>,
pub(crate) panel: DockItem,
/// The size is means the width or height of the Dock, if the placement is left or right, the size is width, otherwise the size is height.
pub(super) size: Pixels,
pub(super) open: bool,
/// Whether the Dock is collapsible, default: true
pub(super) collapsible: bool,
// Runtime state
/// Whether the Dock is resizing
is_resizing: bool,
}
impl Dock {
pub(crate) fn new(
dock_area: WeakView<DockArea>,
placement: DockPlacement,
cx: &mut ViewContext<Self>,
) -> Self {
let panel = cx.new_view(|cx| {
let mut tab = TabPanel::new(None, dock_area.clone(), cx);
tab.closeable = false;
tab
});
let panel = DockItem::Tabs {
items: Vec::new(),
active_ix: 0,
view: panel.clone(),
};
Self::subscribe_panel_events(dock_area.clone(), &panel, cx);
Self {
placement,
dock_area,
panel,
open: true,
collapsible: true,
size: px(200.0),
is_resizing: false,
}
}
pub fn left(dock_area: WeakView<DockArea>, cx: &mut ViewContext<Self>) -> Self {
Self::new(dock_area, DockPlacement::Left, cx)
}
pub fn bottom(dock_area: WeakView<DockArea>, cx: &mut ViewContext<Self>) -> Self {
Self::new(dock_area, DockPlacement::Bottom, cx)
}
pub fn right(dock_area: WeakView<DockArea>, cx: &mut ViewContext<Self>) -> Self {
Self::new(dock_area, DockPlacement::Right, cx)
}
/// Update the Dock to be collapsible or not.
///
/// And if the Dock is not collapsible, it will be open.
pub fn set_collapsible(&mut self, collapsible: bool, cx: &mut ViewContext<Self>) {
self.collapsible = collapsible;
if !collapsible {
self.open = true
}
cx.notify();
}
pub(super) fn from_state(
dock_area: WeakView<DockArea>,
placement: DockPlacement,
size: Pixels,
panel: DockItem,
open: bool,
cx: &mut WindowContext,
) -> Self {
Self::subscribe_panel_events(dock_area.clone(), &panel, cx);
if !open {
if let DockItem::Tabs { view, .. } = panel.clone() {
view.update(cx, |panel, cx| {
panel.set_collapsed(true, cx);
});
}
}
Self {
placement,
dock_area,
panel,
open,
size,
collapsible: true,
is_resizing: false,
}
}
fn subscribe_panel_events(
dock_area: WeakView<DockArea>,
panel: &DockItem,
cx: &mut WindowContext,
) {
match panel {
DockItem::Tabs { view, .. } => {
cx.defer({
let view = view.clone();
move |cx| {
_ = dock_area.update(cx, |this, cx| {
this.subscribe_panel(&view, cx);
});
}
});
}
DockItem::Split { items, view, .. } => {
for item in items {
Self::subscribe_panel_events(dock_area.clone(), item, cx);
}
cx.defer({
let view = view.clone();
move |cx| {
_ = dock_area.update(cx, |this, cx| {
this.subscribe_panel(&view, cx);
});
}
});
}
DockItem::Panel { .. } => {
// Not supported
}
}
}
pub fn set_panel(&mut self, panel: DockItem, cx: &mut ViewContext<Self>) {
self.panel = panel;
cx.notify();
}
pub fn is_open(&self) -> bool {
self.open
}
pub fn toggle_open(&mut self, cx: &mut ViewContext<Self>) {
self.set_open(!self.open, cx);
}
/// Returns the size of the Dock, the size is means the width or height of
/// the Dock, if the placement is left or right, the size is width,
/// otherwise the size is height.
pub fn size(&self) -> Pixels {
self.size
}
/// Set the size of the Dock.
pub fn set_size(&mut self, size: Pixels, cx: &mut ViewContext<Self>) {
self.size = size.max(PANEL_MIN_SIZE);
cx.notify();
}
/// Set the open state of the Dock.
pub fn set_open(&mut self, open: bool, cx: &mut ViewContext<Self>) {
self.open = open;
let item = self.panel.clone();
cx.defer(move |_, cx| {
item.set_collapsed(!open, cx);
});
cx.notify();
}
/// Add item to the Dock.
pub fn add_panel(&mut self, panel: Arc<dyn PanelView>, cx: &mut ViewContext<Self>) {
self.panel.add_panel(panel, &self.dock_area, cx);
cx.notify();
}
fn render_resize_handle(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let axis = self.placement.axis();
let neg_offset = -HANDLE_PADDING;
let view = cx.view().clone();
div()
.id("resize-handle")
.occlude()
.absolute()
.flex_shrink_0()
.when(self.placement.is_left(), |this| {
// FIXME: Improve this to let the scroll bar have px(HANDLE_PADDING)
this.cursor_col_resize()
.top_0()
.right(px(1.))
.h_full()
.w(HANDLE_SIZE)
.pl(HANDLE_PADDING)
})
.when(self.placement.is_right(), |this| {
this.cursor_col_resize()
.top_0()
.left(neg_offset)
.h_full()
.w(HANDLE_SIZE)
.px(HANDLE_PADDING)
})
.when(self.placement.is_bottom(), |this| {
this.cursor_row_resize()
.top(neg_offset)
.left_0()
.w_full()
.h(HANDLE_SIZE)
.py(HANDLE_PADDING)
})
.child(
div()
.bg(cx.theme().border)
.when(axis.is_horizontal(), |this| this.h_full().w(HANDLE_SIZE))
.when(axis.is_vertical(), |this| this.w_full().h(HANDLE_SIZE)),
)
.on_drag(ResizePanel {}, move |info, _, cx| {
cx.stop_propagation();
view.update(cx, |view, _| {
view.is_resizing = true;
});
cx.new_view(|_| info.clone())
})
}
fn resize(&mut self, mouse_position: Point<Pixels>, cx: &mut ViewContext<Self>) {
if !self.is_resizing {
return;
}
let dock_area = self
.dock_area
.upgrade()
.expect("DockArea is missing")
.read(cx);
let area_bounds = dock_area.bounds;
let mut left_dock_size = Pixels(0.0);
let mut right_dock_size = Pixels(0.0);
// Get the size of the left dock if it's open and not the current dock
if let Some(left_dock) = &dock_area.left_dock {
if left_dock.entity_id() != cx.view().entity_id() {
let left_dock_read = left_dock.read(cx);
if left_dock_read.is_open() {
left_dock_size = left_dock_read.size;
}
}
}
// Get the size of the right dock if it's open and not the current dock
if let Some(right_dock) = &dock_area.right_dock {
if right_dock.entity_id() != cx.view().entity_id() {
let right_dock_read = right_dock.read(cx);
if right_dock_read.is_open() {
right_dock_size = right_dock_read.size;
}
}
}
let size = match self.placement {
DockPlacement::Left => mouse_position.x - area_bounds.left(),
DockPlacement::Right => area_bounds.right() - mouse_position.x,
DockPlacement::Bottom => area_bounds.bottom() - mouse_position.y,
DockPlacement::Center => unreachable!(),
};
match self.placement {
DockPlacement::Left => {
let max_size = area_bounds.size.width - PANEL_MIN_SIZE - right_dock_size;
self.size = size.clamp(PANEL_MIN_SIZE, max_size);
}
DockPlacement::Right => {
let max_size = area_bounds.size.width - PANEL_MIN_SIZE - left_dock_size;
self.size = size.clamp(PANEL_MIN_SIZE, max_size);
}
DockPlacement::Bottom => {
let max_size = area_bounds.size.height - PANEL_MIN_SIZE;
self.size = size.clamp(PANEL_MIN_SIZE, max_size);
}
DockPlacement::Center => unreachable!(),
}
cx.notify();
}
fn done_resizing(&mut self, _: &mut ViewContext<Self>) {
self.is_resizing = false;
}
}
impl Render for Dock {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl gpui::IntoElement {
if !self.open && !self.placement.is_bottom() {
return div();
}
div()
.relative()
.overflow_hidden()
.map(|this| match self.placement {
DockPlacement::Left | DockPlacement::Right => this.h_flex().h_full().w(self.size),
DockPlacement::Bottom => this.w_full().h(self.size),
DockPlacement::Center => unreachable!(),
})
// Bottom Dock should keep the title bar, then user can click the Toggle button
.when(!self.open && self.placement.is_bottom(), |this| {
this.h(px(29.))
})
.map(|this| match &self.panel {
DockItem::Split { view, .. } => this.child(view.clone()),
DockItem::Tabs { view, .. } => this.child(view.clone()),
DockItem::Panel { view, .. } => this.child(view.clone().view()),
})
.child(self.render_resize_handle(cx))
.child(DockElement {
view: cx.view().clone(),
})
}
}
struct DockElement {
view: View<Dock>,
}
impl IntoElement for DockElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for DockElement {
type RequestLayoutState = ();
type PrepaintState = ();
fn id(&self) -> Option<gpui::ElementId> {
None
}
fn request_layout(
&mut self,
_: Option<&gpui::GlobalElementId>,
cx: &mut gpui::WindowContext,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
(cx.request_layout(Style::default(), None), ())
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut gpui::WindowContext,
) -> Self::PrepaintState {
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
cx: &mut gpui::WindowContext,
) {
cx.on_mouse_event({
let view = self.view.clone();
move |e: &MouseMoveEvent, phase, cx| {
if phase.bubble() {
view.update(cx, |view, cx| view.resize(e.position, cx))
}
}
});
// When any mouse up, stop dragging
cx.on_mouse_event({
let view = self.view.clone();
move |_: &MouseUpEvent, phase, cx| {
if phase.bubble() {
view.update(cx, |view, cx| view.done_resizing(cx));
}
}
})
}
}

View File

@@ -0,0 +1,55 @@
use gpui::{
AppContext, EventEmitter, FocusHandle, FocusableView, ParentElement as _, Render, SharedString,
Styled as _, WindowContext,
};
use crate::theme::ActiveTheme as _;
use super::{DockItemState, Panel, PanelEvent};
pub(crate) struct InvalidPanel {
name: SharedString,
focus_handle: FocusHandle,
old_state: DockItemState,
}
impl InvalidPanel {
pub(crate) fn new(name: &str, state: DockItemState, cx: &mut WindowContext) -> Self {
Self {
focus_handle: cx.focus_handle(),
name: SharedString::from(name.to_owned()),
old_state: state,
}
}
}
impl Panel for InvalidPanel {
fn panel_name(&self) -> &'static str {
"InvalidPanel"
}
fn dump(&self, _cx: &AppContext) -> super::DockItemState {
self.old_state.clone()
}
}
impl EventEmitter<PanelEvent> for InvalidPanel {}
impl FocusableView for InvalidPanel {
fn focus_handle(&self, _: &AppContext) -> FocusHandle {
self.focus_handle.clone()
}
}
impl Render for InvalidPanel {
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> impl gpui::IntoElement {
gpui::div()
.size_full()
.my_6()
.flex()
.flex_col()
.items_center()
.justify_center()
.text_color(cx.theme().muted_foreground)
.child(format!(
"The `{}` panel type is not registered in PanelRegistry.",
self.name.clone()
))
}
}

811
crates/ui/src/dock/mod.rs Normal file
View File

@@ -0,0 +1,811 @@
mod dock;
mod invalid_panel;
mod panel;
mod stack_panel;
mod state;
mod tab_panel;
use anyhow::Result;
pub use dock::*;
use gpui::{
actions, canvas, div, prelude::FluentBuilder, AnyElement, AnyView, AppContext, Axis, Bounds,
Edges, Entity as _, EntityId, EventEmitter, InteractiveElement as _, IntoElement,
ParentElement as _, Pixels, Render, SharedString, Styled, Subscription, View, ViewContext,
VisualContext, WeakView, WindowContext,
};
use std::sync::Arc;
pub use panel::*;
pub use stack_panel::*;
pub use state::*;
pub use tab_panel::*;
pub fn init(cx: &mut AppContext) {
cx.set_global(PanelRegistry::new());
}
actions!(dock, [ToggleZoom, ClosePanel]);
pub enum DockEvent {
/// The layout of the dock has changed, subscribers this to save the layout.
///
/// This event is emitted when every time the layout of the dock has changed,
/// So it emits may be too frequently, you may want to debounce the event.
LayoutChanged,
}
/// The main area of the dock.
pub struct DockArea {
id: SharedString,
/// The version is used to special the default layout, this is like the `panel_version` in [`Panel`](Panel).
version: Option<usize>,
pub(crate) bounds: Bounds<Pixels>,
/// The center view of the dockarea.
items: DockItem,
/// The entity_id of the [`TabPanel`](TabPanel) where each toggle button should be displayed,
toggle_button_panels: Edges<Option<EntityId>>,
/// The left dock of the dock_area.
left_dock: Option<View<Dock>>,
/// The bottom dock of the dock_area.
bottom_dock: Option<View<Dock>>,
/// The right dock of the dock_area.
right_dock: Option<View<Dock>>,
/// The top zoom view of the dock_area, if any.
zoom_view: Option<AnyView>,
/// Lock panels layout, but allow to resize.
is_locked: bool,
/// The panel style, default is [`PanelStyle::Default`](PanelStyle::Default).
pub(crate) panel_style: PanelStyle,
_subscriptions: Vec<Subscription>,
}
/// DockItem is a tree structure that represents the layout of the dock.
#[derive(Clone)]
pub enum DockItem {
/// Split layout
Split {
axis: gpui::Axis,
items: Vec<DockItem>,
sizes: Vec<Option<Pixels>>,
view: View<StackPanel>,
},
/// Tab layout
Tabs {
items: Vec<Arc<dyn PanelView>>,
active_ix: usize,
view: View<TabPanel>,
},
/// Panel layout
Panel { view: Arc<dyn PanelView> },
}
impl DockItem {
/// Create DockItem with split layout, each item of panel have equal size.
pub fn split(
axis: Axis,
items: Vec<DockItem>,
dock_area: &WeakView<DockArea>,
cx: &mut WindowContext,
) -> Self {
let sizes = vec![None; items.len()];
Self::split_with_sizes(axis, items, sizes, dock_area, cx)
}
/// Create DockItem with split layout, each item of panel have specified size.
///
/// Please note that the `items` and `sizes` must have the same length.
/// Set `None` in `sizes` to make the index of panel have auto size.
pub fn split_with_sizes(
axis: Axis,
items: Vec<DockItem>,
sizes: Vec<Option<Pixels>>,
dock_area: &WeakView<DockArea>,
cx: &mut WindowContext,
) -> Self {
let mut items = items;
let stack_panel = cx.new_view(|cx| {
let mut stack_panel = StackPanel::new(axis, cx);
for (i, item) in items.iter_mut().enumerate() {
let view = item.view();
let size = sizes.get(i).copied().flatten();
stack_panel.add_panel(view.clone(), size, dock_area.clone(), cx)
}
for (i, item) in items.iter().enumerate() {
let view = item.view();
let size = sizes.get(i).copied().flatten();
stack_panel.add_panel(view.clone(), size, dock_area.clone(), cx)
}
stack_panel
});
cx.defer({
let stack_panel = stack_panel.clone();
let dock_area = dock_area.clone();
move |cx| {
_ = dock_area.update(cx, |this, cx| {
this.subscribe_panel(&stack_panel, cx);
});
}
});
Self::Split {
axis,
items,
sizes,
view: stack_panel,
}
}
/// Create DockItem with panel layout
pub fn panel(panel: Arc<dyn PanelView>) -> Self {
Self::Panel { view: panel }
}
/// Create DockItem with tabs layout, items are displayed as tabs.
///
/// The `active_ix` is the index of the active tab, if `None` the first tab is active.
pub fn tabs(
items: Vec<Arc<dyn PanelView>>,
active_ix: Option<usize>,
dock_area: &WeakView<DockArea>,
cx: &mut WindowContext,
) -> Self {
let mut new_items: Vec<Arc<dyn PanelView>> = vec![];
for item in items.into_iter() {
new_items.push(item)
}
Self::new_tabs(new_items, active_ix, dock_area, cx)
}
pub fn tab<P: Panel>(
item: View<P>,
dock_area: &WeakView<DockArea>,
cx: &mut WindowContext,
) -> Self {
Self::new_tabs(vec![Arc::new(item.clone())], None, dock_area, cx)
}
fn new_tabs(
items: Vec<Arc<dyn PanelView>>,
active_ix: Option<usize>,
dock_area: &WeakView<DockArea>,
cx: &mut WindowContext,
) -> Self {
let active_ix = active_ix.unwrap_or(0);
let tab_panel = cx.new_view(|cx| {
let mut tab_panel = TabPanel::new(None, dock_area.clone(), cx);
for item in items.iter() {
tab_panel.add_panel(item.clone(), cx)
}
tab_panel.active_ix = active_ix;
tab_panel
});
Self::Tabs {
items,
active_ix,
view: tab_panel,
}
}
/// Returns the views of the dock item.
fn view(&self) -> Arc<dyn PanelView> {
match self {
Self::Split { view, .. } => Arc::new(view.clone()),
Self::Tabs { view, .. } => Arc::new(view.clone()),
Self::Panel { view, .. } => view.clone(),
}
}
/// Find existing panel in the dock item.
pub fn find_panel(&self, panel: Arc<dyn PanelView>) -> Option<Arc<dyn PanelView>> {
match self {
Self::Split { items, .. } => {
items.iter().find_map(|item| item.find_panel(panel.clone()))
}
Self::Tabs { items, .. } => items.iter().find(|item| *item == &panel).cloned(),
Self::Panel { view } => Some(view.clone()),
}
}
/// Add a panel to the dock item.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
dock_area: &WeakView<DockArea>,
cx: &mut WindowContext,
) {
match self {
Self::Tabs { view, items, .. } => {
items.push(panel.clone());
view.update(cx, |tab_panel, cx| {
tab_panel.add_panel(panel, cx);
});
}
Self::Split { view, items, .. } => {
// Iter items to add panel to the first tabs
for item in items.into_iter() {
if let DockItem::Tabs { view, .. } = item {
view.update(cx, |tab_panel, cx| {
tab_panel.add_panel(panel.clone(), cx);
});
return;
}
}
// Unable to find tabs, create new tabs
let new_item = Self::tabs(vec![panel.clone()], None, dock_area, cx);
items.push(new_item.clone());
view.update(cx, |stack_panel, cx| {
stack_panel.add_panel(new_item.view(), None, dock_area.clone(), cx);
});
}
Self::Panel { .. } => {}
}
}
pub fn set_collapsed(&self, collapsed: bool, cx: &mut WindowContext) {
match self {
DockItem::Tabs { view, .. } => {
view.update(cx, |tab_panel, cx| {
tab_panel.set_collapsed(collapsed, cx);
});
}
DockItem::Split { items, .. } => {
// For each child item, set collapsed state
for item in items {
item.set_collapsed(collapsed, cx);
}
}
DockItem::Panel { .. } => {}
}
}
/// Recursively traverses to find the left-most and top-most TabPanel.
pub(crate) fn left_top_tab_panel(&self, cx: &AppContext) -> Option<View<TabPanel>> {
match self {
DockItem::Tabs { view, .. } => Some(view.clone()),
DockItem::Split { view, .. } => view.read(cx).left_top_tab_panel(true, cx),
DockItem::Panel { .. } => None,
}
}
/// Recursively traverses to find the right-most and top-most TabPanel.
pub(crate) fn right_top_tab_panel(&self, cx: &AppContext) -> Option<View<TabPanel>> {
match self {
DockItem::Tabs { view, .. } => Some(view.clone()),
DockItem::Split { view, .. } => view.read(cx).right_top_tab_panel(true, cx),
DockItem::Panel { .. } => None,
}
}
}
impl DockArea {
pub fn new(
id: impl Into<SharedString>,
version: Option<usize>,
cx: &mut ViewContext<Self>,
) -> Self {
let stack_panel = cx.new_view(|cx| StackPanel::new(Axis::Horizontal, cx));
let dock_item = DockItem::Split {
axis: Axis::Horizontal,
items: vec![],
sizes: vec![],
view: stack_panel.clone(),
};
let mut this = Self {
id: id.into(),
version,
bounds: Bounds::default(),
items: dock_item,
zoom_view: None,
toggle_button_panels: Edges::default(),
left_dock: None,
right_dock: None,
bottom_dock: None,
is_locked: false,
panel_style: PanelStyle::Default,
_subscriptions: vec![],
};
this.subscribe_panel(&stack_panel, cx);
this
}
/// Set the panel style of the dock area.
pub fn panel_style(mut self, style: PanelStyle) -> Self {
self.panel_style = style;
self
}
/// Set version of the dock area.
pub fn set_version(&mut self, version: usize, cx: &mut ViewContext<Self>) {
self.version = Some(version);
cx.notify();
}
// FIXME: Remove this method after 2025-01-01
#[deprecated(note = "Use `set_center` instead")]
pub fn set_root(&mut self, item: DockItem, cx: &mut ViewContext<Self>) {
self.set_center(item, cx);
}
/// The the DockItem as the center of the dock area.
///
/// This is used to render at the Center of the DockArea.
pub fn set_center(&mut self, item: DockItem, cx: &mut ViewContext<Self>) {
self.subscribe_item(&item, cx);
self.items = item;
self.update_toggle_button_tab_panels(cx);
cx.notify();
}
pub fn set_left_dock(
&mut self,
panel: DockItem,
size: Option<Pixels>,
open: bool,
cx: &mut ViewContext<Self>,
) {
self.subscribe_item(&panel, cx);
let weak_self = cx.view().downgrade();
self.left_dock = Some(cx.new_view(|cx| {
let mut dock = Dock::left(weak_self.clone(), cx);
if let Some(size) = size {
dock.set_size(size, cx);
}
dock.set_panel(panel, cx);
dock.set_open(open, cx);
dock
}));
self.update_toggle_button_tab_panels(cx);
}
pub fn set_bottom_dock(
&mut self,
panel: DockItem,
size: Option<Pixels>,
open: bool,
cx: &mut ViewContext<Self>,
) {
self.subscribe_item(&panel, cx);
let weak_self = cx.view().downgrade();
self.bottom_dock = Some(cx.new_view(|cx| {
let mut dock = Dock::bottom(weak_self.clone(), cx);
if let Some(size) = size {
dock.set_size(size, cx);
}
dock.set_panel(panel, cx);
dock.set_open(open, cx);
dock
}));
self.update_toggle_button_tab_panels(cx);
}
pub fn set_right_dock(
&mut self,
panel: DockItem,
size: Option<Pixels>,
open: bool,
cx: &mut ViewContext<Self>,
) {
self.subscribe_item(&panel, cx);
let weak_self = cx.view().downgrade();
self.right_dock = Some(cx.new_view(|cx| {
let mut dock = Dock::right(weak_self.clone(), cx);
if let Some(size) = size {
dock.set_size(size, cx);
}
dock.set_panel(panel, cx);
dock.set_open(open, cx);
dock
}));
self.update_toggle_button_tab_panels(cx);
}
/// Set locked state of the dock area, if locked, the dock area cannot be split or move, but allows to resize panels.
pub fn set_locked(&mut self, locked: bool, _: &mut WindowContext) {
self.is_locked = locked;
}
/// Determine if the dock area is locked.
pub fn is_locked(&self) -> bool {
self.is_locked
}
/// Determine if the dock area has a dock at the given placement.
pub fn has_dock(&self, placement: DockPlacement) -> bool {
match placement {
DockPlacement::Left => self.left_dock.is_some(),
DockPlacement::Bottom => self.bottom_dock.is_some(),
DockPlacement::Right => self.right_dock.is_some(),
DockPlacement::Center => false,
}
}
/// Determine if the dock at the given placement is open.
pub fn is_dock_open(&self, placement: DockPlacement, cx: &AppContext) -> bool {
match placement {
DockPlacement::Left => self
.left_dock
.as_ref()
.map(|dock| dock.read(cx).is_open())
.unwrap_or(false),
DockPlacement::Bottom => self
.bottom_dock
.as_ref()
.map(|dock| dock.read(cx).is_open())
.unwrap_or(false),
DockPlacement::Right => self
.right_dock
.as_ref()
.map(|dock| dock.read(cx).is_open())
.unwrap_or(false),
DockPlacement::Center => false,
}
}
/// Set the dock at the given placement to be open or closed.
///
/// Only the left, bottom, right dock can be toggled.
pub fn set_dock_collapsible(
&mut self,
collapsible_edges: Edges<bool>,
cx: &mut ViewContext<Self>,
) {
if let Some(left_dock) = self.left_dock.as_ref() {
left_dock.update(cx, |dock, cx| {
dock.set_collapsible(collapsible_edges.left, cx);
});
}
if let Some(bottom_dock) = self.bottom_dock.as_ref() {
bottom_dock.update(cx, |dock, cx| {
dock.set_collapsible(collapsible_edges.bottom, cx);
});
}
if let Some(right_dock) = self.right_dock.as_ref() {
right_dock.update(cx, |dock, cx| {
dock.set_collapsible(collapsible_edges.right, cx);
});
}
}
/// Determine if the dock at the given placement is collapsible.
pub fn is_dock_collapsible(&self, placement: DockPlacement, cx: &AppContext) -> bool {
match placement {
DockPlacement::Left => self
.left_dock
.as_ref()
.map(|dock| dock.read(cx).collapsible)
.unwrap_or(false),
DockPlacement::Bottom => self
.bottom_dock
.as_ref()
.map(|dock| dock.read(cx).collapsible)
.unwrap_or(false),
DockPlacement::Right => self
.right_dock
.as_ref()
.map(|dock| dock.read(cx).collapsible)
.unwrap_or(false),
DockPlacement::Center => false,
}
}
pub fn toggle_dock(&self, placement: DockPlacement, cx: &mut ViewContext<Self>) {
let dock = match placement {
DockPlacement::Left => &self.left_dock,
DockPlacement::Bottom => &self.bottom_dock,
DockPlacement::Right => &self.right_dock,
DockPlacement::Center => return,
};
if let Some(dock) = dock {
dock.update(cx, |view, cx| {
view.toggle_open(cx);
})
}
}
/// Add a panel item to the dock area at the given placement.
///
/// If the left, bottom, right dock is not present, it will set the dock at the placement.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
placement: DockPlacement,
cx: &mut ViewContext<Self>,
) {
let weak_self = cx.view().downgrade();
match placement {
DockPlacement::Left => {
if let Some(dock) = self.left_dock.as_ref() {
dock.update(cx, |dock, cx| dock.add_panel(panel, cx))
} else {
self.set_left_dock(
DockItem::tabs(vec![panel], None, &weak_self, cx),
None,
true,
cx,
);
}
}
DockPlacement::Bottom => {
if let Some(dock) = self.bottom_dock.as_ref() {
dock.update(cx, |dock, cx| dock.add_panel(panel, cx))
} else {
self.set_bottom_dock(
DockItem::tabs(vec![panel], None, &weak_self, cx),
None,
true,
cx,
);
}
}
DockPlacement::Right => {
if let Some(dock) = self.right_dock.as_ref() {
dock.update(cx, |dock, cx| dock.add_panel(panel, cx))
} else {
self.set_right_dock(
DockItem::tabs(vec![panel], None, &weak_self, cx),
None,
true,
cx,
);
}
}
DockPlacement::Center => {
self.items.add_panel(panel, &cx.view().downgrade(), cx);
}
}
}
/// Load the state of the DockArea from the DockAreaState.
///
/// See also [DockeArea::dump].
pub fn load(&mut self, state: DockAreaState, cx: &mut ViewContext<Self>) -> Result<()> {
self.version = state.version;
let weak_self = cx.view().downgrade();
if let Some(left_dock_state) = state.left_dock {
self.left_dock = Some(left_dock_state.to_dock(weak_self.clone(), cx));
}
if let Some(right_dock_state) = state.right_dock {
self.right_dock = Some(right_dock_state.to_dock(weak_self.clone(), cx));
}
if let Some(bottom_dock_state) = state.bottom_dock {
self.bottom_dock = Some(bottom_dock_state.to_dock(weak_self.clone(), cx));
}
self.items = state.center.to_item(weak_self, cx);
self.update_toggle_button_tab_panels(cx);
Ok(())
}
/// Dump the dock panels layout to DockItemState.
///
/// See also [DockArea::load].
pub fn dump(&self, cx: &AppContext) -> DockAreaState {
let root = self.items.view();
let center = root.dump(cx);
let left_dock = self
.left_dock
.as_ref()
.map(|dock| DockState::new(dock.clone(), cx));
let right_dock = self
.right_dock
.as_ref()
.map(|dock| DockState::new(dock.clone(), cx));
let bottom_dock = self
.bottom_dock
.as_ref()
.map(|dock| DockState::new(dock.clone(), cx));
DockAreaState {
version: self.version,
center,
left_dock,
right_dock,
bottom_dock,
}
}
/// Subscribe event on the panels
#[allow(clippy::only_used_in_recursion)]
fn subscribe_item(&mut self, item: &DockItem, cx: &mut ViewContext<Self>) {
match item {
DockItem::Split { items, view, .. } => {
for item in items {
self.subscribe_item(item, cx);
}
self._subscriptions
.push(cx.subscribe(view, move |_, _, event, cx| match event {
PanelEvent::LayoutChanged => {
let dock_area = cx.view().clone();
cx.spawn(|_, mut cx| async move {
let _ = cx.update(|cx| {
let _ = dock_area.update(cx, |view, cx| {
view.update_toggle_button_tab_panels(cx)
});
});
})
.detach();
cx.emit(DockEvent::LayoutChanged);
}
_ => {}
}));
}
DockItem::Tabs { .. } => {
// We subscribe to the tab panel event in StackPanel's insert_panel
}
DockItem::Panel { .. } => {
// Not supported
}
}
}
/// Subscribe zoom event on the panel
pub(crate) fn subscribe_panel<P: Panel>(
&mut self,
view: &View<P>,
cx: &mut ViewContext<DockArea>,
) {
let subscription = cx.subscribe(view, move |_, panel, event, cx| match event {
PanelEvent::ZoomIn => {
let dock_area = cx.view().clone();
let panel = panel.clone();
cx.spawn(|_, mut cx| async move {
let _ = cx.update(|cx| {
let _ = dock_area.update(cx, |dock, cx| {
dock.set_zoomed_in(panel, cx);
cx.notify();
});
});
})
.detach();
}
PanelEvent::ZoomOut => {
let dock_area = cx.view().clone();
cx.spawn(|_, mut cx| async move {
let _ = cx.update(|cx| {
let _ = dock_area.update(cx, |view, cx| view.set_zoomed_out(cx));
});
})
.detach()
}
PanelEvent::LayoutChanged => {
let dock_area = cx.view().clone();
cx.spawn(|_, mut cx| async move {
let _ = cx.update(|cx| {
let _ = dock_area
.update(cx, |view, cx| view.update_toggle_button_tab_panels(cx));
});
})
.detach();
cx.emit(DockEvent::LayoutChanged);
}
});
self._subscriptions.push(subscription);
}
/// Returns the ID of the dock area.
pub fn id(&self) -> SharedString {
self.id.clone()
}
pub fn set_zoomed_in<P: Panel>(&mut self, panel: View<P>, cx: &mut ViewContext<Self>) {
self.zoom_view = Some(panel.into());
cx.notify();
}
pub fn set_zoomed_out(&mut self, cx: &mut ViewContext<Self>) {
self.zoom_view = None;
cx.notify();
}
fn render_items(&self, _cx: &mut ViewContext<Self>) -> AnyElement {
match &self.items {
DockItem::Split { view, .. } => view.clone().into_any_element(),
DockItem::Tabs { view, .. } => view.clone().into_any_element(),
DockItem::Panel { view, .. } => view.clone().view().into_any_element(),
}
}
pub fn update_toggle_button_tab_panels(&mut self, cx: &mut ViewContext<Self>) {
// Left toggle button
self.toggle_button_panels.left = self
.items
.left_top_tab_panel(cx)
.map(|view| view.entity_id());
// Right toggle button
self.toggle_button_panels.right = self
.items
.right_top_tab_panel(cx)
.map(|view| view.entity_id());
// Bottom toggle button
self.toggle_button_panels.bottom = self
.bottom_dock
.as_ref()
.and_then(|dock| dock.read(cx).panel.left_top_tab_panel(cx))
.map(|view| view.entity_id());
}
}
impl EventEmitter<DockEvent> for DockArea {}
impl Render for DockArea {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let view = cx.view().clone();
div()
.id("dock-area")
.relative()
.size_full()
.overflow_hidden()
.child(
canvas(
move |bounds, cx| view.update(cx, |r, _| r.bounds = bounds),
|_, _, _| {},
)
.absolute()
.size_full(),
)
.map(|this| {
if let Some(zoom_view) = self.zoom_view.clone() {
this.child(zoom_view)
} else {
this.child(
div()
.flex()
.flex_row()
.h_full()
// Left dock
.when_some(self.left_dock.clone(), |this, dock| {
this.child(div().flex().flex_none().child(dock))
})
// Center
.child(
div()
.flex()
.flex_1()
.flex_col()
.overflow_hidden()
// Top center
.child(
div()
.flex_1()
.overflow_hidden()
.child(self.render_items(cx)),
)
// Bottom Dock
.when_some(self.bottom_dock.clone(), |this, dock| {
this.child(dock)
}),
)
// Right Dock
.when_some(self.right_dock.clone(), |this, dock| {
this.child(div().flex().flex_none().child(dock))
}),
)
}
})
}
}

186
crates/ui/src/dock/panel.rs Normal file
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@@ -0,0 +1,186 @@
use gpui::{
AnyElement, AnyView, AppContext, EventEmitter, FocusHandle, FocusableView, Global, Hsla,
IntoElement, SharedString, View, WeakView, WindowContext,
};
use std::{collections::HashMap, sync::Arc};
use super::{DockArea, DockItemInfo, DockItemState};
use crate::{button::Button, popup_menu::PopupMenu};
pub enum PanelEvent {
ZoomIn,
ZoomOut,
LayoutChanged,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PanelStyle {
/// Display the TabBar when there are multiple tabs, otherwise display the simple title.
Default,
/// Always display the tab bar.
TabBar,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct TitleStyle {
pub background: Hsla,
pub foreground: Hsla,
}
pub trait Panel: EventEmitter<PanelEvent> + FocusableView {
/// The name of the panel used to serialize, deserialize and identify the panel.
///
/// This is used to identify the panel when deserializing the panel.
/// Once you have defined a panel name, this must not be changed.
fn panel_name(&self) -> &'static str;
/// The title of the panel
fn title(&self, _cx: &WindowContext) -> AnyElement {
SharedString::from("Unnamed").into_any_element()
}
/// The theme of the panel title, default is `None`.
fn title_style(&self, _cx: &WindowContext) -> Option<TitleStyle> {
None
}
/// Whether the panel can be closed, default is `true`.
fn closeable(&self, _cx: &WindowContext) -> bool {
true
}
/// Return true if the panel is zoomable, default is `false`.
fn zoomable(&self, _cx: &WindowContext) -> bool {
true
}
/// The addition popup menu of the panel, default is `None`.
fn popup_menu(&self, this: PopupMenu, _cx: &WindowContext) -> PopupMenu {
this
}
/// The addition toolbar buttons of the panel used to show in the right of the title bar, default is `None`.
fn toolbar_buttons(&self, _cx: &WindowContext) -> Vec<Button> {
vec![]
}
/// Dump the panel, used to serialize the panel.
fn dump(&self, _cx: &AppContext) -> DockItemState {
DockItemState::new(self)
}
}
pub trait PanelView: 'static + Send + Sync {
fn panel_name(&self, _cx: &WindowContext) -> &'static str;
fn title(&self, _cx: &WindowContext) -> AnyElement;
fn title_style(&self, _cx: &WindowContext) -> Option<TitleStyle>;
fn closeable(&self, cx: &WindowContext) -> bool;
fn zoomable(&self, cx: &WindowContext) -> bool;
fn popup_menu(&self, menu: PopupMenu, cx: &WindowContext) -> PopupMenu;
fn toolbar_buttons(&self, cx: &WindowContext) -> Vec<Button>;
fn view(&self) -> AnyView;
fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
fn dump(&self, cx: &AppContext) -> DockItemState;
}
impl<T: Panel> PanelView for View<T> {
fn panel_name(&self, cx: &WindowContext) -> &'static str {
self.read(cx).panel_name()
}
fn title(&self, cx: &WindowContext) -> AnyElement {
self.read(cx).title(cx)
}
fn title_style(&self, cx: &WindowContext) -> Option<TitleStyle> {
self.read(cx).title_style(cx)
}
fn closeable(&self, cx: &WindowContext) -> bool {
self.read(cx).closeable(cx)
}
fn zoomable(&self, cx: &WindowContext) -> bool {
self.read(cx).zoomable(cx)
}
fn popup_menu(&self, menu: PopupMenu, cx: &WindowContext) -> PopupMenu {
self.read(cx).popup_menu(menu, cx)
}
fn toolbar_buttons(&self, cx: &WindowContext) -> Vec<Button> {
self.read(cx).toolbar_buttons(cx)
}
fn view(&self) -> AnyView {
self.clone().into()
}
fn focus_handle(&self, cx: &AppContext) -> FocusHandle {
self.read(cx).focus_handle(cx)
}
fn dump(&self, cx: &AppContext) -> DockItemState {
self.read(cx).dump(cx)
}
}
impl From<&dyn PanelView> for AnyView {
fn from(handle: &dyn PanelView) -> Self {
handle.view()
}
}
impl<T: Panel> From<&dyn PanelView> for View<T> {
fn from(value: &dyn PanelView) -> Self {
value.view().downcast::<T>().unwrap()
}
}
impl PartialEq for dyn PanelView {
fn eq(&self, other: &Self) -> bool {
self.view() == other.view()
}
}
pub struct PanelRegistry {
pub(super) items: HashMap<
String,
Arc<
dyn Fn(
WeakView<DockArea>,
&DockItemState,
&DockItemInfo,
&mut WindowContext,
) -> Box<dyn PanelView>,
>,
>,
}
impl PanelRegistry {
pub fn new() -> Self {
Self {
items: HashMap::new(),
}
}
}
impl Global for PanelRegistry {}
/// Register the Panel init by panel_name to global registry.
pub fn register_panel<F>(cx: &mut AppContext, panel_name: &str, deserialize: F)
where
F: Fn(
WeakView<DockArea>,
&DockItemState,
&DockItemInfo,
&mut WindowContext,
) -> Box<dyn PanelView>
+ 'static,
{
if let None = cx.try_global::<PanelRegistry>() {
cx.set_global(PanelRegistry::new());
}
cx.global_mut::<PanelRegistry>()
.items
.insert(panel_name.to_string(), Arc::new(deserialize));
}

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@@ -0,0 +1,379 @@
use std::sync::Arc;
use crate::{
dock::DockItemInfo,
h_flex,
resizable::{
h_resizable, resizable_panel, v_resizable, ResizablePanel, ResizablePanelEvent,
ResizablePanelGroup,
},
theme::ActiveTheme,
AxisExt as _, Placement,
};
use super::{DockArea, DockItemState, Panel, PanelEvent, PanelView, TabPanel};
use gpui::{
prelude::FluentBuilder as _, AppContext, Axis, DismissEvent, EventEmitter, FocusHandle,
FocusableView, IntoElement, ParentElement, Pixels, Render, Styled, Subscription, View,
ViewContext, VisualContext, WeakView,
};
use smallvec::SmallVec;
pub struct StackPanel {
pub(super) parent: Option<WeakView<StackPanel>>,
pub(super) axis: Axis,
focus_handle: FocusHandle,
pub(crate) panels: SmallVec<[Arc<dyn PanelView>; 2]>,
panel_group: View<ResizablePanelGroup>,
_subscriptions: Vec<Subscription>,
}
impl Panel for StackPanel {
fn panel_name(&self) -> &'static str {
"StackPanel"
}
fn title(&self, _cx: &gpui::WindowContext) -> gpui::AnyElement {
"StackPanel".into_any_element()
}
fn dump(&self, cx: &AppContext) -> DockItemState {
let sizes = self.panel_group.read(cx).sizes();
let mut state = DockItemState::new(self);
for panel in &self.panels {
state.add_child(panel.dump(cx));
state.info = DockItemInfo::stack(sizes.clone(), self.axis);
}
state
}
}
impl StackPanel {
pub fn new(axis: Axis, cx: &mut ViewContext<Self>) -> Self {
let panel_group = cx.new_view(|cx| {
if axis == Axis::Horizontal {
h_resizable(cx)
} else {
v_resizable(cx)
}
});
// Bubble up the resize event.
let _subscriptions = vec![cx
.subscribe(&panel_group, |_, _, _: &ResizablePanelEvent, cx| {
cx.emit(PanelEvent::LayoutChanged)
})];
Self {
axis,
parent: None,
focus_handle: cx.focus_handle(),
panels: SmallVec::new(),
panel_group,
_subscriptions,
}
}
/// The first level of the stack panel is root, will not have a parent.
fn is_root(&self) -> bool {
self.parent.is_none()
}
/// Return true if self or parent only have last panel.
pub(super) fn is_last_panel(&self, cx: &AppContext) -> bool {
if self.panels.len() > 1 {
return false;
}
if let Some(parent) = &self.parent {
if let Some(parent) = parent.upgrade() {
return parent.read(cx).is_last_panel(cx);
}
}
true
}
pub(super) fn panels_len(&self) -> usize {
self.panels.len()
}
/// Return the index of the panel.
pub(crate) fn index_of_panel(&self, panel: Arc<dyn PanelView>) -> Option<usize> {
self.panels.iter().position(|p| p == &panel)
}
/// Add a panel at the end of the stack.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
size: Option<Pixels>,
dock_area: WeakView<DockArea>,
cx: &mut ViewContext<Self>,
) {
self.insert_panel(panel, self.panels.len(), size, dock_area, cx);
}
pub fn add_panel_at(
&mut self,
panel: Arc<dyn PanelView>,
placement: Placement,
size: Option<Pixels>,
dock_area: WeakView<DockArea>,
cx: &mut ViewContext<Self>,
) {
self.insert_panel_at(panel, self.panels_len(), placement, size, dock_area, cx);
}
pub fn insert_panel_at(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
placement: Placement,
size: Option<Pixels>,
dock_area: WeakView<DockArea>,
cx: &mut ViewContext<Self>,
) {
match placement {
Placement::Top | Placement::Left => {
self.insert_panel_before(panel, ix, size, dock_area, cx)
}
Placement::Right | Placement::Bottom => {
self.insert_panel_after(panel, ix, size, dock_area, cx)
}
}
}
/// Insert a panel at the index.
pub fn insert_panel_before(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
size: Option<Pixels>,
dock_area: WeakView<DockArea>,
cx: &mut ViewContext<Self>,
) {
self.insert_panel(panel, ix, size, dock_area, cx);
}
/// Insert a panel after the index.
pub fn insert_panel_after(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
size: Option<Pixels>,
dock_area: WeakView<DockArea>,
cx: &mut ViewContext<Self>,
) {
self.insert_panel(panel, ix + 1, size, dock_area, cx);
}
fn new_resizable_panel(panel: Arc<dyn PanelView>, size: Option<Pixels>) -> ResizablePanel {
resizable_panel()
.content_view(panel.view())
.when_some(size, |this, size| this.size(size))
}
fn insert_panel(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
size: Option<Pixels>,
dock_area: WeakView<DockArea>,
cx: &mut ViewContext<Self>,
) {
// If the panel is already in the stack, return.
if let Some(_) = self.index_of_panel(panel.clone()) {
return;
}
let view = cx.view().clone();
cx.window_context().defer({
let panel = panel.clone();
move |cx| {
// If the panel is a TabPanel, set its parent to this.
if let Ok(tab_panel) = panel.view().downcast::<TabPanel>() {
tab_panel.update(cx, |tab_panel, _| tab_panel.set_parent(view.downgrade()));
} else if let Ok(stack_panel) = panel.view().downcast::<Self>() {
stack_panel.update(cx, |stack_panel, _| {
stack_panel.parent = Some(view.downgrade())
});
}
// Subscribe to the panel's layout change event.
_ = dock_area.update(cx, |this, cx| {
if let Ok(tab_panel) = panel.view().downcast::<TabPanel>() {
this.subscribe_panel(&tab_panel, cx);
} else if let Ok(stack_panel) = panel.view().downcast::<Self>() {
this.subscribe_panel(&stack_panel, cx);
}
});
}
});
let ix = if ix > self.panels.len() {
self.panels.len()
} else {
ix
};
self.panels.insert(ix, panel.clone());
self.panel_group.update(cx, |view, cx| {
view.insert_child(Self::new_resizable_panel(panel.clone(), size), ix, cx)
});
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Remove panel from the stack.
pub fn remove_panel(&mut self, panel: Arc<dyn PanelView>, cx: &mut ViewContext<Self>) {
if let Some(ix) = self.index_of_panel(panel.clone()) {
self.panels.remove(ix);
self.panel_group.update(cx, |view, cx| {
view.remove_child(ix, cx);
});
cx.emit(PanelEvent::LayoutChanged);
self.remove_self_if_empty(cx);
} else {
println!("Panel not found in stack panel.");
}
}
/// Replace the old panel with the new panel at same index.
pub(super) fn replace_panel(
&mut self,
old_panel: Arc<dyn PanelView>,
new_panel: View<StackPanel>,
cx: &mut ViewContext<Self>,
) {
if let Some(ix) = self.index_of_panel(old_panel.clone()) {
self.panels[ix] = Arc::new(new_panel.clone());
self.panel_group.update(cx, |view, cx| {
view.replace_child(
Self::new_resizable_panel(Arc::new(new_panel.clone()), None),
ix,
cx,
);
});
cx.emit(PanelEvent::LayoutChanged);
}
}
/// If children is empty, remove self from parent view.
pub(crate) fn remove_self_if_empty(&mut self, cx: &mut ViewContext<Self>) {
if self.is_root() {
return;
}
if !self.panels.is_empty() {
return;
}
let view = cx.view().clone();
if let Some(parent) = self.parent.as_ref() {
_ = parent.update(cx, |parent, cx| {
parent.remove_panel(Arc::new(view.clone()), cx);
});
}
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Find the first top left in the stack.
pub(super) fn left_top_tab_panel(
&self,
check_parent: bool,
cx: &AppContext,
) -> Option<View<TabPanel>> {
if check_parent {
if let Some(parent) = self.parent.as_ref().and_then(|parent| parent.upgrade()) {
if let Some(panel) = parent.read(cx).left_top_tab_panel(true, cx) {
return Some(panel);
}
}
}
let first_panel = self.panels.first();
if let Some(view) = first_panel {
if let Ok(tab_panel) = view.view().downcast::<TabPanel>() {
Some(tab_panel)
} else if let Ok(stack_panel) = view.view().downcast::<StackPanel>() {
stack_panel.read(cx).left_top_tab_panel(false, cx)
} else {
None
}
} else {
None
}
}
/// Find the first top right in the stack.
pub(super) fn right_top_tab_panel(
&self,
check_parent: bool,
cx: &AppContext,
) -> Option<View<TabPanel>> {
if check_parent {
if let Some(parent) = self.parent.as_ref().and_then(|parent| parent.upgrade()) {
if let Some(panel) = parent.read(cx).right_top_tab_panel(true, cx) {
return Some(panel);
}
}
}
let panel = if self.axis.is_vertical() {
self.panels.first()
} else {
self.panels.last()
};
if let Some(view) = panel {
if let Ok(tab_panel) = view.view().downcast::<TabPanel>() {
Some(tab_panel)
} else if let Ok(stack_panel) = view.view().downcast::<StackPanel>() {
stack_panel.read(cx).right_top_tab_panel(false, cx)
} else {
None
}
} else {
None
}
}
/// Remove all panels from the stack.
pub(super) fn remove_all_panels(&mut self, cx: &mut ViewContext<Self>) {
self.panels.clear();
self.panel_group
.update(cx, |view, cx| view.remove_all_children(cx));
}
/// Change the axis of the stack panel.
pub(super) fn set_axis(&mut self, axis: Axis, cx: &mut ViewContext<Self>) {
self.axis = axis;
self.panel_group
.update(cx, |view, cx| view.set_axis(axis, cx));
cx.notify();
}
}
impl FocusableView for StackPanel {
fn focus_handle(&self, _cx: &AppContext) -> FocusHandle {
self.focus_handle.clone()
}
}
impl EventEmitter<PanelEvent> for StackPanel {}
impl EventEmitter<DismissEvent> for StackPanel {}
impl Render for StackPanel {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
h_flex()
.size_full()
.overflow_hidden()
.bg(cx.theme().tab_bar)
.child(self.panel_group.clone())
}
}

201
crates/ui/src/dock/state.rs Normal file
View File

@@ -0,0 +1,201 @@
use gpui::{AppContext, Axis, Pixels, View, VisualContext as _, WeakView, WindowContext};
use itertools::Itertools as _;
use serde::{Deserialize, Serialize};
use super::{
invalid_panel::InvalidPanel, Dock, DockArea, DockItem, DockPlacement, Panel, PanelRegistry,
};
/// Used to serialize and deserialize the DockArea
#[derive(Debug, Default, Clone, Serialize, Deserialize, PartialEq)]
pub struct DockAreaState {
/// The version is used to mark this persisted state is compatible with the current version
/// For example, some times we many totally changed the structure of the Panel,
/// then we can compare the version to decide whether we can use the state or ignore.
#[serde(default)]
pub version: Option<usize>,
pub center: DockItemState,
pub left_dock: Option<DockState>,
pub right_dock: Option<DockState>,
pub bottom_dock: Option<DockState>,
}
/// Used to serialize and deserialize the Dock
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct DockState {
panel: DockItemState,
placement: DockPlacement,
size: Pixels,
open: bool,
}
impl DockState {
pub fn new(dock: View<Dock>, cx: &AppContext) -> Self {
let dock = dock.read(cx);
Self {
placement: dock.placement,
size: dock.size,
open: dock.open,
panel: dock.panel.view().dump(cx),
}
}
/// Convert the DockState to Dock
pub fn to_dock(&self, dock_area: WeakView<DockArea>, cx: &mut WindowContext) -> View<Dock> {
let item = self.panel.to_item(dock_area.clone(), cx);
cx.new_view(|cx| {
Dock::from_state(
dock_area.clone(),
self.placement,
self.size,
item,
self.open,
cx,
)
})
}
}
/// Used to serialize and deserialize the DockerItem
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct DockItemState {
pub panel_name: String,
pub children: Vec<DockItemState>,
pub info: DockItemInfo,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub enum DockItemInfo {
#[serde(rename = "stack")]
Stack {
sizes: Vec<Pixels>,
/// The axis of the stack, 0 is horizontal, 1 is vertical
axis: usize,
},
#[serde(rename = "tabs")]
Tabs { active_index: usize },
#[serde(rename = "panel")]
Panel(serde_json::Value),
}
impl DockItemInfo {
pub fn stack(sizes: Vec<Pixels>, axis: Axis) -> Self {
Self::Stack {
sizes,
axis: if axis == Axis::Horizontal { 0 } else { 1 },
}
}
pub fn tabs(active_index: usize) -> Self {
Self::Tabs { active_index }
}
pub fn panel(value: serde_json::Value) -> Self {
Self::Panel(value)
}
pub fn axis(&self) -> Option<Axis> {
match self {
Self::Stack { axis, .. } => Some(if *axis == 0 {
Axis::Horizontal
} else {
Axis::Vertical
}),
_ => None,
}
}
pub fn sizes(&self) -> Option<&Vec<Pixels>> {
match self {
Self::Stack { sizes, .. } => Some(sizes),
_ => None,
}
}
pub fn active_index(&self) -> Option<usize> {
match self {
Self::Tabs { active_index } => Some(*active_index),
_ => None,
}
}
}
impl Default for DockItemState {
fn default() -> Self {
Self {
panel_name: "".to_string(),
children: Vec::new(),
info: DockItemInfo::Panel(serde_json::Value::Null),
}
}
}
impl DockItemState {
pub fn new<P: Panel>(panel: &P) -> Self {
Self {
panel_name: panel.panel_name().to_string(),
..Default::default()
}
}
pub fn add_child(&mut self, panel: DockItemState) {
self.children.push(panel);
}
pub fn to_item(&self, dock_area: WeakView<DockArea>, cx: &mut WindowContext) -> DockItem {
let info = self.info.clone();
let items: Vec<DockItem> = self
.children
.iter()
.map(|child| child.to_item(dock_area.clone(), cx))
.collect();
match info {
DockItemInfo::Stack { sizes, axis } => {
let axis = if axis == 0 {
Axis::Horizontal
} else {
Axis::Vertical
};
let sizes = sizes.iter().map(|s| Some(*s)).collect_vec();
DockItem::split_with_sizes(axis, items, sizes, &dock_area, cx)
}
DockItemInfo::Tabs { active_index } => {
if items.len() == 1 {
return items[0].clone();
}
let items = items
.iter()
.flat_map(|item| match item {
DockItem::Tabs { items, .. } => items.clone(),
_ => {
unreachable!("Invalid DockItem type in DockItemInfo::Tabs")
}
})
.collect_vec();
DockItem::tabs(items, Some(active_index), &dock_area, cx)
}
DockItemInfo::Panel(_) => {
let view = if let Some(f) = cx
.global::<PanelRegistry>()
.items
.get(&self.panel_name)
.cloned()
{
f(dock_area.clone(), self, &info, cx)
} else {
// Show an invalid panel if the panel is not registered.
Box::new(
cx.new_view(|cx| InvalidPanel::new(&self.panel_name, self.clone(), cx)),
)
};
DockItem::tabs(vec![view.into()], None, &dock_area, cx)
}
}
}
}

View File

@@ -0,0 +1,888 @@
use std::sync::Arc;
use gpui::{
div, prelude::FluentBuilder, px, rems, AnchorCorner, AppContext, DefiniteLength, DismissEvent,
DragMoveEvent, Empty, Entity, EventEmitter, FocusHandle, FocusableView,
InteractiveElement as _, IntoElement, ParentElement, Pixels, Render, ScrollHandle,
SharedString, StatefulInteractiveElement, Styled, View, ViewContext, VisualContext as _,
WeakView, WindowContext,
};
use crate::{
button::{Button, ButtonVariants as _},
dock::DockItemInfo,
h_flex,
popup_menu::{PopupMenu, PopupMenuExt},
tab::{Tab, TabBar},
theme::ActiveTheme,
v_flex, AxisExt, IconName, Placement, Selectable, Sizable,
};
use super::{
ClosePanel, DockArea, DockItemState, DockPlacement, Panel, PanelEvent, PanelStyle, PanelView,
StackPanel, ToggleZoom,
};
#[derive(Clone, Copy)]
struct TabState {
closeable: bool,
zoomable: bool,
draggable: bool,
droppable: bool,
}
#[derive(Clone)]
pub(crate) struct DragPanel {
pub(crate) panel: Arc<dyn PanelView>,
pub(crate) tab_panel: View<TabPanel>,
}
impl DragPanel {
pub(crate) fn new(panel: Arc<dyn PanelView>, tab_panel: View<TabPanel>) -> Self {
Self { panel, tab_panel }
}
}
impl Render for DragPanel {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.id("drag-panel")
.cursor_grab()
.py_1()
.px_3()
.w_24()
.overflow_hidden()
.whitespace_nowrap()
.border_1()
.border_color(cx.theme().border)
.rounded_md()
.text_color(cx.theme().tab_foreground)
.bg(cx.theme().tab_active)
.opacity(0.75)
.child(self.panel.title(cx))
}
}
pub struct TabPanel {
focus_handle: FocusHandle,
dock_area: WeakView<DockArea>,
/// The stock_panel can be None, if is None, that means the panels can't be split or move
stack_panel: Option<WeakView<StackPanel>>,
pub(crate) panels: Vec<Arc<dyn PanelView>>,
pub(crate) active_ix: usize,
/// If this is true, the Panel closeable will follow the active panel's closeable,
/// otherwise this TabPanel will not able to close
pub(crate) closeable: bool,
tab_bar_scroll_handle: ScrollHandle,
is_zoomed: bool,
is_collapsed: bool,
/// When drag move, will get the placement of the panel to be split
will_split_placement: Option<Placement>,
}
impl Panel for TabPanel {
fn panel_name(&self) -> &'static str {
"TabPanel"
}
fn title(&self, cx: &WindowContext) -> gpui::AnyElement {
self.active_panel()
.map(|panel| panel.title(cx))
.unwrap_or("Empty Tab".into_any_element())
}
fn closeable(&self, cx: &WindowContext) -> bool {
if !self.closeable {
return false;
}
self.active_panel()
.map(|panel| panel.closeable(cx))
.unwrap_or(false)
}
fn zoomable(&self, cx: &WindowContext) -> bool {
self.active_panel()
.map(|panel| panel.zoomable(cx))
.unwrap_or(false)
}
fn popup_menu(&self, menu: PopupMenu, cx: &WindowContext) -> PopupMenu {
if let Some(panel) = self.active_panel() {
panel.popup_menu(menu, cx)
} else {
menu
}
}
fn toolbar_buttons(&self, cx: &WindowContext) -> Vec<Button> {
if let Some(panel) = self.active_panel() {
panel.toolbar_buttons(cx)
} else {
vec![]
}
}
fn dump(&self, cx: &AppContext) -> DockItemState {
let mut state = DockItemState::new(self);
for panel in self.panels.iter() {
state.add_child(panel.dump(cx));
state.info = DockItemInfo::tabs(self.active_ix);
}
state
}
}
impl TabPanel {
pub fn new(
stack_panel: Option<WeakView<StackPanel>>,
dock_area: WeakView<DockArea>,
cx: &mut ViewContext<Self>,
) -> Self {
Self {
focus_handle: cx.focus_handle(),
dock_area,
stack_panel,
panels: Vec::new(),
active_ix: 0,
tab_bar_scroll_handle: ScrollHandle::new(),
will_split_placement: None,
is_zoomed: false,
is_collapsed: false,
closeable: true,
}
}
pub(super) fn set_parent(&mut self, view: WeakView<StackPanel>) {
self.stack_panel = Some(view);
}
/// Return current active_panel View
pub fn active_panel(&self) -> Option<Arc<dyn PanelView>> {
self.panels.get(self.active_ix).cloned()
}
fn set_active_ix(&mut self, ix: usize, cx: &mut ViewContext<Self>) {
self.active_ix = ix;
self.tab_bar_scroll_handle.scroll_to_item(ix);
self.focus_active_panel(cx);
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Add a panel to the end of the tabs
pub fn add_panel(&mut self, panel: Arc<dyn PanelView>, cx: &mut ViewContext<Self>) {
assert_ne!(
panel.panel_name(cx),
"StackPanel",
"can not allows add `StackPanel` to `TabPanel`"
);
if self
.panels
.iter()
.any(|p| p.view().entity_id() == panel.view().entity_id())
{
return;
}
self.panels.push(panel);
// set the active panel to the new panel
self.set_active_ix(self.panels.len() - 1, cx);
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Add panel to try to split
pub fn add_panel_at(
&mut self,
panel: Arc<dyn PanelView>,
placement: Placement,
size: Option<Pixels>,
cx: &mut ViewContext<Self>,
) {
cx.spawn(|view, mut cx| async move {
cx.update(|cx| {
view.update(cx, |view, cx| {
view.will_split_placement = Some(placement);
view.split_panel(panel, placement, size, cx)
})
.ok()
})
.ok()
})
.detach();
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
fn insert_panel_at(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
cx: &mut ViewContext<Self>,
) {
if self
.panels
.iter()
.any(|p| p.view().entity_id() == panel.view().entity_id())
{
return;
}
self.panels.insert(ix, panel);
self.set_active_ix(ix, cx);
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Remove a panel from the tab panel
pub fn remove_panel(&mut self, panel: Arc<dyn PanelView>, cx: &mut ViewContext<Self>) {
self.detach_panel(panel, cx);
self.remove_self_if_empty(cx);
cx.emit(PanelEvent::ZoomOut);
cx.emit(PanelEvent::LayoutChanged);
}
fn detach_panel(&mut self, panel: Arc<dyn PanelView>, cx: &mut ViewContext<Self>) {
let panel_view = panel.view();
self.panels.retain(|p| p.view() != panel_view);
if self.active_ix >= self.panels.len() {
self.set_active_ix(self.panels.len().saturating_sub(1), cx)
}
}
/// Check to remove self from the parent StackPanel, if there is no panel left
fn remove_self_if_empty(&self, cx: &mut ViewContext<Self>) {
if !self.panels.is_empty() {
return;
}
let tab_view = cx.view().clone();
if let Some(stack_panel) = self.stack_panel.as_ref() {
_ = stack_panel.update(cx, |view, cx| {
view.remove_panel(Arc::new(tab_view), cx);
});
}
}
pub(super) fn set_collapsed(&mut self, collapsed: bool, cx: &mut ViewContext<Self>) {
self.is_collapsed = collapsed;
cx.notify();
}
fn is_locked(&self, cx: &AppContext) -> bool {
let Some(dock_area) = self.dock_area.upgrade() else {
return true;
};
if dock_area.read(cx).is_locked() {
return true;
}
if self.is_zoomed {
return true;
}
self.stack_panel.is_none()
}
/// Return true if self or parent only have last panel.
fn is_last_panel(&self, cx: &AppContext) -> bool {
if let Some(parent) = &self.stack_panel {
if let Some(stack_panel) = parent.upgrade() {
if !stack_panel.read(cx).is_last_panel(cx) {
return false;
}
}
}
self.panels.len() <= 1
}
/// Return true if the tab panel is draggable.
///
/// E.g. if the parent and self only have one panel, it is not draggable.
fn draggable(&self, cx: &AppContext) -> bool {
!self.is_locked(cx) && !self.is_last_panel(cx)
}
/// Return true if the tab panel is droppable.
///
/// E.g. if the tab panel is locked, it is not droppable.
fn droppable(&self, cx: &AppContext) -> bool {
!self.is_locked(cx)
}
fn render_toolbar(&self, state: TabState, cx: &mut ViewContext<Self>) -> impl IntoElement {
let is_zoomed = self.is_zoomed && state.zoomable;
let view = cx.view().clone();
let build_popup_menu = move |this, cx: &WindowContext| view.read(cx).popup_menu(this, cx);
// TODO: Do not show MenuButton if there is no menu items
h_flex()
.gap_2()
.occlude()
.items_center()
.children(
self.toolbar_buttons(cx)
.into_iter()
.map(|btn| btn.xsmall().ghost()),
)
.when(self.is_zoomed, |this| {
this.child(
Button::new("zoom")
.icon(IconName::Minimize)
.xsmall()
.ghost()
.tooltip("Zoom Out")
.on_click(
cx.listener(|view, _, cx| view.on_action_toggle_zoom(&ToggleZoom, cx)),
),
)
})
.child(
Button::new("menu")
.icon(IconName::Ellipsis)
.xsmall()
.ghost()
.popup_menu(move |this, cx| {
build_popup_menu(this, cx)
.when(state.zoomable, |this| {
let name = if is_zoomed { "Zoom Out" } else { "Zoom In" };
this.separator().menu(name, Box::new(ToggleZoom))
})
.when(state.closeable, |this| {
this.separator().menu("Close", Box::new(ClosePanel))
})
})
.anchor(AnchorCorner::TopRight),
)
}
fn render_dock_toggle_button(
&self,
placement: DockPlacement,
cx: &mut ViewContext<Self>,
) -> Option<impl IntoElement> {
if self.is_zoomed {
return None;
}
let dock_area = self.dock_area.upgrade()?.read(cx);
if !dock_area.is_dock_collapsible(placement, cx) {
return None;
}
let view_entity_id = cx.view().entity_id();
let toggle_button_panels = dock_area.toggle_button_panels;
// Check if current TabPanel's entity_id matches the one stored in DockArea for this placement
if !match placement {
DockPlacement::Left => {
dock_area.left_dock.is_some() && toggle_button_panels.left == Some(view_entity_id)
}
DockPlacement::Right => {
dock_area.right_dock.is_some() && toggle_button_panels.right == Some(view_entity_id)
}
DockPlacement::Bottom => {
dock_area.bottom_dock.is_some()
&& toggle_button_panels.bottom == Some(view_entity_id)
}
DockPlacement::Center => unreachable!(),
} {
return None;
}
let is_open = dock_area.is_dock_open(placement, cx);
let icon = match placement {
DockPlacement::Left => {
if is_open {
IconName::PanelLeft
} else {
IconName::PanelLeftOpen
}
}
DockPlacement::Right => {
if is_open {
IconName::PanelRight
} else {
IconName::PanelRightOpen
}
}
DockPlacement::Bottom => {
if is_open {
IconName::PanelBottom
} else {
IconName::PanelBottomOpen
}
}
DockPlacement::Center => unreachable!(),
};
Some(
Button::new(SharedString::from(format!("toggle-dock:{:?}", placement)))
.icon(icon)
.xsmall()
.ghost()
.tooltip(match is_open {
true => "Collapse",
false => "Expand",
})
.on_click(cx.listener({
let dock_area = self.dock_area.clone();
move |_, _, cx| {
_ = dock_area.update(cx, |dock_area, cx| {
dock_area.toggle_dock(placement, cx);
});
}
})),
)
}
fn render_title_bar(&self, state: TabState, cx: &mut ViewContext<Self>) -> impl IntoElement {
let view = cx.view().clone();
let Some(dock_area) = self.dock_area.upgrade() else {
return div().into_any_element();
};
let panel_style = dock_area.read(cx).panel_style;
let left_dock_button = self.render_dock_toggle_button(DockPlacement::Left, cx);
let bottom_dock_button = self.render_dock_toggle_button(DockPlacement::Bottom, cx);
let right_dock_button = self.render_dock_toggle_button(DockPlacement::Right, cx);
if self.panels.len() == 1 && panel_style == PanelStyle::Default {
let panel = self.panels.get(0).unwrap();
let title_style = panel.title_style(cx);
return h_flex()
.justify_between()
.items_center()
.line_height(rems(1.0))
.h(px(30.))
.py_2()
.px_3()
.when(left_dock_button.is_some(), |this| this.pl_2())
.when(right_dock_button.is_some(), |this| this.pr_2())
.when_some(title_style, |this, theme| {
this.bg(theme.background).text_color(theme.foreground)
})
.when(
left_dock_button.is_some() || bottom_dock_button.is_some(),
|this| {
this.child(
h_flex()
.flex_shrink_0()
.mr_1()
.gap_1()
.children(left_dock_button)
.children(bottom_dock_button),
)
},
)
.child(
div()
.id("tab")
.flex_1()
.min_w_16()
.overflow_hidden()
.text_ellipsis()
.whitespace_nowrap()
.child(panel.title(cx))
.when(state.draggable, |this| {
this.on_drag(
DragPanel {
panel: panel.clone(),
tab_panel: view,
},
|drag, _, cx| {
cx.stop_propagation();
cx.new_view(|_| drag.clone())
},
)
}),
)
.child(
h_flex()
.flex_shrink_0()
.ml_1()
.gap_1()
.child(self.render_toolbar(state, cx))
.children(right_dock_button),
)
.into_any_element();
}
let tabs_count = self.panels.len();
TabBar::new("tab-bar")
.track_scroll(self.tab_bar_scroll_handle.clone())
.when(
left_dock_button.is_some() || bottom_dock_button.is_some(),
|this| {
this.prefix(
h_flex()
.items_center()
.top_0()
// Right -1 for avoid border overlap with the first tab
.right(-px(1.))
.border_r_1()
.border_b_1()
.h_full()
.border_color(cx.theme().border)
.bg(cx.theme().tab_bar)
.px_2()
.children(left_dock_button)
.children(bottom_dock_button),
)
},
)
.children(self.panels.iter().enumerate().map(|(ix, panel)| {
let mut active = ix == self.active_ix;
// Always not show active tab style, if the panel is collapsed
if self.is_collapsed {
active = false;
}
Tab::new(("tab", ix), panel.title(cx))
.py_2()
.selected(active)
.on_click(cx.listener(move |view, _, cx| {
view.set_active_ix(ix, cx);
}))
.when(state.draggable, |this| {
this.on_drag(
DragPanel::new(panel.clone(), view.clone()),
|drag, _, cx| {
cx.stop_propagation();
cx.new_view(|_| drag.clone())
},
)
})
.when(state.droppable, |this| {
this.drag_over::<DragPanel>(|this, _, cx| {
this.rounded_l_none()
.border_l_2()
.border_r_0()
.border_color(cx.theme().drag_border)
})
.on_drop(cx.listener(
move |this, drag: &DragPanel, cx| {
this.will_split_placement = None;
this.on_drop(drag, Some(ix), cx)
},
))
})
}))
.child(
// empty space to allow move to last tab right
div()
.id("tab-bar-empty-space")
.h_full()
.flex_grow()
.min_w_16()
.when(state.droppable, |this| {
this.drag_over::<DragPanel>(|this, _, cx| this.bg(cx.theme().drop_target))
.on_drop(cx.listener(move |this, drag: &DragPanel, cx| {
this.will_split_placement = None;
let ix = if drag.tab_panel == view {
Some(tabs_count - 1)
} else {
None
};
this.on_drop(drag, ix, cx)
}))
}),
)
.suffix(
h_flex()
.items_center()
.top_0()
.right_0()
.border_l_1()
.border_b_1()
.h_full()
.border_color(cx.theme().border)
.bg(cx.theme().tab_bar)
.px_2()
.gap_1()
.child(self.render_toolbar(state, cx))
.when_some(right_dock_button, |this, btn| this.child(btn)),
)
.into_any_element()
}
fn render_active_panel(&self, state: TabState, cx: &mut ViewContext<Self>) -> impl IntoElement {
self.active_panel()
.map(|panel| {
div()
.id("tab-content")
.group("")
.overflow_y_scroll()
.overflow_x_hidden()
.flex_1()
.child(panel.view())
.when(state.droppable, |this| {
this.on_drag_move(cx.listener(Self::on_panel_drag_move))
.child(
div()
.invisible()
.absolute()
.bg(cx.theme().drop_target)
.map(|this| match self.will_split_placement {
Some(placement) => {
let size = DefiniteLength::Fraction(0.35);
match placement {
Placement::Left => {
this.left_0().top_0().bottom_0().w(size)
}
Placement::Right => {
this.right_0().top_0().bottom_0().w(size)
}
Placement::Top => {
this.top_0().left_0().right_0().h(size)
}
Placement::Bottom => {
this.bottom_0().left_0().right_0().h(size)
}
}
}
None => this.top_0().left_0().size_full(),
})
.group_drag_over::<DragPanel>("", |this| this.visible())
.on_drop(cx.listener(|this, drag: &DragPanel, cx| {
this.on_drop(drag, None, cx)
})),
)
})
.into_any_element()
})
.unwrap_or(Empty {}.into_any_element())
}
/// Calculate the split direction based on the current mouse position
fn on_panel_drag_move(&mut self, drag: &DragMoveEvent<DragPanel>, cx: &mut ViewContext<Self>) {
let bounds = drag.bounds;
let position = drag.event.position;
// Check the mouse position to determine the split direction
if position.x < bounds.left() + bounds.size.width * 0.35 {
self.will_split_placement = Some(Placement::Left);
} else if position.x > bounds.left() + bounds.size.width * 0.65 {
self.will_split_placement = Some(Placement::Right);
} else if position.y < bounds.top() + bounds.size.height * 0.35 {
self.will_split_placement = Some(Placement::Top);
} else if position.y > bounds.top() + bounds.size.height * 0.65 {
self.will_split_placement = Some(Placement::Bottom);
} else {
// center to merge into the current tab
self.will_split_placement = None;
}
cx.notify()
}
fn on_drop(&mut self, drag: &DragPanel, ix: Option<usize>, cx: &mut ViewContext<Self>) {
let panel = drag.panel.clone();
let is_same_tab = drag.tab_panel == *cx.view();
// If target is same tab, and it is only one panel, do nothing.
if is_same_tab && ix.is_none() {
if self.will_split_placement.is_none() {
return;
} else if self.panels.len() == 1 {
return;
}
}
// Here is looks like remove_panel on a same item, but it difference.
//
// We must to split it to remove_panel, unless it will be crash by error:
// Cannot update ui::dock::tab_panel::TabPanel while it is already being updated
if is_same_tab {
self.detach_panel(panel.clone(), cx);
} else {
let _ = drag.tab_panel.update(cx, |view, cx| {
view.detach_panel(panel.clone(), cx);
view.remove_self_if_empty(cx);
});
}
// Insert into new tabs
if let Some(placement) = self.will_split_placement {
self.split_panel(panel, placement, None, cx);
} else if let Some(ix) = ix {
self.insert_panel_at(panel, ix, cx)
} else {
self.add_panel(panel, cx)
}
self.remove_self_if_empty(cx);
cx.emit(PanelEvent::LayoutChanged);
}
/// Add panel with split placement
fn split_panel(
&self,
panel: Arc<dyn PanelView>,
placement: Placement,
size: Option<Pixels>,
cx: &mut ViewContext<Self>,
) {
let dock_area = self.dock_area.clone();
// wrap the panel in a TabPanel
let new_tab_panel = cx.new_view(|cx| Self::new(None, dock_area.clone(), cx));
new_tab_panel.update(cx, |view, cx| {
view.add_panel(panel, cx);
});
let stack_panel = match self.stack_panel.as_ref().and_then(|panel| panel.upgrade()) {
Some(panel) => panel,
None => return,
};
let parent_axis = stack_panel.read(cx).axis;
let ix = stack_panel
.read(cx)
.index_of_panel(Arc::new(cx.view().clone()))
.unwrap_or_default();
if parent_axis.is_vertical() && placement.is_vertical() {
stack_panel.update(cx, |view, cx| {
view.insert_panel_at(
Arc::new(new_tab_panel),
ix,
placement,
size,
dock_area.clone(),
cx,
);
});
} else if parent_axis.is_horizontal() && placement.is_horizontal() {
stack_panel.update(cx, |view, cx| {
view.insert_panel_at(
Arc::new(new_tab_panel),
ix,
placement,
size,
dock_area.clone(),
cx,
);
});
} else {
// 1. Create new StackPanel with new axis
// 2. Move cx.view() from parent StackPanel to the new StackPanel
// 3. Add the new TabPanel to the new StackPanel at the correct index
// 4. Add new StackPanel to the parent StackPanel at the correct index
let tab_panel = cx.view().clone();
// Try to use the old stack panel, not just create a new one, to avoid too many nested stack panels
let new_stack_panel = if stack_panel.read(cx).panels_len() <= 1 {
stack_panel.update(cx, |view, cx| {
view.remove_all_panels(cx);
view.set_axis(placement.axis(), cx);
});
stack_panel.clone()
} else {
cx.new_view(|cx| {
let mut panel = StackPanel::new(placement.axis(), cx);
panel.parent = Some(stack_panel.downgrade());
panel
})
};
new_stack_panel.update(cx, |view, cx| match placement {
Placement::Left | Placement::Top => {
view.add_panel(Arc::new(new_tab_panel), size, dock_area.clone(), cx);
view.add_panel(Arc::new(tab_panel.clone()), None, dock_area.clone(), cx);
}
Placement::Right | Placement::Bottom => {
view.add_panel(Arc::new(tab_panel.clone()), None, dock_area.clone(), cx);
view.add_panel(Arc::new(new_tab_panel), size, dock_area.clone(), cx);
}
});
if stack_panel != new_stack_panel {
stack_panel.update(cx, |view, cx| {
view.replace_panel(Arc::new(tab_panel.clone()), new_stack_panel.clone(), cx);
});
}
cx.spawn(|_, mut cx| async move {
cx.update(|cx| tab_panel.update(cx, |view, cx| view.remove_self_if_empty(cx)))
})
.detach()
}
cx.emit(PanelEvent::LayoutChanged);
}
fn focus_active_panel(&self, cx: &mut ViewContext<Self>) {
if let Some(active_panel) = self.active_panel() {
active_panel.focus_handle(cx).focus(cx);
}
}
fn on_action_toggle_zoom(&mut self, _: &ToggleZoom, cx: &mut ViewContext<Self>) {
if !self.zoomable(cx) {
return;
}
if !self.is_zoomed {
cx.emit(PanelEvent::ZoomIn)
} else {
cx.emit(PanelEvent::ZoomOut)
}
self.is_zoomed = !self.is_zoomed;
}
fn on_action_close_panel(&mut self, _: &ClosePanel, cx: &mut ViewContext<Self>) {
if let Some(panel) = self.active_panel() {
self.remove_panel(panel, cx);
}
}
}
impl FocusableView for TabPanel {
fn focus_handle(&self, cx: &AppContext) -> gpui::FocusHandle {
if let Some(active_panel) = self.active_panel() {
active_panel.focus_handle(cx)
} else {
self.focus_handle.clone()
}
}
}
impl EventEmitter<DismissEvent> for TabPanel {}
impl EventEmitter<PanelEvent> for TabPanel {}
impl Render for TabPanel {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl gpui::IntoElement {
let focus_handle = self.focus_handle(cx);
let mut state = TabState {
closeable: self.closeable(cx),
draggable: self.draggable(cx),
droppable: self.droppable(cx),
zoomable: self.zoomable(cx),
};
if !state.draggable {
state.closeable = false;
}
v_flex()
.id("tab-panel")
.track_focus(&focus_handle)
.on_action(cx.listener(Self::on_action_toggle_zoom))
.on_action(cx.listener(Self::on_action_close_panel))
.size_full()
.overflow_hidden()
.bg(cx.theme().background)
.child(self.render_title_bar(state, cx))
.child(self.render_active_panel(state, cx))
}
}

244
crates/ui/src/drawer.rs Normal file
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use std::{rc::Rc, time::Duration};
use gpui::{
actions, anchored, div, point, prelude::FluentBuilder as _, px, Animation, AnimationExt as _,
AnyElement, AppContext, ClickEvent, DefiniteLength, DismissEvent, Div, EventEmitter,
FocusHandle, InteractiveElement as _, IntoElement, KeyBinding, MouseButton, ParentElement,
Pixels, RenderOnce, Styled, WindowContext,
};
use crate::{
button::{Button, ButtonVariants as _},
h_flex,
modal::overlay_color,
root::ContextModal as _,
scroll::ScrollbarAxis,
theme::ActiveTheme,
title_bar::TITLE_BAR_HEIGHT,
v_flex, IconName, Placement, Sizable, StyledExt as _,
};
actions!(drawer, [Escape]);
const CONTEXT: &str = "Drawer";
pub fn init(cx: &mut AppContext) {
cx.bind_keys([KeyBinding::new("escape", Escape, Some(CONTEXT))])
}
#[derive(IntoElement)]
pub struct Drawer {
pub(crate) focus_handle: FocusHandle,
placement: Placement,
size: DefiniteLength,
resizable: bool,
on_close: Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>,
title: Option<AnyElement>,
footer: Option<AnyElement>,
content: Div,
margin_top: Pixels,
overlay: bool,
}
impl Drawer {
pub fn new(cx: &mut WindowContext) -> Self {
Self {
focus_handle: cx.focus_handle(),
placement: Placement::Right,
size: DefiniteLength::Absolute(px(350.).into()),
resizable: true,
title: None,
footer: None,
content: v_flex().px_4().py_3(),
margin_top: TITLE_BAR_HEIGHT,
overlay: true,
on_close: Rc::new(|_, _| {}),
}
}
/// Sets the title of the drawer.
pub fn title(mut self, title: impl IntoElement) -> Self {
self.title = Some(title.into_any_element());
self
}
/// Set the footer of the drawer.
pub fn footer(mut self, footer: impl IntoElement) -> Self {
self.footer = Some(footer.into_any_element());
self
}
/// Sets the size of the drawer, default is 350px.
pub fn size(mut self, size: impl Into<DefiniteLength>) -> Self {
self.size = size.into();
self
}
/// Sets the margin top of the drawer, default is 0px.
///
/// This is used to let Drawer be placed below a Windows Title, you can give the height of the title bar.
pub fn margin_top(mut self, top: Pixels) -> Self {
self.margin_top = top;
self
}
/// Sets the placement of the drawer, default is `Placement::Right`.
pub fn placement(mut self, placement: Placement) -> Self {
self.placement = placement;
self
}
/// Sets the placement of the drawer, default is `Placement::Right`.
pub fn set_placement(&mut self, placement: Placement) {
self.placement = placement;
}
/// Sets whether the drawer is resizable, default is `true`.
pub fn resizable(mut self, resizable: bool) -> Self {
self.resizable = resizable;
self
}
/// Set whether the drawer should have an overlay, default is `true`.
pub fn overlay(mut self, overlay: bool) -> Self {
self.overlay = overlay;
self
}
/// Listen to the close event of the drawer.
pub fn on_close(
mut self,
on_close: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self {
self.on_close = Rc::new(on_close);
self
}
}
impl EventEmitter<DismissEvent> for Drawer {}
impl ParentElement for Drawer {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.content.extend(elements);
}
}
impl Styled for Drawer {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.content.style()
}
}
impl RenderOnce for Drawer {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let placement = self.placement;
let titlebar_height = self.margin_top;
let size = cx.viewport_size();
let on_close = self.on_close.clone();
anchored()
.position(point(px(0.), titlebar_height))
.snap_to_window()
.child(
div()
.occlude()
.w(size.width)
.h(size.height - titlebar_height)
.bg(overlay_color(self.overlay, cx))
.when(self.overlay, |this| {
this.on_mouse_down(MouseButton::Left, {
let on_close = self.on_close.clone();
move |_, cx| {
on_close(&ClickEvent::default(), cx);
cx.close_drawer();
}
})
})
.child(
v_flex()
.id("drawer")
.key_context(CONTEXT)
.track_focus(&self.focus_handle)
.on_action({
let on_close = self.on_close.clone();
move |_: &Escape, cx| {
on_close(&ClickEvent::default(), cx);
cx.close_drawer();
}
})
.absolute()
.occlude()
.bg(cx.theme().background)
.border_color(cx.theme().border)
.shadow_xl()
.map(|this| {
// Set the size of the drawer.
if placement.is_horizontal() {
this.h_full().w(self.size)
} else {
this.w_full().h(self.size)
}
})
.map(|this| match self.placement {
Placement::Top => this.top_0().left_0().right_0().border_b_1(),
Placement::Right => this.top_0().right_0().bottom_0().border_l_1(),
Placement::Bottom => {
this.bottom_0().left_0().right_0().border_t_1()
}
Placement::Left => this.top_0().left_0().bottom_0().border_r_1(),
})
.child(
// TitleBar
h_flex()
.justify_between()
.px_4()
.py_2()
.w_full()
.child(self.title.unwrap_or(div().into_any_element()))
.child(
Button::new("close")
.small()
.ghost()
.icon(IconName::Close)
.on_click(move |_, cx| {
on_close(&ClickEvent::default(), cx);
cx.close_drawer();
}),
),
)
.child(
// Body
div().flex_1().overflow_hidden().child(
v_flex()
.scrollable(
cx.parent_view_id().unwrap_or_default(),
ScrollbarAxis::Vertical,
)
.child(self.content),
),
)
.when_some(self.footer, |this, footer| {
// Footer
this.child(
h_flex()
.justify_between()
.px_4()
.py_3()
.w_full()
.child(footer),
)
})
.with_animation(
"slide",
Animation::new(Duration::from_secs_f64(0.15)),
move |this, delta| {
let y = px(-100.) + delta * px(100.);
this.map(|this| match placement {
Placement::Top => this.top(y),
Placement::Right => this.right(y),
Placement::Bottom => this.bottom(y),
Placement::Left => this.left(y),
})
},
),
),
)
}
}

713
crates/ui/src/dropdown.rs Normal file
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use gpui::{
actions, anchored, canvas, deferred, div, prelude::FluentBuilder, px, rems, AnyElement,
AppContext, Bounds, ClickEvent, DismissEvent, ElementId, EventEmitter, FocusHandle,
FocusableView, InteractiveElement, IntoElement, KeyBinding, Length, ParentElement, Pixels,
Render, SharedString, StatefulInteractiveElement, Styled, Task, View, ViewContext,
VisualContext, WeakView, WindowContext,
};
use crate::{
h_flex,
input::ClearButton,
list::{self, List, ListDelegate, ListItem},
theme::ActiveTheme,
v_flex, Disableable, Icon, IconName, Sizable, Size, StyleSized, StyledExt,
};
actions!(dropdown, [Up, Down, Enter, Escape]);
const CONTEXT: &str = "Dropdown";
pub fn init(cx: &mut AppContext) {
cx.bind_keys([
KeyBinding::new("up", Up, Some(CONTEXT)),
KeyBinding::new("down", Down, Some(CONTEXT)),
KeyBinding::new("enter", Enter, Some(CONTEXT)),
KeyBinding::new("escape", Escape, Some(CONTEXT)),
])
}
/// A trait for items that can be displayed in a dropdown.
pub trait DropdownItem {
type Value: Clone;
fn title(&self) -> SharedString;
fn value(&self) -> &Self::Value;
}
impl DropdownItem for String {
type Value = Self;
fn title(&self) -> SharedString {
SharedString::from(self.to_string())
}
fn value(&self) -> &Self::Value {
&self
}
}
impl DropdownItem for SharedString {
type Value = Self;
fn title(&self) -> SharedString {
SharedString::from(self.to_string())
}
fn value(&self) -> &Self::Value {
&self
}
}
pub trait DropdownDelegate: Sized {
type Item: DropdownItem;
fn len(&self) -> usize;
fn is_empty(&self) -> bool {
self.len() == 0
}
fn get(&self, ix: usize) -> Option<&Self::Item>;
fn position<V>(&self, value: &V) -> Option<usize>
where
Self::Item: DropdownItem<Value = V>,
V: PartialEq,
{
(0..self.len()).find(|&i| self.get(i).map_or(false, |item| item.value() == value))
}
fn can_search(&self) -> bool {
false
}
fn perform_search(&mut self, _query: &str, _cx: &mut ViewContext<Dropdown<Self>>) -> Task<()> {
Task::Ready(Some(()))
}
}
impl<T: DropdownItem> DropdownDelegate for Vec<T> {
type Item = T;
fn len(&self) -> usize {
self.len()
}
fn get(&self, ix: usize) -> Option<&Self::Item> {
self.as_slice().get(ix)
}
fn position<V>(&self, value: &V) -> Option<usize>
where
Self::Item: DropdownItem<Value = V>,
V: PartialEq,
{
self.iter().position(|v| v.value() == value)
}
}
struct DropdownListDelegate<D: DropdownDelegate + 'static> {
delegate: D,
dropdown: WeakView<Dropdown<D>>,
selected_index: Option<usize>,
}
impl<D> ListDelegate for DropdownListDelegate<D>
where
D: DropdownDelegate + 'static,
{
type Item = ListItem;
fn items_count(&self, _: &AppContext) -> usize {
self.delegate.len()
}
fn confirmed_index(&self, _: &AppContext) -> Option<usize> {
self.selected_index
}
fn render_item(&self, ix: usize, cx: &mut gpui::ViewContext<List<Self>>) -> Option<Self::Item> {
let selected = self
.selected_index
.map_or(false, |selected_index| selected_index == ix);
let size = self
.dropdown
.upgrade()
.map_or(Size::Medium, |dropdown| dropdown.read(cx).size);
if let Some(item) = self.delegate.get(ix) {
let list_item = ListItem::new(("list-item", ix))
.check_icon(IconName::Check)
.cursor_pointer()
.selected(selected)
.input_text_size(size)
.list_size(size)
.child(div().whitespace_nowrap().child(item.title().to_string()));
Some(list_item)
} else {
None
}
}
fn cancel(&mut self, cx: &mut ViewContext<List<Self>>) {
let dropdown = self.dropdown.clone();
cx.defer(move |_, cx| {
_ = dropdown.update(cx, |this, cx| {
this.open = false;
this.focus(cx);
});
});
}
fn confirm(&mut self, ix: Option<usize>, cx: &mut ViewContext<List<Self>>) {
self.selected_index = ix;
let selected_value = self
.selected_index
.and_then(|ix| self.delegate.get(ix))
.map(|item| item.value().clone());
let dropdown = self.dropdown.clone();
cx.defer(move |_, cx| {
_ = dropdown.update(cx, |this, cx| {
cx.emit(DropdownEvent::Confirm(selected_value.clone()));
this.selected_value = selected_value;
this.open = false;
this.focus(cx);
});
});
}
fn perform_search(&mut self, query: &str, cx: &mut ViewContext<List<Self>>) -> Task<()> {
self.dropdown
.upgrade()
.map_or(Task::Ready(None), |dropdown| {
dropdown.update(cx, |_, cx| self.delegate.perform_search(query, cx))
})
}
fn set_selected_index(&mut self, ix: Option<usize>, _: &mut ViewContext<List<Self>>) {
self.selected_index = ix;
}
fn render_empty(&self, cx: &mut ViewContext<List<Self>>) -> impl IntoElement {
if let Some(empty) = self
.dropdown
.upgrade()
.and_then(|dropdown| dropdown.read(cx).empty.as_ref())
{
empty(cx).into_any_element()
} else {
h_flex()
.justify_center()
.py_6()
.text_color(cx.theme().muted_foreground.opacity(0.6))
.child(Icon::new(IconName::Inbox).size(px(28.)))
.into_any_element()
}
}
}
pub enum DropdownEvent<D: DropdownDelegate + 'static> {
Confirm(Option<<D::Item as DropdownItem>::Value>),
}
/// A Dropdown element.
pub struct Dropdown<D: DropdownDelegate + 'static> {
id: ElementId,
focus_handle: FocusHandle,
list: View<List<DropdownListDelegate<D>>>,
size: Size,
icon: Option<IconName>,
open: bool,
cleanable: bool,
placeholder: Option<SharedString>,
title_prefix: Option<SharedString>,
selected_value: Option<<D::Item as DropdownItem>::Value>,
empty: Option<Box<dyn Fn(&WindowContext) -> AnyElement + 'static>>,
width: Length,
menu_width: Length,
/// Store the bounds of the input
bounds: Bounds<Pixels>,
disabled: bool,
}
pub struct SearchableVec<T> {
items: Vec<T>,
matched_items: Vec<T>,
}
impl<T: DropdownItem + Clone> SearchableVec<T> {
pub fn new(items: impl Into<Vec<T>>) -> Self {
let items = items.into();
Self {
items: items.clone(),
matched_items: items,
}
}
}
impl<T: DropdownItem + Clone> DropdownDelegate for SearchableVec<T> {
type Item = T;
fn len(&self) -> usize {
self.matched_items.len()
}
fn get(&self, ix: usize) -> Option<&Self::Item> {
self.matched_items.get(ix)
}
fn position<V>(&self, value: &V) -> Option<usize>
where
Self::Item: DropdownItem<Value = V>,
V: PartialEq,
{
for (ix, item) in self.matched_items.iter().enumerate() {
if item.value() == value {
return Some(ix);
}
}
None
}
fn can_search(&self) -> bool {
true
}
fn perform_search(&mut self, query: &str, _cx: &mut ViewContext<Dropdown<Self>>) -> Task<()> {
self.matched_items = self
.items
.iter()
.filter(|item| item.title().to_lowercase().contains(&query.to_lowercase()))
.cloned()
.collect();
Task::Ready(Some(()))
}
}
impl From<Vec<SharedString>> for SearchableVec<SharedString> {
fn from(items: Vec<SharedString>) -> Self {
Self {
items: items.clone(),
matched_items: items,
}
}
}
impl<D> Dropdown<D>
where
D: DropdownDelegate + 'static,
{
pub fn new(
id: impl Into<ElementId>,
delegate: D,
selected_index: Option<usize>,
cx: &mut ViewContext<Self>,
) -> Self {
let focus_handle = cx.focus_handle();
let delegate = DropdownListDelegate {
delegate,
dropdown: cx.view().downgrade(),
selected_index,
};
let searchable = delegate.delegate.can_search();
let list = cx.new_view(|cx| {
let mut list = List::new(delegate, cx).max_h(rems(20.));
if !searchable {
list = list.no_query();
}
list
});
cx.on_blur(&list.focus_handle(cx), Self::on_blur).detach();
cx.on_blur(&focus_handle, Self::on_blur).detach();
let mut this = Self {
id: id.into(),
focus_handle,
placeholder: None,
list,
size: Size::Medium,
icon: None,
selected_value: None,
open: false,
cleanable: false,
title_prefix: None,
empty: None,
width: Length::Auto,
menu_width: Length::Auto,
bounds: Bounds::default(),
disabled: false,
};
this.set_selected_index(selected_index, cx);
this
}
/// Set the width of the dropdown input, default: Length::Auto
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Set the width of the dropdown menu, default: Length::Auto
pub fn menu_width(mut self, width: impl Into<Length>) -> Self {
self.menu_width = width.into();
self
}
/// Set the placeholder for display when dropdown value is empty.
pub fn placeholder(mut self, placeholder: impl Into<SharedString>) -> Self {
self.placeholder = Some(placeholder.into());
self
}
/// Set the right icon for the dropdown input, instead of the default arrow icon.
pub fn icon(mut self, icon: impl Into<IconName>) -> Self {
self.icon = Some(icon.into());
self
}
/// Set title prefix for the dropdown.
///
/// e.g.: Country: United States
///
/// You should set the label is `Country: `
pub fn title_prefix(mut self, prefix: impl Into<SharedString>) -> Self {
self.title_prefix = Some(prefix.into());
self
}
/// Set true to show the clear button when the input field is not empty.
pub fn cleanable(mut self) -> Self {
self.cleanable = true;
self
}
/// Set the disable state for the dropdown.
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn set_disabled(&mut self, disabled: bool) {
self.disabled = disabled;
}
pub fn empty<E, F>(mut self, f: F) -> Self
where
E: IntoElement,
F: Fn(&WindowContext) -> E + 'static,
{
self.empty = Some(Box::new(move |cx| f(cx).into_any_element()));
self
}
pub fn set_selected_index(
&mut self,
selected_index: Option<usize>,
cx: &mut ViewContext<Self>,
) {
self.list.update(cx, |list, cx| {
list.set_selected_index(selected_index, cx);
});
self.update_selected_value(cx);
}
pub fn set_selected_value(
&mut self,
selected_value: &<D::Item as DropdownItem>::Value,
cx: &mut ViewContext<Self>,
) where
<<D as DropdownDelegate>::Item as DropdownItem>::Value: PartialEq,
{
let delegate = self.list.read(cx).delegate();
let selected_index = delegate.delegate.position(selected_value);
self.set_selected_index(selected_index, cx);
}
pub fn selected_index(&self, cx: &WindowContext) -> Option<usize> {
self.list.read(cx).selected_index()
}
fn update_selected_value(&mut self, cx: &WindowContext) {
self.selected_value = self
.selected_index(cx)
.and_then(|ix| self.list.read(cx).delegate().delegate.get(ix))
.map(|item| item.value().clone());
}
pub fn selected_value(&self) -> Option<&<D::Item as DropdownItem>::Value> {
self.selected_value.as_ref()
}
pub fn focus(&self, cx: &mut WindowContext) {
self.focus_handle.focus(cx);
}
fn on_blur(&mut self, cx: &mut ViewContext<Self>) {
// When the dropdown and dropdown menu are both not focused, close the dropdown menu.
if self.list.focus_handle(cx).is_focused(cx) || self.focus_handle.is_focused(cx) {
return;
}
self.open = false;
cx.notify();
}
fn up(&mut self, _: &Up, cx: &mut ViewContext<Self>) {
if !self.open {
return;
}
self.list.focus_handle(cx).focus(cx);
cx.dispatch_action(Box::new(list::SelectPrev));
}
fn down(&mut self, _: &Down, cx: &mut ViewContext<Self>) {
if !self.open {
self.open = true;
}
self.list.focus_handle(cx).focus(cx);
cx.dispatch_action(Box::new(list::SelectNext));
}
fn enter(&mut self, _: &Enter, cx: &mut ViewContext<Self>) {
// Propagate the event to the parent view, for example to the Modal to support ENTER to confirm.
cx.propagate();
if !self.open {
self.open = true;
cx.notify();
} else {
self.list.focus_handle(cx).focus(cx);
cx.dispatch_action(Box::new(list::Confirm));
}
}
fn toggle_menu(&mut self, _: &ClickEvent, cx: &mut ViewContext<Self>) {
cx.stop_propagation();
self.open = !self.open;
if self.open {
self.list.focus_handle(cx).focus(cx);
}
cx.notify();
}
fn escape(&mut self, _: &Escape, cx: &mut ViewContext<Self>) {
// Propagate the event to the parent view, for example to the Modal to support ESC to close.
cx.propagate();
self.open = false;
cx.notify();
}
fn clean(&mut self, _: &ClickEvent, cx: &mut ViewContext<Self>) {
self.set_selected_index(None, cx);
cx.emit(DropdownEvent::Confirm(None));
}
fn display_title(&self, cx: &WindowContext) -> impl IntoElement {
let title = if let Some(selected_index) = &self.selected_index(cx) {
let title = self
.list
.read(cx)
.delegate()
.delegate
.get(*selected_index)
.map(|item| item.title().to_string())
.unwrap_or_default();
h_flex()
.when_some(self.title_prefix.clone(), |this, prefix| this.child(prefix))
.child(title.clone())
} else {
div().text_color(cx.theme().accent_foreground).child(
self.placeholder
.clone()
.unwrap_or_else(|| "Please select".into()),
)
};
title.when(self.disabled, |this| {
this.cursor_not_allowed()
.text_color(cx.theme().muted_foreground)
})
}
}
impl<D> Sizable for Dropdown<D>
where
D: DropdownDelegate + 'static,
{
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
impl<D> EventEmitter<DropdownEvent<D>> for Dropdown<D> where D: DropdownDelegate + 'static {}
impl<D> EventEmitter<DismissEvent> for Dropdown<D> where D: DropdownDelegate + 'static {}
impl<D> FocusableView for Dropdown<D>
where
D: DropdownDelegate + 'static,
{
fn focus_handle(&self, cx: &AppContext) -> FocusHandle {
if self.open {
self.list.focus_handle(cx)
} else {
self.focus_handle.clone()
}
}
}
impl<D> Render for Dropdown<D>
where
D: DropdownDelegate + 'static,
{
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let is_focused = self.focus_handle.is_focused(cx);
let show_clean = self.cleanable && self.selected_index(cx).is_some();
let view = cx.view().clone();
let bounds = self.bounds;
let allow_open = !(self.open || self.disabled);
let outline_visible = self.open || is_focused && !self.disabled;
// If the size has change, set size to self.list, to change the QueryInput size.
if self.list.read(cx).size != self.size {
self.list
.update(cx, |this, cx| this.set_size(self.size, cx))
}
div()
.id(self.id.clone())
.key_context(CONTEXT)
.track_focus(&self.focus_handle)
.on_action(cx.listener(Self::up))
.on_action(cx.listener(Self::down))
.on_action(cx.listener(Self::enter))
.on_action(cx.listener(Self::escape))
.size_full()
.relative()
.input_text_size(self.size)
.child(
div()
.id("dropdown-input")
.relative()
.flex()
.items_center()
.justify_between()
.bg(cx.theme().background)
.border_1()
.border_color(cx.theme().input)
.rounded(px(cx.theme().radius))
.when(cx.theme().shadow, |this| this.shadow_sm())
.map(|this| {
if self.disabled {
this.cursor_not_allowed()
} else {
this.cursor_pointer()
}
})
.overflow_hidden()
.input_text_size(self.size)
.map(|this| match self.width {
Length::Definite(l) => this.flex_none().w(l),
Length::Auto => this.w_full(),
})
.when(outline_visible, |this| this.outline(cx))
.input_size(self.size)
.when(allow_open, |this| {
this.on_click(cx.listener(Self::toggle_menu))
})
.child(
h_flex()
.w_full()
.items_center()
.justify_between()
.gap_1()
.child(
div()
.w_full()
.overflow_hidden()
.child(self.display_title(cx)),
)
.when(show_clean, |this| {
this.child(ClearButton::new(cx).map(|this| {
if self.disabled {
this.disabled(true)
} else {
this.on_click(cx.listener(Self::clean))
}
}))
})
.when(!show_clean, |this| {
let icon = match self.icon.clone() {
Some(icon) => icon,
None => {
if self.open {
IconName::ChevronUp
} else {
IconName::ChevronDown
}
}
};
this.child(
Icon::new(icon)
.xsmall()
.text_color(match self.disabled {
true => cx.theme().muted_foreground.opacity(0.5),
false => cx.theme().muted_foreground,
})
.when(self.disabled, |this| this.cursor_not_allowed()),
)
}),
)
.child(
canvas(
move |bounds, cx| view.update(cx, |r, _| r.bounds = bounds),
|_, _, _| {},
)
.absolute()
.size_full(),
),
)
.when(self.open, |this| {
this.child(
deferred(
anchored().snap_to_window_with_margin(px(8.)).child(
div()
.occlude()
.map(|this| match self.menu_width {
Length::Auto => this.w(bounds.size.width),
Length::Definite(w) => this.w(w),
})
.child(
v_flex()
.occlude()
.mt_1p5()
.bg(cx.theme().background)
.border_1()
.border_color(cx.theme().border)
.rounded(px(cx.theme().radius))
.shadow_md()
.on_mouse_down_out(|_, cx| {
cx.dispatch_action(Box::new(Escape));
})
.child(self.list.clone()),
)
.on_mouse_down_out(cx.listener(|this, _, cx| {
this.escape(&Escape, cx);
})),
),
)
.with_priority(1),
)
})
}
}

22
crates/ui/src/event.rs Normal file
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use gpui::{ClickEvent, Focusable, InteractiveElement, Stateful, WindowContext};
pub trait InteractiveElementExt: InteractiveElement {
/// Set the listener for a double click event.
fn on_double_click(
mut self,
listener: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self
where
Self: Sized,
{
self.interactivity().on_click(move |event, context| {
if event.up.click_count == 2 {
listener(event, context);
}
});
self
}
}
impl<E: InteractiveElement> InteractiveElementExt for Focusable<E> {}
impl<E: InteractiveElement> InteractiveElementExt for Stateful<E> {}

View File

@@ -0,0 +1,40 @@
use gpui::{FocusHandle, ViewContext};
/// A trait for views that can cycle focus between its children.
///
/// This will provide a default implementation for the `cycle_focus` method that will cycle focus.
///
/// You should implement the `cycle_focus_handles` method to return a list of focus handles that
/// should be cycled, and the cycle will follow the order of the list.
pub trait FocusableCycle {
/// Returns a list of focus handles that should be cycled.
fn cycle_focus_handles(&self, cx: &mut ViewContext<Self>) -> Vec<FocusHandle>
where
Self: Sized;
/// Cycles focus between the focus handles returned by `cycle_focus_handles`.
/// If `is_next` is `true`, it will cycle to the next focus handle, otherwise it will cycle to prev.
fn cycle_focus(&self, is_next: bool, cx: &mut ViewContext<Self>)
where
Self: Sized,
{
let focused_handle = cx.focused();
let handles = self.cycle_focus_handles(cx);
let handles = if is_next {
handles
} else {
handles.into_iter().rev().collect()
};
let fallback_handle = handles[0].clone();
let target_focus_handle = handles
.into_iter()
.skip_while(|handle| Some(handle) != focused_handle.as_ref())
.skip(1)
.next()
.unwrap_or(fallback_handle);
target_focus_handle.focus(cx);
cx.stop_propagation();
}
}

197
crates/ui/src/history.rs Normal file
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use std::{
fmt::Debug,
time::{Duration, Instant},
};
pub trait HistoryItem: Clone {
fn version(&self) -> usize;
fn set_version(&mut self, version: usize);
}
/// The History is used to keep track of changes to a model and to allow undo and redo operations.
///
/// This is now used in Input for undo/redo operations. You can also use this in
/// your own models to keep track of changes, for example to track the tab
/// history for prev/next features.
#[derive(Debug)]
pub struct History<I: HistoryItem> {
undos: Vec<I>,
redos: Vec<I>,
last_changed_at: Instant,
version: usize,
pub(crate) ignore: bool,
max_undo: usize,
group_interval: Option<Duration>,
}
impl<I> History<I>
where
I: HistoryItem,
{
pub fn new() -> Self {
Self {
undos: Default::default(),
redos: Default::default(),
ignore: false,
last_changed_at: Instant::now(),
version: 0,
max_undo: 1000,
group_interval: None,
}
}
/// Set the maximum number of undo steps to keep, defaults to 1000.
pub fn max_undo(mut self, max_undo: usize) -> Self {
self.max_undo = max_undo;
self
}
/// Set the interval in milliseconds to group changes, defaults to None.
pub fn group_interval(mut self, group_interval: Duration) -> Self {
self.group_interval = Some(group_interval);
self
}
/// Increment the version number if the last change was made more than `GROUP_INTERVAL` milliseconds ago.
fn inc_version(&mut self) -> usize {
let t = Instant::now();
if Some(self.last_changed_at.elapsed()) > self.group_interval {
self.version += 1;
}
self.last_changed_at = t;
self.version
}
/// Get the current version number.
pub fn version(&self) -> usize {
self.version
}
pub fn push(&mut self, item: I) {
let version = self.inc_version();
if self.undos.len() >= self.max_undo {
self.undos.remove(0);
}
let mut item = item;
item.set_version(version);
self.undos.push(item);
}
pub fn undo(&mut self) -> Option<Vec<I>> {
if let Some(first_change) = self.undos.pop() {
let mut changes = vec![first_change.clone()];
// pick the next all changes with the same version
while self
.undos
.iter()
.filter(|c| c.version() == first_change.version())
.count()
> 0
{
let change = self.undos.pop().unwrap();
changes.push(change);
}
self.redos.extend(changes.iter().rev().cloned());
Some(changes)
} else {
None
}
}
pub fn redo(&mut self) -> Option<Vec<I>> {
if let Some(first_change) = self.redos.pop() {
let mut changes = vec![first_change.clone()];
// pick the next all changes with the same version
while self
.redos
.iter()
.filter(|c| c.version() == first_change.version())
.count()
> 0
{
let change = self.redos.pop().unwrap();
changes.push(change);
}
self.undos.extend(changes.iter().rev().cloned());
Some(changes)
} else {
None
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[derive(Clone)]
struct TabIndex {
tab_index: usize,
version: usize,
}
impl From<usize> for TabIndex {
fn from(value: usize) -> Self {
TabIndex {
tab_index: value,
version: 0,
}
}
}
impl HistoryItem for TabIndex {
fn version(&self) -> usize {
self.version
}
fn set_version(&mut self, version: usize) {
self.version = version;
}
}
#[test]
fn test_history() {
let mut history: History<TabIndex> = History::new().max_undo(100);
history.push(0.into());
history.push(3.into());
history.push(2.into());
history.push(1.into());
assert_eq!(history.version(), 4);
let changes = history.undo().unwrap();
assert_eq!(changes.len(), 1);
assert_eq!(changes[0].tab_index, 1);
let changes = history.undo().unwrap();
assert_eq!(changes.len(), 1);
assert_eq!(changes[0].tab_index, 2);
history.push(5.into());
let changes = history.redo().unwrap();
assert_eq!(changes[0].tab_index, 2);
let changes = history.redo().unwrap();
assert_eq!(changes[0].tab_index, 1);
let changes = history.undo().unwrap();
assert_eq!(changes[0].tab_index, 1);
let changes = history.undo().unwrap();
assert_eq!(changes[0].tab_index, 2);
let changes = history.undo().unwrap();
assert_eq!(changes[0].tab_index, 5);
let changes = history.undo().unwrap();
assert_eq!(changes[0].tab_index, 3);
let changes = history.undo().unwrap();
assert_eq!(changes[0].tab_index, 0);
assert_eq!(history.undo().is_none(), true);
}
}

319
crates/ui/src/icon.rs Normal file
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use crate::{theme::ActiveTheme, Sizable, Size};
use gpui::{
prelude::FluentBuilder as _, svg, AnyElement, Hsla, IntoElement, Radians, Render, RenderOnce,
SharedString, StyleRefinement, Styled, Svg, Transformation, View, VisualContext, WindowContext,
};
#[derive(IntoElement, Clone)]
pub enum IconName {
ALargeSmall,
ArrowDown,
ArrowLeft,
ArrowRight,
ArrowUp,
Asterisk,
Bell,
BookOpen,
Bot,
Calendar,
ChartPie,
Check,
ChevronDown,
ChevronLeft,
ChevronRight,
ChevronUp,
ChevronsUpDown,
CircleCheck,
CircleUser,
CircleX,
Close,
Copy,
Dash,
Delete,
Ellipsis,
EllipsisVertical,
Eye,
EyeOff,
Frame,
GalleryVerticalEnd,
GitHub,
Globe,
Heart,
HeartOff,
Inbox,
Info,
LayoutDashboard,
Loader,
LoaderCircle,
Map,
Maximize,
Menu,
Minimize,
Minus,
Moon,
Palette,
PanelBottom,
PanelBottomOpen,
PanelLeft,
PanelLeftClose,
PanelLeftOpen,
PanelRight,
PanelRightClose,
PanelRightOpen,
Plus,
Search,
Settings,
Settings2,
SortAscending,
SortDescending,
SquareTerminal,
Star,
StarOff,
Sun,
ThumbsDown,
ThumbsUp,
TriangleAlert,
WindowClose,
WindowMaximize,
WindowMinimize,
WindowRestore,
}
impl IconName {
pub fn path(self) -> SharedString {
match self {
IconName::ALargeSmall => "icons/a-large-small.svg",
IconName::ArrowDown => "icons/arrow-down.svg",
IconName::ArrowLeft => "icons/arrow-left.svg",
IconName::ArrowRight => "icons/arrow-right.svg",
IconName::ArrowUp => "icons/arrow-up.svg",
IconName::Asterisk => "icons/asterisk.svg",
IconName::Bell => "icons/bell.svg",
IconName::BookOpen => "icons/book-open.svg",
IconName::Bot => "icons/bot.svg",
IconName::Calendar => "icons/calendar.svg",
IconName::ChartPie => "icons/chart-pie.svg",
IconName::Check => "icons/check.svg",
IconName::ChevronDown => "icons/chevron-down.svg",
IconName::ChevronLeft => "icons/chevron-left.svg",
IconName::ChevronRight => "icons/chevron-right.svg",
IconName::ChevronUp => "icons/chevron-up.svg",
IconName::ChevronsUpDown => "icons/chevrons-up-down.svg",
IconName::CircleCheck => "icons/circle-check.svg",
IconName::CircleUser => "icons/circle-user.svg",
IconName::CircleX => "icons/circle-x.svg",
IconName::Close => "icons/close.svg",
IconName::Copy => "icons/copy.svg",
IconName::Dash => "icons/dash.svg",
IconName::Delete => "icons/delete.svg",
IconName::Ellipsis => "icons/ellipsis.svg",
IconName::EllipsisVertical => "icons/ellipsis-vertical.svg",
IconName::Eye => "icons/eye.svg",
IconName::EyeOff => "icons/eye-off.svg",
IconName::Frame => "icons/frame.svg",
IconName::GalleryVerticalEnd => "icons/gallery-vertical-end.svg",
IconName::GitHub => "icons/github.svg",
IconName::Globe => "icons/globe.svg",
IconName::Heart => "icons/heart.svg",
IconName::HeartOff => "icons/heart-off.svg",
IconName::Inbox => "icons/inbox.svg",
IconName::Info => "icons/info.svg",
IconName::LayoutDashboard => "icons/layout-dashboard.svg",
IconName::Loader => "icons/loader.svg",
IconName::LoaderCircle => "icons/loader-circle.svg",
IconName::Map => "icons/map.svg",
IconName::Maximize => "icons/maximize.svg",
IconName::Menu => "icons/menu.svg",
IconName::Minimize => "icons/minimize.svg",
IconName::Minus => "icons/minus.svg",
IconName::Moon => "icons/moon.svg",
IconName::Palette => "icons/palette.svg",
IconName::PanelBottom => "icons/panel-bottom.svg",
IconName::PanelBottomOpen => "icons/panel-bottom-open.svg",
IconName::PanelLeft => "icons/panel-left.svg",
IconName::PanelLeftClose => "icons/panel-left-close.svg",
IconName::PanelLeftOpen => "icons/panel-left-open.svg",
IconName::PanelRight => "icons/panel-right.svg",
IconName::PanelRightClose => "icons/panel-right-close.svg",
IconName::PanelRightOpen => "icons/panel-right-open.svg",
IconName::Plus => "icons/plus.svg",
IconName::Search => "icons/search.svg",
IconName::Settings => "icons/settings.svg",
IconName::Settings2 => "icons/settings-2.svg",
IconName::SortAscending => "icons/sort-ascending.svg",
IconName::SortDescending => "icons/sort-descending.svg",
IconName::SquareTerminal => "icons/square-terminal.svg",
IconName::Star => "icons/star.svg",
IconName::StarOff => "icons/star-off.svg",
IconName::Sun => "icons/sun.svg",
IconName::ThumbsDown => "icons/thumbs-down.svg",
IconName::ThumbsUp => "icons/thumbs-up.svg",
IconName::TriangleAlert => "icons/triangle-alert.svg",
IconName::WindowClose => "icons/window-close.svg",
IconName::WindowMaximize => "icons/window-maximize.svg",
IconName::WindowMinimize => "icons/window-minimize.svg",
IconName::WindowRestore => "icons/window-restore.svg",
}
.into()
}
/// Return the icon as a View<Icon>
pub fn view(self, cx: &mut WindowContext) -> View<Icon> {
Icon::build(self).view(cx)
}
}
impl From<IconName> for Icon {
fn from(val: IconName) -> Self {
Icon::build(val)
}
}
impl From<IconName> for AnyElement {
fn from(val: IconName) -> Self {
Icon::build(val).into_any_element()
}
}
impl RenderOnce for IconName {
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
Icon::build(self)
}
}
#[derive(IntoElement)]
pub struct Icon {
base: Svg,
path: SharedString,
text_color: Option<Hsla>,
size: Option<Size>,
rotation: Option<Radians>,
}
impl Default for Icon {
fn default() -> Self {
Self {
base: svg().flex_none().size_4(),
path: "".into(),
text_color: None,
size: None,
rotation: None,
}
}
}
impl Clone for Icon {
fn clone(&self) -> Self {
let mut this = Self::default().path(self.path.clone());
if let Some(size) = self.size {
this = this.with_size(size);
}
this
}
}
pub trait IconNamed {
fn path(&self) -> SharedString;
}
impl Icon {
pub fn new(icon: impl Into<Icon>) -> Self {
icon.into()
}
fn build(name: IconName) -> Self {
Self::default().path(name.path())
}
/// Set the icon path of the Assets bundle
///
/// For example: `icons/foo.svg`
pub fn path(mut self, path: impl Into<SharedString>) -> Self {
self.path = path.into();
self
}
/// Create a new view for the icon
pub fn view(self, cx: &mut WindowContext) -> View<Icon> {
cx.new_view(|_| self)
}
pub fn transform(mut self, transformation: gpui::Transformation) -> Self {
self.base = self.base.with_transformation(transformation);
self
}
pub fn empty() -> Self {
Self::default()
}
/// Rotate the icon by the given angle
pub fn rotate(mut self, radians: impl Into<Radians>) -> Self {
self.base = self
.base
.with_transformation(Transformation::rotate(radians));
self
}
}
impl Styled for Icon {
fn style(&mut self) -> &mut StyleRefinement {
self.base.style()
}
fn text_color(mut self, color: impl Into<Hsla>) -> Self {
self.text_color = Some(color.into());
self
}
}
impl Sizable for Icon {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = Some(size.into());
self
}
}
impl RenderOnce for Icon {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let text_color = self.text_color.unwrap_or_else(|| cx.text_style().color);
self.base
.text_color(text_color)
.when_some(self.size, |this, size| match size {
Size::Size(px) => this.size(px),
Size::XSmall => this.size_3(),
Size::Small => this.size_3p5(),
Size::Medium => this.size_4(),
Size::Large => this.size_6(),
})
.path(self.path)
}
}
impl From<Icon> for AnyElement {
fn from(val: Icon) -> Self {
val.into_any_element()
}
}
impl Render for Icon {
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> impl IntoElement {
let text_color = self.text_color.unwrap_or_else(|| cx.theme().foreground);
svg()
.flex_none()
.text_color(text_color)
.when_some(self.size, |this, size| match size {
Size::Size(px) => this.size(px),
Size::XSmall => this.size_3(),
Size::Small => this.size_3p5(),
Size::Medium => this.size_4(),
Size::Large => this.size_6(),
})
.path(self.path.clone())
.when_some(self.rotation, |this, rotation| {
this.with_transformation(Transformation::rotate(rotation))
})
}
}

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use std::time::Duration;
use crate::{Icon, IconName, Sizable, Size};
use gpui::{
div, ease_in_out, percentage, prelude::FluentBuilder as _, Animation, AnimationExt as _, Hsla,
IntoElement, ParentElement, RenderOnce, Styled as _, Transformation, WindowContext,
};
#[derive(IntoElement)]
pub struct Indicator {
size: Size,
icon: Icon,
speed: Duration,
color: Option<Hsla>,
}
impl Indicator {
pub fn new() -> Self {
Self {
size: Size::Medium,
speed: Duration::from_secs_f64(0.8),
icon: Icon::new(IconName::Loader),
color: None,
}
}
pub fn icon(mut self, icon: impl Into<Icon>) -> Self {
self.icon = icon.into();
self
}
pub fn color(mut self, color: Hsla) -> Self {
self.color = Some(color);
self
}
}
impl Sizable for Indicator {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
impl RenderOnce for Indicator {
fn render(self, _: &mut WindowContext) -> impl IntoElement {
div()
.child(
self.icon
.with_size(self.size)
.when_some(self.color, |this, color| this.text_color(color))
.with_animation(
"circle",
Animation::new(self.speed).repeat().with_easing(ease_in_out),
|this, delta| this.transform(Transformation::rotate(percentage(delta))),
),
)
.into_element()
}
}

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use std::time::Duration;
use gpui::{ModelContext, Timer};
static INTERVAL: Duration = Duration::from_millis(500);
static PAUSE_DELAY: Duration = Duration::from_millis(300);
/// To manage the Input cursor blinking.
///
/// It will start blinking with a interval of 500ms.
/// Every loop will notify the view to update the `visible`, and Input will observe this update to touch repaint.
///
/// The input painter will check if this in visible state, then it will draw the cursor.
pub(crate) struct BlinkCursor {
visible: bool,
paused: bool,
epoch: usize,
}
impl BlinkCursor {
pub fn new() -> Self {
Self {
visible: false,
paused: false,
epoch: 0,
}
}
/// Start the blinking
pub fn start(&mut self, cx: &mut ModelContext<Self>) {
self.blink(self.epoch, cx);
}
pub fn stop(&mut self, cx: &mut ModelContext<Self>) {
self.epoch = 0;
cx.notify();
}
fn next_epoch(&mut self) -> usize {
self.epoch += 1;
self.epoch
}
fn blink(&mut self, epoch: usize, cx: &mut ModelContext<Self>) {
if self.paused || epoch != self.epoch {
return;
}
self.visible = !self.visible;
cx.notify();
// Schedule the next blink
let epoch = self.next_epoch();
cx.spawn(|this, mut cx| async move {
Timer::after(INTERVAL).await;
if let Some(this) = this.upgrade() {
this.update(&mut cx, |this, cx| this.blink(epoch, cx)).ok();
}
})
.detach();
}
pub fn visible(&self) -> bool {
// Keep showing the cursor if paused
self.paused || self.visible
}
/// Pause the blinking, and delay 500ms to resume the blinking.
pub fn pause(&mut self, cx: &mut ModelContext<Self>) {
self.paused = true;
cx.notify();
// delay 500ms to start the blinking
let epoch = self.next_epoch();
cx.spawn(|this, mut cx| async move {
Timer::after(PAUSE_DELAY).await;
if let Some(this) = this.upgrade() {
this.update(&mut cx, |this, cx| {
this.paused = false;
this.blink(epoch, cx);
})
.ok();
}
})
.detach();
}
}

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use std::{fmt::Debug, ops::Range};
use crate::history::HistoryItem;
#[derive(Debug, Clone)]
pub struct Change {
pub(crate) old_range: Range<usize>,
pub(crate) old_text: String,
pub(crate) new_range: Range<usize>,
pub(crate) new_text: String,
version: usize,
}
impl Change {
pub fn new(
old_range: Range<usize>,
old_text: &str,
new_range: Range<usize>,
new_text: &str,
) -> Self {
Self {
old_range,
old_text: old_text.to_string(),
new_range,
new_text: new_text.to_string(),
version: 0,
}
}
}
impl HistoryItem for Change {
fn version(&self) -> usize {
self.version
}
fn set_version(&mut self, version: usize) {
self.version = version;
}
}

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use gpui::{Styled, WindowContext};
use crate::{
button::{Button, ButtonVariants as _},
theme::ActiveTheme as _,
Icon, IconName, Sizable as _,
};
pub(crate) struct ClearButton {}
impl ClearButton {
pub fn new(cx: &mut WindowContext) -> Button {
Button::new("clean")
.icon(Icon::new(IconName::CircleX).text_color(cx.theme().muted_foreground))
.ghost()
.xsmall()
}
}

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use gpui::{
fill, point, px, relative, size, Bounds, Corners, Element, ElementId, ElementInputHandler,
GlobalElementId, IntoElement, LayoutId, MouseButton, MouseMoveEvent, PaintQuad, Path, Pixels,
Point, Style, TextRun, UnderlineStyle, View, WindowContext, WrappedLine,
};
use smallvec::SmallVec;
use crate::theme::ActiveTheme as _;
use super::TextInput;
const RIGHT_MARGIN: Pixels = px(5.);
const CURSOR_INSET: Pixels = px(0.5);
pub(super) struct TextElement {
input: View<TextInput>,
}
impl TextElement {
pub(super) fn new(input: View<TextInput>) -> Self {
Self { input }
}
fn paint_mouse_listeners(&mut self, cx: &mut WindowContext) {
cx.on_mouse_event({
let input = self.input.clone();
move |event: &MouseMoveEvent, _, cx| {
if event.pressed_button == Some(MouseButton::Left) {
input.update(cx, |input, cx| {
input.on_drag_move(event, cx);
});
}
}
});
}
fn layout_cursor(
&self,
lines: &[WrappedLine],
line_height: Pixels,
bounds: &mut Bounds<Pixels>,
cx: &mut WindowContext,
) -> (Option<PaintQuad>, Point<Pixels>) {
let input = self.input.read(cx);
let selected_range = &input.selected_range;
let cursor_offset = input.cursor_offset();
let mut scroll_offset = input.scroll_handle.offset();
let mut cursor = None;
// The cursor corresponds to the current cursor position in the text no only the line.
let mut cursor_pos = None;
let mut cursor_start = None;
let mut cursor_end = None;
let mut prev_lines_offset = 0;
let mut offset_y = px(0.);
for line in lines.iter() {
// break loop if all cursor positions are found
if cursor_pos.is_some() && cursor_start.is_some() && cursor_end.is_some() {
break;
}
let line_origin = point(px(0.), offset_y);
if cursor_pos.is_none() {
let offset = cursor_offset.saturating_sub(prev_lines_offset);
if let Some(pos) = line.position_for_index(offset, line_height) {
cursor_pos = Some(line_origin + pos);
}
}
if cursor_start.is_none() {
let offset = selected_range.start.saturating_sub(prev_lines_offset);
if let Some(pos) = line.position_for_index(offset, line_height) {
cursor_start = Some(line_origin + pos);
}
}
if cursor_end.is_none() {
let offset = selected_range.end.saturating_sub(prev_lines_offset);
if let Some(pos) = line.position_for_index(offset, line_height) {
cursor_end = Some(line_origin + pos);
}
}
offset_y += line.size(line_height).height;
// +1 for skip the last `\n`
prev_lines_offset += line.len() + 1;
}
if let (Some(cursor_pos), Some(cursor_start), Some(cursor_end)) =
(cursor_pos, cursor_start, cursor_end)
{
let cursor_moved = input.last_cursor_offset != Some(cursor_offset);
let selection_changed = input.last_selected_range != Some(selected_range.clone());
if cursor_moved || selection_changed {
scroll_offset.x =
if scroll_offset.x + cursor_pos.x > (bounds.size.width - RIGHT_MARGIN) {
// cursor is out of right
bounds.size.width - RIGHT_MARGIN - cursor_pos.x
} else if scroll_offset.x + cursor_pos.x < px(0.) {
// cursor is out of left
scroll_offset.x - cursor_pos.x
} else {
scroll_offset.x
};
scroll_offset.y = if scroll_offset.y + cursor_pos.y > (bounds.size.height) {
// cursor is out of bottom
bounds.size.height - cursor_pos.y
} else if scroll_offset.y + cursor_pos.y < px(0.) {
// cursor is out of top
scroll_offset.y - cursor_pos.y
} else {
scroll_offset.y
};
if input.selection_reversed {
if scroll_offset.x + cursor_start.x < px(0.) {
// selection start is out of left
scroll_offset.x = -cursor_start.x;
}
if scroll_offset.y + cursor_start.y < px(0.) {
// selection start is out of top
scroll_offset.y = -cursor_start.y;
}
} else {
if scroll_offset.x + cursor_end.x <= px(0.) {
// selection end is out of left
scroll_offset.x = -cursor_end.x;
}
if scroll_offset.y + cursor_end.y <= px(0.) {
// selection end is out of top
scroll_offset.y = -cursor_end.y;
}
}
}
bounds.origin = bounds.origin + scroll_offset;
if input.show_cursor(cx) {
// cursor blink
cursor = Some(fill(
Bounds::new(
point(
bounds.left() + cursor_pos.x,
bounds.top() + cursor_pos.y + CURSOR_INSET,
),
size(px(1.5), line_height),
),
crate::blue_500(),
))
};
}
(cursor, scroll_offset)
}
fn layout_selections(
&self,
lines: &[WrappedLine],
line_height: Pixels,
bounds: &mut Bounds<Pixels>,
cx: &mut WindowContext,
) -> Option<Path<Pixels>> {
let input = self.input.read(cx);
let selected_range = &input.selected_range;
if selected_range.is_empty() {
return None;
}
let (start_ix, end_ix) = if selected_range.start < selected_range.end {
(selected_range.start, selected_range.end)
} else {
(selected_range.end, selected_range.start)
};
let mut prev_lines_offset = 0;
let mut line_corners = vec![];
let mut offset_y = px(0.);
for line in lines.iter() {
let line_size = line.size(line_height);
let line_wrap_width = line_size.width;
let line_origin = point(px(0.), offset_y);
let line_cursor_start =
line.position_for_index(start_ix.saturating_sub(prev_lines_offset), line_height);
let line_cursor_end =
line.position_for_index(end_ix.saturating_sub(prev_lines_offset), line_height);
if line_cursor_start.is_some() || line_cursor_end.is_some() {
let start = line_cursor_start
.unwrap_or_else(|| line.position_for_index(0, line_height).unwrap());
let end = line_cursor_end
.unwrap_or_else(|| line.position_for_index(line.len(), line_height).unwrap());
// Split the selection into multiple items
let wrapped_lines =
(end.y / line_height).ceil() as usize - (start.y / line_height).ceil() as usize;
let mut end_x = end.x;
if wrapped_lines > 0 {
end_x = line_wrap_width;
}
line_corners.push(Corners {
top_left: line_origin + point(start.x, start.y),
top_right: line_origin + point(end_x, start.y),
bottom_left: line_origin + point(start.x, start.y + line_height),
bottom_right: line_origin + point(end_x, start.y + line_height),
});
// wrapped lines
for i in 1..=wrapped_lines {
let start = point(px(0.), start.y + i as f32 * line_height);
let mut end = point(end.x, end.y + i as f32 * line_height);
if i < wrapped_lines {
end.x = line_size.width;
}
line_corners.push(Corners {
top_left: line_origin + point(start.x, start.y),
top_right: line_origin + point(end.x, start.y),
bottom_left: line_origin + point(start.x, start.y + line_height),
bottom_right: line_origin + point(end.x, start.y + line_height),
});
}
}
if line_cursor_start.is_some() && line_cursor_end.is_some() {
break;
}
offset_y += line_size.height;
// +1 for skip the last `\n`
prev_lines_offset += line.len() + 1;
}
let mut points = vec![];
if line_corners.is_empty() {
return None;
}
// Fix corners to make sure the left to right direction
for corners in &mut line_corners {
if corners.top_left.x > corners.top_right.x {
std::mem::swap(&mut corners.top_left, &mut corners.top_right);
std::mem::swap(&mut corners.bottom_left, &mut corners.bottom_right);
}
}
for corners in &line_corners {
points.push(corners.top_right);
points.push(corners.bottom_right);
points.push(corners.bottom_left);
}
let mut rev_line_corners = line_corners.iter().rev().peekable();
while let Some(corners) = rev_line_corners.next() {
points.push(corners.top_left);
if let Some(next) = rev_line_corners.peek() {
if next.top_left.x > corners.top_left.x {
points.push(point(next.top_left.x, corners.top_left.y));
}
}
}
// print_points_as_svg_path(&line_corners, &points);
let first_p = *points.get(0).unwrap();
let mut path = gpui::Path::new(bounds.origin + first_p);
for p in points.iter().skip(1) {
path.line_to(bounds.origin + *p);
}
Some(path)
}
}
pub(super) struct PrepaintState {
lines: SmallVec<[WrappedLine; 1]>,
cursor: Option<PaintQuad>,
cursor_scroll_offset: Point<Pixels>,
selection_path: Option<Path<Pixels>>,
bounds: Bounds<Pixels>,
}
impl IntoElement for TextElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
/// A debug function to print points as SVG path.
#[allow(unused)]
fn print_points_as_svg_path(
line_corners: &Vec<Corners<Point<Pixels>>>,
points: &Vec<Point<Pixels>>,
) {
for corners in line_corners {
println!(
"tl: ({}, {}), tr: ({}, {}), bl: ({}, {}), br: ({}, {})",
corners.top_left.x.0 as i32,
corners.top_left.y.0 as i32,
corners.top_right.x.0 as i32,
corners.top_right.y.0 as i32,
corners.bottom_left.x.0 as i32,
corners.bottom_left.y.0 as i32,
corners.bottom_right.x.0 as i32,
corners.bottom_right.y.0 as i32,
);
}
if points.len() > 0 {
println!("M{},{}", points[0].x.0 as i32, points[0].y.0 as i32);
for p in points.iter().skip(1) {
println!("L{},{}", p.x.0 as i32, p.y.0 as i32);
}
}
}
impl Element for TextElement {
type RequestLayoutState = ();
type PrepaintState = PrepaintState;
fn id(&self) -> Option<ElementId> {
None
}
fn request_layout(
&mut self,
_id: Option<&GlobalElementId>,
cx: &mut WindowContext,
) -> (LayoutId, Self::RequestLayoutState) {
let input = self.input.read(cx);
let mut style = Style::default();
style.size.width = relative(1.).into();
if self.input.read(cx).is_multi_line() {
style.size.height = relative(1.).into();
style.min_size.height = (input.rows.max(1) as f32 * cx.line_height()).into();
} else {
style.size.height = cx.line_height().into();
};
(cx.request_layout(style, []), ())
}
fn prepaint(
&mut self,
_id: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) -> Self::PrepaintState {
let multi_line = self.input.read(cx).is_multi_line();
let line_height = cx.line_height();
let input = self.input.read(cx);
let text = input.text.clone();
let placeholder = input.placeholder.clone();
let style = cx.text_style();
let mut bounds = bounds;
let (display_text, text_color) = if text.is_empty() {
(placeholder, cx.theme().muted_foreground)
} else if input.masked {
(
"*".repeat(text.chars().count()).into(),
cx.theme().foreground,
)
} else {
(text, cx.theme().foreground)
};
let run = TextRun {
len: display_text.len(),
font: style.font(),
color: text_color,
background_color: None,
underline: None,
strikethrough: None,
};
let runs = if let Some(marked_range) = input.marked_range.as_ref() {
vec![
TextRun {
len: marked_range.start,
..run.clone()
},
TextRun {
len: marked_range.end - marked_range.start,
underline: Some(UnderlineStyle {
color: Some(run.color),
thickness: px(1.0),
wavy: false,
}),
..run.clone()
},
TextRun {
len: display_text.len() - marked_range.end,
..run.clone()
},
]
.into_iter()
.filter(|run| run.len > 0)
.collect()
} else {
vec![run]
};
let font_size = style.font_size.to_pixels(cx.rem_size());
let wrap_width = if multi_line {
Some(bounds.size.width - RIGHT_MARGIN)
} else {
None
};
let lines = cx
.text_system()
.shape_text(display_text, font_size, &runs, wrap_width)
.unwrap();
// `position_for_index` for example
//
// #### text
//
// Hello 世界this is GPUI component.
// The GPUI Component is a collection of UI components for
// GPUI framework, including Button, Input, Checkbox, Radio,
// Dropdown, Tab, and more...
//
// wrap_width: 444px, line_height: 20px
//
// #### lines[0]
//
// | index | pos | line |
// |-------|------------------|------|
// | 5 | (37 px, 0.0) | 0 |
// | 38 | (261.7 px, 20.0) | 0 |
// | 40 | None | - |
//
// #### lines[1]
//
// | index | position | line |
// |-------|-----------------------|------|
// | 5 | (43.578125 px, 0.0) | 0 |
// | 56 | (422.21094 px, 0.0) | 0 |
// | 57 | (11.6328125 px, 20.0) | 1 |
// | 114 | (429.85938 px, 20.0) | 1 |
// | 115 | (11.3125 px, 40.0) | 2 |
// Calculate the scroll offset to keep the cursor in view
let (cursor, cursor_scroll_offset) =
self.layout_cursor(&lines, line_height, &mut bounds, cx);
let selection_path = self.layout_selections(&lines, line_height, &mut bounds, cx);
PrepaintState {
bounds,
lines,
cursor,
cursor_scroll_offset,
selection_path,
}
}
fn paint(
&mut self,
_id: Option<&GlobalElementId>,
input_bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
prepaint: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
let focus_handle = self.input.read(cx).focus_handle.clone();
let focused = focus_handle.is_focused(cx);
let bounds = prepaint.bounds;
let selected_range = self.input.read(cx).selected_range.clone();
cx.handle_input(
&focus_handle,
ElementInputHandler::new(bounds, self.input.clone()),
);
// Paint selections
if let Some(path) = prepaint.selection_path.take() {
cx.paint_path(path, cx.theme().selection);
}
// Paint multi line text
let line_height = cx.line_height();
let origin = bounds.origin;
let mut offset_y = px(0.);
for line in prepaint.lines.iter() {
let p = point(origin.x, origin.y + offset_y);
_ = line.paint(p, line_height, cx);
offset_y += line.size(line_height).height;
}
if focused {
if let Some(cursor) = prepaint.cursor.take() {
cx.paint_quad(cursor);
}
}
let width = prepaint
.lines
.iter()
.map(|l| l.width())
.max()
.unwrap_or_default();
let height = prepaint
.lines
.iter()
.map(|l| l.size(line_height).height.0)
.sum::<f32>();
let scroll_size = size(width, px(height));
self.input.update(cx, |input, _cx| {
input.last_layout = Some(prepaint.lines.clone());
input.last_bounds = Some(bounds);
input.last_cursor_offset = Some(input.cursor_offset());
input.last_line_height = line_height;
input.input_bounds = input_bounds;
input.last_selected_range = Some(selected_range);
input
.scroll_handle
.set_offset(prepaint.cursor_scroll_offset);
input.scroll_size = scroll_size;
});
self.paint_mouse_listeners(cx);
}
}

1269
crates/ui/src/input/input.rs Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,10 @@
mod blink_cursor;
mod change;
mod clear_button;
mod element;
mod input;
mod otp_input;
pub(crate) use clear_button::*;
pub use input::*;
pub use otp_input::*;

View File

@@ -0,0 +1,274 @@
use gpui::{
div, prelude::FluentBuilder, px, AnyElement, Context, EventEmitter, FocusHandle, FocusableView,
InteractiveElement, IntoElement, KeyDownEvent, Model, MouseButton, MouseDownEvent,
ParentElement as _, Render, SharedString, Styled as _, ViewContext,
};
use crate::{h_flex, theme::ActiveTheme, v_flex, Icon, IconName, Sizable, Size};
use super::{blink_cursor::BlinkCursor, InputEvent};
pub enum InputOptEvent {
/// When all OTP input have filled, this event will be triggered.
Change(SharedString),
}
/// A One Time Password (OTP) input element.
///
/// This can accept a fixed length number and can be masked.
///
/// Use case example:
///
/// - SMS OTP
/// - Authenticator OTP
pub struct OtpInput {
focus_handle: FocusHandle,
length: usize,
number_of_groups: usize,
masked: bool,
value: SharedString,
blink_cursor: Model<BlinkCursor>,
size: Size,
}
impl OtpInput {
pub fn new(length: usize, cx: &mut ViewContext<Self>) -> Self {
let focus_handle = cx.focus_handle();
let blink_cursor = cx.new_model(|_| BlinkCursor::new());
let input = Self {
focus_handle: focus_handle.clone(),
length,
number_of_groups: 2,
value: SharedString::default(),
masked: false,
blink_cursor: blink_cursor.clone(),
size: Size::Medium,
};
// Observe the blink cursor to repaint the view when it changes.
cx.observe(&blink_cursor, |_, _, cx| cx.notify()).detach();
// Blink the cursor when the window is active, pause when it's not.
cx.observe_window_activation(|this, cx| {
if cx.is_window_active() {
let focus_handle = this.focus_handle.clone();
if focus_handle.is_focused(cx) {
this.blink_cursor.update(cx, |blink_cursor, cx| {
blink_cursor.start(cx);
});
}
}
})
.detach();
cx.on_focus(&focus_handle, Self::on_focus).detach();
cx.on_blur(&focus_handle, Self::on_blur).detach();
input
}
/// Set number of groups in the OTP Input.
pub fn groups(mut self, n: usize) -> Self {
self.number_of_groups = n;
self
}
/// Set default value of the OTP Input.
pub fn default_value(mut self, value: impl Into<SharedString>) -> Self {
self.value = value.into();
self
}
/// Set value of the OTP Input.
pub fn set_value(&mut self, value: impl Into<SharedString>, cx: &mut ViewContext<Self>) {
self.value = value.into();
cx.notify();
}
/// Return the value of the OTP Input.
pub fn value(&self) -> SharedString {
self.value.clone()
}
/// Set masked to true use masked input.
pub fn masked(mut self, masked: bool) -> Self {
self.masked = masked;
self
}
/// Set masked to true use masked input.
pub fn set_masked(&mut self, masked: bool, cx: &mut ViewContext<Self>) {
self.masked = masked;
cx.notify();
}
pub fn focus(&self, cx: &mut ViewContext<Self>) {
self.focus_handle.focus(cx);
}
fn on_input_mouse_down(&mut self, _: &MouseDownEvent, cx: &mut ViewContext<Self>) {
cx.focus(&self.focus_handle);
}
fn on_key_down(&mut self, event: &KeyDownEvent, cx: &mut ViewContext<Self>) {
let mut chars: Vec<char> = self.value.chars().collect();
let ix = chars.len();
let key = event.keystroke.key.as_str();
match key {
"backspace" => {
if ix > 0 {
let ix = ix - 1;
chars.remove(ix);
}
cx.prevent_default();
cx.stop_propagation();
}
_ => {
let c = key.chars().next().unwrap();
if !matches!(c, '0'..='9') {
return;
}
if ix >= self.length {
return;
}
chars.push(c);
cx.prevent_default();
cx.stop_propagation();
}
}
self.pause_blink_cursor(cx);
self.value = SharedString::from(chars.iter().collect::<String>());
if self.value.chars().count() == self.length {
cx.emit(InputEvent::Change(self.value.clone()));
}
cx.notify()
}
fn on_focus(&mut self, cx: &mut ViewContext<Self>) {
self.blink_cursor.update(cx, |cursor, cx| {
cursor.start(cx);
});
cx.emit(InputEvent::Focus);
}
fn on_blur(&mut self, cx: &mut ViewContext<Self>) {
self.blink_cursor.update(cx, |cursor, cx| {
cursor.stop(cx);
});
cx.emit(InputEvent::Blur);
}
fn pause_blink_cursor(&mut self, cx: &mut ViewContext<Self>) {
self.blink_cursor.update(cx, |cursor, cx| {
cursor.pause(cx);
});
}
}
impl Sizable for OtpInput {
fn with_size(mut self, size: impl Into<crate::Size>) -> Self {
self.size = size.into();
self
}
}
impl FocusableView for OtpInput {
fn focus_handle(&self, _: &gpui::AppContext) -> FocusHandle {
self.focus_handle.clone()
}
}
impl EventEmitter<InputEvent> for OtpInput {}
impl Render for OtpInput {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let blink_show = self.blink_cursor.read(cx).visible();
let is_focused = self.focus_handle.is_focused(cx);
let text_size = match self.size {
Size::XSmall => px(14.),
Size::Small => px(14.),
Size::Medium => px(16.),
Size::Large => px(18.),
Size::Size(v) => v * 0.5,
};
let mut groups: Vec<Vec<AnyElement>> = Vec::with_capacity(self.number_of_groups);
let mut group_ix = 0;
let group_items_count = self.length / self.number_of_groups;
for _ in 0..self.number_of_groups {
groups.push(vec![]);
}
for i in 0..self.length {
let c = self.value.chars().nth(i);
if i % group_items_count == 0 && i != 0 {
group_ix += 1;
}
let is_input_focused = i == self.value.chars().count() && is_focused;
groups[group_ix].push(
h_flex()
.id(("input-otp", i))
.border_1()
.border_color(cx.theme().input)
.bg(cx.theme().background)
.when(is_input_focused, |this| this.border_color(cx.theme().ring))
.when(cx.theme().shadow, |this| this.shadow_sm())
.items_center()
.justify_center()
.rounded_md()
.text_size(text_size)
.map(|this| match self.size {
Size::XSmall => this.w_6().h_6(),
Size::Small => this.w_6().h_6(),
Size::Medium => this.w_8().h_8(),
Size::Large => this.w_11().h_11(),
Size::Size(px) => this.w(px).h(px),
})
.on_mouse_down(MouseButton::Left, cx.listener(Self::on_input_mouse_down))
.map(|this| match c {
Some(c) => {
if self.masked {
this.child(
Icon::new(IconName::Asterisk)
.text_color(cx.theme().secondary_foreground)
.with_size(text_size),
)
} else {
this.child(c.to_string())
}
}
None => this.when(is_input_focused && blink_show, |this| {
this.child(
div()
.h_4()
.w_0()
.border_l_3()
.border_color(crate::blue_500()),
)
}),
})
.into_any_element(),
);
}
v_flex()
.track_focus(&self.focus_handle)
.on_key_down(cx.listener(Self::on_key_down))
.items_center()
.child(
h_flex().items_center().gap_5().children(
groups
.into_iter()
.map(|inputs| h_flex().items_center().gap_1().children(inputs)),
),
)
}
}

94
crates/ui/src/label.rs Normal file
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use gpui::{
div, prelude::FluentBuilder, rems, Div, IntoElement, ParentElement, RenderOnce, SharedString,
Styled, WindowContext,
};
use crate::{h_flex, theme::ActiveTheme};
const MASKED: &str = "";
#[derive(Default, PartialEq, Eq)]
pub enum TextAlign {
#[default]
Left,
Center,
Right,
}
#[derive(IntoElement)]
pub struct Label {
base: Div,
label: SharedString,
align: TextAlign,
marked: bool,
}
impl Label {
pub fn new(label: impl Into<SharedString>) -> Self {
Self {
base: h_flex().line_height(rems(1.25)),
label: label.into(),
align: TextAlign::default(),
marked: false,
}
}
pub fn text_align(mut self, align: TextAlign) -> Self {
self.align = align;
self
}
pub fn text_left(mut self) -> Self {
self.align = TextAlign::Left;
self
}
pub fn text_center(mut self) -> Self {
self.align = TextAlign::Center;
self
}
pub fn text_right(mut self) -> Self {
self.align = TextAlign::Right;
self
}
pub fn masked(mut self, masked: bool) -> Self {
self.marked = masked;
self
}
}
impl Styled for Label {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl RenderOnce for Label {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let text = self.label;
let text_display = if self.marked {
MASKED.repeat(text.chars().count())
} else {
text.to_string()
};
div().text_color(cx.theme().foreground).child(
self.base
.map(|this| match self.align {
TextAlign::Left => this.justify_start(),
TextAlign::Center => this.justify_center(),
TextAlign::Right => this.justify_end(),
})
.map(|this| {
if self.align == TextAlign::Left {
this.child(div().size_full().child(text_display))
} else {
this.child(text_display)
}
}),
)
}
}

View File

@@ -1 +1,82 @@
mod colors;
mod event;
mod focusable;
mod icon;
mod root;
mod styled;
mod svg_img;
mod title_bar;
pub mod accordion;
pub mod animation;
pub mod badge;
pub mod breadcrumb;
pub mod button;
pub mod button_group;
pub mod checkbox;
pub mod clipboard;
pub mod color_picker;
pub mod context_menu;
pub mod divider;
pub mod dock;
pub mod drawer;
pub mod dropdown;
pub mod history;
pub mod indicator;
pub mod input;
pub mod label;
pub mod link;
pub mod list;
pub mod modal;
pub mod notification;
pub mod number_input;
pub mod popover;
pub mod popup_menu;
pub mod prelude;
pub mod progress;
pub mod radio;
pub mod resizable;
pub mod scroll;
pub mod sidebar;
pub mod skeleton;
pub mod slider;
pub mod switch;
pub mod tab;
pub mod table;
pub mod theme;
pub mod tooltip;
pub use crate::Disableable;
pub use event::InteractiveElementExt;
pub use focusable::FocusableCycle;
pub use root::{ContextModal, Root};
pub use styled::*;
pub use title_bar::*;
pub use colors::*;
pub use icon::*;
pub use svg_img::*;
use rust_embed::RustEmbed;
#[derive(RustEmbed)]
#[folder = "../../assets"]
pub struct Assets;
/// Initialize the UI module.
///
/// This must be called before using any of the UI components.
/// You can initialize the UI module at your application's entry point.
pub fn init(cx: &mut gpui::AppContext) {
theme::init(cx);
dock::init(cx);
drawer::init(cx);
dropdown::init(cx);
input::init(cx);
number_input::init(cx);
list::init(cx);
modal::init(cx);
popover::init(cx);
popup_menu::init(cx);
table::init(cx);
}

93
crates/ui/src/link.rs Normal file
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use gpui::{
div, ClickEvent, Div, ElementId, InteractiveElement, IntoElement, MouseButton, ParentElement,
RenderOnce, SharedString, Stateful, StatefulInteractiveElement, Styled,
};
use crate::theme::ActiveTheme as _;
/// A Link element like a `<a>` tag in HTML.
#[derive(IntoElement)]
pub struct Link {
base: Stateful<Div>,
href: Option<SharedString>,
disabled: bool,
on_click: Option<Box<dyn Fn(&ClickEvent, &mut gpui::WindowContext) + 'static>>,
}
impl Link {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
base: div().id(id),
href: None,
on_click: None,
disabled: false,
}
}
pub fn href(mut self, href: impl Into<SharedString>) -> Self {
self.href = Some(href.into());
self
}
pub fn on_click(
mut self,
handler: impl Fn(&ClickEvent, &mut gpui::WindowContext) + 'static,
) -> Self {
self.on_click = Some(Box::new(handler));
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl Styled for Link {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl ParentElement for Link {
fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
self.base.extend(elements)
}
}
impl RenderOnce for Link {
fn render(self, cx: &mut gpui::WindowContext) -> impl IntoElement {
let href = self.href.clone();
let on_click = self.on_click;
div()
.text_color(cx.theme().link)
.text_decoration_1()
.text_decoration_color(cx.theme().link)
.hover(|this| {
this.text_color(cx.theme().link.opacity(0.8))
.text_decoration_1()
})
.cursor_pointer()
.child(
self.base
.active(|this| {
this.text_color(cx.theme().link.opacity(0.6))
.text_decoration_1()
})
.on_mouse_down(MouseButton::Left, |_, cx| {
cx.stop_propagation();
})
.on_click({
move |e, cx| {
if let Some(href) = &href {
cx.open_url(&href.clone());
}
if let Some(on_click) = &on_click {
on_click(e, cx);
}
}
}),
)
}
}

465
crates/ui/src/list/list.rs Normal file
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use std::time::Duration;
use std::{cell::Cell, rc::Rc};
use crate::Icon;
use crate::{
input::{InputEvent, TextInput},
scroll::{Scrollbar, ScrollbarState},
theme::ActiveTheme,
v_flex, IconName, Size,
};
use gpui::{
actions, div, prelude::FluentBuilder, uniform_list, AnyElement, AppContext, Entity,
FocusHandle, FocusableView, InteractiveElement, IntoElement, KeyBinding, Length,
ListSizingBehavior, MouseButton, ParentElement, Render, SharedString, Styled, Task,
UniformListScrollHandle, View, ViewContext, VisualContext, WindowContext,
};
use gpui::{px, ScrollStrategy};
use smol::Timer;
actions!(list, [Cancel, Confirm, SelectPrev, SelectNext]);
pub fn init(cx: &mut AppContext) {
let context: Option<&str> = Some("List");
cx.bind_keys([
KeyBinding::new("escape", Cancel, context),
KeyBinding::new("enter", Confirm, context),
KeyBinding::new("up", SelectPrev, context),
KeyBinding::new("down", SelectNext, context),
]);
}
/// A delegate for the List.
#[allow(unused)]
pub trait ListDelegate: Sized + 'static {
type Item: IntoElement;
/// When Query Input change, this method will be called.
/// You can perform search here.
fn perform_search(&mut self, query: &str, cx: &mut ViewContext<List<Self>>) -> Task<()> {
Task::Ready(Some(()))
}
/// Return the number of items in the list.
fn items_count(&self, cx: &AppContext) -> usize;
/// Render the item at the given index.
///
/// Return None will skip the item.
fn render_item(&self, ix: usize, cx: &mut ViewContext<List<Self>>) -> Option<Self::Item>;
/// Return a Element to show when list is empty.
fn render_empty(&self, cx: &mut ViewContext<List<Self>>) -> impl IntoElement {
div()
}
/// Returns Some(AnyElement) to render the initial state of the list.
///
/// This can be used to show a view for the list before the user has interacted with it.
///
/// For example: The last search results, or the last selected item.
///
/// Default is None, that means no initial state.
fn render_initial(&self, cx: &mut ViewContext<List<Self>>) -> Option<AnyElement> {
None
}
/// Return the confirmed index of the selected item.
fn confirmed_index(&self, cx: &AppContext) -> Option<usize> {
None
}
/// Set the selected index, just store the ix, don't confirm.
fn set_selected_index(&mut self, ix: Option<usize>, cx: &mut ViewContext<List<Self>>);
/// Set the confirm and give the selected index, this is means user have clicked the item or pressed Enter.
fn confirm(&mut self, ix: Option<usize>, cx: &mut ViewContext<List<Self>>) {}
/// Cancel the selection, e.g.: Pressed ESC.
fn cancel(&mut self, cx: &mut ViewContext<List<Self>>) {}
}
pub struct List<D: ListDelegate> {
focus_handle: FocusHandle,
delegate: D,
max_height: Option<Length>,
query_input: Option<View<TextInput>>,
last_query: Option<String>,
loading: bool,
enable_scrollbar: bool,
vertical_scroll_handle: UniformListScrollHandle,
scrollbar_state: Rc<Cell<ScrollbarState>>,
pub(crate) size: Size,
selected_index: Option<usize>,
right_clicked_index: Option<usize>,
_search_task: Task<()>,
}
impl<D> List<D>
where
D: ListDelegate,
{
pub fn new(delegate: D, cx: &mut ViewContext<Self>) -> Self {
let query_input = cx.new_view(|cx| {
TextInput::new(cx)
.appearance(false)
.prefix(|cx| Icon::new(IconName::Search).text_color(cx.theme().muted_foreground))
.placeholder("Search...")
.cleanable()
});
cx.subscribe(&query_input, Self::on_query_input_event)
.detach();
Self {
focus_handle: cx.focus_handle(),
delegate,
query_input: Some(query_input),
last_query: None,
selected_index: None,
right_clicked_index: None,
vertical_scroll_handle: UniformListScrollHandle::new(),
scrollbar_state: Rc::new(Cell::new(ScrollbarState::new())),
max_height: None,
enable_scrollbar: true,
loading: false,
size: Size::default(),
_search_task: Task::Ready(None),
}
}
/// Set the size
pub fn set_size(&mut self, size: Size, cx: &mut ViewContext<Self>) {
if let Some(input) = &self.query_input {
input.update(cx, |input, cx| {
input.set_size(size, cx);
})
}
self.size = size;
}
pub fn max_h(mut self, height: impl Into<Length>) -> Self {
self.max_height = Some(height.into());
self
}
pub fn no_scrollbar(mut self) -> Self {
self.enable_scrollbar = false;
self
}
pub fn no_query(mut self) -> Self {
self.query_input = None;
self
}
pub fn set_query_input(&mut self, query_input: View<TextInput>, cx: &mut ViewContext<Self>) {
cx.subscribe(&query_input, Self::on_query_input_event)
.detach();
self.query_input = Some(query_input);
}
pub fn delegate(&self) -> &D {
&self.delegate
}
pub fn delegate_mut(&mut self) -> &mut D {
&mut self.delegate
}
pub fn focus(&mut self, cx: &mut WindowContext) {
self.focus_handle(cx).focus(cx);
}
pub fn set_selected_index(&mut self, ix: Option<usize>, cx: &mut ViewContext<Self>) {
self.selected_index = ix;
self.delegate.set_selected_index(ix, cx);
}
pub fn selected_index(&self) -> Option<usize> {
self.selected_index
}
/// Set the query_input text
pub fn set_query(&mut self, query: &str, cx: &mut ViewContext<Self>) {
if let Some(query_input) = &self.query_input {
let query = query.to_owned();
query_input.update(cx, |input, cx| input.set_text(query, cx))
}
}
/// Get the query_input text
pub fn query(&self, cx: &mut ViewContext<Self>) -> Option<SharedString> {
self.query_input.as_ref().map(|input| input.read(cx).text())
}
fn render_scrollbar(&self, cx: &mut ViewContext<Self>) -> Option<impl IntoElement> {
if !self.enable_scrollbar {
return None;
}
Some(Scrollbar::uniform_scroll(
cx.view().entity_id(),
self.scrollbar_state.clone(),
self.vertical_scroll_handle.clone(),
))
}
fn scroll_to_selected_item(&mut self, _cx: &mut ViewContext<Self>) {
if let Some(ix) = self.selected_index {
self.vertical_scroll_handle
.scroll_to_item(ix, ScrollStrategy::Top);
}
}
fn on_query_input_event(
&mut self,
_: View<TextInput>,
event: &InputEvent,
cx: &mut ViewContext<Self>,
) {
match event {
InputEvent::Change(text) => {
let text = text.trim().to_string();
if Some(&text) == self.last_query.as_ref() {
return;
}
self.set_loading(true, cx);
let search = self.delegate.perform_search(&text, cx);
self._search_task = cx.spawn(|this, mut cx| async move {
search.await;
let _ = this.update(&mut cx, |this, _| {
this.vertical_scroll_handle
.scroll_to_item(0, ScrollStrategy::Top);
this.last_query = Some(text);
});
// Always wait 100ms to avoid flicker
Timer::after(Duration::from_millis(100)).await;
let _ = this.update(&mut cx, |this, cx| {
this.set_loading(false, cx);
});
});
}
InputEvent::PressEnter => self.on_action_confirm(&Confirm, cx),
_ => {}
}
}
fn set_loading(&mut self, loading: bool, cx: &mut ViewContext<Self>) {
self.loading = loading;
if let Some(input) = &self.query_input {
input.update(cx, |input, cx| input.set_loading(loading, cx))
}
cx.notify();
}
fn on_action_cancel(&mut self, _: &Cancel, cx: &mut ViewContext<Self>) {
self.set_selected_index(None, cx);
self.delegate.cancel(cx);
cx.notify();
}
fn on_action_confirm(&mut self, _: &Confirm, cx: &mut ViewContext<Self>) {
if self.delegate.items_count(cx) == 0 {
return;
}
self.delegate.confirm(self.selected_index, cx);
cx.notify();
}
fn on_action_select_prev(&mut self, _: &SelectPrev, cx: &mut ViewContext<Self>) {
if self.delegate.items_count(cx) == 0 {
return;
}
let selected_index = self.selected_index.unwrap_or(0);
if selected_index > 0 {
self.selected_index = Some(selected_index - 1);
} else {
self.selected_index = Some(self.delegate.items_count(cx) - 1);
}
self.delegate.set_selected_index(self.selected_index, cx);
self.scroll_to_selected_item(cx);
cx.notify();
}
fn on_action_select_next(&mut self, _: &SelectNext, cx: &mut ViewContext<Self>) {
if self.delegate.items_count(cx) == 0 {
return;
}
if let Some(selected_index) = self.selected_index {
if selected_index < self.delegate.items_count(cx) - 1 {
self.selected_index = Some(selected_index + 1);
} else {
self.selected_index = Some(0);
}
} else {
self.selected_index = Some(0);
}
self.delegate.set_selected_index(self.selected_index, cx);
self.scroll_to_selected_item(cx);
cx.notify();
}
fn render_list_item(&mut self, ix: usize, cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.id("list-item")
.w_full()
.relative()
.children(self.delegate.render_item(ix, cx))
.when_some(self.selected_index, |this, selected_index| {
this.when(ix == selected_index, |this| {
this.child(
div()
.absolute()
.top(px(0.))
.left(px(0.))
.right(px(0.))
.bottom(px(0.))
.bg(cx.theme().list_active)
.border_1()
.border_color(cx.theme().list_active_border),
)
})
})
.when(self.right_clicked_index == Some(ix), |this| {
this.child(
div()
.absolute()
.top(px(0.))
.left(px(0.))
.right(px(0.))
.bottom(px(0.))
.border_1()
.border_color(cx.theme().list_active_border),
)
})
.on_mouse_down(
MouseButton::Left,
cx.listener(move |this, _, cx| {
this.right_clicked_index = None;
this.selected_index = Some(ix);
this.on_action_confirm(&Confirm, cx);
}),
)
.on_mouse_down(
MouseButton::Right,
cx.listener(move |this, _, cx| {
this.right_clicked_index = Some(ix);
cx.notify();
}),
)
}
}
impl<D> FocusableView for List<D>
where
D: ListDelegate,
{
fn focus_handle(&self, cx: &AppContext) -> FocusHandle {
if let Some(query_input) = &self.query_input {
query_input.focus_handle(cx)
} else {
self.focus_handle.clone()
}
}
}
impl<D> Render for List<D>
where
D: ListDelegate,
{
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let view = cx.view().clone();
let vertical_scroll_handle = self.vertical_scroll_handle.clone();
let items_count = self.delegate.items_count(cx);
let sizing_behavior = if self.max_height.is_some() {
ListSizingBehavior::Infer
} else {
ListSizingBehavior::Auto
};
let initial_view = if let Some(input) = &self.query_input {
if input.read(cx).text().is_empty() {
self.delegate().render_initial(cx)
} else {
None
}
} else {
None
};
v_flex()
.key_context("List")
.id("list")
.track_focus(&self.focus_handle)
.size_full()
.relative()
.overflow_hidden()
.on_action(cx.listener(Self::on_action_cancel))
.on_action(cx.listener(Self::on_action_confirm))
.on_action(cx.listener(Self::on_action_select_next))
.on_action(cx.listener(Self::on_action_select_prev))
.when_some(self.query_input.clone(), |this, input| {
this.child(
div()
.map(|this| match self.size {
Size::Small => this.py_0().px_1p5(),
_ => this.py_1().px_2(),
})
.border_b_1()
.border_color(cx.theme().border)
.child(input),
)
})
.map(|this| {
if let Some(view) = initial_view {
this.child(view)
} else {
this.child(
v_flex()
.flex_grow()
.relative()
.when_some(self.max_height, |this, h| this.max_h(h))
.overflow_hidden()
.when(items_count == 0, |this| {
this.child(self.delegate().render_empty(cx))
})
.when(items_count > 0, |this| {
this.child(
uniform_list(view, "uniform-list", items_count, {
move |list, visible_range, cx| {
visible_range
.map(|ix| list.render_list_item(ix, cx))
.collect::<Vec<_>>()
}
})
.flex_grow()
.with_sizing_behavior(sizing_behavior)
.track_scroll(vertical_scroll_handle)
.into_any_element(),
)
})
.children(self.render_scrollbar(cx)),
)
}
})
// Click out to cancel right clicked row
.when(self.right_clicked_index.is_some(), |this| {
this.on_mouse_down_out(cx.listener(|this, _, cx| {
this.right_clicked_index = None;
cx.notify();
}))
})
}
}

View File

@@ -0,0 +1,169 @@
use crate::{h_flex, theme::ActiveTheme, Disableable, Icon, IconName, Selectable, Sizable as _};
use gpui::{
div, prelude::FluentBuilder as _, AnyElement, ClickEvent, Div, ElementId, InteractiveElement,
IntoElement, MouseButton, MouseMoveEvent, ParentElement, RenderOnce, Stateful,
StatefulInteractiveElement as _, Styled, WindowContext,
};
use smallvec::SmallVec;
#[derive(IntoElement)]
pub struct ListItem {
id: ElementId,
base: Stateful<Div>,
disabled: bool,
selected: bool,
confirmed: bool,
check_icon: Option<Icon>,
on_click: Option<Box<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>>,
on_mouse_enter: Option<Box<dyn Fn(&MouseMoveEvent, &mut WindowContext) + 'static>>,
suffix: Option<Box<dyn Fn(&mut WindowContext) -> AnyElement + 'static>>,
children: SmallVec<[AnyElement; 2]>,
}
impl ListItem {
pub fn new(id: impl Into<ElementId>) -> Self {
let id: ElementId = id.into();
Self {
id: id.clone(),
base: h_flex().id(id).gap_x_1().py_1().px_2().text_base(),
disabled: false,
selected: false,
confirmed: false,
on_click: None,
on_mouse_enter: None,
check_icon: None,
suffix: None,
children: SmallVec::new(),
}
}
/// Set to show check icon, default is None.
pub fn check_icon(mut self, icon: IconName) -> Self {
self.check_icon = Some(Icon::new(icon));
self
}
/// Set ListItem as the selected item style.
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
/// Set ListItem as the confirmed item style, it will show a check icon.
pub fn confirmed(mut self, confirmed: bool) -> Self {
self.confirmed = confirmed;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
/// Set the suffix element of the input field, for example a clear button.
pub fn suffix<F, E>(mut self, builder: F) -> Self
where
F: Fn(&mut WindowContext) -> E + 'static,
E: IntoElement,
{
self.suffix = Some(Box::new(move |cx| builder(cx).into_any_element()));
self
}
pub fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static) -> Self {
self.on_click = Some(Box::new(handler));
self
}
pub fn on_mouse_enter(
mut self,
handler: impl Fn(&MouseMoveEvent, &mut WindowContext) + 'static,
) -> Self {
self.on_mouse_enter = Some(Box::new(handler));
self
}
}
impl Disableable for ListItem {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl Selectable for ListItem {
fn element_id(&self) -> &ElementId {
&self.id
}
fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
}
impl Styled for ListItem {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl ParentElement for ListItem {
fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
self.children.extend(elements);
}
}
impl RenderOnce for ListItem {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let is_active = self.selected || self.confirmed;
self.base
.text_color(cx.theme().foreground)
.relative()
.items_center()
.justify_between()
.when_some(self.on_click, |this, on_click| {
if !self.disabled {
this.cursor_pointer()
.on_mouse_down(MouseButton::Left, move |_, cx| {
cx.stop_propagation();
})
.on_click(on_click)
} else {
this
}
})
.when(is_active, |this| this.bg(cx.theme().list_active))
.when(!is_active && !self.disabled, |this| {
this.hover(|this| this.bg(cx.theme().list_hover))
})
// Mouse enter
.when_some(self.on_mouse_enter, |this, on_mouse_enter| {
if !self.disabled {
this.on_mouse_move(move |ev, cx| (on_mouse_enter)(ev, cx))
} else {
this
}
})
.child(
h_flex()
.w_full()
.items_center()
.justify_between()
.gap_x_1()
.child(div().w_full().children(self.children))
.when_some(self.check_icon, |this, icon| {
this.child(
div().w_5().items_center().justify_center().when(
self.confirmed,
|this| {
this.child(icon.small().text_color(cx.theme().muted_foreground))
},
),
)
}),
)
.when_some(self.suffix, |this, suffix| this.child(suffix(cx)))
}
}

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mod list;
mod list_item;
pub use list::*;
pub use list_item::*;

248
crates/ui/src/modal.rs Normal file
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use std::{rc::Rc, time::Duration};
use gpui::{
actions, anchored, div, hsla, prelude::FluentBuilder, px, relative, Animation,
AnimationExt as _, AnyElement, AppContext, Bounds, ClickEvent, Div, FocusHandle, Hsla,
InteractiveElement, IntoElement, KeyBinding, MouseButton, ParentElement, Pixels, Point,
RenderOnce, SharedString, Styled, WindowContext,
};
use crate::{
animation::cubic_bezier,
button::{Button, ButtonVariants as _},
theme::ActiveTheme as _,
v_flex, ContextModal, IconName, Sizable as _,
};
actions!(modal, [Escape]);
const CONTEXT: &str = "Modal";
pub fn init(cx: &mut AppContext) {
cx.bind_keys([KeyBinding::new("escape", Escape, Some(CONTEXT))])
}
#[derive(IntoElement)]
pub struct Modal {
base: Div,
title: Option<AnyElement>,
footer: Option<AnyElement>,
content: Div,
width: Pixels,
max_width: Option<Pixels>,
margin_top: Option<Pixels>,
on_close: Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>,
show_close: bool,
overlay: bool,
keyboard: bool,
/// This will be change when open the modal, the focus handle is create when open the modal.
pub(crate) focus_handle: FocusHandle,
pub(crate) layer_ix: usize,
pub(crate) overlay_visible: bool,
}
pub(crate) fn overlay_color(overlay: bool, cx: &WindowContext) -> Hsla {
if !overlay {
return hsla(0., 0., 0., 0.);
}
if cx.theme().mode.is_dark() {
hsla(0., 1., 1., 0.06)
} else {
hsla(0., 0., 0., 0.06)
}
}
impl Modal {
pub fn new(cx: &mut WindowContext) -> Self {
let base = v_flex()
.bg(cx.theme().background)
.border_1()
.border_color(cx.theme().border)
.rounded_lg()
.shadow_xl()
.min_h_48()
.p_4()
.gap_4();
Self {
base,
focus_handle: cx.focus_handle(),
title: None,
footer: None,
content: v_flex(),
margin_top: None,
width: px(480.),
max_width: None,
overlay: true,
keyboard: true,
layer_ix: 0,
overlay_visible: true,
on_close: Rc::new(|_, _| {}),
show_close: true,
}
}
/// Sets the title of the modal.
pub fn title(mut self, title: impl IntoElement) -> Self {
self.title = Some(title.into_any_element());
self
}
/// Set the footer of the modal.
pub fn footer(mut self, footer: impl IntoElement) -> Self {
self.footer = Some(footer.into_any_element());
self
}
/// Sets the callback for when the modal is closed.
pub fn on_close(
mut self,
on_close: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self {
self.on_close = Rc::new(on_close);
self
}
/// Sets the false to hide close icon, default: true
pub fn show_close(mut self, show_close: bool) -> Self {
self.show_close = show_close;
self
}
/// Set the top offset of the modal, defaults to None, will use the 1/10 of the viewport height.
pub fn margin_top(mut self, margin_top: Pixels) -> Self {
self.margin_top = Some(margin_top);
self
}
/// Sets the width of the modal, defaults to 480px.
pub fn width(mut self, width: Pixels) -> Self {
self.width = width;
self
}
/// Set the maximum width of the modal, defaults to `None`.
pub fn max_w(mut self, max_width: Pixels) -> Self {
self.max_width = Some(max_width);
self
}
/// Set the overlay of the modal, defaults to `true`.
pub fn overlay(mut self, overlay: bool) -> Self {
self.overlay = overlay;
self
}
/// Set whether to support keyboard esc to close the modal, defaults to `true`.
pub fn keyboard(mut self, keyboard: bool) -> Self {
self.keyboard = keyboard;
self
}
pub(crate) fn has_overlay(&self) -> bool {
self.overlay
}
}
impl ParentElement for Modal {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.content.extend(elements);
}
}
impl Styled for Modal {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl RenderOnce for Modal {
fn render(self, cx: &mut WindowContext) -> impl gpui::IntoElement {
let layer_ix = self.layer_ix;
let on_close = self.on_close.clone();
let view_size = cx.viewport_size();
let bounds = Bounds {
origin: Point::default(),
size: view_size,
};
let offset_top = px(layer_ix as f32 * 16.);
let y = self.margin_top.unwrap_or(view_size.height / 10.) + offset_top;
let x = bounds.center().x - self.width / 2.;
anchored().snap_to_window().child(
div()
.occlude()
.w(view_size.width)
.h(view_size.height)
.when(self.overlay_visible, |this| {
this.bg(overlay_color(self.overlay, cx))
})
.when(self.overlay, |this| {
this.on_mouse_down(MouseButton::Left, {
let on_close = self.on_close.clone();
move |_, cx| {
on_close(&ClickEvent::default(), cx);
cx.close_modal();
}
})
})
.child(
self.base
.id(SharedString::from(format!("modal-{layer_ix}")))
.key_context(CONTEXT)
.track_focus(&self.focus_handle)
.when(self.keyboard, |this| {
this.on_action({
let on_close = self.on_close.clone();
move |_: &Escape, cx| {
// FIXME:
//
// Here some Modal have no focus_handle, so it will not work will Escape key.
// But by now, we `cx.close_modal()` going to close the last active model, so the Escape is unexpected to work.
on_close(&ClickEvent::default(), cx);
cx.close_modal();
}
})
})
.absolute()
.occlude()
.relative()
.left(x)
.top(y)
.w(self.width)
.when_some(self.max_width, |this, w| this.max_w(w))
.when_some(self.title, |this, title| {
this.child(div().line_height(relative(1.)).child(title))
})
.when(self.show_close, |this| {
this.child(
Button::new(SharedString::from(format!("modal-close-{layer_ix}")))
.absolute()
.top_2()
.right_2()
.small()
.ghost()
.icon(IconName::Close)
.on_click(move |_, cx| {
on_close(&ClickEvent::default(), cx);
cx.close_modal();
}),
)
})
.child(self.content)
.children(self.footer)
.with_animation(
"slide-down",
Animation::new(Duration::from_secs_f64(0.25))
.with_easing(cubic_bezier(0.32, 0.72, 0., 1.)),
move |this, delta| {
let y_offset = px(0.) + delta * px(30.);
this.top(y + y_offset).opacity(delta)
},
),
),
)
}
}

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use std::{any::TypeId, collections::VecDeque, sync::Arc, time::Duration};
use gpui::{
div, prelude::FluentBuilder, px, Animation, AnimationExt, ClickEvent, DismissEvent, ElementId,
EventEmitter, InteractiveElement as _, IntoElement, ParentElement as _, Render, SharedString,
StatefulInteractiveElement, Styled, View, ViewContext, VisualContext, WindowContext,
};
use smol::Timer;
use crate::{
animation::cubic_bezier,
button::{Button, ButtonVariants as _},
h_flex,
theme::ActiveTheme as _,
v_flex, Icon, IconName, Sizable as _, StyledExt,
};
pub enum NotificationType {
Info,
Success,
Warning,
Error,
}
#[derive(Debug, PartialEq, Clone)]
pub(crate) enum NotificationId {
Id(TypeId),
IdAndElementId(TypeId, ElementId),
}
impl From<TypeId> for NotificationId {
fn from(type_id: TypeId) -> Self {
Self::Id(type_id)
}
}
impl From<(TypeId, ElementId)> for NotificationId {
fn from((type_id, id): (TypeId, ElementId)) -> Self {
Self::IdAndElementId(type_id, id)
}
}
/// A notification element.
pub struct Notification {
/// The id is used make the notification unique.
/// Then you push a notification with the same id, the previous notification will be replaced.
///
/// None means the notification will be added to the end of the list.
id: NotificationId,
type_: NotificationType,
title: Option<SharedString>,
message: SharedString,
icon: Option<Icon>,
autohide: bool,
on_click: Option<Arc<dyn Fn(&ClickEvent, &mut WindowContext)>>,
closing: bool,
}
impl From<String> for Notification {
fn from(s: String) -> Self {
Self::new(s)
}
}
impl From<SharedString> for Notification {
fn from(s: SharedString) -> Self {
Self::new(s)
}
}
impl From<&'static str> for Notification {
fn from(s: &'static str) -> Self {
Self::new(s)
}
}
impl From<(NotificationType, &'static str)> for Notification {
fn from((type_, content): (NotificationType, &'static str)) -> Self {
Self::new(content).with_type(type_)
}
}
impl From<(NotificationType, SharedString)> for Notification {
fn from((type_, content): (NotificationType, SharedString)) -> Self {
Self::new(content).with_type(type_)
}
}
struct DefaultIdType;
impl Notification {
/// Create a new notification with the given content.
///
/// default width is 320px.
pub fn new(message: impl Into<SharedString>) -> Self {
let id: SharedString = uuid::Uuid::new_v4().to_string().into();
let id = (TypeId::of::<DefaultIdType>(), id.into());
Self {
id: id.into(),
title: None,
message: message.into(),
type_: NotificationType::Info,
icon: None,
autohide: true,
on_click: None,
closing: false,
}
}
pub fn info(message: impl Into<SharedString>) -> Self {
Self::new(message).with_type(NotificationType::Info)
}
pub fn success(message: impl Into<SharedString>) -> Self {
Self::new(message).with_type(NotificationType::Success)
}
pub fn warning(message: impl Into<SharedString>) -> Self {
Self::new(message).with_type(NotificationType::Warning)
}
pub fn error(message: impl Into<SharedString>) -> Self {
Self::new(message).with_type(NotificationType::Error)
}
/// Set the type for unique identification of the notification.
///
/// ```rs
/// struct MyNotificationKind;
/// let notification = Notification::new("Hello").id::<MyNotificationKind>();
/// ```
pub fn id<T: Sized + 'static>(mut self) -> Self {
self.id = TypeId::of::<T>().into();
self
}
/// Set the type and id of the notification, used to uniquely identify the notification.
pub fn id1<T: Sized + 'static>(mut self, key: impl Into<ElementId>) -> Self {
self.id = (TypeId::of::<T>(), key.into()).into();
self
}
/// Set the title of the notification, default is None.
///
/// If title is None, the notification will not have a title.
pub fn title(mut self, title: impl Into<SharedString>) -> Self {
self.title = Some(title.into());
self
}
/// Set the icon of the notification.
///
/// If icon is None, the notification will use the default icon of the type.
pub fn icon(mut self, icon: impl Into<Icon>) -> Self {
self.icon = Some(icon.into());
self
}
/// Set the type of the notification, default is NotificationType::Info.
pub fn with_type(mut self, type_: NotificationType) -> Self {
self.type_ = type_;
self
}
/// Set the auto hide of the notification, default is true.
pub fn autohide(mut self, autohide: bool) -> Self {
self.autohide = autohide;
self
}
/// Set the click callback of the notification.
pub fn on_click(
mut self,
on_click: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self {
self.on_click = Some(Arc::new(on_click));
self
}
fn dismiss(&mut self, _: &ClickEvent, cx: &mut ViewContext<Self>) {
self.closing = true;
cx.notify();
// Dismiss the notification after 0.15s to show the animation.
cx.spawn(|view, mut cx| async move {
Timer::after(Duration::from_secs_f32(0.15)).await;
cx.update(|cx| {
if let Some(view) = view.upgrade() {
view.update(cx, |view, cx| {
view.closing = false;
cx.emit(DismissEvent);
});
}
})
})
.detach()
}
}
impl EventEmitter<DismissEvent> for Notification {}
impl FluentBuilder for Notification {}
impl Render for Notification {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let closing = self.closing;
let icon = match self.icon.clone() {
Some(icon) => icon,
None => match self.type_ {
NotificationType::Info => Icon::new(IconName::Info).text_color(crate::blue_500()),
NotificationType::Success => {
Icon::new(IconName::CircleCheck).text_color(crate::green_500())
}
NotificationType::Warning => {
Icon::new(IconName::TriangleAlert).text_color(crate::yellow_500())
}
NotificationType::Error => {
Icon::new(IconName::CircleX).text_color(crate::red_500())
}
},
};
div()
.id("notification")
.group("")
.occlude()
.relative()
.w_96()
.border_1()
.border_color(cx.theme().border)
.bg(cx.theme().popover)
.rounded_md()
.shadow_md()
.py_2()
.px_4()
.gap_3()
.child(div().absolute().top_3().left_4().child(icon))
.child(
v_flex()
.pl_6()
.gap_1()
.when_some(self.title.clone(), |this, title| {
this.child(div().text_sm().font_semibold().child(title))
})
.overflow_hidden()
.child(div().text_sm().child(self.message.clone())),
)
.when_some(self.on_click.clone(), |this, on_click| {
this.cursor_pointer()
.on_click(cx.listener(move |view, event, cx| {
view.dismiss(event, cx);
on_click(event, cx);
}))
})
.when(!self.autohide, |this| {
this.child(
h_flex()
.absolute()
.top_1()
.right_1()
.invisible()
.group_hover("", |this| this.visible())
.child(
Button::new("close")
.icon(IconName::Close)
.ghost()
.xsmall()
.on_click(cx.listener(Self::dismiss)),
),
)
})
.with_animation(
ElementId::NamedInteger("slide-down".into(), closing as usize),
Animation::new(Duration::from_secs_f64(0.15))
.with_easing(cubic_bezier(0.4, 0., 0.2, 1.)),
move |this, delta| {
if closing {
let x_offset = px(0.) + delta * px(45.);
this.left(px(0.) + x_offset).opacity(1. - delta)
} else {
let y_offset = px(-45.) + delta * px(45.);
this.top(px(0.) + y_offset).opacity(delta)
}
},
)
}
}
/// A list of notifications.
pub struct NotificationList {
/// Notifications that will be auto hidden.
pub(crate) notifications: VecDeque<View<Notification>>,
expanded: bool,
}
impl NotificationList {
pub fn new(_cx: &mut ViewContext<Self>) -> Self {
Self {
notifications: VecDeque::new(),
expanded: false,
}
}
pub fn push(&mut self, notification: impl Into<Notification>, cx: &mut ViewContext<Self>) {
let notification = notification.into();
let id = notification.id.clone();
let autohide = notification.autohide;
// Remove the notification by id, for keep unique.
self.notifications.retain(|note| note.read(cx).id != id);
let notification = cx.new_view(|_| notification);
cx.subscribe(&notification, move |view, _, _: &DismissEvent, cx| {
view.notifications.retain(|note| id != note.read(cx).id);
})
.detach();
self.notifications.push_back(notification.clone());
if autohide {
// Sleep for 5 seconds to autohide the notification
cx.spawn(|_, mut cx| async move {
Timer::after(Duration::from_secs(5)).await;
if let Err(err) = notification
.update(&mut cx, |note, cx| note.dismiss(&ClickEvent::default(), cx))
{
println!("failed to auto hide notification: {:?}", err);
}
})
.detach();
}
cx.notify();
}
pub fn clear(&mut self, cx: &mut ViewContext<Self>) {
self.notifications.clear();
cx.notify();
}
pub fn notifications(&self) -> Vec<View<Notification>> {
self.notifications.iter().cloned().collect()
}
}
impl Render for NotificationList {
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> impl IntoElement {
let size = cx.viewport_size();
let items = self.notifications.iter().rev().take(10).rev().cloned();
div()
.absolute()
.flex()
.top_4()
.bottom_4()
.right_4()
.justify_end()
.child(
v_flex()
.id("notification-list")
.absolute()
.relative()
.right_0()
.h(size.height - px(8.))
.on_hover(cx.listener(|view, hovered, cx| {
view.expanded = *hovered;
cx.notify()
}))
.gap_3()
.children(items),
)
}
}

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use gpui::{
actions, AppContext, EventEmitter, FocusHandle, FocusableView, InteractiveElement, IntoElement,
KeyBinding, ParentElement, Render, SharedString, Styled, Subscription, View, ViewContext,
VisualContext,
};
use regex::Regex;
use crate::{
button::{Button, ButtonVariants as _},
h_flex,
input::{InputEvent, TextInput},
prelude::FluentBuilder,
theme::ActiveTheme,
IconName, Sizable, Size, StyledExt,
};
actions!(number_input, [Increment, Decrement]);
const KEY_CONTENT: &str = "NumberInput";
pub fn init(cx: &mut AppContext) {
cx.bind_keys(vec![
KeyBinding::new("up", Increment, Some(KEY_CONTENT)),
KeyBinding::new("down", Decrement, Some(KEY_CONTENT)),
]);
}
pub struct NumberInput {
input: View<TextInput>,
_subscriptions: Vec<Subscription>,
}
impl NumberInput {
pub fn new(cx: &mut ViewContext<Self>) -> Self {
// Default pattern for the number input.
let pattern = Regex::new(r"^-?(\d+)?\.?(\d+)?$").unwrap();
let input = cx.new_view(|cx| TextInput::new(cx).pattern(pattern).appearance(false));
let _subscriptions = vec![cx.subscribe(&input, |_, _, event: &InputEvent, cx| {
cx.emit(NumberInputEvent::Input(event.clone()));
})];
Self {
input,
_subscriptions,
}
}
pub fn placeholder(
self,
placeholder: impl Into<SharedString>,
cx: &mut ViewContext<Self>,
) -> Self {
self.input
.update(cx, |input, _| input.set_placeholder(placeholder));
self
}
pub fn set_placeholder(&self, text: impl Into<SharedString>, cx: &mut ViewContext<Self>) {
self.input.update(cx, |input, _| {
input.set_placeholder(text);
});
}
pub fn pattern(self, pattern: regex::Regex, cx: &mut ViewContext<Self>) -> Self {
self.input.update(cx, |input, _| input.set_pattern(pattern));
self
}
pub fn set_size(self, size: Size, cx: &mut ViewContext<Self>) -> Self {
self.input.update(cx, |input, cx| input.set_size(size, cx));
self
}
pub fn small(self, cx: &mut ViewContext<Self>) -> Self {
self.set_size(Size::Small, cx)
}
pub fn xsmall(self, cx: &mut ViewContext<Self>) -> Self {
self.set_size(Size::XSmall, cx)
}
pub fn large(self, cx: &mut ViewContext<Self>) -> Self {
self.set_size(Size::Large, cx)
}
pub fn set_value(&self, text: impl Into<SharedString>, cx: &mut ViewContext<Self>) {
self.input.update(cx, |input, cx| input.set_text(text, cx))
}
pub fn set_disabled(&self, disabled: bool, cx: &mut ViewContext<Self>) {
self.input
.update(cx, |input, cx| input.set_disabled(disabled, cx));
}
pub fn increment(&mut self, cx: &mut ViewContext<Self>) {
self.handle_increment(&Increment, cx);
}
pub fn decrement(&mut self, cx: &mut ViewContext<Self>) {
self.handle_decrement(&Decrement, cx);
}
fn handle_increment(&mut self, _: &Increment, cx: &mut ViewContext<Self>) {
self.on_step(StepAction::Increment, cx);
}
fn handle_decrement(&mut self, _: &Decrement, cx: &mut ViewContext<Self>) {
self.on_step(StepAction::Decrement, cx);
}
fn on_step(&mut self, action: StepAction, cx: &mut ViewContext<Self>) {
cx.emit(NumberInputEvent::Step(action));
}
}
impl FocusableView for NumberInput {
fn focus_handle(&self, cx: &AppContext) -> FocusHandle {
self.input.focus_handle(cx)
}
}
pub enum StepAction {
Decrement,
Increment,
}
pub enum NumberInputEvent {
Input(InputEvent),
Step(StepAction),
}
impl EventEmitter<NumberInputEvent> for NumberInput {}
impl Render for NumberInput {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let focused = self.input.focus_handle(cx).is_focused(cx);
h_flex()
.key_context(KEY_CONTENT)
.on_action(cx.listener(Self::handle_increment))
.on_action(cx.listener(Self::handle_decrement))
.flex_1()
.px_1()
.gap_x_3()
.bg(cx.theme().background)
.border_color(cx.theme().border)
.border_1()
.rounded_md()
.when(focused, |this| this.outline(cx))
.child(
Button::new("minus")
.ghost()
.xsmall()
.icon(IconName::Minus)
.on_click(cx.listener(|this, _, cx| this.on_step(StepAction::Decrement, cx))),
)
.child(self.input.clone())
.child(
Button::new("plus")
.ghost()
.xsmall()
.icon(IconName::Plus)
.on_click(cx.listener(|this, _, cx| this.on_step(StepAction::Increment, cx))),
)
}
}

408
crates/ui/src/popover.rs Normal file
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use gpui::{
actions, anchored, deferred, div, prelude::FluentBuilder as _, px, AnchorCorner, AnyElement,
AppContext, Bounds, DismissEvent, DispatchPhase, Element, ElementId, EventEmitter, FocusHandle,
FocusableView, GlobalElementId, Hitbox, InteractiveElement as _, IntoElement, KeyBinding,
LayoutId, ManagedView, MouseButton, MouseDownEvent, ParentElement, Pixels, Point, Render,
Style, StyleRefinement, Styled, View, ViewContext, VisualContext, WindowContext,
};
use std::{cell::RefCell, rc::Rc};
use crate::{Selectable, StyledExt as _};
const CONTEXT: &str = "Popover";
actions!(popover, [Escape]);
pub fn init(cx: &mut AppContext) {
cx.bind_keys([KeyBinding::new("escape", Escape, Some(CONTEXT))])
}
pub struct PopoverContent {
focus_handle: FocusHandle,
content: Rc<dyn Fn(&mut ViewContext<Self>) -> AnyElement>,
max_width: Option<Pixels>,
}
impl PopoverContent {
pub fn new<B>(cx: &mut WindowContext, content: B) -> Self
where
B: Fn(&mut ViewContext<Self>) -> AnyElement + 'static,
{
let focus_handle = cx.focus_handle();
Self {
focus_handle,
content: Rc::new(content),
max_width: None,
}
}
pub fn max_w(mut self, max_width: Pixels) -> Self {
self.max_width = Some(max_width);
self
}
}
impl EventEmitter<DismissEvent> for PopoverContent {}
impl FocusableView for PopoverContent {
fn focus_handle(&self, _cx: &AppContext) -> FocusHandle {
self.focus_handle.clone()
}
}
impl Render for PopoverContent {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.track_focus(&self.focus_handle)
.key_context(CONTEXT)
.on_action(cx.listener(|_, _: &Escape, cx| cx.emit(DismissEvent)))
.p_2()
.when_some(self.max_width, |this, v| this.max_w(v))
.child(self.content.clone()(cx))
}
}
pub struct Popover<M: ManagedView> {
id: ElementId,
anchor: AnchorCorner,
trigger: Option<Box<dyn FnOnce(bool, &WindowContext) -> AnyElement + 'static>>,
content: Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
/// Style for trigger element.
/// This is used for hotfix the trigger element style to support w_full.
trigger_style: Option<StyleRefinement>,
mouse_button: MouseButton,
no_style: bool,
}
impl<M> Popover<M>
where
M: ManagedView,
{
/// Create a new Popover with `view` mode.
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
anchor: AnchorCorner::TopLeft,
trigger: None,
trigger_style: None,
content: None,
mouse_button: MouseButton::Left,
no_style: false,
}
}
pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
self.anchor = anchor;
self
}
/// Set the mouse button to trigger the popover, default is `MouseButton::Left`.
pub fn mouse_button(mut self, mouse_button: MouseButton) -> Self {
self.mouse_button = mouse_button;
self
}
pub fn trigger<T>(mut self, trigger: T) -> Self
where
T: Selectable + IntoElement + 'static,
{
self.trigger = Some(Box::new(|is_open, _| {
trigger.selected(is_open).into_any_element()
}));
self
}
pub fn trigger_style(mut self, style: StyleRefinement) -> Self {
self.trigger_style = Some(style);
self
}
/// Set the content of the popover.
///
/// The `content` is a closure that returns an `AnyElement`.
pub fn content<C>(mut self, content: C) -> Self
where
C: Fn(&mut WindowContext) -> View<M> + 'static,
{
self.content = Some(Rc::new(content));
self
}
/// Set whether the popover no style, default is `false`.
///
/// If no style:
///
/// - The popover will not have a bg, border, shadow, or padding.
/// - The click out of the popover will not dismiss it.
pub fn no_style(mut self) -> Self {
self.no_style = true;
self
}
fn render_trigger(&mut self, is_open: bool, cx: &mut WindowContext) -> AnyElement {
let Some(trigger) = self.trigger.take() else {
return div().into_any_element();
};
(trigger)(is_open, cx)
}
fn resolved_corner(&self, bounds: Bounds<Pixels>) -> Point<Pixels> {
match self.anchor {
AnchorCorner::TopLeft => AnchorCorner::BottomLeft,
AnchorCorner::TopRight => AnchorCorner::BottomRight,
AnchorCorner::BottomLeft => AnchorCorner::TopLeft,
AnchorCorner::BottomRight => AnchorCorner::TopRight,
}
.corner(bounds)
}
fn with_element_state<R>(
&mut self,
id: &GlobalElementId,
cx: &mut WindowContext,
f: impl FnOnce(&mut Self, &mut PopoverElementState<M>, &mut WindowContext) -> R,
) -> R {
cx.with_optional_element_state::<PopoverElementState<M>, _>(
Some(id),
|element_state, cx| {
let mut element_state = element_state.unwrap().unwrap_or_default();
let result = f(self, &mut element_state, cx);
(result, Some(element_state))
},
)
}
}
impl<M> IntoElement for Popover<M>
where
M: ManagedView,
{
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
pub struct PopoverElementState<M> {
trigger_layout_id: Option<LayoutId>,
popover_layout_id: Option<LayoutId>,
popover_element: Option<AnyElement>,
trigger_element: Option<AnyElement>,
content_view: Rc<RefCell<Option<View<M>>>>,
/// Trigger bounds for positioning the popover.
trigger_bounds: Option<Bounds<Pixels>>,
}
impl<M> Default for PopoverElementState<M> {
fn default() -> Self {
Self {
trigger_layout_id: None,
popover_layout_id: None,
popover_element: None,
trigger_element: None,
content_view: Rc::new(RefCell::new(None)),
trigger_bounds: None,
}
}
}
pub struct PrepaintState {
hitbox: Hitbox,
/// Trigger bounds for limit a rect to handle mouse click.
trigger_bounds: Option<Bounds<Pixels>>,
}
impl<M: ManagedView> Element for Popover<M> {
type RequestLayoutState = PopoverElementState<M>;
type PrepaintState = PrepaintState;
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn request_layout(
&mut self,
id: Option<&gpui::GlobalElementId>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let mut style = Style::default();
// FIXME: Remove this and find a better way to handle this.
// Apply trigger style, for support w_full for trigger.
//
// If remove this, the trigger will not support w_full.
if let Some(trigger_style) = self.trigger_style.clone() {
if let Some(width) = trigger_style.size.width {
style.size.width = width;
}
if let Some(display) = trigger_style.display {
style.display = display;
}
}
self.with_element_state(id.unwrap(), cx, |view, element_state, cx| {
let mut popover_layout_id = None;
let mut popover_element = None;
let mut is_open = false;
if let Some(content_view) = element_state.content_view.borrow_mut().as_mut() {
is_open = true;
let mut anchored = anchored()
.snap_to_window_with_margin(px(8.))
.anchor(view.anchor);
if let Some(trigger_bounds) = element_state.trigger_bounds {
anchored = anchored.position(view.resolved_corner(trigger_bounds));
}
let mut element = {
let content_view_mut = element_state.content_view.clone();
let anchor = view.anchor;
let no_style = view.no_style;
deferred(
anchored.child(
div()
.size_full()
.occlude()
.when(!no_style, |this| this.popover_style(cx))
.map(|this| match anchor {
AnchorCorner::TopLeft | AnchorCorner::TopRight => {
this.top_1p5()
}
AnchorCorner::BottomLeft | AnchorCorner::BottomRight => {
this.bottom_1p5()
}
})
.child(content_view.clone())
.when(!no_style, |this| {
this.on_mouse_down_out(move |_, cx| {
// Update the element_state.content_view to `None`,
// so that the `paint`` method will not paint it.
*content_view_mut.borrow_mut() = None;
cx.refresh();
})
}),
),
)
.with_priority(1)
.into_any()
};
popover_layout_id = Some(element.request_layout(cx));
popover_element = Some(element);
}
let mut trigger_element = view.render_trigger(is_open, cx);
let trigger_layout_id = trigger_element.request_layout(cx);
let layout_id = cx.request_layout(
style,
Some(trigger_layout_id).into_iter().chain(popover_layout_id),
);
(
layout_id,
PopoverElementState {
trigger_layout_id: Some(trigger_layout_id),
popover_layout_id,
popover_element,
trigger_element: Some(trigger_element),
..Default::default()
},
)
})
}
fn prepaint(
&mut self,
_id: Option<&gpui::GlobalElementId>,
_bounds: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) -> Self::PrepaintState {
if let Some(element) = &mut request_layout.trigger_element {
element.prepaint(cx);
}
if let Some(element) = &mut request_layout.popover_element {
element.prepaint(cx);
}
let trigger_bounds = request_layout
.trigger_layout_id
.map(|id| cx.layout_bounds(id));
// Prepare the popover, for get the bounds of it for open window size.
let _ = request_layout
.popover_layout_id
.map(|id| cx.layout_bounds(id));
let hitbox = cx.insert_hitbox(trigger_bounds.unwrap_or_default(), false);
PrepaintState {
trigger_bounds,
hitbox,
}
}
fn paint(
&mut self,
id: Option<&GlobalElementId>,
_bounds: Bounds<Pixels>,
request_layout: &mut Self::RequestLayoutState,
prepaint: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
self.with_element_state(id.unwrap(), cx, |this, element_state, cx| {
element_state.trigger_bounds = prepaint.trigger_bounds;
if let Some(mut element) = request_layout.trigger_element.take() {
element.paint(cx);
}
if let Some(mut element) = request_layout.popover_element.take() {
element.paint(cx);
return;
}
// When mouse click down in the trigger bounds, open the popover.
let Some(content_build) = this.content.take() else {
return;
};
let old_content_view = element_state.content_view.clone();
let hitbox_id = prepaint.hitbox.id;
let mouse_button = this.mouse_button;
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& event.button == mouse_button
&& hitbox_id.is_hovered(cx)
{
cx.stop_propagation();
cx.prevent_default();
let new_content_view = (content_build)(cx);
let old_content_view1 = old_content_view.clone();
let previous_focus_handle = cx.focused();
cx.subscribe(&new_content_view, move |modal, _: &DismissEvent, cx| {
if modal.focus_handle(cx).contains_focused(cx) {
if let Some(previous_focus_handle) = previous_focus_handle.as_ref() {
cx.focus(previous_focus_handle);
}
}
*old_content_view1.borrow_mut() = None;
cx.refresh();
})
.detach();
cx.focus_view(&new_content_view);
*old_content_view.borrow_mut() = Some(new_content_view);
cx.refresh();
}
});
});
}
}

778
crates/ui/src/popup_menu.rs Normal file
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use std::cell::Cell;
use std::ops::Deref;
use std::rc::Rc;
use gpui::{
actions, div, prelude::FluentBuilder, px, Action, AppContext, DismissEvent, EventEmitter,
FocusHandle, InteractiveElement, IntoElement, KeyBinding, ParentElement, Pixels, Render,
SharedString, View, ViewContext, VisualContext as _, WindowContext,
};
use gpui::{
anchored, canvas, rems, AnchorCorner, AnyElement, Bounds, Edges, FocusableView, Keystroke,
ScrollHandle, StatefulInteractiveElement, Styled, WeakView,
};
use crate::scroll::{Scrollbar, ScrollbarState};
use crate::StyledExt;
use crate::{
button::Button, h_flex, list::ListItem, popover::Popover, theme::ActiveTheme, v_flex, Icon,
IconName, Selectable, Sizable as _,
};
actions!(menu, [Confirm, Dismiss, SelectNext, SelectPrev]);
pub fn init(cx: &mut AppContext) {
let context = Some("PopupMenu");
cx.bind_keys([
KeyBinding::new("enter", Confirm, context),
KeyBinding::new("escape", Dismiss, context),
KeyBinding::new("up", SelectPrev, context),
KeyBinding::new("down", SelectNext, context),
]);
}
pub trait PopupMenuExt: Styled + Selectable + IntoElement + 'static {
/// Create a popup menu with the given items, anchored to the TopLeft corner
fn popup_menu(
self,
f: impl Fn(PopupMenu, &mut ViewContext<PopupMenu>) -> PopupMenu + 'static,
) -> Popover<PopupMenu> {
self.popup_menu_with_anchor(AnchorCorner::TopLeft, f)
}
/// Create a popup menu with the given items, anchored to the given corner
fn popup_menu_with_anchor(
mut self,
anchor: impl Into<AnchorCorner>,
f: impl Fn(PopupMenu, &mut ViewContext<PopupMenu>) -> PopupMenu + 'static,
) -> Popover<PopupMenu> {
let style = self.style().clone();
let element_id = self.element_id();
Popover::new(SharedString::from(format!("popup-menu:{:?}", element_id)))
.no_style()
.trigger(self)
.trigger_style(style)
.anchor(anchor.into())
.content(move |cx| PopupMenu::build(cx, |menu, cx| f(menu, cx)))
}
}
impl PopupMenuExt for Button {}
enum PopupMenuItem {
Separator,
Item {
icon: Option<Icon>,
label: SharedString,
action: Option<Box<dyn Action>>,
handler: Rc<dyn Fn(&mut WindowContext)>,
},
ElementItem {
render: Box<dyn Fn(&mut WindowContext) -> AnyElement + 'static>,
handler: Rc<dyn Fn(&mut WindowContext)>,
},
Submenu {
icon: Option<Icon>,
label: SharedString,
menu: View<PopupMenu>,
},
}
impl PopupMenuItem {
fn is_clickable(&self) -> bool {
!matches!(self, PopupMenuItem::Separator)
}
fn is_separator(&self) -> bool {
matches!(self, PopupMenuItem::Separator)
}
fn has_icon(&self) -> bool {
matches!(self, PopupMenuItem::Item { icon: Some(_), .. })
}
}
pub struct PopupMenu {
/// The parent menu of this menu, if this is a submenu
parent_menu: Option<WeakView<Self>>,
focus_handle: FocusHandle,
menu_items: Vec<PopupMenuItem>,
has_icon: bool,
selected_index: Option<usize>,
min_width: Pixels,
max_width: Pixels,
hovered_menu_ix: Option<usize>,
bounds: Bounds<Pixels>,
scrollable: bool,
scroll_handle: ScrollHandle,
scroll_state: Rc<Cell<ScrollbarState>>,
action_focus_handle: Option<FocusHandle>,
_subscriptions: [gpui::Subscription; 1],
}
impl PopupMenu {
pub fn build(
cx: &mut WindowContext,
f: impl FnOnce(Self, &mut ViewContext<PopupMenu>) -> Self,
) -> View<Self> {
cx.new_view(|cx| {
let focus_handle = cx.focus_handle();
let _on_blur_subscription = cx.on_blur(&focus_handle, |this: &mut PopupMenu, cx| {
this.dismiss(&Dismiss, cx)
});
let menu = Self {
focus_handle,
action_focus_handle: None,
parent_menu: None,
menu_items: Vec::new(),
selected_index: None,
min_width: px(120.),
max_width: px(500.),
has_icon: false,
hovered_menu_ix: None,
bounds: Bounds::default(),
scrollable: false,
scroll_handle: ScrollHandle::default(),
scroll_state: Rc::new(Cell::new(ScrollbarState::default())),
_subscriptions: [_on_blur_subscription],
};
cx.refresh();
f(menu, cx)
})
}
/// Bind the focus handle of the menu, when clicked, it will focus back to this handle and then dispatch the action
pub fn track_focus(mut self, focus_handle: &FocusHandle) -> Self {
self.action_focus_handle = Some(focus_handle.clone());
self
}
/// Set min width of the popup menu, default is 120px
pub fn min_w(mut self, width: impl Into<Pixels>) -> Self {
self.min_width = width.into();
self
}
/// Set max width of the popup menu, default is 500px
pub fn max_w(mut self, width: impl Into<Pixels>) -> Self {
self.max_width = width.into();
self
}
/// Set the menu to be scrollable to show vertical scrollbar.
///
/// NOTE: If this is true, the sub-menus will cannot be support.
pub fn scrollable(mut self) -> Self {
self.scrollable = true;
self
}
/// Add Menu Item
pub fn menu(mut self, label: impl Into<SharedString>, action: Box<dyn Action>) -> Self {
self.add_menu_item(label, None, action);
self
}
/// Add Menu to open link
pub fn link(mut self, label: impl Into<SharedString>, href: impl Into<String>) -> Self {
let href = href.into();
self.menu_items.push(PopupMenuItem::Item {
icon: None,
label: label.into(),
action: None,
handler: Rc::new(move |cx| cx.open_url(&href)),
});
self
}
/// Add Menu to open link
pub fn link_with_icon(
mut self,
label: impl Into<SharedString>,
icon: impl Into<Icon>,
href: impl Into<String>,
) -> Self {
let href = href.into();
self.menu_items.push(PopupMenuItem::Item {
icon: Some(icon.into()),
label: label.into(),
action: None,
handler: Rc::new(move |cx| cx.open_url(&href)),
});
self
}
/// Add Menu Item with Icon
pub fn menu_with_icon(
mut self,
label: impl Into<SharedString>,
icon: impl Into<Icon>,
action: Box<dyn Action>,
) -> Self {
self.add_menu_item(label, Some(icon.into()), action);
self
}
/// Add Menu Item with check icon
pub fn menu_with_check(
mut self,
label: impl Into<SharedString>,
checked: bool,
action: Box<dyn Action>,
) -> Self {
if checked {
self.add_menu_item(label, Some(IconName::Check.into()), action);
} else {
self.add_menu_item(label, None, action);
}
self
}
/// Add Menu Item with custom element render.
pub fn menu_with_element<F, E>(mut self, builder: F, action: Box<dyn Action>) -> Self
where
F: Fn(&mut WindowContext) -> E + 'static,
E: IntoElement,
{
self.menu_items.push(PopupMenuItem::ElementItem {
render: Box::new(move |cx| builder(cx).into_any_element()),
handler: self.wrap_handler(action),
});
self
}
fn wrap_handler(&self, action: Box<dyn Action>) -> Rc<dyn Fn(&mut WindowContext)> {
let action_focus_handle = self.action_focus_handle.clone();
Rc::new(move |cx| {
cx.activate_window();
// Focus back to the user expected focus handle
// Then the actions listened on that focus handle can be received
//
// For example:
//
// TabPanel
// |- PopupMenu
// |- PanelContent (actions are listened here)
//
// The `PopupMenu` and `PanelContent` are at the same level in the TabPanel
// If the actions are listened on the `PanelContent`,
// it can't receive the actions from the `PopupMenu`, unless we focus on `PanelContent`.
if let Some(handle) = action_focus_handle.as_ref() {
cx.focus(&handle);
}
cx.dispatch_action(action.boxed_clone());
})
}
fn add_menu_item(
&mut self,
label: impl Into<SharedString>,
icon: Option<Icon>,
action: Box<dyn Action>,
) -> &mut Self {
if icon.is_some() {
self.has_icon = true;
}
self.menu_items.push(PopupMenuItem::Item {
icon,
label: label.into(),
action: Some(action.boxed_clone()),
handler: self.wrap_handler(action),
});
self
}
/// Add a separator Menu Item
pub fn separator(mut self) -> Self {
if self.menu_items.is_empty() {
return self;
}
if let Some(PopupMenuItem::Separator) = self.menu_items.last() {
return self;
}
self.menu_items.push(PopupMenuItem::Separator);
self
}
pub fn submenu(
self,
label: impl Into<SharedString>,
cx: &mut ViewContext<Self>,
f: impl Fn(PopupMenu, &mut ViewContext<PopupMenu>) -> PopupMenu + 'static,
) -> Self {
self.submenu_with_icon(None, label, cx, f)
}
/// Add a Submenu item with icon
pub fn submenu_with_icon(
mut self,
icon: Option<Icon>,
label: impl Into<SharedString>,
cx: &mut ViewContext<Self>,
f: impl Fn(PopupMenu, &mut ViewContext<PopupMenu>) -> PopupMenu + 'static,
) -> Self {
let submenu = PopupMenu::build(cx, f);
let parent_menu = cx.view().downgrade();
submenu.update(cx, |view, _| {
view.parent_menu = Some(parent_menu);
});
self.menu_items.push(PopupMenuItem::Submenu {
icon,
label: label.into(),
menu: submenu,
});
self
}
pub(crate) fn active_submenu(&self) -> Option<View<PopupMenu>> {
if let Some(ix) = self.hovered_menu_ix {
if let Some(item) = self.menu_items.get(ix) {
return match item {
PopupMenuItem::Submenu { menu, .. } => Some(menu.clone()),
_ => None,
};
}
}
None
}
pub fn is_empty(&self) -> bool {
self.menu_items.is_empty()
}
fn clickable_menu_items(&self) -> impl Iterator<Item = (usize, &PopupMenuItem)> {
self.menu_items
.iter()
.enumerate()
.filter(|(_, item)| item.is_clickable())
}
fn on_click(&mut self, ix: usize, cx: &mut ViewContext<Self>) {
cx.stop_propagation();
cx.prevent_default();
self.selected_index = Some(ix);
self.confirm(&Confirm, cx);
}
fn confirm(&mut self, _: &Confirm, cx: &mut ViewContext<Self>) {
match self.selected_index {
Some(index) => {
let item = self.menu_items.get(index);
match item {
Some(PopupMenuItem::Item { handler, .. }) => {
handler(cx);
self.dismiss(&Dismiss, cx)
}
Some(PopupMenuItem::ElementItem { handler, .. }) => {
handler(cx);
self.dismiss(&Dismiss, cx)
}
_ => {}
}
}
_ => {}
}
}
fn select_next(&mut self, _: &SelectNext, cx: &mut ViewContext<Self>) {
let count = self.clickable_menu_items().count();
if count > 0 {
let ix = self
.selected_index
.map(|index| if index == count - 1 { 0 } else { index + 1 })
.unwrap_or(0);
self.selected_index = Some(ix);
cx.notify();
}
}
fn select_prev(&mut self, _: &SelectPrev, cx: &mut ViewContext<Self>) {
let count = self.clickable_menu_items().count();
if count > 0 {
let ix = self
.selected_index
.map(|index| if index == count - 1 { 0 } else { index - 1 })
.unwrap_or(count - 1);
self.selected_index = Some(ix);
cx.notify();
}
}
fn dismiss(&mut self, _: &Dismiss, cx: &mut ViewContext<Self>) {
if self.active_submenu().is_some() {
return;
}
cx.emit(DismissEvent);
// Dismiss parent menu, when this menu is dismissed
if let Some(parent_menu) = self.parent_menu.clone().and_then(|menu| menu.upgrade()) {
parent_menu.update(cx, |view, cx| {
view.hovered_menu_ix = None;
view.dismiss(&Dismiss, cx);
})
}
}
fn render_keybinding(
action: Option<Box<dyn Action>>,
cx: &ViewContext<Self>,
) -> Option<impl IntoElement> {
if let Some(action) = action {
if let Some(keybinding) = cx.bindings_for_action(action.deref()).first() {
let el = div().text_color(cx.theme().muted_foreground).children(
keybinding
.keystrokes()
.into_iter()
.map(|key| key_shortcut(key.clone())),
);
return Some(el);
}
}
return None;
}
fn render_icon(
has_icon: bool,
icon: Option<Icon>,
_: &ViewContext<Self>,
) -> Option<impl IntoElement> {
let icon_placeholder = if has_icon { Some(Icon::empty()) } else { None };
if !has_icon {
return None;
}
let icon = h_flex()
.w_3p5()
.h_3p5()
.items_center()
.justify_center()
.text_sm()
.map(|this| {
if let Some(icon) = icon {
this.child(icon.clone().small())
} else {
this.children(icon_placeholder.clone())
}
});
Some(icon)
}
}
impl FluentBuilder for PopupMenu {}
impl EventEmitter<DismissEvent> for PopupMenu {}
impl FocusableView for PopupMenu {
fn focus_handle(&self, _: &AppContext) -> FocusHandle {
self.focus_handle.clone()
}
}
impl Render for PopupMenu {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let view = cx.view().clone();
let has_icon = self.menu_items.iter().any(|item| item.has_icon());
let items_count = self.menu_items.len();
let max_width = self.max_width;
let bounds = self.bounds;
let window_haft_height = cx.window_bounds().get_bounds().size.height * 0.5;
let max_height = window_haft_height.min(px(450.));
const ITEM_HEIGHT: Pixels = px(26.);
v_flex()
.id("popup-menu")
.key_context("PopupMenu")
.track_focus(&self.focus_handle)
.on_action(cx.listener(Self::select_next))
.on_action(cx.listener(Self::select_prev))
.on_action(cx.listener(Self::confirm))
.on_action(cx.listener(Self::dismiss))
.on_mouse_down_out(cx.listener(|this, _, cx| this.dismiss(&Dismiss, cx)))
.popover_style(cx)
.text_color(cx.theme().popover_foreground)
.relative()
.p_1()
.child(
div()
.id("popup-menu-items")
.when(self.scrollable, |this| {
this.max_h(max_height)
.overflow_y_scroll()
.track_scroll(&self.scroll_handle)
})
.child(
v_flex()
.gap_y_0p5()
.min_w(self.min_width)
.max_w(self.max_width)
.min_w(rems(8.))
.child({
canvas(
move |bounds, cx| view.update(cx, |r, _| r.bounds = bounds),
|_, _, _| {},
)
.absolute()
.size_full()
})
.children(
self.menu_items
.iter_mut()
.enumerate()
// Skip last separator
.filter(|(ix, item)| {
!(*ix == items_count - 1 && item.is_separator())
})
.map(|(ix, item)| {
let this = ListItem::new(("menu-item", ix))
.relative()
.text_sm()
.py_0()
.px_2()
.rounded_md()
.items_center()
.on_mouse_enter(cx.listener(move |this, _, cx| {
this.hovered_menu_ix = Some(ix);
cx.notify();
}));
match item {
PopupMenuItem::Separator => {
this.h_auto().p_0().disabled(true).child(
div()
.rounded_none()
.h(px(1.))
.mx_neg_1()
.my_0p5()
.bg(cx.theme().muted),
)
}
PopupMenuItem::ElementItem { render, .. } => this
.on_click(cx.listener(move |this, _, cx| {
this.on_click(ix, cx)
}))
.child(
h_flex()
.min_h(ITEM_HEIGHT)
.items_center()
.gap_x_1p5()
.children(Self::render_icon(
has_icon, None, cx,
))
.child((render)(cx)),
),
PopupMenuItem::Item {
icon,
label,
action,
..
} => {
let action = action
.as_ref()
.map(|action| action.boxed_clone());
let key = Self::render_keybinding(action, cx);
this.on_click(cx.listener(move |this, _, cx| {
this.on_click(ix, cx)
}))
.child(
h_flex()
.h(ITEM_HEIGHT)
.items_center()
.gap_x_1p5()
.children(Self::render_icon(
has_icon,
icon.clone(),
cx,
))
.child(
h_flex()
.flex_1()
.gap_2()
.items_center()
.justify_between()
.child(label.clone())
.children(key),
),
)
}
PopupMenuItem::Submenu { icon, label, menu } => this
.when(self.hovered_menu_ix == Some(ix), |this| {
this.selected(true)
})
.child(
h_flex()
.items_start()
.child(
h_flex()
.size_full()
.items_center()
.gap_x_1p5()
.children(Self::render_icon(
has_icon,
icon.clone(),
cx,
))
.child(
h_flex()
.flex_1()
.gap_2()
.items_center()
.justify_between()
.child(label.clone())
.child(
IconName::ChevronRight,
),
),
)
.when_some(
self.hovered_menu_ix,
|this, hovered_ix| {
let (anchor, left) =
if cx.bounds().size.width
- bounds.origin.x
< max_width
{
(
AnchorCorner::TopRight,
-px(15.),
)
} else {
(
AnchorCorner::TopLeft,
bounds.size.width
- px(10.),
)
};
let top = if bounds.origin.y
+ bounds.size.height
> cx.bounds().size.height
{
px(32.)
} else {
-px(10.)
};
if hovered_ix == ix {
this.child(
anchored()
.anchor(anchor)
.child(
div()
.occlude()
.top(top)
.left(left)
.child(menu.clone()),
)
.snap_to_window_with_margin(
Edges::all(px(8.)),
),
)
} else {
this
}
},
),
),
}
}),
),
),
)
.when(self.scrollable, |this| {
// TODO: When the menu is limited by `overflow_y_scroll`, the sub-menu will cannot be displayed.
this.child(
div()
.absolute()
.top_0()
.left_0()
.right_0p5()
.bottom_0()
.child(Scrollbar::vertical(
cx.entity_id(),
self.scroll_state.clone(),
self.scroll_handle.clone(),
self.bounds.size,
)),
)
})
}
}
/// Return the Platform specific keybinding string by KeyStroke
pub fn key_shortcut(key: Keystroke) -> String {
if cfg!(target_os = "macos") {
return format!("{}", key);
}
let mut parts = vec![];
if key.modifiers.control {
parts.push("Ctrl");
}
if key.modifiers.alt {
parts.push("Alt");
}
if key.modifiers.platform {
parts.push("Win");
}
if key.modifiers.shift {
parts.push("Shift");
}
// Capitalize the first letter
let key = if let Some(first_c) = key.key.chars().next() {
format!("{}{}", first_c.to_uppercase(), &key.key[1..])
} else {
key.key.to_string()
};
parts.push(&key);
parts.join("+")
}
#[cfg(test)]
mod tests {
#[test]
fn test_key_shortcut() {
use super::key_shortcut;
use gpui::Keystroke;
if cfg!(target_os = "windows") {
assert_eq!(key_shortcut(Keystroke::parse("a").unwrap()), "A");
assert_eq!(key_shortcut(Keystroke::parse("ctrl-a").unwrap()), "Ctrl+A");
assert_eq!(
key_shortcut(Keystroke::parse("ctrl-alt-a").unwrap()),
"Ctrl+Alt+A"
);
assert_eq!(
key_shortcut(Keystroke::parse("ctrl-alt-shift-a").unwrap()),
"Ctrl+Alt+Shift+A"
);
assert_eq!(
key_shortcut(Keystroke::parse("ctrl-alt-shift-win-a").unwrap()),
"Ctrl+Alt+Win+Shift+A"
);
assert_eq!(
key_shortcut(Keystroke::parse("ctrl-shift-backspace").unwrap()),
"Ctrl+Shift+Backspace"
);
}
}
}

9
crates/ui/src/prelude.rs Normal file
View File

@@ -0,0 +1,9 @@
//! The prelude of this crate. When building UI in Zed you almost always want to import this.
pub use gpui::prelude::*;
#[allow(unused_imports)]
pub use gpui::{
div, px, relative, rems, AbsoluteLength, DefiniteLength, Div, Element, ElementId,
InteractiveElement, ParentElement, Pixels, Rems, RenderOnce, SharedString, Styled, ViewContext,
WindowContext,
};

56
crates/ui/src/progress.rs Normal file
View File

@@ -0,0 +1,56 @@
use crate::theme::ActiveTheme;
use gpui::{
div, prelude::FluentBuilder, px, relative, IntoElement, ParentElement, RenderOnce, Styled,
WindowContext,
};
/// A Progress bar element.
#[derive(IntoElement)]
pub struct Progress {
value: f32,
height: f32,
}
impl Progress {
pub fn new() -> Self {
Progress {
value: Default::default(),
height: 8.,
}
}
pub fn value(mut self, value: f32) -> Self {
self.value = value;
self
}
}
impl RenderOnce for Progress {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let rounded = px(self.height / 2.);
let relative_w = relative(match self.value {
v if v < 0. => 0.,
v if v > 100. => 1.,
v => v / 100.,
});
div()
.relative()
.h(px(self.height))
.rounded(rounded)
.bg(cx.theme().progress_bar.opacity(0.2))
.child(
div()
.absolute()
.top_0()
.left_0()
.h_full()
.w(relative_w)
.bg(cx.theme().progress_bar)
.map(|this| match self.value {
v if v >= 100. => this.rounded(rounded),
_ => this.rounded_l(rounded),
}),
)
}
}

109
crates/ui/src/radio.rs Normal file
View File

@@ -0,0 +1,109 @@
use crate::{h_flex, theme::ActiveTheme, IconName};
use gpui::{
div, prelude::FluentBuilder, relative, svg, ElementId, InteractiveElement, IntoElement,
ParentElement, RenderOnce, SharedString, StatefulInteractiveElement, Styled, WindowContext,
};
/// A Radio element.
///
/// This is not included the Radio group implementation, you can manage the group by yourself.
#[derive(IntoElement)]
pub struct Radio {
id: ElementId,
label: Option<SharedString>,
checked: bool,
disabled: bool,
on_click: Option<Box<dyn Fn(&bool, &mut WindowContext) + 'static>>,
}
impl Radio {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
label: None,
checked: false,
disabled: false,
on_click: None,
}
}
pub fn label(mut self, label: impl Into<SharedString>) -> Self {
self.label = Some(label.into());
self
}
pub fn checked(mut self, checked: bool) -> Self {
self.checked = checked;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn on_click(mut self, handler: impl Fn(&bool, &mut WindowContext) + 'static) -> Self {
self.on_click = Some(Box::new(handler));
self
}
}
impl RenderOnce for Radio {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let color = if self.disabled {
cx.theme().primary.opacity(0.5)
} else {
cx.theme().primary
};
h_flex()
.id(self.id)
.gap_x_2()
.text_color(cx.theme().foreground)
.items_center()
.line_height(relative(1.))
.child(
div()
.relative()
.size_4()
.flex_shrink_0()
.rounded_full()
.border_1()
.border_color(color)
.when(self.checked, |this| this.bg(color))
.child(
svg()
.absolute()
.top_px()
.left_px()
.size_3()
.text_color(color)
.when(self.checked, |this| {
this.text_color(cx.theme().primary_foreground)
})
.map(|this| match self.checked {
true => this.path(IconName::Check.path()),
false => this,
}),
),
)
.when_some(self.label, |this, label| {
this.child(
div()
.size_full()
.overflow_x_hidden()
.text_ellipsis()
.line_height(relative(1.))
.child(label),
)
})
.when_some(
self.on_click.filter(|_| !self.disabled),
|this, on_click| {
this.on_click(move |_event, cx| {
on_click(&!self.checked, cx);
})
},
)
}
}

View File

@@ -0,0 +1,18 @@
use gpui::{Axis, ViewContext};
mod panel;
mod resize_handle;
pub use panel::*;
pub(crate) use resize_handle::*;
pub fn h_resizable(cx: &mut ViewContext<ResizablePanelGroup>) -> ResizablePanelGroup {
ResizablePanelGroup::new(cx).axis(Axis::Horizontal)
}
pub fn v_resizable(cx: &mut ViewContext<ResizablePanelGroup>) -> ResizablePanelGroup {
ResizablePanelGroup::new(cx).axis(Axis::Vertical)
}
pub fn resizable_panel() -> ResizablePanel {
ResizablePanel::new()
}

View File

@@ -0,0 +1,487 @@
use std::rc::Rc;
use gpui::{
canvas, div, prelude::FluentBuilder, px, relative, Along, AnyElement, AnyView, Axis, Bounds,
Element, Entity, EntityId, EventEmitter, IntoElement, IsZero, MouseMoveEvent, MouseUpEvent,
ParentElement, Pixels, Render, StatefulInteractiveElement as _, Style, Styled, View,
ViewContext, VisualContext as _, WeakView, WindowContext,
};
use crate::{h_flex, v_flex, AxisExt};
use super::resize_handle;
pub(crate) const PANEL_MIN_SIZE: Pixels = px(100.);
pub enum ResizablePanelEvent {
Resized,
}
#[derive(Clone, Render)]
pub struct DragPanel(pub (EntityId, usize, Axis));
#[derive(Clone)]
pub struct ResizablePanelGroup {
panels: Vec<View<ResizablePanel>>,
sizes: Vec<Pixels>,
axis: Axis,
size: Option<Pixels>,
bounds: Bounds<Pixels>,
resizing_panel_ix: Option<usize>,
}
impl ResizablePanelGroup {
pub(super) fn new(_cx: &mut ViewContext<Self>) -> Self {
Self {
axis: Axis::Horizontal,
sizes: Vec::new(),
panels: Vec::new(),
size: None,
bounds: Bounds::default(),
resizing_panel_ix: None,
}
}
pub fn load(&mut self, sizes: Vec<Pixels>, panels: Vec<View<ResizablePanel>>) {
self.sizes = sizes;
self.panels = panels;
}
/// Set the axis of the resizable panel group, default is horizontal.
pub fn axis(mut self, axis: Axis) -> Self {
self.axis = axis;
self
}
pub(crate) fn set_axis(&mut self, axis: Axis, cx: &mut ViewContext<Self>) {
self.axis = axis;
cx.notify();
}
/// Add a resizable panel to the group.
pub fn child(mut self, panel: ResizablePanel, cx: &mut ViewContext<Self>) -> Self {
self.add_child(panel, cx);
self
}
/// Add a ResizablePanelGroup as a child to the group.
pub fn group(self, group: ResizablePanelGroup, cx: &mut ViewContext<Self>) -> Self {
let group: ResizablePanelGroup = group;
let size = group.size;
let panel = ResizablePanel::new()
.content_view(cx.new_view(|_| group).into())
.when_some(size, |this, size| this.size(size));
self.child(panel, cx)
}
/// Set size of the resizable panel group
///
/// - When the axis is horizontal, the size is the height of the group.
/// - When the axis is vertical, the size is the width of the group.
pub fn size(mut self, size: Pixels) -> Self {
self.size = Some(size);
self
}
/// Returns the sizes of the resizable panels.
pub(crate) fn sizes(&self) -> Vec<Pixels> {
self.sizes.clone()
}
/// Calculates the sum of all panel sizes within the group.
pub fn total_size(&self) -> Pixels {
self.sizes.iter().fold(px(0.0), |acc, &size| acc + size)
}
pub fn add_child(&mut self, panel: ResizablePanel, cx: &mut ViewContext<Self>) {
let mut panel = panel;
panel.axis = self.axis;
panel.group = Some(cx.view().downgrade());
self.sizes.push(panel.initial_size.unwrap_or_default());
self.panels.push(cx.new_view(|_| panel));
}
pub fn insert_child(&mut self, panel: ResizablePanel, ix: usize, cx: &mut ViewContext<Self>) {
let mut panel = panel;
panel.axis = self.axis;
panel.group = Some(cx.view().downgrade());
self.sizes
.insert(ix, panel.initial_size.unwrap_or_default());
self.panels.insert(ix, cx.new_view(|_| panel));
cx.notify()
}
/// Replace a child panel with a new panel at the given index.
pub(crate) fn replace_child(
&mut self,
panel: ResizablePanel,
ix: usize,
cx: &mut ViewContext<Self>,
) {
let mut panel = panel;
let old_panel = self.panels[ix].clone();
let old_panel_initial_size = old_panel.read(cx).initial_size;
let old_panel_size_ratio = old_panel.read(cx).size_ratio;
panel.initial_size = old_panel_initial_size;
panel.size_ratio = old_panel_size_ratio;
panel.axis = self.axis;
panel.group = Some(cx.view().downgrade());
self.sizes[ix] = panel.initial_size.unwrap_or_default();
self.panels[ix] = cx.new_view(|_| panel);
cx.notify()
}
pub fn remove_child(&mut self, ix: usize, cx: &mut ViewContext<Self>) {
self.sizes.remove(ix);
self.panels.remove(ix);
cx.notify()
}
pub(crate) fn remove_all_children(&mut self, cx: &mut ViewContext<Self>) {
self.sizes.clear();
self.panels.clear();
cx.notify()
}
fn render_resize_handle(&self, ix: usize, cx: &mut ViewContext<Self>) -> impl IntoElement {
let view = cx.view().clone();
resize_handle(("resizable-handle", ix), self.axis).on_drag(
DragPanel((cx.entity_id(), ix, self.axis)),
move |drag_panel, _, cx| {
cx.stop_propagation();
// Set current resizing panel ix
view.update(cx, |view, _| {
view.resizing_panel_ix = Some(ix);
});
cx.new_view(|_| drag_panel.clone())
},
)
}
fn done_resizing(&mut self, cx: &mut ViewContext<Self>) {
cx.emit(ResizablePanelEvent::Resized);
self.resizing_panel_ix = None;
}
fn sync_real_panel_sizes(&mut self, cx: &WindowContext) {
for (i, panel) in self.panels.iter().enumerate() {
self.sizes[i] = panel.read(cx).bounds.size.along(self.axis)
}
}
/// The `ix`` is the index of the panel to resize,
/// and the `size` is the new size for the panel.
fn resize_panels(&mut self, ix: usize, size: Pixels, cx: &mut ViewContext<Self>) {
let mut ix = ix;
// Only resize the left panels.
if ix >= self.panels.len() - 1 {
return;
}
let size = size.floor();
let container_size = self.bounds.size.along(self.axis);
self.sync_real_panel_sizes(cx);
let mut changed = size - self.sizes[ix];
let is_expand = changed > px(0.);
let main_ix = ix;
let mut new_sizes = self.sizes.clone();
if is_expand {
new_sizes[ix] = size;
// Now to expand logic is correct.
while changed > px(0.) && ix < self.panels.len() - 1 {
ix += 1;
let available_size = (new_sizes[ix] - PANEL_MIN_SIZE).max(px(0.));
let to_reduce = changed.min(available_size);
new_sizes[ix] -= to_reduce;
changed -= to_reduce;
}
} else {
let new_size = size.max(PANEL_MIN_SIZE);
new_sizes[ix] = new_size;
changed = size - PANEL_MIN_SIZE;
new_sizes[ix + 1] += self.sizes[ix] - new_size;
while changed < px(0.) && ix > 0 {
ix -= 1;
let available_size = self.sizes[ix] - PANEL_MIN_SIZE;
let to_increase = (changed).min(available_size);
new_sizes[ix] += to_increase;
changed += to_increase;
}
}
// If total size exceeds container size, adjust the main panel
let total_size: Pixels = new_sizes.iter().map(|s| s.0).sum::<f32>().into();
if total_size > container_size {
let overflow = total_size - container_size;
new_sizes[main_ix] = (new_sizes[main_ix] - overflow).max(PANEL_MIN_SIZE);
}
let total_size = new_sizes.iter().fold(px(0.0), |acc, &size| acc + size);
self.sizes = new_sizes;
for (i, panel) in self.panels.iter().enumerate() {
let size = self.sizes[i];
if size > px(0.) {
panel.update(cx, |this, _| {
this.size = Some(size);
this.size_ratio = Some(size / total_size);
});
}
}
}
}
impl EventEmitter<ResizablePanelEvent> for ResizablePanelGroup {}
impl Render for ResizablePanelGroup {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let view = cx.view().clone();
let container = if self.axis.is_horizontal() {
h_flex()
} else {
v_flex()
};
container
.size_full()
.children(self.panels.iter().enumerate().map(|(ix, panel)| {
if ix > 0 {
let handle = self.render_resize_handle(ix - 1, cx);
panel.update(cx, |view, _| {
view.resize_handle = Some(handle.into_any_element())
});
}
panel.clone()
}))
.child({
canvas(
move |bounds, cx| view.update(cx, |r, _| r.bounds = bounds),
|_, _, _| {},
)
.absolute()
.size_full()
})
.child(ResizePanelGroupElement {
view: cx.view().clone(),
axis: self.axis,
})
}
}
pub struct ResizablePanel {
group: Option<WeakView<ResizablePanelGroup>>,
/// Initial size is the size that the panel has when it is created.
initial_size: Option<Pixels>,
/// size is the size that the panel has when it is resized or adjusted by flex layout.
size: Option<Pixels>,
/// the size ratio that the panel has relative to its group
size_ratio: Option<f32>,
axis: Axis,
content_builder: Option<Rc<dyn Fn(&mut WindowContext) -> AnyElement>>,
content_view: Option<AnyView>,
/// The bounds of the resizable panel, when render the bounds will be updated.
bounds: Bounds<Pixels>,
resize_handle: Option<AnyElement>,
}
impl ResizablePanel {
pub(super) fn new() -> Self {
Self {
group: None,
initial_size: None,
size: None,
size_ratio: None,
axis: Axis::Horizontal,
content_builder: None,
content_view: None,
bounds: Bounds::default(),
resize_handle: None,
}
}
pub fn content<F>(mut self, content: F) -> Self
where
F: Fn(&mut WindowContext) -> AnyElement + 'static,
{
self.content_builder = Some(Rc::new(content));
self
}
pub fn content_view(mut self, content: AnyView) -> Self {
self.content_view = Some(content);
self
}
/// Set the initial size of the panel.
pub fn size(mut self, size: Pixels) -> Self {
self.initial_size = Some(size);
self
}
/// Save the real panel size, and update group sizes
fn update_size(&mut self, bounds: Bounds<Pixels>, cx: &mut ViewContext<Self>) {
let new_size = bounds.size.along(self.axis);
self.bounds = bounds;
self.size = Some(new_size);
let panel_view = cx.view().clone();
if let Some(group) = self.group.as_ref() {
_ = group.update(cx, |view, _| {
if let Some(ix) = view
.panels
.iter()
.position(|v| v.entity_id() == panel_view.entity_id())
{
view.sizes[ix] = new_size;
}
});
}
cx.notify();
}
}
impl FluentBuilder for ResizablePanel {}
impl Render for ResizablePanel {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let view = cx.view().clone();
let total_size = self
.group
.as_ref()
.and_then(|group| group.upgrade())
.map(|group| group.read(cx).total_size());
div()
.flex()
.flex_grow()
.size_full()
.relative()
.when(self.initial_size.is_none(), |this| this.flex_shrink())
.when(self.axis.is_vertical(), |this| this.min_h(PANEL_MIN_SIZE))
.when(self.axis.is_horizontal(), |this| this.min_w(PANEL_MIN_SIZE))
.when_some(self.initial_size, |this, size| {
if size.is_zero() {
this
} else {
// The `self.size` is None, that mean the initial size for the panel, so we need set flex_shrink_0
// To let it keep the initial size.
this.when(self.size.is_none() && size > px(0.), |this| {
this.flex_shrink_0()
})
.flex_basis(size)
}
})
.map(|this| match (self.size_ratio, self.size, total_size) {
(Some(size_ratio), _, _) => this.flex_basis(relative(size_ratio)),
(None, Some(size), Some(total_size)) => {
this.flex_basis(relative(size / total_size))
}
(None, Some(size), None) => this.flex_basis(size),
_ => this,
})
.child({
canvas(
move |bounds, cx| view.update(cx, |r, cx| r.update_size(bounds, cx)),
|_, _, _| {},
)
.absolute()
.size_full()
})
.when_some(self.content_builder.clone(), |this, c| this.child(c(cx)))
.when_some(self.content_view.clone(), |this, c| this.child(c))
.when_some(self.resize_handle.take(), |this, c| this.child(c))
}
}
struct ResizePanelGroupElement {
axis: Axis,
view: View<ResizablePanelGroup>,
}
impl IntoElement for ResizePanelGroupElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for ResizePanelGroupElement {
type RequestLayoutState = ();
type PrepaintState = ();
fn id(&self) -> Option<gpui::ElementId> {
None
}
fn request_layout(
&mut self,
_: Option<&gpui::GlobalElementId>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
(cx.request_layout(Style::default(), None), ())
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut WindowContext,
) -> Self::PrepaintState {
()
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
cx.on_mouse_event({
let view = self.view.clone();
let axis = self.axis;
let current_ix = view.read(cx).resizing_panel_ix;
move |e: &MouseMoveEvent, phase, cx| {
if phase.bubble() {
if let Some(ix) = current_ix {
view.update(cx, |view, cx| {
let panel = view
.panels
.get(ix)
.expect("BUG: invalid panel index")
.read(cx);
match axis {
Axis::Horizontal => {
view.resize_panels(ix, e.position.x - panel.bounds.left(), cx)
}
Axis::Vertical => {
view.resize_panels(ix, e.position.y - panel.bounds.top(), cx);
}
}
})
}
}
}
});
// When any mouse up, stop dragging
cx.on_mouse_event({
let view = self.view.clone();
move |_: &MouseUpEvent, phase, cx| {
if phase.bubble() {
view.update(cx, |view, cx| view.done_resizing(cx));
}
}
})
}
}

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use gpui::{
div, prelude::FluentBuilder as _, px, Axis, Div, ElementId, InteractiveElement, IntoElement,
ParentElement as _, Pixels, RenderOnce, Stateful, StatefulInteractiveElement, Styled as _,
WindowContext,
};
use crate::{theme::ActiveTheme as _, AxisExt as _};
pub(crate) const HANDLE_PADDING: Pixels = px(4.);
pub(crate) const HANDLE_SIZE: Pixels = px(1.);
#[derive(IntoElement)]
pub(crate) struct ResizeHandle {
base: Stateful<Div>,
axis: Axis,
}
impl ResizeHandle {
fn new(id: impl Into<ElementId>, axis: Axis) -> Self {
Self {
base: div().id(id.into()),
axis,
}
}
}
/// Create a resize handle for a resizable panel.
pub(crate) fn resize_handle(id: impl Into<ElementId>, axis: Axis) -> ResizeHandle {
ResizeHandle::new(id, axis)
}
impl InteractiveElement for ResizeHandle {
fn interactivity(&mut self) -> &mut gpui::Interactivity {
self.base.interactivity()
}
}
impl StatefulInteractiveElement for ResizeHandle {}
impl RenderOnce for ResizeHandle {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let neg_offset = -HANDLE_PADDING;
self.base
.occlude()
.absolute()
.flex_shrink_0()
.when(self.axis.is_horizontal(), |this| {
this.cursor_col_resize()
.top_0()
.left(neg_offset)
.h_full()
.w(HANDLE_SIZE)
.px(HANDLE_PADDING)
})
.when(self.axis.is_vertical(), |this| {
this.cursor_row_resize()
.top(neg_offset)
.left_0()
.w_full()
.h(HANDLE_SIZE)
.py(HANDLE_PADDING)
})
.child(
div()
.bg(cx.theme().border)
.when(self.axis.is_horizontal(), |this| {
this.h_full().w(HANDLE_SIZE)
})
.when(self.axis.is_vertical(), |this| this.w_full().h(HANDLE_SIZE)),
)
}
}

355
crates/ui/src/root.rs Normal file
View File

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use crate::{
drawer::Drawer,
modal::Modal,
notification::{Notification, NotificationList},
theme::ActiveTheme,
};
use gpui::{
div, AnyView, FocusHandle, InteractiveElement, IntoElement, ParentElement as _, Render, Styled,
View, ViewContext, VisualContext as _, WindowContext,
};
use std::{
ops::{Deref, DerefMut},
rc::Rc,
};
/// Extension trait for [`WindowContext`] and [`ViewContext`] to add drawer functionality.
pub trait ContextModal: Sized {
/// Opens a Drawer.
fn open_drawer<F>(&mut self, build: F)
where
F: Fn(Drawer, &mut WindowContext) -> Drawer + 'static;
/// Return true, if there is an active Drawer.
fn has_active_drawer(&self) -> bool;
/// Closes the active Drawer.
fn close_drawer(&mut self);
/// Opens a Modal.
fn open_modal<F>(&mut self, build: F)
where
F: Fn(Modal, &mut WindowContext) -> Modal + 'static;
/// Return true, if there is an active Modal.
fn has_active_modal(&self) -> bool;
/// Closes the last active Modal.
fn close_modal(&mut self);
/// Closes all active Modals.
fn close_all_modals(&mut self);
/// Pushes a notification to the notification list.
fn push_notification(&mut self, note: impl Into<Notification>);
fn clear_notifications(&mut self);
/// Returns number of notifications.
fn notifications(&self) -> Rc<Vec<View<Notification>>>;
}
impl ContextModal for WindowContext<'_> {
fn open_drawer<F>(&mut self, build: F)
where
F: Fn(Drawer, &mut WindowContext) -> Drawer + 'static,
{
Root::update(self, move |root, cx| {
if root.active_drawer.is_none() {
root.previous_focus_handle = cx.focused();
}
let focus_handle = cx.focus_handle();
focus_handle.focus(cx);
root.active_drawer = Some(ActiveDrawer {
focus_handle,
builder: Rc::new(build),
});
cx.notify();
})
}
fn has_active_drawer(&self) -> bool {
Root::read(&self).active_drawer.is_some()
}
fn close_drawer(&mut self) {
Root::update(self, |root, cx| {
root.active_drawer = None;
root.focus_back(cx);
cx.notify();
})
}
fn open_modal<F>(&mut self, build: F)
where
F: Fn(Modal, &mut WindowContext) -> Modal + 'static,
{
Root::update(self, move |root, cx| {
// Only save focus handle if there are no active modals.
// This is used to restore focus when all modals are closed.
if root.active_modals.len() == 0 {
root.previous_focus_handle = cx.focused();
}
let focus_handle = cx.focus_handle();
focus_handle.focus(cx);
root.active_modals.push(ActiveModal {
focus_handle,
builder: Rc::new(build),
});
cx.notify();
})
}
fn has_active_modal(&self) -> bool {
Root::read(&self).active_modals.len() > 0
}
fn close_modal(&mut self) {
Root::update(self, move |root, cx| {
root.active_modals.pop();
if let Some(top_modal) = root.active_modals.last() {
// Focus the next modal.
top_modal.focus_handle.focus(cx);
} else {
// Restore focus if there are no more modals.
root.focus_back(cx);
}
cx.notify();
})
}
fn close_all_modals(&mut self) {
Root::update(self, |root, cx| {
root.active_modals.clear();
root.focus_back(cx);
cx.notify();
})
}
fn push_notification(&mut self, note: impl Into<Notification>) {
let note = note.into();
Root::update(self, move |root, cx| {
root.notification.update(cx, |view, cx| view.push(note, cx));
cx.notify();
})
}
fn clear_notifications(&mut self) {
Root::update(self, move |root, cx| {
root.notification.update(cx, |view, cx| view.clear(cx));
cx.notify();
})
}
fn notifications(&self) -> Rc<Vec<View<Notification>>> {
Rc::new(Root::read(&self).notification.read(&self).notifications())
}
}
impl<V> ContextModal for ViewContext<'_, V> {
fn open_drawer<F>(&mut self, build: F)
where
F: Fn(Drawer, &mut WindowContext) -> Drawer + 'static,
{
self.deref_mut().open_drawer(build)
}
fn has_active_modal(&self) -> bool {
self.deref().has_active_modal()
}
fn close_drawer(&mut self) {
self.deref_mut().close_drawer()
}
fn open_modal<F>(&mut self, build: F)
where
F: Fn(Modal, &mut WindowContext) -> Modal + 'static,
{
self.deref_mut().open_modal(build)
}
fn has_active_drawer(&self) -> bool {
self.deref().has_active_drawer()
}
/// Close the last active modal.
fn close_modal(&mut self) {
self.deref_mut().close_modal()
}
/// Close all modals.
fn close_all_modals(&mut self) {
self.deref_mut().close_all_modals()
}
fn push_notification(&mut self, note: impl Into<Notification>) {
self.deref_mut().push_notification(note)
}
fn clear_notifications(&mut self) {
self.deref_mut().clear_notifications()
}
fn notifications(&self) -> Rc<Vec<View<Notification>>> {
self.deref().notifications()
}
}
/// Root is a view for the App window for as the top level view (Must be the first view in the window).
///
/// It is used to manage the Drawer, Modal, and Notification.
pub struct Root {
/// Used to store the focus handle of the previous view.
/// When the Modal, Drawer closes, we will focus back to the previous view.
previous_focus_handle: Option<FocusHandle>,
active_drawer: Option<ActiveDrawer>,
active_modals: Vec<ActiveModal>,
pub notification: View<NotificationList>,
view: AnyView,
}
#[derive(Clone)]
struct ActiveDrawer {
focus_handle: FocusHandle,
builder: Rc<dyn Fn(Drawer, &mut WindowContext) -> Drawer + 'static>,
}
#[derive(Clone)]
struct ActiveModal {
focus_handle: FocusHandle,
builder: Rc<dyn Fn(Modal, &mut WindowContext) -> Modal + 'static>,
}
impl Root {
pub fn new(view: AnyView, cx: &mut ViewContext<Self>) -> Self {
Self {
previous_focus_handle: None,
active_drawer: None,
active_modals: Vec::new(),
notification: cx.new_view(NotificationList::new),
view,
}
}
pub fn update<F>(cx: &mut WindowContext, f: F)
where
F: FnOnce(&mut Self, &mut ViewContext<Self>) + 'static,
{
let root = cx
.window_handle()
.downcast::<Root>()
.and_then(|w| w.root_view(cx).ok())
.expect("The window root view should be of type `ui::Root`.");
root.update(cx, |root, cx| f(root, cx))
}
pub fn read<'a>(cx: &'a WindowContext) -> &'a Self {
let root = cx
.window_handle()
.downcast::<Root>()
.and_then(|w| w.root_view(cx).ok())
.expect("The window root view should be of type `ui::Root`.");
root.read(cx)
}
fn focus_back(&mut self, cx: &mut WindowContext) {
if let Some(handle) = self.previous_focus_handle.clone() {
cx.focus(&handle);
}
}
// Render Notification layer.
pub fn render_notification_layer(cx: &mut WindowContext) -> Option<impl IntoElement> {
let root = cx
.window_handle()
.downcast::<Root>()
.and_then(|w| w.root_view(cx).ok())
.expect("The window root view should be of type `ui::Root`.");
Some(div().child(root.read(cx).notification.clone()))
}
/// Render the Drawer layer.
pub fn render_drawer_layer(cx: &mut WindowContext) -> Option<impl IntoElement> {
let root = cx
.window_handle()
.downcast::<Root>()
.and_then(|w| w.root_view(cx).ok())
.expect("The window root view should be of type `ui::Root`.");
if let Some(active_drawer) = root.read(cx).active_drawer.clone() {
let mut drawer = Drawer::new(cx);
drawer = (active_drawer.builder)(drawer, cx);
drawer.focus_handle = active_drawer.focus_handle.clone();
return Some(div().child(drawer));
}
None
}
/// Render the Modal layer.
pub fn render_modal_layer(cx: &mut WindowContext) -> Option<impl IntoElement> {
let root = cx
.window_handle()
.downcast::<Root>()
.and_then(|w| w.root_view(cx).ok())
.expect("The window root view should be of type `ui::Root`.");
let active_modals = root.read(cx).active_modals.clone();
let mut has_overlay = false;
if active_modals.is_empty() {
return None;
}
Some(
div().children(active_modals.iter().enumerate().map(|(i, active_modal)| {
let mut modal = Modal::new(cx);
modal = (active_modal.builder)(modal, cx);
modal.layer_ix = i;
// Give the modal the focus handle, because `modal` is a temporary value, is not possible to
// keep the focus handle in the modal.
//
// So we keep the focus handle in the `active_modal`, this is owned by the `Root`.
modal.focus_handle = active_modal.focus_handle.clone();
// Keep only have one overlay, we only render the first modal with overlay.
if has_overlay {
modal.overlay_visible = false;
}
if modal.has_overlay() {
has_overlay = true;
}
modal
})),
)
}
/// Return the root view of the Root.
pub fn view(&self) -> &AnyView {
&self.view
}
}
impl Render for Root {
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> impl IntoElement {
let base_font_size = cx.theme().font_size;
cx.set_rem_size(base_font_size);
div()
.id("root")
.size_full()
.font_family(".SystemUIFont")
.bg(cx.theme().background)
.text_color(cx.theme().foreground)
.child(self.view.clone())
}
}

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mod scrollable;
mod scrollable_mask;
mod scrollbar;
pub use scrollable::*;
pub use scrollable_mask::*;
pub use scrollbar::*;

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use std::{cell::Cell, rc::Rc};
use super::{Scrollbar, ScrollbarAxis, ScrollbarState};
use gpui::{
canvas, div, relative, AnyElement, Div, Element, ElementId, EntityId, GlobalElementId,
InteractiveElement, IntoElement, ParentElement, Pixels, Position, ScrollHandle, SharedString,
Size, Stateful, StatefulInteractiveElement, Style, StyleRefinement, Styled, WindowContext,
};
/// A scroll view is a container that allows the user to scroll through a large amount of content.
pub struct Scrollable<E> {
id: ElementId,
element: Option<E>,
view_id: EntityId,
axis: ScrollbarAxis,
/// This is a fake element to handle Styled, InteractiveElement, not used.
_element: Stateful<Div>,
}
impl<E> Scrollable<E>
where
E: Element,
{
pub(crate) fn new(view_id: EntityId, element: E, axis: ScrollbarAxis) -> Self {
let id = ElementId::Name(SharedString::from(format!(
"ScrollView:{}-{:?}",
view_id,
element.id(),
)));
Self {
element: Some(element),
_element: div().id("fake"),
id,
view_id,
axis,
}
}
/// Set only a vertical scrollbar.
pub fn vertical(mut self) -> Self {
self.set_axis(ScrollbarAxis::Vertical);
self
}
/// Set only a horizontal scrollbar.
/// In current implementation, this is not supported yet.
pub fn horizontal(mut self) -> Self {
self.set_axis(ScrollbarAxis::Horizontal);
self
}
/// Set the axis of the scroll view.
pub fn set_axis(&mut self, axis: ScrollbarAxis) {
self.axis = axis;
}
fn with_element_state<R>(
&mut self,
id: &GlobalElementId,
cx: &mut WindowContext,
f: impl FnOnce(&mut Self, &mut ScrollViewState, &mut WindowContext) -> R,
) -> R {
cx.with_optional_element_state::<ScrollViewState, _>(Some(id), |element_state, cx| {
let mut element_state = element_state.unwrap().unwrap_or_default();
let result = f(self, &mut element_state, cx);
(result, Some(element_state))
})
}
}
pub struct ScrollViewState {
scroll_size: Rc<Cell<Size<Pixels>>>,
state: Rc<Cell<ScrollbarState>>,
handle: ScrollHandle,
}
impl Default for ScrollViewState {
fn default() -> Self {
Self {
handle: ScrollHandle::new(),
scroll_size: Rc::new(Cell::new(Size::default())),
state: Rc::new(Cell::new(ScrollbarState::default())),
}
}
}
impl<E> ParentElement for Scrollable<E>
where
E: Element + ParentElement,
{
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
if let Some(element) = &mut self.element {
element.extend(elements);
}
}
}
impl<E> Styled for Scrollable<E>
where
E: Element + Styled,
{
fn style(&mut self) -> &mut StyleRefinement {
if let Some(element) = &mut self.element {
element.style()
} else {
self._element.style()
}
}
}
impl<E> InteractiveElement for Scrollable<E>
where
E: Element + InteractiveElement,
{
fn interactivity(&mut self) -> &mut gpui::Interactivity {
if let Some(element) = &mut self.element {
element.interactivity()
} else {
self._element.interactivity()
}
}
}
impl<E> StatefulInteractiveElement for Scrollable<E> where E: Element + StatefulInteractiveElement {}
impl<E> IntoElement for Scrollable<E>
where
E: Element,
{
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl<E> Element for Scrollable<E>
where
E: Element,
{
type RequestLayoutState = AnyElement;
type PrepaintState = ScrollViewState;
fn id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone())
}
fn request_layout(
&mut self,
id: Option<&gpui::GlobalElementId>,
cx: &mut gpui::WindowContext,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let mut style = Style::default();
style.flex_grow = 1.0;
style.position = Position::Relative;
style.size.width = relative(1.0).into();
style.size.height = relative(1.0).into();
let axis = self.axis;
let view_id = self.view_id;
let scroll_id = self.id.clone();
let content = self.element.take().map(|c| c.into_any_element());
self.with_element_state(id.unwrap(), cx, |_, element_state, cx| {
let handle = element_state.handle.clone();
let state = element_state.state.clone();
let scroll_size = element_state.scroll_size.clone();
let mut element = div()
.relative()
.size_full()
.overflow_hidden()
.child(
div()
.id(scroll_id)
.track_scroll(&handle)
.overflow_scroll()
.relative()
.size_full()
.child(div().children(content).child({
let scroll_size = element_state.scroll_size.clone();
canvas(move |b, _| scroll_size.set(b.size), |_, _, _| {})
.absolute()
.size_full()
})),
)
.child(
div()
.absolute()
.top_0()
.left_0()
.right_0()
.bottom_0()
.child(
Scrollbar::both(view_id, state, handle.clone(), scroll_size.get())
.axis(axis),
),
)
.into_any_element();
let element_id = element.request_layout(cx);
let layout_id = cx.request_layout(style, vec![element_id]);
(layout_id, element)
})
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<Pixels>,
element: &mut Self::RequestLayoutState,
cx: &mut gpui::WindowContext,
) -> Self::PrepaintState {
element.prepaint(cx);
// do nothing
ScrollViewState::default()
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<Pixels>,
element: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
cx: &mut gpui::WindowContext,
) {
element.paint(cx)
}
}

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@@ -0,0 +1,160 @@
use gpui::{
px, relative, AnyView, Bounds, ContentMask, Corners, Edges, Element, ElementId,
GlobalElementId, Hitbox, Hsla, IntoElement, IsZero as _, LayoutId, PaintQuad, Pixels, Point,
Position, ScrollHandle, ScrollWheelEvent, Style, WindowContext,
};
/// The scroll axis direction.
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ScrollableAxis {
/// Horizontal scroll.
Horizontal,
/// Vertical scroll.
Vertical,
}
/// Make a scrollable mask element to cover the parent view with the mouse wheel event listening.
///
/// When the mouse wheel is scrolled, will move the `scroll_handle` scrolling with the `axis` direction.
/// You can use this `scroll_handle` to control what you want to scroll.
/// This is only can handle once axis scrolling.
pub struct ScrollableMask {
view: AnyView,
axis: ScrollableAxis,
scroll_handle: ScrollHandle,
debug: Option<Hsla>,
}
impl ScrollableMask {
/// Create a new scrollable mask element.
pub fn new(
view: impl Into<AnyView>,
axis: ScrollableAxis,
scroll_handle: &ScrollHandle,
) -> Self {
Self {
view: view.into(),
scroll_handle: scroll_handle.clone(),
axis,
debug: None,
}
}
/// Enable the debug border, to show the mask bounds.
#[allow(dead_code)]
pub fn debug(mut self) -> Self {
self.debug = Some(gpui::yellow());
self
}
}
impl IntoElement for ScrollableMask {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for ScrollableMask {
type RequestLayoutState = ();
type PrepaintState = Hitbox;
fn id(&self) -> Option<ElementId> {
None
}
fn request_layout(
&mut self,
_: Option<&GlobalElementId>,
cx: &mut WindowContext,
) -> (LayoutId, Self::RequestLayoutState) {
let mut style = Style::default();
// Set the layout style relative to the table view to get same size.
style.position = Position::Absolute;
style.flex_grow = 1.0;
style.flex_shrink = 1.0;
style.size.width = relative(1.).into();
style.size.height = relative(1.).into();
(cx.request_layout(style, None), ())
}
fn prepaint(
&mut self,
_: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) -> Self::PrepaintState {
// Move y to bounds height to cover the parent view.
let cover_bounds = Bounds {
origin: Point {
x: bounds.origin.x,
y: bounds.origin.y - bounds.size.height,
},
size: bounds.size,
};
cx.insert_hitbox(cover_bounds, false)
}
fn paint(
&mut self,
_: Option<&GlobalElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
hitbox: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
let line_height = cx.line_height();
let bounds = hitbox.bounds;
cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
if let Some(color) = self.debug {
cx.paint_quad(PaintQuad {
bounds,
border_widths: Edges::all(px(1.0)),
border_color: color,
background: gpui::transparent_white(),
corner_radii: Corners::all(px(0.)),
});
}
cx.on_mouse_event({
let hitbox = hitbox.clone();
let mouse_position = cx.mouse_position();
let scroll_handle = self.scroll_handle.clone();
let old_offset = scroll_handle.offset();
let view_id = self.view.entity_id();
let is_horizontal = self.axis == ScrollableAxis::Horizontal;
move |event: &ScrollWheelEvent, phase, cx| {
if bounds.contains(&mouse_position) && phase.bubble() && hitbox.is_hovered(cx) {
let delta = event.delta.pixel_delta(line_height);
if is_horizontal && !delta.x.is_zero() {
// When is horizontal scroll, move the horizontal scroll handle to make scrolling.
let mut offset = scroll_handle.offset();
offset.x += delta.x;
scroll_handle.set_offset(offset);
}
if !is_horizontal && !delta.y.is_zero() {
// When is vertical scroll, move the vertical scroll handle to make scrolling.
let mut offset = scroll_handle.offset();
offset.y += delta.y;
scroll_handle.set_offset(offset);
}
if old_offset != scroll_handle.offset() {
cx.notify(Some(view_id));
cx.stop_propagation();
}
}
}
});
});
}
}

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use std::{cell::Cell, rc::Rc, time::Instant};
use crate::theme::ActiveTheme;
use gpui::{
fill, point, px, relative, Bounds, ContentMask, Edges, Element, EntityId, Hitbox, IntoElement,
MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point, Position, ScrollHandle,
ScrollWheelEvent, Style, UniformListScrollHandle,
};
const MIN_THUMB_SIZE: f32 = 80.;
const THUMB_RADIUS: Pixels = Pixels(3.0);
const THUMB_INSET: Pixels = Pixels(4.);
pub trait ScrollHandleOffsetable {
fn offset(&self) -> Point<Pixels>;
fn set_offset(&self, offset: Point<Pixels>);
fn is_uniform_list(&self) -> bool {
false
}
}
impl ScrollHandleOffsetable for ScrollHandle {
fn offset(&self) -> Point<Pixels> {
self.offset()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.set_offset(offset);
}
}
impl ScrollHandleOffsetable for UniformListScrollHandle {
fn offset(&self) -> Point<Pixels> {
self.0.borrow().base_handle.offset()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.0.borrow_mut().base_handle.set_offset(offset)
}
fn is_uniform_list(&self) -> bool {
true
}
}
#[derive(Debug, Clone, Copy)]
pub struct ScrollbarState {
hovered_axis: Option<ScrollbarAxis>,
hovered_on_thumb: Option<ScrollbarAxis>,
dragged_axis: Option<ScrollbarAxis>,
drag_pos: Point<Pixels>,
last_scroll_offset: Point<Pixels>,
last_scroll_time: Option<Instant>,
}
impl Default for ScrollbarState {
fn default() -> Self {
Self {
hovered_axis: None,
hovered_on_thumb: None,
dragged_axis: None,
drag_pos: point(px(0.), px(0.)),
last_scroll_offset: point(px(0.), px(0.)),
last_scroll_time: None,
}
}
}
impl ScrollbarState {
pub fn new() -> Self {
Self::default()
}
fn with_drag_pos(&self, axis: ScrollbarAxis, pos: Point<Pixels>) -> Self {
let mut state = *self;
if axis.is_vertical() {
state.drag_pos.y = pos.y;
} else {
state.drag_pos.x = pos.x;
}
state.dragged_axis = Some(axis);
state
}
fn with_unset_drag_pos(&self) -> Self {
let mut state = *self;
state.dragged_axis = None;
state
}
fn with_hovered(&self, axis: Option<ScrollbarAxis>) -> Self {
let mut state = *self;
state.hovered_axis = axis;
state
}
fn with_hovered_on_thumb(&self, axis: Option<ScrollbarAxis>) -> Self {
let mut state = *self;
state.hovered_on_thumb = axis;
state
}
fn with_last_scroll(
&self,
last_scroll_offset: Point<Pixels>,
last_scroll_time: Option<Instant>,
) -> Self {
let mut state = *self;
state.last_scroll_offset = last_scroll_offset;
state.last_scroll_time = last_scroll_time;
state
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ScrollbarAxis {
Vertical,
Horizontal,
Both,
}
impl ScrollbarAxis {
#[inline]
fn is_vertical(&self) -> bool {
matches!(self, Self::Vertical)
}
#[inline]
fn is_both(&self) -> bool {
matches!(self, Self::Both)
}
#[inline]
pub fn has_vertical(&self) -> bool {
matches!(self, Self::Vertical | Self::Both)
}
#[inline]
pub fn has_horizontal(&self) -> bool {
matches!(self, Self::Horizontal | Self::Both)
}
#[inline]
fn all(&self) -> Vec<ScrollbarAxis> {
match self {
Self::Vertical => vec![Self::Vertical],
Self::Horizontal => vec![Self::Horizontal],
// This should keep vertical first, vertical is the primary axis
// if vertical not need display, then horizontal will not keep right margin.
Self::Both => vec![Self::Vertical, Self::Horizontal],
}
}
}
/// Scrollbar control for scroll-area or a uniform-list.
pub struct Scrollbar {
view_id: EntityId,
axis: ScrollbarAxis,
/// When is vertical, this is the height of the scrollbar.
width: Pixels,
scroll_handle: Rc<Box<dyn ScrollHandleOffsetable>>,
scroll_size: gpui::Size<Pixels>,
state: Rc<Cell<ScrollbarState>>,
}
impl Scrollbar {
fn new(
view_id: EntityId,
state: Rc<Cell<ScrollbarState>>,
axis: ScrollbarAxis,
scroll_handle: impl ScrollHandleOffsetable + 'static,
scroll_size: gpui::Size<Pixels>,
) -> Self {
Self {
view_id,
state,
axis,
scroll_size,
width: px(12.),
scroll_handle: Rc::new(Box::new(scroll_handle)),
}
}
/// Create with vertical and horizontal scrollbar.
pub fn both(
view_id: EntityId,
state: Rc<Cell<ScrollbarState>>,
scroll_handle: impl ScrollHandleOffsetable + 'static,
scroll_size: gpui::Size<Pixels>,
) -> Self {
Self::new(
view_id,
state,
ScrollbarAxis::Both,
scroll_handle,
scroll_size,
)
}
/// Create with horizontal scrollbar.
pub fn horizontal(
view_id: EntityId,
state: Rc<Cell<ScrollbarState>>,
scroll_handle: impl ScrollHandleOffsetable + 'static,
scroll_size: gpui::Size<Pixels>,
) -> Self {
Self::new(
view_id,
state,
ScrollbarAxis::Horizontal,
scroll_handle,
scroll_size,
)
}
/// Create with vertical scrollbar.
pub fn vertical(
view_id: EntityId,
state: Rc<Cell<ScrollbarState>>,
scroll_handle: impl ScrollHandleOffsetable + 'static,
scroll_size: gpui::Size<Pixels>,
) -> Self {
Self::new(
view_id,
state,
ScrollbarAxis::Vertical,
scroll_handle,
scroll_size,
)
}
/// Create vertical scrollbar for uniform list.
pub fn uniform_scroll(
view_id: EntityId,
state: Rc<Cell<ScrollbarState>>,
scroll_handle: UniformListScrollHandle,
) -> Self {
let scroll_size = scroll_handle
.0
.borrow()
.last_item_size
.map(|size| size.contents)
.unwrap_or_default();
Self::new(
view_id,
state,
ScrollbarAxis::Vertical,
scroll_handle,
scroll_size,
)
}
/// Set scrollbar axis.
pub fn axis(mut self, axis: ScrollbarAxis) -> Self {
self.axis = axis;
self
}
}
impl IntoElement for Scrollbar {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for Scrollbar {
type RequestLayoutState = ();
type PrepaintState = Hitbox;
fn id(&self) -> Option<gpui::ElementId> {
None
}
fn request_layout(
&mut self,
_: Option<&gpui::GlobalElementId>,
cx: &mut gpui::WindowContext,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let mut style = Style::default();
style.position = Position::Absolute;
style.flex_grow = 1.0;
style.flex_shrink = 1.0;
style.size.width = relative(1.).into();
style.size.height = relative(1.).into();
(cx.request_layout(style, None), ())
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
cx: &mut gpui::WindowContext,
) -> Self::PrepaintState {
cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
cx.insert_hitbox(bounds, false)
})
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
hitbox: &mut Self::PrepaintState,
cx: &mut gpui::WindowContext,
) {
let hitbox_bounds = hitbox.bounds;
let mut has_both = self.axis.is_both();
for axis in self.axis.all().into_iter() {
const NORMAL_OPACITY: f32 = 0.6;
let is_vertical = axis.is_vertical();
let (scroll_area_size, container_size, scroll_position) = if is_vertical {
(
self.scroll_size.height,
hitbox_bounds.size.height,
self.scroll_handle.offset().y,
)
} else {
(
self.scroll_size.width,
hitbox_bounds.size.width,
self.scroll_handle.offset().x,
)
};
// The horizontal scrollbar is set avoid overlapping with the vertical scrollbar, if the vertical scrollbar is visible.
let margin_end = if has_both && !is_vertical {
self.width
} else {
px(0.)
};
// Hide scrollbar, if the scroll area is smaller than the container.
if scroll_area_size <= container_size {
has_both = false;
continue;
}
let thumb_length =
(container_size / scroll_area_size * container_size).max(px(MIN_THUMB_SIZE));
let thumb_start = -(scroll_position / (scroll_area_size - container_size)
* (container_size - margin_end - thumb_length));
let thumb_end = (thumb_start + thumb_length).min(container_size - margin_end);
let bounds = Bounds {
origin: if is_vertical {
point(
hitbox_bounds.origin.x + hitbox_bounds.size.width - self.width,
hitbox_bounds.origin.y,
)
} else {
point(
hitbox_bounds.origin.x,
hitbox_bounds.origin.y + hitbox_bounds.size.height - self.width,
)
},
size: gpui::Size {
width: if is_vertical {
self.width
} else {
hitbox_bounds.size.width
},
height: if is_vertical {
hitbox_bounds.size.height
} else {
self.width
},
},
};
let state = self.state.clone();
let (thumb_bg, bar_bg, bar_border, inset, radius) =
if state.get().dragged_axis == Some(axis) {
(
cx.theme().scrollbar_thumb,
cx.theme().scrollbar,
cx.theme().border,
THUMB_INSET - px(1.),
THUMB_RADIUS,
)
} else if state.get().hovered_axis == Some(axis) {
if state.get().hovered_on_thumb == Some(axis) {
(
cx.theme().scrollbar_thumb,
cx.theme().scrollbar,
cx.theme().border,
THUMB_INSET - px(1.),
THUMB_RADIUS,
)
} else {
(
cx.theme().scrollbar_thumb.opacity(NORMAL_OPACITY),
gpui::transparent_black(),
gpui::transparent_black(),
THUMB_INSET,
THUMB_RADIUS,
)
}
} else {
let mut idle_state = (
gpui::transparent_black(),
gpui::transparent_black(),
gpui::transparent_black(),
THUMB_INSET,
THUMB_RADIUS - px(1.),
);
if let Some(last_time) = state.get().last_scroll_time {
let elapsed = Instant::now().duration_since(last_time).as_secs_f32();
if elapsed < 1.0 {
let y_value = NORMAL_OPACITY - elapsed.powi(10); // y = 1 - x^10
idle_state.0 = cx.theme().scrollbar_thumb.opacity(y_value);
cx.request_animation_frame();
}
}
idle_state
};
let border_width = px(0.);
let thumb_bounds = if is_vertical {
Bounds::from_corners(
point(
bounds.origin.x + inset + border_width,
bounds.origin.y + thumb_start + inset,
),
point(
bounds.origin.x + self.width - inset,
bounds.origin.y + thumb_end - inset,
),
)
} else {
Bounds::from_corners(
point(
bounds.origin.x + thumb_start + inset,
bounds.origin.y + inset + border_width,
),
point(
bounds.origin.x + thumb_end - inset,
bounds.origin.y + self.width - inset,
),
)
};
cx.paint_layer(hitbox_bounds, |cx| {
cx.paint_quad(fill(bounds, bar_bg));
cx.paint_quad(PaintQuad {
bounds,
corner_radii: (0.).into(),
background: gpui::transparent_black(),
border_widths: if is_vertical {
Edges {
top: px(0.),
right: px(0.),
bottom: px(0.),
left: border_width,
}
} else {
Edges {
top: border_width,
right: px(0.),
bottom: px(0.),
left: px(0.),
}
},
border_color: bar_border,
});
cx.paint_quad(fill(thumb_bounds, thumb_bg).corner_radii(radius));
});
cx.on_mouse_event({
let state = self.state.clone();
let view_id = self.view_id;
let scroll_handle = self.scroll_handle.clone();
move |event: &ScrollWheelEvent, phase, cx| {
if phase.bubble() && hitbox_bounds.contains(&event.position) {
if scroll_handle.offset() != state.get().last_scroll_offset {
state.set(
state
.get()
.with_last_scroll(scroll_handle.offset(), Some(Instant::now())),
);
cx.notify(Some(view_id));
}
}
}
});
let safe_range = (-scroll_area_size + container_size)..px(0.);
cx.on_mouse_event({
let state = self.state.clone();
let view_id = self.view_id;
let scroll_handle = self.scroll_handle.clone();
move |event: &MouseDownEvent, phase, cx| {
if phase.bubble() && bounds.contains(&event.position) {
cx.stop_propagation();
if thumb_bounds.contains(&event.position) {
// click on the thumb bar, set the drag position
let pos = event.position - thumb_bounds.origin;
state.set(state.get().with_drag_pos(axis, pos));
cx.notify(Some(view_id));
} else {
// click on the scrollbar, jump to the position
// Set the thumb bar center to the click position
let offset = scroll_handle.offset();
let percentage = if is_vertical {
(event.position.y - thumb_length / 2. - bounds.origin.y)
/ (bounds.size.height - thumb_length)
} else {
(event.position.x - thumb_length / 2. - bounds.origin.x)
/ (bounds.size.width - thumb_length)
}
.min(1.);
if is_vertical {
scroll_handle.set_offset(point(
offset.x,
(-scroll_area_size * percentage)
.clamp(safe_range.start, safe_range.end),
));
} else {
scroll_handle.set_offset(point(
(-scroll_area_size * percentage)
.clamp(safe_range.start, safe_range.end),
offset.y,
));
}
}
}
}
});
cx.on_mouse_event({
let scroll_handle = self.scroll_handle.clone();
let state = self.state.clone();
let view_id = self.view_id;
move |event: &MouseMoveEvent, _, cx| {
// Update hovered state for scrollbar
if bounds.contains(&event.position) {
if state.get().hovered_axis != Some(axis) {
state.set(state.get().with_hovered(Some(axis)));
cx.notify(Some(view_id));
}
} else {
if state.get().hovered_axis == Some(axis) {
if state.get().hovered_axis.is_some() {
state.set(state.get().with_hovered(None));
cx.notify(Some(view_id));
}
}
}
// Update hovered state for scrollbar thumb
if thumb_bounds.contains(&event.position) {
if state.get().hovered_on_thumb != Some(axis) {
state.set(state.get().with_hovered_on_thumb(Some(axis)));
cx.notify(Some(view_id));
}
} else {
if state.get().hovered_on_thumb == Some(axis) {
state.set(state.get().with_hovered_on_thumb(None));
cx.notify(Some(view_id));
}
}
// Move thumb position on dragging
if state.get().dragged_axis == Some(axis) && event.dragging() {
// drag_pos is the position of the mouse down event
// We need to keep the thumb bar still at the origin down position
let drag_pos = state.get().drag_pos;
let percentage = (if is_vertical {
(event.position.y - drag_pos.y - bounds.origin.y)
/ (bounds.size.height - thumb_length)
} else {
(event.position.x - drag_pos.x - bounds.origin.x)
/ (bounds.size.width - thumb_length - margin_end)
})
.clamp(0., 1.);
let offset = if is_vertical {
point(
scroll_handle.offset().x,
(-(scroll_area_size - container_size) * percentage)
.clamp(safe_range.start, safe_range.end),
)
} else {
point(
(-(scroll_area_size - container_size) * percentage)
.clamp(safe_range.start, safe_range.end),
scroll_handle.offset().y,
)
};
scroll_handle.set_offset(offset);
cx.notify(Some(view_id));
}
}
});
cx.on_mouse_event({
let view_id = self.view_id;
let state = self.state.clone();
move |_event: &MouseUpEvent, phase, cx| {
if phase.bubble() {
state.set(state.get().with_unset_drag_pos());
cx.notify(Some(view_id));
}
}
});
}
}
}

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use gpui::{
prelude::FluentBuilder as _, Div, ElementId, InteractiveElement, IntoElement, ParentElement,
RenderOnce, SharedString, Styled,
};
use crate::{h_flex, popup_menu::PopupMenuExt, theme::ActiveTheme as _, Collapsible, Selectable};
#[derive(IntoElement)]
pub struct SidebarFooter {
id: ElementId,
base: Div,
selected: bool,
is_collapsed: bool,
}
impl SidebarFooter {
pub fn new() -> Self {
Self {
id: SharedString::from("sidebar-footer").into(),
base: h_flex().gap_2().w_full(),
selected: false,
is_collapsed: false,
}
}
}
impl Selectable for SidebarFooter {
fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
fn element_id(&self) -> &gpui::ElementId {
&self.id
}
}
impl Collapsible for SidebarFooter {
fn is_collapsed(&self) -> bool {
self.is_collapsed
}
fn collapsed(mut self, collapsed: bool) -> Self {
self.is_collapsed = collapsed;
self
}
}
impl ParentElement for SidebarFooter {
fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
self.base.extend(elements);
}
}
impl Styled for SidebarFooter {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl PopupMenuExt for SidebarFooter {}
impl RenderOnce for SidebarFooter {
fn render(self, cx: &mut gpui::WindowContext) -> impl gpui::IntoElement {
h_flex()
.id(self.id)
.gap_2()
.p_2()
.w_full()
.justify_between()
.cursor_pointer()
.rounded_md()
.hover(|this| {
this.bg(cx.theme().sidebar_accent)
.text_color(cx.theme().sidebar_accent_foreground)
})
.when(self.selected, |this| {
this.bg(cx.theme().sidebar_accent)
.text_color(cx.theme().sidebar_accent_foreground)
})
.child(self.base)
}
}

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use crate::{theme::ActiveTheme, v_flex, Collapsible};
use gpui::{
div, prelude::FluentBuilder as _, Div, IntoElement, ParentElement, RenderOnce, SharedString,
Styled as _, WindowContext,
};
/// A sidebar group
#[derive(IntoElement)]
pub struct SidebarGroup<E: Collapsible + IntoElement + 'static> {
base: Div,
label: SharedString,
is_collapsed: bool,
children: Vec<E>,
}
impl<E: Collapsible + IntoElement> SidebarGroup<E> {
pub fn new(label: impl Into<SharedString>) -> Self {
Self {
base: div().gap_2().flex_col(),
label: label.into(),
is_collapsed: false,
children: Vec::new(),
}
}
pub fn child(mut self, child: E) -> Self {
self.children.push(child);
self
}
pub fn children(mut self, children: impl IntoIterator<Item = E>) -> Self {
self.children.extend(children);
self
}
}
impl<E: Collapsible + IntoElement> Collapsible for SidebarGroup<E> {
fn is_collapsed(&self) -> bool {
self.is_collapsed
}
fn collapsed(mut self, collapsed: bool) -> Self {
self.is_collapsed = collapsed;
self
}
}
impl<E: Collapsible + IntoElement> RenderOnce for SidebarGroup<E> {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
v_flex()
.relative()
.p_2()
.when(!self.is_collapsed, |this| {
this.child(
div()
.flex_shrink_0()
.px_2()
.rounded_md()
.text_xs()
.text_color(cx.theme().sidebar_foreground.opacity(0.7))
.h_8()
.child(self.label),
)
})
.child(
self.base.children(
self.children
.into_iter()
.map(|child| child.collapsed(self.is_collapsed)),
),
)
}
}

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use gpui::{
prelude::FluentBuilder as _, Div, ElementId, InteractiveElement, IntoElement, ParentElement,
RenderOnce, SharedString, Styled,
};
use crate::{h_flex, popup_menu::PopupMenuExt, theme::ActiveTheme as _, Collapsible, Selectable};
#[derive(IntoElement)]
pub struct SidebarHeader {
id: ElementId,
base: Div,
selected: bool,
is_collapsed: bool,
}
impl SidebarHeader {
pub fn new() -> Self {
Self {
id: SharedString::from("sidebar-header").into(),
base: h_flex().gap_2().w_full(),
selected: false,
is_collapsed: false,
}
}
}
impl Selectable for SidebarHeader {
fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
fn element_id(&self) -> &gpui::ElementId {
&self.id
}
}
impl Collapsible for SidebarHeader {
fn is_collapsed(&self) -> bool {
self.is_collapsed
}
fn collapsed(mut self, collapsed: bool) -> Self {
self.is_collapsed = collapsed;
self
}
}
impl ParentElement for SidebarHeader {
fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
self.base.extend(elements);
}
}
impl Styled for SidebarHeader {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl PopupMenuExt for SidebarHeader {}
impl RenderOnce for SidebarHeader {
fn render(self, cx: &mut gpui::WindowContext) -> impl gpui::IntoElement {
h_flex()
.id(self.id)
.gap_2()
.p_2()
.w_full()
.justify_between()
.cursor_pointer()
.rounded_md()
.hover(|this| {
this.bg(cx.theme().sidebar_accent)
.text_color(cx.theme().sidebar_accent_foreground)
})
.when(self.selected, |this| {
this.bg(cx.theme().sidebar_accent)
.text_color(cx.theme().sidebar_accent_foreground)
})
.child(self.base)
}
}

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use crate::{h_flex, theme::ActiveTheme as _, v_flex, Collapsible, Icon, IconName, StyledExt};
use gpui::{
div, percentage, prelude::FluentBuilder as _, ClickEvent, InteractiveElement as _, IntoElement,
ParentElement as _, RenderOnce, SharedString, StatefulInteractiveElement as _, Styled as _,
WindowContext,
};
use std::rc::Rc;
#[derive(IntoElement)]
pub struct SidebarMenu {
is_collapsed: bool,
items: Vec<SidebarMenuItem>,
}
impl SidebarMenu {
pub fn new() -> Self {
Self {
items: Vec::new(),
is_collapsed: false,
}
}
pub fn menu(
mut self,
label: impl Into<SharedString>,
icon: Option<Icon>,
active: bool,
handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self {
self.items.push(SidebarMenuItem::Item {
icon,
label: label.into(),
handler: Rc::new(handler),
active,
is_collapsed: self.is_collapsed,
});
self
}
pub fn submenu(
mut self,
label: impl Into<SharedString>,
icon: Option<Icon>,
open: bool,
items: impl FnOnce(SidebarMenu) -> Self,
handler: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self {
let menu = SidebarMenu::new();
let menu = items(menu);
self.items.push(SidebarMenuItem::Submenu {
icon,
label: label.into(),
items: menu.items,
is_open: open,
is_collapsed: self.is_collapsed,
handler: Rc::new(handler),
});
self
}
}
impl Collapsible for SidebarMenu {
fn is_collapsed(&self) -> bool {
self.is_collapsed
}
fn collapsed(mut self, collapsed: bool) -> Self {
self.is_collapsed = collapsed;
self
}
}
impl RenderOnce for SidebarMenu {
fn render(self, _: &mut WindowContext) -> impl IntoElement {
v_flex()
.gap_2()
.children(self.items.into_iter().map(|mut item| {
match &mut item {
SidebarMenuItem::Item { is_collapsed, .. } => *is_collapsed = self.is_collapsed,
SidebarMenuItem::Submenu { is_collapsed, .. } => {
*is_collapsed = self.is_collapsed
}
}
item
}))
}
}
/// A sidebar menu item
#[derive(IntoElement)]
enum SidebarMenuItem {
Item {
icon: Option<Icon>,
label: SharedString,
handler: Rc<dyn Fn(&ClickEvent, &mut WindowContext)>,
active: bool,
is_collapsed: bool,
},
Submenu {
icon: Option<Icon>,
label: SharedString,
handler: Rc<dyn Fn(&ClickEvent, &mut WindowContext)>,
items: Vec<SidebarMenuItem>,
is_open: bool,
is_collapsed: bool,
},
}
impl SidebarMenuItem {
fn is_submenu(&self) -> bool {
matches!(self, SidebarMenuItem::Submenu { .. })
}
fn icon(&self) -> Option<Icon> {
match self {
SidebarMenuItem::Item { icon, .. } => icon.clone(),
SidebarMenuItem::Submenu { icon, .. } => icon.clone(),
}
}
fn label(&self) -> SharedString {
match self {
SidebarMenuItem::Item { label, .. } => label.clone(),
SidebarMenuItem::Submenu { label, .. } => label.clone(),
}
}
fn is_active(&self) -> bool {
match self {
SidebarMenuItem::Item { active, .. } => *active,
SidebarMenuItem::Submenu { .. } => false,
}
}
fn is_open(&self) -> bool {
match self {
SidebarMenuItem::Item { .. } => false,
SidebarMenuItem::Submenu { is_open, items, .. } => {
*is_open || items.iter().any(|item| item.is_active())
}
}
}
fn is_collapsed(&self) -> bool {
match self {
SidebarMenuItem::Item { is_collapsed, .. } => *is_collapsed,
SidebarMenuItem::Submenu { is_collapsed, .. } => *is_collapsed,
}
}
fn render_menu_item(
&self,
is_submenu: bool,
is_active: bool,
is_open: bool,
cx: &WindowContext,
) -> impl IntoElement {
let handler = match &self {
SidebarMenuItem::Item { handler, .. } => Some(handler.clone()),
SidebarMenuItem::Submenu { handler, .. } => Some(handler.clone()),
};
let is_collapsed = self.is_collapsed();
h_flex()
.id("sidebar-menu-item")
.overflow_hidden()
.flex_shrink_0()
.p_2()
.gap_2()
.items_center()
.rounded_md()
.text_sm()
.cursor_pointer()
.hover(|this| {
this.bg(cx.theme().sidebar_accent)
.text_color(cx.theme().sidebar_accent_foreground)
})
.when(is_active, |this| {
this.font_medium()
.bg(cx.theme().sidebar_accent)
.text_color(cx.theme().sidebar_accent_foreground)
})
.when_some(self.icon(), |this, icon| this.child(icon.size_4()))
.when(is_collapsed, |this| {
this.justify_center().size_7().mx_auto()
})
.when(!is_collapsed, |this| {
this.h_7()
.child(div().flex_1().child(self.label()))
.when(is_submenu, |this| {
this.child(
Icon::new(IconName::ChevronRight)
.size_4()
.when(is_open, |this| this.rotate(percentage(90. / 360.))),
)
})
})
.when_some(handler, |this, handler| {
this.on_click(move |ev, cx| handler(ev, cx))
})
}
}
impl RenderOnce for SidebarMenuItem {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let is_submenu = self.is_submenu();
let is_active = self.is_active();
let is_open = self.is_open();
div()
.w_full()
.child(self.render_menu_item(is_submenu, is_active, is_open, cx))
.when(is_open, |this| {
this.map(|this| match self {
SidebarMenuItem::Submenu {
items,
is_collapsed,
..
} => {
if is_collapsed {
this
} else {
this.child(
v_flex()
.border_l_1()
.border_color(cx.theme().sidebar_border)
.gap_1()
.mx_3p5()
.px_2p5()
.py_0p5()
.children(items),
)
}
}
_ => this,
})
})
}
}

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use crate::{
button::{Button, ButtonVariants},
h_flex,
scroll::ScrollbarAxis,
theme::ActiveTheme,
v_flex, Collapsible, Icon, IconName, Side, Sizable, StyledExt,
};
use gpui::{
div, prelude::FluentBuilder, px, AnyElement, ClickEvent, Entity, EntityId,
InteractiveElement as _, IntoElement, ParentElement, Pixels, Render, RenderOnce, Styled, View,
WindowContext,
};
use std::rc::Rc;
mod footer;
mod group;
mod header;
mod menu;
pub use footer::*;
pub use group::*;
pub use header::*;
pub use menu::*;
const DEFAULT_WIDTH: Pixels = px(255.);
const COLLAPSED_WIDTH: Pixels = px(48.);
/// A sidebar
#[derive(IntoElement)]
pub struct Sidebar<E: Collapsible + IntoElement + 'static> {
/// The parent view id
view_id: EntityId,
content: Vec<E>,
/// header view
header: Option<AnyElement>,
/// footer view
footer: Option<AnyElement>,
/// The side of the sidebar
side: Side,
collapsible: bool,
width: Pixels,
is_collapsed: bool,
}
impl<E: Collapsible + IntoElement> Sidebar<E> {
fn new(view_id: EntityId, side: Side) -> Self {
Self {
view_id,
content: vec![],
header: None,
footer: None,
side,
collapsible: true,
width: DEFAULT_WIDTH,
is_collapsed: false,
}
}
pub fn left<V: Render + 'static>(view: &View<V>) -> Self {
Self::new(view.entity_id(), Side::Left)
}
pub fn right<V: Render + 'static>(view: &View<V>) -> Self {
Self::new(view.entity_id(), Side::Right)
}
/// Set the width of the sidebar
pub fn width(mut self, width: Pixels) -> Self {
self.width = width;
self
}
/// Set the sidebar to be collapsible, default is true
pub fn collapsible(mut self, collapsible: bool) -> Self {
self.collapsible = collapsible;
self
}
/// Set the sidebar to be collapsed
pub fn collapsed(mut self, collapsed: bool) -> Self {
self.is_collapsed = collapsed;
self
}
/// Set the header of the sidebar.
pub fn header(mut self, header: impl IntoElement) -> Self {
self.header = Some(header.into_any_element());
self
}
/// Set the footer of the sidebar.
pub fn footer(mut self, footer: impl IntoElement) -> Self {
self.footer = Some(footer.into_any_element());
self
}
/// Add a child element to the sidebar, the child must implement `Collapsible`
pub fn child(mut self, child: E) -> Self {
self.content.push(child);
self
}
/// Add multiple children to the sidebar, the children must implement `Collapsible`
pub fn children(mut self, children: impl IntoIterator<Item = E>) -> Self {
self.content.extend(children);
self
}
}
/// Sidebar collapse button with Icon.
#[derive(IntoElement)]
pub struct SidebarToggleButton {
btn: Button,
is_collapsed: bool,
side: Side,
on_click: Option<Rc<dyn Fn(&ClickEvent, &mut WindowContext)>>,
}
impl SidebarToggleButton {
fn new(side: Side) -> Self {
Self {
btn: Button::new("sidebar-collapse").ghost().small(),
is_collapsed: false,
side,
on_click: None,
}
}
pub fn left() -> Self {
Self::new(Side::Left)
}
pub fn right() -> Self {
Self::new(Side::Right)
}
pub fn collapsed(mut self, is_collapsed: bool) -> Self {
self.is_collapsed = is_collapsed;
self
}
pub fn on_click(
mut self,
on_click: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self {
self.on_click = Some(Rc::new(on_click));
self
}
}
impl RenderOnce for SidebarToggleButton {
fn render(self, _: &mut WindowContext) -> impl IntoElement {
let is_collapsed = self.is_collapsed;
let on_click = self.on_click.clone();
let icon = if is_collapsed {
if self.side.is_left() {
IconName::PanelLeftOpen
} else {
IconName::PanelRightOpen
}
} else {
if self.side.is_left() {
IconName::PanelLeftClose
} else {
IconName::PanelRightClose
}
};
self.btn
.when_some(on_click, |this, on_click| {
this.on_click(move |ev, cx| {
on_click(ev, cx);
})
})
.icon(Icon::new(icon).size_4())
}
}
impl<E: Collapsible + IntoElement> RenderOnce for Sidebar<E> {
fn render(mut self, cx: &mut WindowContext) -> impl IntoElement {
let is_collaped = self.is_collapsed;
v_flex()
.id("sidebar")
.w(self.width)
.when(self.is_collapsed, |this| this.w(COLLAPSED_WIDTH))
.flex_shrink_0()
.h_full()
.overflow_hidden()
.relative()
.bg(cx.theme().sidebar)
.text_color(cx.theme().sidebar_foreground)
.border_color(cx.theme().sidebar_border)
.map(|this| match self.side {
Side::Left => this.border_r_1(),
Side::Right => this.text_2xl(),
})
.when_some(self.header.take(), |this, header| {
this.child(h_flex().id("header").p_2().gap_2().child(header))
})
.child(
v_flex().id("content").flex_1().min_h_0().child(
div()
.children(self.content.into_iter().map(|c| c.collapsed(is_collaped)))
.gap_2()
.scrollable(self.view_id, ScrollbarAxis::Vertical),
),
)
.when_some(self.footer.take(), |this, footer| {
this.child(h_flex().id("footer").gap_2().p_2().child(footer))
})
}
}

42
crates/ui/src/skeleton.rs Normal file
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use crate::theme::ActiveTheme;
use gpui::{
bounce, div, ease_in_out, Animation, AnimationExt, Div, IntoElement, ParentElement as _,
RenderOnce, Styled,
};
use std::time::Duration;
#[derive(IntoElement)]
pub struct Skeleton {
base: Div,
}
impl Skeleton {
pub fn new() -> Self {
Self {
base: div().w_full().h_4().rounded_md(),
}
}
}
impl Styled for Skeleton {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl RenderOnce for Skeleton {
fn render(self, cx: &mut gpui::WindowContext) -> impl IntoElement {
div().child(
self.base.bg(cx.theme().skeleton).with_animation(
"skeleton",
Animation::new(Duration::from_secs(2))
.repeat()
.with_easing(bounce(ease_in_out)),
move |this, delta| {
let v = 1.0 - delta * 0.5;
this.opacity(v)
},
),
)
}
}

196
crates/ui/src/slider.rs Normal file
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use crate::{theme::ActiveTheme, tooltip::Tooltip};
use gpui::{
canvas, div, prelude::FluentBuilder as _, px, relative, Axis, Bounds, DragMoveEvent, EntityId,
EventEmitter, InteractiveElement, IntoElement, MouseButton, MouseDownEvent, ParentElement as _,
Pixels, Point, Render, StatefulInteractiveElement as _, Styled, ViewContext,
VisualContext as _,
};
#[derive(Clone, Render)]
pub struct DragThumb(EntityId);
pub enum SliderEvent {
Change(f32),
}
/// A Slider element.
pub struct Slider {
axis: Axis,
min: f32,
max: f32,
step: f32,
value: f32,
bounds: Bounds<Pixels>,
}
impl Slider {
fn new(axis: Axis) -> Self {
Self {
axis,
min: 0.0,
max: 100.0,
step: 1.0,
value: 0.0,
bounds: Bounds::default(),
}
}
pub fn horizontal() -> Self {
Self::new(Axis::Horizontal)
}
/// Set the minimum value of the slider, default: 0.0
pub fn min(mut self, min: f32) -> Self {
self.min = min;
self
}
/// Set the maximum value of the slider, default: 100.0
pub fn max(mut self, max: f32) -> Self {
self.max = max;
self
}
/// Set the step value of the slider, default: 1.0
pub fn step(mut self, step: f32) -> Self {
self.step = step;
self
}
/// Set the default value of the slider, default: 0.0
pub fn default_value(mut self, value: f32) -> Self {
self.value = value;
self
}
/// Set the value of the slider.
pub fn set_value(&mut self, value: f32, cx: &mut gpui::ViewContext<Self>) {
self.value = value;
cx.notify();
}
/// Return percentage value of the slider, range of 0.0..1.0
fn relative_value(&self) -> f32 {
let step = self.step;
let value = self.value;
let min = self.min;
let max = self.max;
let relative_value = (value - min) / (max - min);
let relative_step = step / (max - min);
let relative_value = (relative_value / relative_step).round() * relative_step;
relative_value.clamp(0.0, 1.0)
}
/// Update value by mouse position
fn update_value_by_position(
&mut self,
position: Point<Pixels>,
cx: &mut gpui::ViewContext<Self>,
) {
let bounds = self.bounds;
let axis = self.axis;
let min = self.min;
let max = self.max;
let step = self.step;
let value = match axis {
Axis::Horizontal => {
let relative = (position.x - bounds.left()) / bounds.size.width;
min + (max - min) * relative
}
Axis::Vertical => {
let relative = (position.y - bounds.top()) / bounds.size.height;
max - (max - min) * relative
}
};
let value = (value / step).round() * step;
self.value = value.clamp(self.min, self.max);
cx.emit(SliderEvent::Change(self.value));
cx.notify();
}
fn render_thumb(&self, cx: &mut ViewContext<Self>) -> impl gpui::IntoElement {
let value = self.value;
let entity_id = cx.entity_id();
div()
.id("slider-thumb")
.on_drag(DragThumb(entity_id), |drag, _, cx| {
cx.stop_propagation();
cx.new_view(|_| drag.clone())
})
.on_drag_move(cx.listener(
move |view, e: &DragMoveEvent<DragThumb>, cx| match e.drag(cx) {
DragThumb(id) => {
if *id != entity_id {
return;
}
// set value by mouse position
view.update_value_by_position(e.event.position, cx)
}
},
))
.absolute()
.top(px(-5.))
.left(relative(self.relative_value()))
.ml(-px(8.))
.size_4()
.rounded_full()
.border_1()
.border_color(cx.theme().slider_bar.opacity(0.9))
.when(cx.theme().shadow, |this| this.shadow_md())
.bg(cx.theme().slider_thumb)
.tooltip(move |cx| Tooltip::new(format!("{}", value), cx))
}
fn on_mouse_down(&mut self, event: &MouseDownEvent, cx: &mut gpui::ViewContext<Self>) {
self.update_value_by_position(event.position, cx);
}
}
impl EventEmitter<SliderEvent> for Slider {}
impl Render for Slider {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.id("slider")
.on_mouse_down(MouseButton::Left, cx.listener(Self::on_mouse_down))
.h_5()
.child(
div()
.id("slider-bar")
.relative()
.w_full()
.my_1p5()
.h_1p5()
.bg(cx.theme().slider_bar.opacity(0.2))
.active(|this| this.bg(cx.theme().slider_bar.opacity(0.4)))
.rounded(px(3.))
.child(
div()
.absolute()
.top_0()
.left_0()
.h_full()
.w(relative(self.relative_value()))
.bg(cx.theme().slider_bar)
.rounded_l(px(3.)),
)
.child(self.render_thumb(cx))
.child({
let view = cx.view().clone();
canvas(
move |bounds, cx| view.update(cx, |r, _| r.bounds = bounds),
|_, _, _| {},
)
.absolute()
.size_full()
}),
)
}
}

426
crates/ui/src/styled.rs Normal file
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use std::fmt::{self, Display, Formatter};
use crate::{
scroll::{Scrollable, ScrollbarAxis},
theme::ActiveTheme,
};
use gpui::{
div, px, Axis, Div, Edges, Element, ElementId, EntityId, FocusHandle, Pixels, Styled,
WindowContext,
};
use serde::{Deserialize, Serialize};
/// Returns a `Div` as horizontal flex layout.
pub fn h_flex() -> Div {
div().h_flex()
}
/// Returns a `Div` as vertical flex layout.
pub fn v_flex() -> Div {
div().v_flex()
}
macro_rules! font_weight {
($fn:ident, $const:ident) => {
/// [docs](https://tailwindcss.com/docs/font-weight)
fn $fn(self) -> Self {
self.font_weight(gpui::FontWeight::$const)
}
};
}
/// Extends [`gpui::Styled`] with specific styling methods.
pub trait StyledExt: Styled + Sized {
/// Apply self into a horizontal flex layout.
fn h_flex(self) -> Self {
self.flex().flex_row().items_center()
}
/// Apply self into a vertical flex layout.
fn v_flex(self) -> Self {
self.flex().flex_col()
}
/// Render a border with a width of 1px, color red
fn debug_red(self) -> Self {
if cfg!(debug_assertions) {
self.border_1().border_color(crate::red_500())
} else {
self
}
}
/// Render a border with a width of 1px, color blue
fn debug_blue(self) -> Self {
if cfg!(debug_assertions) {
self.border_1().border_color(crate::blue_500())
} else {
self
}
}
/// Render a border with a width of 1px, color yellow
fn debug_yellow(self) -> Self {
if cfg!(debug_assertions) {
self.border_1().border_color(crate::yellow_500())
} else {
self
}
}
/// Render a border with a width of 1px, color green
fn debug_green(self) -> Self {
if cfg!(debug_assertions) {
self.border_1().border_color(crate::green_500())
} else {
self
}
}
/// Render a border with a width of 1px, color pink
fn debug_pink(self) -> Self {
if cfg!(debug_assertions) {
self.border_1().border_color(crate::pink_500())
} else {
self
}
}
/// Render a 1px blue border, when if the element is focused
fn debug_focused(self, focus_handle: &FocusHandle, cx: &WindowContext) -> Self {
if cfg!(debug_assertions) {
if focus_handle.contains_focused(cx) {
self.debug_blue()
} else {
self
}
} else {
self
}
}
/// Render a border with a width of 1px, color ring color
fn outline(self, cx: &WindowContext) -> Self {
self.border_color(cx.theme().ring)
}
/// Wraps the element in a ScrollView.
///
/// Current this is only have a vertical scrollbar.
fn scrollable(self, view_id: EntityId, axis: ScrollbarAxis) -> Scrollable<Self>
where
Self: Element,
{
Scrollable::new(view_id, self, axis)
}
font_weight!(font_thin, THIN);
font_weight!(font_extralight, EXTRA_LIGHT);
font_weight!(font_light, LIGHT);
font_weight!(font_normal, NORMAL);
font_weight!(font_medium, MEDIUM);
font_weight!(font_semibold, SEMIBOLD);
font_weight!(font_bold, BOLD);
font_weight!(font_extrabold, EXTRA_BOLD);
font_weight!(font_black, BLACK);
/// Set as Popover style
fn popover_style(self, cx: &mut WindowContext) -> Self {
self.bg(cx.theme().popover)
.border_1()
.border_color(cx.theme().border)
.shadow_lg()
.rounded(px(cx.theme().radius))
}
}
impl<E: Styled> StyledExt for E {}
/// A size for elements.
#[derive(Clone, Default, Copy, PartialEq, Eq, Debug, Deserialize, Serialize)]
pub enum Size {
Size(Pixels),
XSmall,
Small,
#[default]
Medium,
Large,
}
impl Size {
/// Returns the height for table row.
pub fn table_row_height(&self) -> Pixels {
match self {
Size::XSmall => px(26.),
Size::Small => px(30.),
Size::Large => px(40.),
_ => px(32.),
}
}
/// Returns the padding for a table cell.
pub fn table_cell_padding(&self) -> Edges<Pixels> {
match self {
Size::XSmall => Edges {
top: px(2.),
bottom: px(2.),
left: px(4.),
right: px(4.),
},
Size::Small => Edges {
top: px(3.),
bottom: px(3.),
left: px(6.),
right: px(6.),
},
Size::Large => Edges {
top: px(8.),
bottom: px(8.),
left: px(12.),
right: px(12.),
},
_ => Edges {
top: px(4.),
bottom: px(4.),
left: px(8.),
right: px(8.),
},
}
}
}
impl From<Pixels> for Size {
fn from(size: Pixels) -> Self {
Size::Size(size)
}
}
/// A trait for defining element that can be selected.
pub trait Selectable: Sized {
fn element_id(&self) -> &ElementId;
/// Set the selected state of the element.
fn selected(self, selected: bool) -> Self;
}
/// A trait for defining element that can be disabled.
pub trait Disableable {
/// Set the disabled state of the element.
fn disabled(self, disabled: bool) -> Self;
}
/// A trait for setting the size of an element.
pub trait Sizable: Sized {
/// Set the ui::Size of this element.
///
/// Also can receive a `ButtonSize` to convert to `IconSize`,
/// Or a `Pixels` to set a custom size: `px(30.)`
fn with_size(self, size: impl Into<Size>) -> Self;
/// Set to Size::Small
fn small(self) -> Self {
self.with_size(Size::Small)
}
/// Set to Size::XSmall
fn xsmall(self) -> Self {
self.with_size(Size::XSmall)
}
/// Set to Size::Medium
fn large(self) -> Self {
self.with_size(Size::Large)
}
}
#[allow(unused)]
pub trait StyleSized<T: Styled> {
fn input_text_size(self, size: Size) -> Self;
fn input_size(self, size: Size) -> Self;
fn input_pl(self, size: Size) -> Self;
fn input_pr(self, size: Size) -> Self;
fn input_px(self, size: Size) -> Self;
fn input_py(self, size: Size) -> Self;
fn input_h(self, size: Size) -> Self;
fn list_size(self, size: Size) -> Self;
fn list_px(self, size: Size) -> Self;
fn list_py(self, size: Size) -> Self;
/// Apply size with the given `Size`.
fn size_with(self, size: Size) -> Self;
/// Apply the table cell size (Font size, padding) with the given `Size`.
fn table_cell_size(self, size: Size) -> Self;
}
impl<T: Styled> StyleSized<T> for T {
fn input_text_size(self, size: Size) -> Self {
match size {
Size::XSmall => self.text_xs(),
Size::Small => self.text_sm(),
Size::Medium => self.text_base(),
Size::Large => self.text_lg(),
Size::Size(size) => self.text_size(size),
}
}
fn input_size(self, size: Size) -> Self {
self.input_px(size).input_py(size).input_h(size)
}
fn input_pl(self, size: Size) -> Self {
match size {
Size::Large => self.pl_5(),
Size::Medium => self.pl_3(),
_ => self.pl_2(),
}
}
fn input_pr(self, size: Size) -> Self {
match size {
Size::Large => self.pr_5(),
Size::Medium => self.pr_3(),
_ => self.pr_2(),
}
}
fn input_px(self, size: Size) -> Self {
match size {
Size::Large => self.px_5(),
Size::Medium => self.px_3(),
_ => self.px_2(),
}
}
fn input_py(self, size: Size) -> Self {
match size {
Size::Large => self.py_5(),
Size::Medium => self.py_2(),
_ => self.py_1(),
}
}
fn input_h(self, size: Size) -> Self {
match size {
Size::Large => self.h_11(),
Size::Medium => self.h_8(),
_ => self.h(px(26.)),
}
.input_text_size(size)
}
fn list_size(self, size: Size) -> Self {
self.list_px(size).list_py(size).input_text_size(size)
}
fn list_px(self, size: Size) -> Self {
match size {
Size::Small => self.px_2(),
_ => self.px_3(),
}
}
fn list_py(self, size: Size) -> Self {
match size {
Size::Large => self.py_2(),
Size::Medium => self.py_1(),
Size::Small => self.py_0p5(),
_ => self.py_1(),
}
}
fn size_with(self, size: Size) -> Self {
match size {
Size::Large => self.size_11(),
Size::Medium => self.size_8(),
Size::Small => self.size_5(),
Size::XSmall => self.size_4(),
Size::Size(size) => self.size(size),
}
}
fn table_cell_size(self, size: Size) -> Self {
let padding = size.table_cell_padding();
match size {
Size::XSmall => self.text_sm(),
Size::Small => self.text_sm(),
_ => self,
}
.pl(padding.left)
.pr(padding.right)
.pt(padding.top)
.pb(padding.bottom)
}
}
pub trait AxisExt {
fn is_horizontal(self) -> bool;
fn is_vertical(self) -> bool;
}
impl AxisExt for Axis {
fn is_horizontal(self) -> bool {
self == Axis::Horizontal
}
fn is_vertical(self) -> bool {
self == Axis::Vertical
}
}
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum Placement {
Top,
Bottom,
Left,
Right,
}
impl Display for Placement {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match self {
Placement::Top => write!(f, "Top"),
Placement::Bottom => write!(f, "Bottom"),
Placement::Left => write!(f, "Left"),
Placement::Right => write!(f, "Right"),
}
}
}
impl Placement {
pub fn is_horizontal(&self) -> bool {
match self {
Placement::Left | Placement::Right => true,
_ => false,
}
}
pub fn is_vertical(&self) -> bool {
match self {
Placement::Top | Placement::Bottom => true,
_ => false,
}
}
pub fn axis(&self) -> Axis {
match self {
Placement::Top | Placement::Bottom => Axis::Vertical,
Placement::Left | Placement::Right => Axis::Horizontal,
}
}
}
/// A enum for defining the side of the element.
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum Side {
Left,
Right,
}
impl Side {
pub(crate) fn is_left(&self) -> bool {
matches!(self, Self::Left)
}
}
/// A trait for defining element that can be collapsed.
pub trait Collapsible {
fn collapsed(self, collapsed: bool) -> Self;
fn is_collapsed(&self) -> bool;
}

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use std::{
hash::Hash,
ops::Deref,
sync::{Arc, LazyLock},
};
use gpui::{
px, size, AppContext, Asset, Bounds, Element, Hitbox, ImageCacheError, InteractiveElement,
Interactivity, IntoElement, IsZero, Pixels, RenderImage, SharedString, Size, StyleRefinement,
Styled, WindowContext,
};
use image::Frame;
use smallvec::SmallVec;
use image::ImageBuffer;
use crate::Assets;
const SCALE: f32 = 2.;
const FONT_PATH: &str = "fonts/NotoSans-Regular.ttf";
static OPTIONS: LazyLock<usvg::Options> = LazyLock::new(|| {
let mut options = usvg::Options::default();
if let Some(font_data) = Assets::get(FONT_PATH).map(|f| f.data) {
options.fontdb_mut().load_font_data(font_data.into());
}
options
});
#[derive(Debug, Clone, Hash)]
pub enum SvgSource {
/// A svg bytes
Data(Arc<[u8]>),
/// An asset path
Path(SharedString),
}
impl From<&[u8]> for SvgSource {
fn from(data: &[u8]) -> Self {
Self::Data(data.into())
}
}
impl From<Arc<[u8]>> for SvgSource {
fn from(data: Arc<[u8]>) -> Self {
Self::Data(data)
}
}
impl From<SharedString> for SvgSource {
fn from(path: SharedString) -> Self {
Self::Path(path)
}
}
impl From<&'static str> for SvgSource {
fn from(path: &'static str) -> Self {
Self::Path(path.into())
}
}
impl Clone for SvgImg {
fn clone(&self) -> Self {
Self {
interactivity: Interactivity::default(),
source: self.source.clone(),
size: self.size,
}
}
}
enum Image {}
#[derive(Debug, Clone)]
struct ImageSource {
source: SvgSource,
size: Size<Pixels>,
}
impl Hash for ImageSource {
/// Hash to to control the Asset cache
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.source.hash(state);
}
}
impl Asset for Image {
type Source = ImageSource;
type Output = Result<Arc<RenderImage>, ImageCacheError>;
fn load(
source: Self::Source,
cx: &mut AppContext,
) -> impl std::future::Future<Output = Self::Output> + Send + 'static {
let asset_source = cx.asset_source().clone();
async move {
let size = source.size;
if size.width.is_zero() || size.height.is_zero() {
return Err(usvg::Error::InvalidSize.into());
}
let size = Size {
width: (size.width * SCALE).ceil(),
height: (size.height * SCALE).ceil(),
};
let bytes = match source.source {
SvgSource::Data(data) => data,
SvgSource::Path(path) => {
if let Ok(Some(data)) = asset_source.load(&path) {
data.deref().to_vec().into()
} else {
Err(std::io::Error::other(format!(
"failed to load svg image from path: {}",
path
)))
.map_err(|e| ImageCacheError::Io(Arc::new(e)))?
}
}
};
let tree = usvg::Tree::from_data(&bytes, &OPTIONS)?;
let mut pixmap =
resvg::tiny_skia::Pixmap::new(size.width.0 as u32, size.height.0 as u32)
.ok_or(usvg::Error::InvalidSize)?;
let transform = resvg::tiny_skia::Transform::from_scale(SCALE, SCALE);
resvg::render(&tree, transform, &mut pixmap.as_mut());
let mut buffer = ImageBuffer::from_raw(pixmap.width(), pixmap.height(), pixmap.take())
.expect("invalid svg image buffer");
// Convert from RGBA with premultiplied alpha to BGRA with straight alpha.
for pixel in buffer.chunks_exact_mut(4) {
pixel.swap(0, 2);
if pixel[3] > 0 {
let a = pixel[3] as f32 / 255.;
pixel[0] = (pixel[0] as f32 / a) as u8;
pixel[1] = (pixel[1] as f32 / a) as u8;
pixel[2] = (pixel[2] as f32 / a) as u8;
}
}
Ok(Arc::new(RenderImage::new(SmallVec::from_elem(
Frame::new(buffer),
1,
))))
}
}
}
pub struct SvgImg {
interactivity: Interactivity,
source: Option<SvgSource>,
size: Size<Pixels>,
}
impl SvgImg {
/// Create a new svg image element.
///
/// The `src_width` and `src_height` are the original width and height of the svg image.
pub fn new() -> Self {
Self {
interactivity: Interactivity::default(),
source: None,
size: Size::default(),
}
}
/// Set the path of the svg image from the asset.
///
/// The `size` argument is the size of the original svg image.
#[must_use]
pub fn source(
mut self,
source: impl Into<SvgSource>,
width: impl Into<Pixels>,
height: impl Into<Pixels>,
) -> Self {
self.source = Some(source.into());
self.size = size(width.into(), height.into());
self
}
}
impl IntoElement for SvgImg {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for SvgImg {
type RequestLayoutState = ();
type PrepaintState = Option<Hitbox>;
fn id(&self) -> Option<gpui::ElementId> {
self.interactivity.element_id.clone()
}
fn request_layout(
&mut self,
global_id: Option<&gpui::GlobalElementId>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let layout_id = self
.interactivity
.request_layout(global_id, cx, |style, cx| cx.request_layout(style, None));
(layout_id, ())
}
fn prepaint(
&mut self,
global_id: Option<&gpui::GlobalElementId>,
bounds: gpui::Bounds<gpui::Pixels>,
_: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) -> Self::PrepaintState {
self.interactivity
.prepaint(global_id, bounds, bounds.size, cx, |_, _, hitbox, _| hitbox)
}
fn paint(
&mut self,
global_id: Option<&gpui::GlobalElementId>,
bounds: gpui::Bounds<gpui::Pixels>,
_: &mut Self::RequestLayoutState,
hitbox: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
let source = self.source.clone();
self.interactivity
.paint(global_id, bounds, hitbox.as_ref(), cx, |_style, cx| {
let size = self.size;
let data = if let Some(source) = source {
match cx.use_asset::<Image>(&ImageSource { source, size }) {
Some(Ok(data)) => Some(data),
_ => None,
}
} else {
None
};
if let Some(data) = data {
// To calculate the ratio of the original image size to the container bounds size.
// Scale by shortest side (width or height) to get a fit image.
// And center the image in the container bounds.
let ratio = if bounds.size.width < bounds.size.height {
bounds.size.width / size.width
} else {
bounds.size.height / size.height
};
let ratio = ratio.min(1.0);
let new_size = gpui::Size {
width: size.width * ratio,
height: size.height * ratio,
};
let new_origin = gpui::Point {
x: bounds.origin.x + px(((bounds.size.width - new_size.width) / 2.).into()),
y: bounds.origin.y
+ px(((bounds.size.height - new_size.height) / 2.).into()),
};
let img_bounds = Bounds {
origin: new_origin.map(|origin| origin.floor()),
size: new_size.map(|size| size.ceil()),
};
match cx.paint_image(img_bounds, px(0.).into(), data, 0, false) {
Ok(_) => {}
Err(err) => eprintln!("failed to paint svg image: {:?}", err),
}
}
})
}
}
impl Styled for SvgImg {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.interactivity.base_style
}
}
impl InteractiveElement for SvgImg {
fn interactivity(&mut self) -> &mut Interactivity {
&mut self.interactivity
}
}

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use crate::{h_flex, theme::ActiveTheme, Disableable, Side, Sizable, Size};
use gpui::{
div, prelude::FluentBuilder as _, px, Animation, AnimationExt as _, AnyElement, Element,
ElementId, GlobalElementId, InteractiveElement, IntoElement, LayoutId, ParentElement as _,
SharedString, Styled as _, WindowContext,
};
use std::{cell::RefCell, rc::Rc, time::Duration};
pub struct Switch {
id: ElementId,
checked: bool,
disabled: bool,
label: Option<SharedString>,
label_side: Side,
on_click: Option<Rc<dyn Fn(&bool, &mut WindowContext)>>,
size: Size,
}
impl Switch {
pub fn new(id: impl Into<ElementId>) -> Self {
let id: ElementId = id.into();
Self {
id: id.clone(),
checked: false,
disabled: false,
label: None,
on_click: None,
label_side: Side::Right,
size: Size::Medium,
}
}
pub fn checked(mut self, checked: bool) -> Self {
self.checked = checked;
self
}
pub fn label(mut self, label: impl Into<SharedString>) -> Self {
self.label = Some(label.into());
self
}
pub fn on_click<F>(mut self, handler: F) -> Self
where
F: Fn(&bool, &mut WindowContext) + 'static,
{
self.on_click = Some(Rc::new(handler));
self
}
pub fn label_side(mut self, label_side: Side) -> Self {
self.label_side = label_side;
self
}
}
impl Sizable for Switch {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
impl Disableable for Switch {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl IntoElement for Switch {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
#[derive(Default)]
pub struct SwitchState {
prev_checked: Rc<RefCell<Option<bool>>>,
}
impl Element for Switch {
type RequestLayoutState = AnyElement;
type PrepaintState = ();
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn request_layout(
&mut self,
global_id: Option<&GlobalElementId>,
cx: &mut WindowContext,
) -> (LayoutId, Self::RequestLayoutState) {
cx.with_element_state::<SwitchState, _>(global_id.unwrap(), move |state, cx| {
let state = state.unwrap_or_default();
let theme = cx.theme();
let checked = self.checked;
let on_click = self.on_click.clone();
let (bg, toggle_bg) = match self.checked {
true => (theme.primary, theme.background),
false => (theme.input, theme.background),
};
let (bg, toggle_bg) = match self.disabled {
true => (bg.opacity(0.3), toggle_bg.opacity(0.8)),
false => (bg, toggle_bg),
};
let (bg_width, bg_height) = match self.size {
Size::XSmall | Size::Small => (px(28.), px(16.)),
_ => (px(36.), px(20.)),
};
let bar_width = match self.size {
Size::XSmall | Size::Small => px(12.),
_ => px(16.),
};
let inset = px(2.);
let mut element = h_flex()
.id(self.id.clone())
.items_center()
.gap_2()
.when(self.label_side.is_left(), |this| this.flex_row_reverse())
.child(
// Switch Bar
div()
.id(self.id.clone())
.w(bg_width)
.h(bg_height)
.rounded(bg_height / 2.)
.flex()
.items_center()
.border(inset)
.border_color(theme.transparent)
.bg(bg)
.when(!self.disabled, |this| this.cursor_pointer())
.child(
// Switch Toggle
div()
.rounded_full()
.bg(toggle_bg)
.size(bar_width)
.map(|this| {
let prev_checked = state.prev_checked.clone();
if !self.disabled
&& prev_checked
.borrow()
.map_or(false, |prev| prev != checked)
{
let dur = Duration::from_secs_f64(0.15);
cx.spawn(|cx| async move {
cx.background_executor().timer(dur).await;
*prev_checked.borrow_mut() = Some(checked);
})
.detach();
this.with_animation(
ElementId::NamedInteger(
"move".into(),
checked as usize,
),
Animation::new(dur),
move |this, delta| {
let max_x = bg_width - bar_width - inset * 2;
let x = if checked {
max_x * delta
} else {
max_x - max_x * delta
};
this.left(x)
},
)
.into_any_element()
} else {
let max_x = bg_width - bar_width - inset * 2;
let x = if checked { max_x } else { px(0.) };
this.left(x).into_any_element()
}
}),
),
)
.when_some(self.label.clone(), |this, label| {
this.child(div().child(label).map(|this| match self.size {
Size::XSmall | Size::Small => this.text_sm(),
_ => this.text_base(),
}))
})
.when_some(
on_click
.as_ref()
.map(|c| c.clone())
.filter(|_| !self.disabled),
|this, on_click| {
let prev_checked = state.prev_checked.clone();
this.on_mouse_down(gpui::MouseButton::Left, move |_, cx| {
cx.stop_propagation();
*prev_checked.borrow_mut() = Some(checked);
on_click(&!checked, cx);
})
},
)
.into_any_element();
((element.request_layout(cx), element), state)
})
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<gpui::Pixels>,
element: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) {
element.prepaint(cx);
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<gpui::Pixels>,
element: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
element.paint(cx)
}
}

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mod tab;
mod tab_bar;
pub use tab::*;
pub use tab_bar::*;

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crates/ui/src/tab/tab.rs Normal file
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use crate::theme::ActiveTheme;
use crate::Selectable;
use gpui::prelude::FluentBuilder as _;
use gpui::{
div, px, AnyElement, Div, ElementId, InteractiveElement, IntoElement, ParentElement as _,
RenderOnce, Stateful, StatefulInteractiveElement, Styled, WindowContext,
};
#[derive(IntoElement)]
pub struct Tab {
id: ElementId,
base: Stateful<Div>,
label: AnyElement,
prefix: Option<AnyElement>,
suffix: Option<AnyElement>,
disabled: bool,
selected: bool,
}
impl Tab {
pub fn new(id: impl Into<ElementId>, label: impl IntoElement) -> Self {
let id: ElementId = id.into();
Self {
id: id.clone(),
base: div().id(id).gap_1().py_1p5().px_3().h(px(30.)),
label: label.into_any_element(),
disabled: false,
selected: false,
prefix: None,
suffix: None,
}
}
/// Set the left side of the tab
pub fn prefix(mut self, prefix: impl Into<AnyElement>) -> Self {
self.prefix = Some(prefix.into());
self
}
/// Set the right side of the tab
pub fn suffix(mut self, suffix: impl Into<AnyElement>) -> Self {
self.suffix = Some(suffix.into());
self
}
}
impl Selectable for Tab {
fn element_id(&self) -> &ElementId {
&self.id
}
fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
}
impl InteractiveElement for Tab {
fn interactivity(&mut self) -> &mut gpui::Interactivity {
self.base.interactivity()
}
}
impl StatefulInteractiveElement for Tab {}
impl Styled for Tab {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl RenderOnce for Tab {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let (text_color, bg_color) = match (self.selected, self.disabled) {
(true, _) => (cx.theme().tab_active_foreground, cx.theme().tab_active),
(false, true) => (cx.theme().tab_foreground.opacity(0.5), cx.theme().tab),
(false, false) => (cx.theme().muted_foreground, cx.theme().tab),
};
self.base
.flex()
.items_center()
.flex_shrink_0()
.cursor_pointer()
.overflow_hidden()
.text_color(text_color)
.bg(bg_color)
.border_x_1()
.border_color(cx.theme().transparent)
.when(self.selected, |this| this.border_color(cx.theme().border))
.text_sm()
.when(self.disabled, |this| this)
.when_some(self.prefix, |this, prefix| {
this.child(prefix).text_color(text_color)
})
.child(div().text_ellipsis().child(self.label))
.when_some(self.suffix, |this, suffix| this.child(suffix))
}
}

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use crate::h_flex;
use crate::theme::ActiveTheme;
use gpui::prelude::FluentBuilder as _;
use gpui::{
div, AnyElement, Div, ElementId, IntoElement, ParentElement, RenderOnce, ScrollHandle,
StatefulInteractiveElement as _, Styled, WindowContext,
};
use gpui::{px, InteractiveElement};
use smallvec::SmallVec;
#[derive(IntoElement)]
pub struct TabBar {
base: Div,
id: ElementId,
scroll_handle: ScrollHandle,
prefix: Option<AnyElement>,
suffix: Option<AnyElement>,
children: SmallVec<[AnyElement; 2]>,
}
impl TabBar {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
base: div().px(px(-1.)),
id: id.into(),
children: SmallVec::new(),
scroll_handle: ScrollHandle::new(),
prefix: None,
suffix: None,
}
}
/// Track the scroll of the TabBar
pub fn track_scroll(mut self, scroll_handle: ScrollHandle) -> Self {
self.scroll_handle = scroll_handle;
self
}
/// Set the prefix element of the TabBar
pub fn prefix(mut self, prefix: impl IntoElement) -> Self {
self.prefix = Some(prefix.into_any_element());
self
}
/// Set the suffix element of the TabBar
pub fn suffix(mut self, suffix: impl IntoElement) -> Self {
self.suffix = Some(suffix.into_any_element());
self
}
}
impl ParentElement for TabBar {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements)
}
}
impl Styled for TabBar {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl RenderOnce for TabBar {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
self.base
.id(self.id)
.group("tab-bar")
.relative()
.flex()
.flex_none()
.items_center()
.bg(cx.theme().tab_bar)
.text_color(cx.theme().tab_foreground)
.child(
div()
.id("border-b")
.absolute()
.bottom_0()
.size_full()
.border_b_1()
.border_color(cx.theme().border),
)
.when_some(self.prefix, |this, prefix| this.child(prefix))
.child(
h_flex()
.id("tabs")
.flex_grow()
.overflow_x_scroll()
.track_scroll(&self.scroll_handle)
.children(self.children),
)
.when_some(self.suffix, |this, suffix| this.child(suffix))
}
}

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crates/ui/src/theme.rs Normal file
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use std::ops::{Deref, DerefMut};
use gpui::{
hsla, point, AppContext, BoxShadow, Global, Hsla, ModelContext, Pixels, SharedString,
ViewContext, WindowAppearance, WindowContext,
};
pub fn init(cx: &mut AppContext) {
Theme::sync_system_appearance(cx)
}
pub trait ActiveTheme {
fn theme(&self) -> &Theme;
}
impl ActiveTheme for AppContext {
fn theme(&self) -> &Theme {
Theme::global(self)
}
}
impl<V> ActiveTheme for ViewContext<'_, V> {
fn theme(&self) -> &Theme {
self.deref().theme()
}
}
impl<V> ActiveTheme for ModelContext<'_, V> {
fn theme(&self) -> &Theme {
self.deref().theme()
}
}
impl ActiveTheme for WindowContext<'_> {
fn theme(&self) -> &Theme {
self.deref().theme()
}
}
/// Make a [gpui::Hsla] color.
///
/// - h: 0..360.0
/// - s: 0.0..100.0
/// - l: 0.0..100.0
pub fn hsl(h: f32, s: f32, l: f32) -> Hsla {
hsla(h / 360., s / 100.0, l / 100.0, 1.0)
}
/// Make a BoxShadow like CSS
///
/// e.g:
///
/// If CSS is `box-shadow: 0 0 10px 0 rgba(0, 0, 0, 0.1);`
///
/// Then the equivalent in Rust is `box_shadow(0., 0., 10., 0., hsla(0., 0., 0., 0.1))`
pub fn box_shadow(
x: impl Into<Pixels>,
y: impl Into<Pixels>,
blur: impl Into<Pixels>,
spread: impl Into<Pixels>,
color: Hsla,
) -> BoxShadow {
BoxShadow {
offset: point(x.into(), y.into()),
blur_radius: blur.into(),
spread_radius: spread.into(),
color,
}
}
pub trait Colorize {
fn opacity(&self, opacity: f32) -> Hsla;
fn divide(&self, divisor: f32) -> Hsla;
fn invert(&self) -> Hsla;
fn invert_l(&self) -> Hsla;
fn lighten(&self, amount: f32) -> Hsla;
fn darken(&self, amount: f32) -> Hsla;
fn apply(&self, base_color: Hsla) -> Hsla;
}
impl Colorize for Hsla {
/// Returns a new color with the given opacity.
///
/// The opacity is a value between 0.0 and 1.0, where 0.0 is fully transparent and 1.0 is fully opaque.
fn opacity(&self, factor: f32) -> Hsla {
Hsla {
a: self.a * factor.clamp(0.0, 1.0),
..*self
}
}
/// Returns a new color with each channel divided by the given divisor.
///
/// The divisor in range of 0.0 .. 1.0
fn divide(&self, divisor: f32) -> Hsla {
Hsla {
a: divisor,
..*self
}
}
/// Return inverted color
fn invert(&self) -> Hsla {
Hsla {
h: (self.h + 1.8) % 3.6,
s: 1.0 - self.s,
l: 1.0 - self.l,
a: self.a,
}
}
/// Return inverted lightness
fn invert_l(&self) -> Hsla {
Hsla {
l: 1.0 - self.l,
..*self
}
}
/// Return a new color with the lightness increased by the given factor.
fn lighten(&self, factor: f32) -> Hsla {
let l = self.l + (1.0 - self.l) * factor.clamp(0.0, 1.0).min(1.0);
Hsla { l, ..*self }
}
/// Return a new color with the darkness increased by the given factor.
fn darken(&self, factor: f32) -> Hsla {
let l = self.l * (1.0 - factor.clamp(0.0, 1.0).min(1.0));
Hsla { l, ..*self }
}
/// Return a new color with the same lightness and alpha but different hue and saturation.
fn apply(&self, new_color: Hsla) -> Hsla {
Hsla {
h: new_color.h,
s: new_color.s,
l: self.l,
a: self.a,
}
}
}
#[derive(Debug, Clone, Copy, Default)]
pub struct ThemeColor {
pub accent: Hsla,
pub accent_foreground: Hsla,
pub accordion: Hsla,
pub accordion_active: Hsla,
pub accordion_hover: Hsla,
pub background: Hsla,
pub border: Hsla,
pub card: Hsla,
pub card_foreground: Hsla,
pub destructive: Hsla,
pub destructive_active: Hsla,
pub destructive_foreground: Hsla,
pub destructive_hover: Hsla,
pub drag_border: Hsla,
pub drop_target: Hsla,
pub foreground: Hsla,
pub input: Hsla,
pub link: Hsla,
pub link_active: Hsla,
pub link_hover: Hsla,
pub list: Hsla,
pub list_active: Hsla,
pub list_active_border: Hsla,
pub list_even: Hsla,
pub list_head: Hsla,
pub list_hover: Hsla,
pub muted: Hsla,
pub muted_foreground: Hsla,
pub panel: Hsla,
pub popover: Hsla,
pub popover_foreground: Hsla,
pub primary: Hsla,
pub primary_active: Hsla,
pub primary_foreground: Hsla,
pub primary_hover: Hsla,
pub progress_bar: Hsla,
pub ring: Hsla,
pub scrollbar: Hsla,
pub scrollbar_thumb: Hsla,
pub secondary: Hsla,
pub secondary_active: Hsla,
pub secondary_foreground: Hsla,
pub secondary_hover: Hsla,
pub selection: Hsla,
pub skeleton: Hsla,
pub slider_bar: Hsla,
pub slider_thumb: Hsla,
pub tab: Hsla,
pub tab_active: Hsla,
pub tab_active_foreground: Hsla,
pub tab_bar: Hsla,
pub tab_foreground: Hsla,
pub table: Hsla,
pub table_active: Hsla,
pub table_active_border: Hsla,
pub table_even: Hsla,
pub table_head: Hsla,
pub table_head_foreground: Hsla,
pub table_hover: Hsla,
pub table_row_border: Hsla,
pub title_bar: Hsla,
pub title_bar_border: Hsla,
pub sidebar: Hsla,
pub sidebar_accent: Hsla,
pub sidebar_accent_foreground: Hsla,
pub sidebar_border: Hsla,
pub sidebar_foreground: Hsla,
pub sidebar_primary: Hsla,
pub sidebar_primary_foreground: Hsla,
}
impl ThemeColor {
pub fn light() -> Self {
Self {
accent: hsl(240.0, 5.0, 96.0),
accent_foreground: hsl(240.0, 5.9, 10.0),
accordion: hsl(0.0, 0.0, 100.0),
accordion_active: hsl(240.0, 5.9, 90.0),
accordion_hover: hsl(240.0, 4.8, 95.9).opacity(0.7),
background: hsl(0.0, 0.0, 100.),
border: hsl(240.0, 5.9, 90.0),
card: hsl(0.0, 0.0, 100.0),
card_foreground: hsl(240.0, 10.0, 3.9),
destructive: hsl(0.0, 84.2, 60.2),
destructive_active: hsl(0.0, 84.2, 47.0),
destructive_foreground: hsl(0.0, 0.0, 98.0),
destructive_hover: hsl(0.0, 84.2, 65.0),
drag_border: crate::blue_500(),
drop_target: hsl(235.0, 30., 44.0).opacity(0.25),
foreground: hsl(240.0, 10., 3.9),
input: hsl(240.0, 5.9, 90.0),
link: hsl(221.0, 83.0, 53.0),
link_active: hsl(221.0, 83.0, 53.0).darken(0.2),
link_hover: hsl(221.0, 83.0, 53.0).lighten(0.2),
list: hsl(0.0, 0.0, 100.),
list_active: hsl(211.0, 97.0, 85.0).opacity(0.2),
list_active_border: hsl(211.0, 97.0, 85.0),
list_even: hsl(240.0, 5.0, 96.0),
list_head: hsl(0.0, 0.0, 100.),
list_hover: hsl(240.0, 4.8, 95.0),
muted: hsl(240.0, 4.8, 95.9),
muted_foreground: hsl(240.0, 3.8, 46.1),
panel: hsl(0.0, 0.0, 100.0),
popover: hsl(0.0, 0.0, 100.0),
popover_foreground: hsl(240.0, 10.0, 3.9),
primary: hsl(223.0, 5.9, 10.0),
primary_active: hsl(223.0, 1.9, 25.0),
primary_foreground: hsl(223.0, 0.0, 98.0),
primary_hover: hsl(223.0, 5.9, 15.0),
progress_bar: hsl(223.0, 5.9, 10.0),
ring: hsl(240.0, 5.9, 65.0),
scrollbar: hsl(0., 0., 97.).opacity(0.3),
scrollbar_thumb: hsl(0., 0., 69.),
secondary: hsl(240.0, 5.9, 96.9),
secondary_active: hsl(240.0, 5.9, 93.),
secondary_foreground: hsl(240.0, 59.0, 10.),
secondary_hover: hsl(240.0, 5.9, 98.),
selection: hsl(211.0, 97.0, 85.0),
skeleton: hsl(223.0, 5.9, 10.0).opacity(0.1),
slider_bar: hsl(223.0, 5.9, 10.0),
slider_thumb: hsl(0.0, 0.0, 100.0),
tab: gpui::transparent_black(),
tab_active: hsl(0.0, 0.0, 100.0),
tab_active_foreground: hsl(240.0, 10., 3.9),
tab_bar: hsl(240.0, 4.8, 95.9),
tab_foreground: hsl(240.0, 10., 3.9),
table: hsl(0.0, 0.0, 100.),
table_active: hsl(211.0, 97.0, 85.0).opacity(0.2),
table_active_border: hsl(211.0, 97.0, 85.0),
table_even: hsl(240.0, 5.0, 96.0),
table_head: hsl(0.0, 0.0, 100.),
table_head_foreground: hsl(240.0, 10., 3.9).opacity(0.7),
table_hover: hsl(240.0, 4.8, 95.0),
table_row_border: hsl(240.0, 7.7, 94.5),
title_bar: hsl(0.0, 0.0, 100.),
title_bar_border: hsl(240.0, 5.9, 90.0),
sidebar: hsl(0.0, 0.0, 98.0),
sidebar_accent: hsl(240.0, 4.8, 92.),
sidebar_accent_foreground: hsl(240.0, 5.9, 10.0),
sidebar_border: hsl(220.0, 13.0, 91.0),
sidebar_foreground: hsl(240.0, 5.3, 26.1),
sidebar_primary: hsl(240.0, 5.9, 10.0),
sidebar_primary_foreground: hsl(0.0, 0.0, 98.0),
}
}
pub fn dark() -> Self {
Self {
accent: hsl(240.0, 3.7, 15.9),
accent_foreground: hsl(0.0, 0.0, 78.0),
accordion: hsl(299.0, 2., 11.),
accordion_active: hsl(240.0, 3.7, 16.9),
accordion_hover: hsl(240.0, 3.7, 15.9).opacity(0.7),
background: hsl(0.0, 0.0, 8.0),
border: hsl(240.0, 3.7, 16.9),
card: hsl(0.0, 0.0, 8.0),
card_foreground: hsl(0.0, 0.0, 78.0),
destructive: hsl(0.0, 62.8, 30.6),
destructive_active: hsl(0.0, 62.8, 20.6),
destructive_foreground: hsl(0.0, 0.0, 78.0),
destructive_hover: hsl(0.0, 62.8, 35.6),
drag_border: crate::blue_500(),
drop_target: hsl(235.0, 30., 44.0).opacity(0.1),
foreground: hsl(0., 0., 78.),
input: hsl(240.0, 3.7, 15.9),
link: hsl(221.0, 83.0, 53.0),
link_active: hsl(221.0, 83.0, 53.0).darken(0.2),
link_hover: hsl(221.0, 83.0, 53.0).lighten(0.2),
list: hsl(0.0, 0.0, 8.0),
list_active: hsl(240.0, 3.7, 15.0).opacity(0.2),
list_active_border: hsl(240.0, 5.9, 35.5),
list_even: hsl(240.0, 3.7, 10.0),
list_head: hsl(0.0, 0.0, 8.0),
list_hover: hsl(240.0, 3.7, 15.9),
muted: hsl(240.0, 3.7, 15.9),
muted_foreground: hsl(240.0, 5.0, 64.9),
panel: hsl(299.0, 2., 11.),
popover: hsl(0.0, 0.0, 10.),
popover_foreground: hsl(0.0, 0.0, 78.0),
primary: hsl(223.0, 0.0, 98.0),
primary_active: hsl(223.0, 0.0, 80.0),
primary_foreground: hsl(223.0, 5.9, 10.0),
primary_hover: hsl(223.0, 0.0, 90.0),
progress_bar: hsl(223.0, 0.0, 98.0),
ring: hsl(240.0, 4.9, 83.9),
scrollbar: hsl(240., 1., 15.).opacity(0.3),
scrollbar_thumb: hsl(0., 0., 68.),
secondary: hsl(240.0, 0., 13.0),
secondary_active: hsl(240.0, 0., 10.),
secondary_foreground: hsl(0.0, 0.0, 78.0),
secondary_hover: hsl(240.0, 0., 15.),
selection: hsl(211.0, 97.0, 22.0),
skeleton: hsla(223.0, 0.0, 98.0, 0.1),
slider_bar: hsl(223.0, 0.0, 98.0),
slider_thumb: hsl(0.0, 0.0, 8.0),
tab: gpui::transparent_black(),
tab_active: hsl(0.0, 0.0, 8.0),
tab_active_foreground: hsl(0., 0., 78.),
tab_bar: hsl(299.0, 0., 5.5),
tab_foreground: hsl(0., 0., 78.),
table: hsl(0.0, 0.0, 8.0),
table_active: hsl(240.0, 3.7, 15.0).opacity(0.2),
table_active_border: hsl(240.0, 5.9, 35.5),
table_even: hsl(240.0, 3.7, 10.0),
table_head: hsl(0.0, 0.0, 8.0),
table_head_foreground: hsl(0., 0., 78.).opacity(0.7),
table_hover: hsl(240.0, 3.7, 15.9).opacity(0.5),
table_row_border: hsl(240.0, 3.7, 16.9).opacity(0.5),
title_bar: hsl(0., 0., 9.7),
title_bar_border: hsl(240.0, 3.7, 15.9),
sidebar: hsl(240.0, 0.0, 10.0),
sidebar_accent: hsl(240.0, 3.7, 15.9),
sidebar_accent_foreground: hsl(240.0, 4.8, 95.9),
sidebar_border: hsl(240.0, 3.7, 15.9),
sidebar_foreground: hsl(240.0, 4.8, 95.9),
sidebar_primary: hsl(0.0, 0.0, 98.0),
sidebar_primary_foreground: hsl(240.0, 5.9, 10.0),
}
}
}
#[derive(Debug, Clone)]
pub struct Theme {
colors: ThemeColor,
pub mode: ThemeMode,
pub font_family: SharedString,
pub font_size: f32,
pub radius: f32,
pub shadow: bool,
pub transparent: Hsla,
}
impl Deref for Theme {
type Target = ThemeColor;
fn deref(&self) -> &Self::Target {
&self.colors
}
}
impl DerefMut for Theme {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.colors
}
}
impl Global for Theme {}
impl Theme {
/// Returns the global theme reference
pub fn global(cx: &AppContext) -> &Theme {
cx.global::<Theme>()
}
/// Returns the global theme mutable reference
pub fn global_mut(cx: &mut AppContext) -> &mut Theme {
cx.global_mut::<Theme>()
}
/// Apply a mask color to the theme.
pub fn apply_color(&mut self, mask_color: Hsla) {
self.title_bar = self.title_bar.apply(mask_color);
self.title_bar_border = self.title_bar_border.apply(mask_color);
self.background = self.background.apply(mask_color);
self.foreground = self.foreground.apply(mask_color);
self.card = self.card.apply(mask_color);
self.card_foreground = self.card_foreground.apply(mask_color);
self.popover = self.popover.apply(mask_color);
self.popover_foreground = self.popover_foreground.apply(mask_color);
self.primary = self.primary.apply(mask_color);
self.primary_hover = self.primary_hover.apply(mask_color);
self.primary_active = self.primary_active.apply(mask_color);
self.primary_foreground = self.primary_foreground.apply(mask_color);
self.secondary = self.secondary.apply(mask_color);
self.secondary_hover = self.secondary_hover.apply(mask_color);
self.secondary_active = self.secondary_active.apply(mask_color);
self.secondary_foreground = self.secondary_foreground.apply(mask_color);
// self.destructive = self.destructive.apply(mask_color);
// self.destructive_hover = self.destructive_hover.apply(mask_color);
// self.destructive_active = self.destructive_active.apply(mask_color);
// self.destructive_foreground = self.destructive_foreground.apply(mask_color);
self.muted = self.muted.apply(mask_color);
self.muted_foreground = self.muted_foreground.apply(mask_color);
self.accent = self.accent.apply(mask_color);
self.accent_foreground = self.accent_foreground.apply(mask_color);
self.border = self.border.apply(mask_color);
self.input = self.input.apply(mask_color);
self.ring = self.ring.apply(mask_color);
// self.selection = self.selection.apply(mask_color);
self.scrollbar = self.scrollbar.apply(mask_color);
self.scrollbar_thumb = self.scrollbar_thumb.apply(mask_color);
self.panel = self.panel.apply(mask_color);
self.drag_border = self.drag_border.apply(mask_color);
self.drop_target = self.drop_target.apply(mask_color);
self.tab_bar = self.tab_bar.apply(mask_color);
self.tab = self.tab.apply(mask_color);
self.tab_active = self.tab_active.apply(mask_color);
self.tab_foreground = self.tab_foreground.apply(mask_color);
self.tab_active_foreground = self.tab_active_foreground.apply(mask_color);
self.progress_bar = self.progress_bar.apply(mask_color);
self.slider_bar = self.slider_bar.apply(mask_color);
self.slider_thumb = self.slider_thumb.apply(mask_color);
self.list = self.list.apply(mask_color);
self.list_even = self.list_even.apply(mask_color);
self.list_head = self.list_head.apply(mask_color);
self.list_active = self.list_active.apply(mask_color);
self.list_active_border = self.list_active_border.apply(mask_color);
self.list_hover = self.list_hover.apply(mask_color);
self.table = self.table.apply(mask_color);
self.table_even = self.table_even.apply(mask_color);
self.table_active = self.table_active.apply(mask_color);
self.table_active_border = self.table_active_border.apply(mask_color);
self.table_hover = self.table_hover.apply(mask_color);
self.table_row_border = self.table_row_border.apply(mask_color);
self.table_head = self.table_head.apply(mask_color);
self.table_head_foreground = self.table_head_foreground.apply(mask_color);
self.link = self.link.apply(mask_color);
self.link_hover = self.link_hover.apply(mask_color);
self.link_active = self.link_active.apply(mask_color);
self.skeleton = self.skeleton.apply(mask_color);
self.accordion = self.accordion.apply(mask_color);
self.accordion_hover = self.accordion_hover.apply(mask_color);
self.accordion_active = self.accordion_active.apply(mask_color);
self.title_bar = self.title_bar.apply(mask_color);
self.title_bar_border = self.title_bar_border.apply(mask_color);
self.sidebar = self.sidebar.apply(mask_color);
self.sidebar_accent = self.sidebar_accent.apply(mask_color);
self.sidebar_accent_foreground = self.sidebar_accent_foreground.apply(mask_color);
self.sidebar_border = self.sidebar_border.apply(mask_color);
self.sidebar_foreground = self.sidebar_foreground.apply(mask_color);
self.sidebar_primary = self.sidebar_primary.apply(mask_color);
self.sidebar_primary_foreground = self.sidebar_primary_foreground.apply(mask_color);
}
/// Sync the theme with the system appearance
pub fn sync_system_appearance(cx: &mut AppContext) {
match cx.window_appearance() {
WindowAppearance::Dark | WindowAppearance::VibrantDark => {
Self::change(ThemeMode::Dark, cx)
}
WindowAppearance::Light | WindowAppearance::VibrantLight => {
Self::change(ThemeMode::Light, cx)
}
}
}
pub fn change(mode: ThemeMode, cx: &mut AppContext) {
let colors = match mode {
ThemeMode::Light => ThemeColor::light(),
ThemeMode::Dark => ThemeColor::dark(),
};
let mut theme = Theme::from(colors);
theme.mode = mode;
cx.set_global(theme);
cx.refresh();
}
}
impl From<ThemeColor> for Theme {
fn from(colors: ThemeColor) -> Self {
Theme {
mode: ThemeMode::default(),
transparent: Hsla::transparent_black(),
font_size: 16.0,
font_family: if cfg!(target_os = "macos") {
".SystemUIFont".into()
} else if cfg!(target_os = "windows") {
"Segoe UI".into()
} else {
"FreeMono".into()
},
radius: 4.0,
shadow: true,
colors,
}
}
}
#[derive(Debug, Clone, Copy, Default, PartialEq, PartialOrd, Eq)]
pub enum ThemeMode {
Light,
#[default]
Dark,
}
impl ThemeMode {
pub fn is_dark(&self) -> bool {
matches!(self, Self::Dark)
}
}

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crates/ui/src/title_bar.rs Normal file
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use std::rc::Rc;
use crate::{h_flex, theme::ActiveTheme, Icon, IconName, InteractiveElementExt as _, Sizable as _};
use gpui::{
div, prelude::FluentBuilder as _, px, relative, AnyElement, ClickEvent, Div, Element, Hsla,
InteractiveElement as _, IntoElement, ParentElement, Pixels, RenderOnce, Stateful,
StatefulInteractiveElement as _, Style, Styled, WindowContext,
};
pub const TITLE_BAR_HEIGHT: Pixels = px(35.);
#[cfg(target_os = "macos")]
const TITLE_BAR_LEFT_PADDING: Pixels = px(80.);
#[cfg(not(target_os = "macos"))]
const TITLE_BAR_LEFT_PADDING: Pixels = px(12.);
/// TitleBar used to customize the appearance of the title bar.
///
/// We can put some elements inside the title bar.
#[derive(IntoElement)]
pub struct TitleBar {
base: Stateful<Div>,
children: Vec<AnyElement>,
on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut WindowContext)>>>,
}
impl TitleBar {
pub fn new() -> Self {
Self {
base: div().id("title-bar").pl(TITLE_BAR_LEFT_PADDING),
children: Vec::new(),
on_close_window: None,
}
}
/// Add custom for close window event, default is None, then click X button will call `cx.remove_window()`.
/// Linux only, this will do nothing on other platforms.
pub fn on_close_window(
mut self,
f: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
) -> Self {
if cfg!(target_os = "linux") {
self.on_close_window = Some(Rc::new(Box::new(f)));
}
self
}
}
// The Windows control buttons have a fixed width of 35px.
//
// We don't need implementation the click event for the control buttons.
// If user clicked in the bounds, the window event will be triggered.
#[derive(IntoElement, Clone)]
enum ControlIcon {
Minimize,
Restore,
Maximize,
Close {
on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut WindowContext)>>>,
},
}
impl ControlIcon {
fn minimize() -> Self {
Self::Minimize
}
fn restore() -> Self {
Self::Restore
}
fn maximize() -> Self {
Self::Maximize
}
fn close(on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut WindowContext)>>>) -> Self {
Self::Close { on_close_window }
}
fn id(&self) -> &'static str {
match self {
Self::Minimize => "minimize",
Self::Restore => "restore",
Self::Maximize => "maximize",
Self::Close { .. } => "close",
}
}
fn icon(&self) -> IconName {
match self {
Self::Minimize => IconName::WindowMinimize,
Self::Restore => IconName::WindowRestore,
Self::Maximize => IconName::WindowMaximize,
Self::Close { .. } => IconName::WindowClose,
}
}
fn is_close(&self) -> bool {
matches!(self, Self::Close { .. })
}
fn fg(&self, cx: &WindowContext) -> Hsla {
if cx.theme().mode.is_dark() {
crate::white()
} else {
crate::black()
}
}
fn hover_fg(&self, cx: &WindowContext) -> Hsla {
if self.is_close() || cx.theme().mode.is_dark() {
crate::white()
} else {
crate::black()
}
}
fn hover_bg(&self, cx: &WindowContext) -> Hsla {
if self.is_close() {
if cx.theme().mode.is_dark() {
crate::red_800()
} else {
crate::red_600()
}
} else if cx.theme().mode.is_dark() {
crate::stone_700()
} else {
crate::stone_200()
}
}
}
impl RenderOnce for ControlIcon {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let fg = self.fg(cx);
let hover_fg = self.hover_fg(cx);
let hover_bg = self.hover_bg(cx);
let icon = self.clone();
let is_linux = cfg!(target_os = "linux");
let on_close_window = match &icon {
ControlIcon::Close { on_close_window } => on_close_window.clone(),
_ => None,
};
div()
.id(self.id())
.flex()
.cursor_pointer()
.w(TITLE_BAR_HEIGHT)
.h_full()
.justify_center()
.content_center()
.items_center()
.text_color(fg)
.when(is_linux, |this| {
this.on_click(move |_, cx| match icon {
Self::Minimize => cx.minimize_window(),
Self::Restore => cx.zoom_window(),
Self::Maximize => cx.zoom_window(),
Self::Close { .. } => {
if let Some(f) = on_close_window.clone() {
f(&ClickEvent::default(), cx);
} else {
cx.remove_window();
}
}
})
})
.hover(|style| style.bg(hover_bg).text_color(hover_fg))
.active(|style| style.bg(hover_bg.opacity(0.7)))
.child(Icon::new(self.icon()).small())
}
}
#[derive(IntoElement)]
struct WindowControls {
on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut WindowContext)>>>,
}
impl RenderOnce for WindowControls {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
if cfg!(target_os = "macos") {
return div().id("window-controls");
}
h_flex()
.id("window-controls")
.items_center()
.flex_shrink_0()
.h_full()
.child(
h_flex()
.justify_center()
.content_stretch()
.h_full()
.child(ControlIcon::minimize())
.child(if cx.is_maximized() {
ControlIcon::restore()
} else {
ControlIcon::maximize()
}),
)
.child(ControlIcon::close(self.on_close_window))
}
}
impl Styled for TitleBar {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl ParentElement for TitleBar {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements);
}
}
impl RenderOnce for TitleBar {
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
let is_linux = cfg!(target_os = "linux");
const HEIGHT: Pixels = px(34.);
div()
.flex_shrink_0()
.child(
self.base
.flex()
.flex_row()
.items_center()
.justify_between()
.h(HEIGHT)
.border_b_1()
.border_color(cx.theme().title_bar_border)
.bg(cx.theme().title_bar)
.when(cx.is_fullscreen(), |this| this.pl(px(12.)))
.on_double_click(|_, cx| cx.zoom_window())
.child(
h_flex()
.h_full()
.justify_between()
.flex_shrink_0()
.flex_1()
.children(self.children),
)
.child(WindowControls {
on_close_window: self.on_close_window,
}),
)
.when(is_linux, |this| {
this.child(
div()
.top_0()
.left_0()
.absolute()
.size_full()
.h_full()
.child(TitleBarElement {}),
)
})
}
}
/// A TitleBar Element that can be move the window.
pub struct TitleBarElement {}
impl IntoElement for TitleBarElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for TitleBarElement {
type RequestLayoutState = ();
type PrepaintState = ();
fn id(&self) -> Option<gpui::ElementId> {
None
}
fn request_layout(
&mut self,
_: Option<&gpui::GlobalElementId>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let mut style = Style::default();
style.flex_grow = 1.0;
style.flex_shrink = 1.0;
style.size.width = relative(1.).into();
style.size.height = relative(1.).into();
let id = cx.request_layout(style, []);
(id, ())
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut WindowContext,
) -> Self::PrepaintState {
}
#[allow(unused_variables)]
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
bounds: gpui::Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
use gpui::{MouseButton, MouseMoveEvent, MouseUpEvent};
cx.on_mouse_event(move |ev: &MouseMoveEvent, _, cx: &mut WindowContext| {
if bounds.contains(&ev.position) && ev.pressed_button == Some(MouseButton::Left) {
cx.start_window_move();
}
});
cx.on_mouse_event(move |ev: &MouseUpEvent, _, cx: &mut WindowContext| {
if ev.button == MouseButton::Left {
cx.show_window_menu(ev.position);
}
});
}
}

38
crates/ui/src/tooltip.rs Normal file
View File

@@ -0,0 +1,38 @@
use gpui::{
div, px, AnyView, IntoElement, ParentElement, Render, SharedString, Styled, ViewContext,
VisualContext, WindowContext,
};
use crate::theme::ActiveTheme;
pub struct Tooltip {
text: SharedString,
}
impl Tooltip {
pub fn new(text: impl Into<SharedString>, cx: &mut WindowContext) -> AnyView {
cx.new_view(|_| Self { text: text.into() }).into()
}
}
impl Render for Tooltip {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
div().child(
// Wrap in a child, to ensure the left margin is applied to the tooltip
div()
.font_family(".SystemUIFont")
.m_3()
.bg(cx.theme().popover)
.text_color(cx.theme().popover_foreground)
.bg(cx.theme().popover)
.border_1()
.border_color(cx.theme().border)
.shadow_md()
.rounded(px(6.))
.py_0p5()
.px_2()
.text_sm()
.child(self.text.clone()),
)
}
}