move gpui-components to ui crate

This commit is contained in:
2024-12-10 09:40:27 +07:00
parent 9f0e367527
commit 516eb0e8bc
91 changed files with 20957 additions and 231 deletions

View File

@@ -0,0 +1,630 @@
use std::{cell::Cell, rc::Rc, time::Instant};
use crate::theme::ActiveTheme;
use gpui::{
fill, point, px, relative, Bounds, ContentMask, Edges, Element, EntityId, Hitbox, IntoElement,
MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point, Position, ScrollHandle,
ScrollWheelEvent, Style, UniformListScrollHandle,
};
const MIN_THUMB_SIZE: f32 = 80.;
const THUMB_RADIUS: Pixels = Pixels(3.0);
const THUMB_INSET: Pixels = Pixels(4.);
pub trait ScrollHandleOffsetable {
fn offset(&self) -> Point<Pixels>;
fn set_offset(&self, offset: Point<Pixels>);
fn is_uniform_list(&self) -> bool {
false
}
}
impl ScrollHandleOffsetable for ScrollHandle {
fn offset(&self) -> Point<Pixels> {
self.offset()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.set_offset(offset);
}
}
impl ScrollHandleOffsetable for UniformListScrollHandle {
fn offset(&self) -> Point<Pixels> {
self.0.borrow().base_handle.offset()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.0.borrow_mut().base_handle.set_offset(offset)
}
fn is_uniform_list(&self) -> bool {
true
}
}
#[derive(Debug, Clone, Copy)]
pub struct ScrollbarState {
hovered_axis: Option<ScrollbarAxis>,
hovered_on_thumb: Option<ScrollbarAxis>,
dragged_axis: Option<ScrollbarAxis>,
drag_pos: Point<Pixels>,
last_scroll_offset: Point<Pixels>,
last_scroll_time: Option<Instant>,
}
impl Default for ScrollbarState {
fn default() -> Self {
Self {
hovered_axis: None,
hovered_on_thumb: None,
dragged_axis: None,
drag_pos: point(px(0.), px(0.)),
last_scroll_offset: point(px(0.), px(0.)),
last_scroll_time: None,
}
}
}
impl ScrollbarState {
pub fn new() -> Self {
Self::default()
}
fn with_drag_pos(&self, axis: ScrollbarAxis, pos: Point<Pixels>) -> Self {
let mut state = *self;
if axis.is_vertical() {
state.drag_pos.y = pos.y;
} else {
state.drag_pos.x = pos.x;
}
state.dragged_axis = Some(axis);
state
}
fn with_unset_drag_pos(&self) -> Self {
let mut state = *self;
state.dragged_axis = None;
state
}
fn with_hovered(&self, axis: Option<ScrollbarAxis>) -> Self {
let mut state = *self;
state.hovered_axis = axis;
state
}
fn with_hovered_on_thumb(&self, axis: Option<ScrollbarAxis>) -> Self {
let mut state = *self;
state.hovered_on_thumb = axis;
state
}
fn with_last_scroll(
&self,
last_scroll_offset: Point<Pixels>,
last_scroll_time: Option<Instant>,
) -> Self {
let mut state = *self;
state.last_scroll_offset = last_scroll_offset;
state.last_scroll_time = last_scroll_time;
state
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ScrollbarAxis {
Vertical,
Horizontal,
Both,
}
impl ScrollbarAxis {
#[inline]
fn is_vertical(&self) -> bool {
matches!(self, Self::Vertical)
}
#[inline]
fn is_both(&self) -> bool {
matches!(self, Self::Both)
}
#[inline]
pub fn has_vertical(&self) -> bool {
matches!(self, Self::Vertical | Self::Both)
}
#[inline]
pub fn has_horizontal(&self) -> bool {
matches!(self, Self::Horizontal | Self::Both)
}
#[inline]
fn all(&self) -> Vec<ScrollbarAxis> {
match self {
Self::Vertical => vec![Self::Vertical],
Self::Horizontal => vec![Self::Horizontal],
// This should keep vertical first, vertical is the primary axis
// if vertical not need display, then horizontal will not keep right margin.
Self::Both => vec![Self::Vertical, Self::Horizontal],
}
}
}
/// Scrollbar control for scroll-area or a uniform-list.
pub struct Scrollbar {
view_id: EntityId,
axis: ScrollbarAxis,
/// When is vertical, this is the height of the scrollbar.
width: Pixels,
scroll_handle: Rc<Box<dyn ScrollHandleOffsetable>>,
scroll_size: gpui::Size<Pixels>,
state: Rc<Cell<ScrollbarState>>,
}
impl Scrollbar {
fn new(
view_id: EntityId,
state: Rc<Cell<ScrollbarState>>,
axis: ScrollbarAxis,
scroll_handle: impl ScrollHandleOffsetable + 'static,
scroll_size: gpui::Size<Pixels>,
) -> Self {
Self {
view_id,
state,
axis,
scroll_size,
width: px(12.),
scroll_handle: Rc::new(Box::new(scroll_handle)),
}
}
/// Create with vertical and horizontal scrollbar.
pub fn both(
view_id: EntityId,
state: Rc<Cell<ScrollbarState>>,
scroll_handle: impl ScrollHandleOffsetable + 'static,
scroll_size: gpui::Size<Pixels>,
) -> Self {
Self::new(
view_id,
state,
ScrollbarAxis::Both,
scroll_handle,
scroll_size,
)
}
/// Create with horizontal scrollbar.
pub fn horizontal(
view_id: EntityId,
state: Rc<Cell<ScrollbarState>>,
scroll_handle: impl ScrollHandleOffsetable + 'static,
scroll_size: gpui::Size<Pixels>,
) -> Self {
Self::new(
view_id,
state,
ScrollbarAxis::Horizontal,
scroll_handle,
scroll_size,
)
}
/// Create with vertical scrollbar.
pub fn vertical(
view_id: EntityId,
state: Rc<Cell<ScrollbarState>>,
scroll_handle: impl ScrollHandleOffsetable + 'static,
scroll_size: gpui::Size<Pixels>,
) -> Self {
Self::new(
view_id,
state,
ScrollbarAxis::Vertical,
scroll_handle,
scroll_size,
)
}
/// Create vertical scrollbar for uniform list.
pub fn uniform_scroll(
view_id: EntityId,
state: Rc<Cell<ScrollbarState>>,
scroll_handle: UniformListScrollHandle,
) -> Self {
let scroll_size = scroll_handle
.0
.borrow()
.last_item_size
.map(|size| size.contents)
.unwrap_or_default();
Self::new(
view_id,
state,
ScrollbarAxis::Vertical,
scroll_handle,
scroll_size,
)
}
/// Set scrollbar axis.
pub fn axis(mut self, axis: ScrollbarAxis) -> Self {
self.axis = axis;
self
}
}
impl IntoElement for Scrollbar {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for Scrollbar {
type RequestLayoutState = ();
type PrepaintState = Hitbox;
fn id(&self) -> Option<gpui::ElementId> {
None
}
fn request_layout(
&mut self,
_: Option<&gpui::GlobalElementId>,
cx: &mut gpui::WindowContext,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let mut style = Style::default();
style.position = Position::Absolute;
style.flex_grow = 1.0;
style.flex_shrink = 1.0;
style.size.width = relative(1.).into();
style.size.height = relative(1.).into();
(cx.request_layout(style, None), ())
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
cx: &mut gpui::WindowContext,
) -> Self::PrepaintState {
cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
cx.insert_hitbox(bounds, false)
})
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
hitbox: &mut Self::PrepaintState,
cx: &mut gpui::WindowContext,
) {
let hitbox_bounds = hitbox.bounds;
let mut has_both = self.axis.is_both();
for axis in self.axis.all().into_iter() {
const NORMAL_OPACITY: f32 = 0.6;
let is_vertical = axis.is_vertical();
let (scroll_area_size, container_size, scroll_position) = if is_vertical {
(
self.scroll_size.height,
hitbox_bounds.size.height,
self.scroll_handle.offset().y,
)
} else {
(
self.scroll_size.width,
hitbox_bounds.size.width,
self.scroll_handle.offset().x,
)
};
// The horizontal scrollbar is set avoid overlapping with the vertical scrollbar, if the vertical scrollbar is visible.
let margin_end = if has_both && !is_vertical {
self.width
} else {
px(0.)
};
// Hide scrollbar, if the scroll area is smaller than the container.
if scroll_area_size <= container_size {
has_both = false;
continue;
}
let thumb_length =
(container_size / scroll_area_size * container_size).max(px(MIN_THUMB_SIZE));
let thumb_start = -(scroll_position / (scroll_area_size - container_size)
* (container_size - margin_end - thumb_length));
let thumb_end = (thumb_start + thumb_length).min(container_size - margin_end);
let bounds = Bounds {
origin: if is_vertical {
point(
hitbox_bounds.origin.x + hitbox_bounds.size.width - self.width,
hitbox_bounds.origin.y,
)
} else {
point(
hitbox_bounds.origin.x,
hitbox_bounds.origin.y + hitbox_bounds.size.height - self.width,
)
},
size: gpui::Size {
width: if is_vertical {
self.width
} else {
hitbox_bounds.size.width
},
height: if is_vertical {
hitbox_bounds.size.height
} else {
self.width
},
},
};
let state = self.state.clone();
let (thumb_bg, bar_bg, bar_border, inset, radius) =
if state.get().dragged_axis == Some(axis) {
(
cx.theme().scrollbar_thumb,
cx.theme().scrollbar,
cx.theme().border,
THUMB_INSET - px(1.),
THUMB_RADIUS,
)
} else if state.get().hovered_axis == Some(axis) {
if state.get().hovered_on_thumb == Some(axis) {
(
cx.theme().scrollbar_thumb,
cx.theme().scrollbar,
cx.theme().border,
THUMB_INSET - px(1.),
THUMB_RADIUS,
)
} else {
(
cx.theme().scrollbar_thumb.opacity(NORMAL_OPACITY),
gpui::transparent_black(),
gpui::transparent_black(),
THUMB_INSET,
THUMB_RADIUS,
)
}
} else {
let mut idle_state = (
gpui::transparent_black(),
gpui::transparent_black(),
gpui::transparent_black(),
THUMB_INSET,
THUMB_RADIUS - px(1.),
);
if let Some(last_time) = state.get().last_scroll_time {
let elapsed = Instant::now().duration_since(last_time).as_secs_f32();
if elapsed < 1.0 {
let y_value = NORMAL_OPACITY - elapsed.powi(10); // y = 1 - x^10
idle_state.0 = cx.theme().scrollbar_thumb.opacity(y_value);
cx.request_animation_frame();
}
}
idle_state
};
let border_width = px(0.);
let thumb_bounds = if is_vertical {
Bounds::from_corners(
point(
bounds.origin.x + inset + border_width,
bounds.origin.y + thumb_start + inset,
),
point(
bounds.origin.x + self.width - inset,
bounds.origin.y + thumb_end - inset,
),
)
} else {
Bounds::from_corners(
point(
bounds.origin.x + thumb_start + inset,
bounds.origin.y + inset + border_width,
),
point(
bounds.origin.x + thumb_end - inset,
bounds.origin.y + self.width - inset,
),
)
};
cx.paint_layer(hitbox_bounds, |cx| {
cx.paint_quad(fill(bounds, bar_bg));
cx.paint_quad(PaintQuad {
bounds,
corner_radii: (0.).into(),
background: gpui::transparent_black(),
border_widths: if is_vertical {
Edges {
top: px(0.),
right: px(0.),
bottom: px(0.),
left: border_width,
}
} else {
Edges {
top: border_width,
right: px(0.),
bottom: px(0.),
left: px(0.),
}
},
border_color: bar_border,
});
cx.paint_quad(fill(thumb_bounds, thumb_bg).corner_radii(radius));
});
cx.on_mouse_event({
let state = self.state.clone();
let view_id = self.view_id;
let scroll_handle = self.scroll_handle.clone();
move |event: &ScrollWheelEvent, phase, cx| {
if phase.bubble() && hitbox_bounds.contains(&event.position) {
if scroll_handle.offset() != state.get().last_scroll_offset {
state.set(
state
.get()
.with_last_scroll(scroll_handle.offset(), Some(Instant::now())),
);
cx.notify(Some(view_id));
}
}
}
});
let safe_range = (-scroll_area_size + container_size)..px(0.);
cx.on_mouse_event({
let state = self.state.clone();
let view_id = self.view_id;
let scroll_handle = self.scroll_handle.clone();
move |event: &MouseDownEvent, phase, cx| {
if phase.bubble() && bounds.contains(&event.position) {
cx.stop_propagation();
if thumb_bounds.contains(&event.position) {
// click on the thumb bar, set the drag position
let pos = event.position - thumb_bounds.origin;
state.set(state.get().with_drag_pos(axis, pos));
cx.notify(Some(view_id));
} else {
// click on the scrollbar, jump to the position
// Set the thumb bar center to the click position
let offset = scroll_handle.offset();
let percentage = if is_vertical {
(event.position.y - thumb_length / 2. - bounds.origin.y)
/ (bounds.size.height - thumb_length)
} else {
(event.position.x - thumb_length / 2. - bounds.origin.x)
/ (bounds.size.width - thumb_length)
}
.min(1.);
if is_vertical {
scroll_handle.set_offset(point(
offset.x,
(-scroll_area_size * percentage)
.clamp(safe_range.start, safe_range.end),
));
} else {
scroll_handle.set_offset(point(
(-scroll_area_size * percentage)
.clamp(safe_range.start, safe_range.end),
offset.y,
));
}
}
}
}
});
cx.on_mouse_event({
let scroll_handle = self.scroll_handle.clone();
let state = self.state.clone();
let view_id = self.view_id;
move |event: &MouseMoveEvent, _, cx| {
// Update hovered state for scrollbar
if bounds.contains(&event.position) {
if state.get().hovered_axis != Some(axis) {
state.set(state.get().with_hovered(Some(axis)));
cx.notify(Some(view_id));
}
} else {
if state.get().hovered_axis == Some(axis) {
if state.get().hovered_axis.is_some() {
state.set(state.get().with_hovered(None));
cx.notify(Some(view_id));
}
}
}
// Update hovered state for scrollbar thumb
if thumb_bounds.contains(&event.position) {
if state.get().hovered_on_thumb != Some(axis) {
state.set(state.get().with_hovered_on_thumb(Some(axis)));
cx.notify(Some(view_id));
}
} else {
if state.get().hovered_on_thumb == Some(axis) {
state.set(state.get().with_hovered_on_thumb(None));
cx.notify(Some(view_id));
}
}
// Move thumb position on dragging
if state.get().dragged_axis == Some(axis) && event.dragging() {
// drag_pos is the position of the mouse down event
// We need to keep the thumb bar still at the origin down position
let drag_pos = state.get().drag_pos;
let percentage = (if is_vertical {
(event.position.y - drag_pos.y - bounds.origin.y)
/ (bounds.size.height - thumb_length)
} else {
(event.position.x - drag_pos.x - bounds.origin.x)
/ (bounds.size.width - thumb_length - margin_end)
})
.clamp(0., 1.);
let offset = if is_vertical {
point(
scroll_handle.offset().x,
(-(scroll_area_size - container_size) * percentage)
.clamp(safe_range.start, safe_range.end),
)
} else {
point(
(-(scroll_area_size - container_size) * percentage)
.clamp(safe_range.start, safe_range.end),
scroll_handle.offset().y,
)
};
scroll_handle.set_offset(offset);
cx.notify(Some(view_id));
}
}
});
cx.on_mouse_event({
let view_id = self.view_id;
let state = self.state.clone();
move |_event: &MouseUpEvent, phase, cx| {
if phase.bubble() {
state.set(state.get().with_unset_drag_pos());
cx.notify(Some(view_id));
}
}
});
}
}
}