move gpui-components to ui crate
This commit is contained in:
248
crates/ui/src/modal.rs
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248
crates/ui/src/modal.rs
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use std::{rc::Rc, time::Duration};
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use gpui::{
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actions, anchored, div, hsla, prelude::FluentBuilder, px, relative, Animation,
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AnimationExt as _, AnyElement, AppContext, Bounds, ClickEvent, Div, FocusHandle, Hsla,
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InteractiveElement, IntoElement, KeyBinding, MouseButton, ParentElement, Pixels, Point,
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RenderOnce, SharedString, Styled, WindowContext,
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};
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use crate::{
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animation::cubic_bezier,
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button::{Button, ButtonVariants as _},
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theme::ActiveTheme as _,
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v_flex, ContextModal, IconName, Sizable as _,
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};
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actions!(modal, [Escape]);
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const CONTEXT: &str = "Modal";
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pub fn init(cx: &mut AppContext) {
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cx.bind_keys([KeyBinding::new("escape", Escape, Some(CONTEXT))])
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}
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#[derive(IntoElement)]
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pub struct Modal {
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base: Div,
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title: Option<AnyElement>,
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footer: Option<AnyElement>,
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content: Div,
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width: Pixels,
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max_width: Option<Pixels>,
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margin_top: Option<Pixels>,
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on_close: Rc<dyn Fn(&ClickEvent, &mut WindowContext) + 'static>,
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show_close: bool,
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overlay: bool,
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keyboard: bool,
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/// This will be change when open the modal, the focus handle is create when open the modal.
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pub(crate) focus_handle: FocusHandle,
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pub(crate) layer_ix: usize,
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pub(crate) overlay_visible: bool,
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}
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pub(crate) fn overlay_color(overlay: bool, cx: &WindowContext) -> Hsla {
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if !overlay {
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return hsla(0., 0., 0., 0.);
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}
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if cx.theme().mode.is_dark() {
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hsla(0., 1., 1., 0.06)
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} else {
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hsla(0., 0., 0., 0.06)
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}
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}
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impl Modal {
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pub fn new(cx: &mut WindowContext) -> Self {
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let base = v_flex()
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.bg(cx.theme().background)
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.border_1()
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.border_color(cx.theme().border)
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.rounded_lg()
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.shadow_xl()
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.min_h_48()
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.p_4()
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.gap_4();
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Self {
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base,
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focus_handle: cx.focus_handle(),
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title: None,
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footer: None,
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content: v_flex(),
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margin_top: None,
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width: px(480.),
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max_width: None,
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overlay: true,
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keyboard: true,
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layer_ix: 0,
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overlay_visible: true,
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on_close: Rc::new(|_, _| {}),
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show_close: true,
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}
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}
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/// Sets the title of the modal.
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pub fn title(mut self, title: impl IntoElement) -> Self {
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self.title = Some(title.into_any_element());
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self
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}
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/// Set the footer of the modal.
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pub fn footer(mut self, footer: impl IntoElement) -> Self {
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self.footer = Some(footer.into_any_element());
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self
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}
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/// Sets the callback for when the modal is closed.
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pub fn on_close(
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mut self,
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on_close: impl Fn(&ClickEvent, &mut WindowContext) + 'static,
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) -> Self {
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self.on_close = Rc::new(on_close);
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self
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}
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/// Sets the false to hide close icon, default: true
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pub fn show_close(mut self, show_close: bool) -> Self {
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self.show_close = show_close;
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self
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}
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/// Set the top offset of the modal, defaults to None, will use the 1/10 of the viewport height.
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pub fn margin_top(mut self, margin_top: Pixels) -> Self {
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self.margin_top = Some(margin_top);
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self
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}
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/// Sets the width of the modal, defaults to 480px.
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pub fn width(mut self, width: Pixels) -> Self {
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self.width = width;
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self
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}
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/// Set the maximum width of the modal, defaults to `None`.
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pub fn max_w(mut self, max_width: Pixels) -> Self {
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self.max_width = Some(max_width);
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self
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}
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/// Set the overlay of the modal, defaults to `true`.
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pub fn overlay(mut self, overlay: bool) -> Self {
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self.overlay = overlay;
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self
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}
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/// Set whether to support keyboard esc to close the modal, defaults to `true`.
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pub fn keyboard(mut self, keyboard: bool) -> Self {
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self.keyboard = keyboard;
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self
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}
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pub(crate) fn has_overlay(&self) -> bool {
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self.overlay
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}
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}
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impl ParentElement for Modal {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.content.extend(elements);
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}
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}
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impl Styled for Modal {
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fn style(&mut self) -> &mut gpui::StyleRefinement {
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self.base.style()
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}
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}
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impl RenderOnce for Modal {
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fn render(self, cx: &mut WindowContext) -> impl gpui::IntoElement {
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let layer_ix = self.layer_ix;
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let on_close = self.on_close.clone();
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let view_size = cx.viewport_size();
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let bounds = Bounds {
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origin: Point::default(),
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size: view_size,
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};
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let offset_top = px(layer_ix as f32 * 16.);
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let y = self.margin_top.unwrap_or(view_size.height / 10.) + offset_top;
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let x = bounds.center().x - self.width / 2.;
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anchored().snap_to_window().child(
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div()
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.occlude()
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.w(view_size.width)
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.h(view_size.height)
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.when(self.overlay_visible, |this| {
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this.bg(overlay_color(self.overlay, cx))
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})
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.when(self.overlay, |this| {
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this.on_mouse_down(MouseButton::Left, {
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let on_close = self.on_close.clone();
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move |_, cx| {
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on_close(&ClickEvent::default(), cx);
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cx.close_modal();
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}
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})
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})
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.child(
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self.base
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.id(SharedString::from(format!("modal-{layer_ix}")))
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.key_context(CONTEXT)
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.track_focus(&self.focus_handle)
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.when(self.keyboard, |this| {
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this.on_action({
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let on_close = self.on_close.clone();
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move |_: &Escape, cx| {
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// FIXME:
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//
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// Here some Modal have no focus_handle, so it will not work will Escape key.
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// But by now, we `cx.close_modal()` going to close the last active model, so the Escape is unexpected to work.
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on_close(&ClickEvent::default(), cx);
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cx.close_modal();
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}
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})
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})
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.absolute()
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.occlude()
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.relative()
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.left(x)
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.top(y)
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.w(self.width)
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.when_some(self.max_width, |this, w| this.max_w(w))
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.when_some(self.title, |this, title| {
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this.child(div().line_height(relative(1.)).child(title))
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})
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.when(self.show_close, |this| {
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this.child(
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Button::new(SharedString::from(format!("modal-close-{layer_ix}")))
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.absolute()
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.top_2()
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.right_2()
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.small()
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.ghost()
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.icon(IconName::Close)
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.on_click(move |_, cx| {
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on_close(&ClickEvent::default(), cx);
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cx.close_modal();
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}),
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)
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})
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.child(self.content)
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.children(self.footer)
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.with_animation(
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"slide-down",
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Animation::new(Duration::from_secs_f64(0.25))
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.with_easing(cubic_bezier(0.32, 0.72, 0., 1.)),
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move |this, delta| {
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let y_offset = px(0.) + delta * px(30.);
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this.top(y + y_offset).opacity(delta)
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},
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),
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),
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)
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}
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}
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