move gpui-components to ui crate

This commit is contained in:
2024-12-10 09:40:27 +07:00
parent 9f0e367527
commit 516eb0e8bc
91 changed files with 20957 additions and 231 deletions

View File

@@ -1 +1,82 @@
mod colors;
mod event;
mod focusable;
mod icon;
mod root;
mod styled;
mod svg_img;
mod title_bar;
pub mod accordion;
pub mod animation;
pub mod badge;
pub mod breadcrumb;
pub mod button;
pub mod button_group;
pub mod checkbox;
pub mod clipboard;
pub mod color_picker;
pub mod context_menu;
pub mod divider;
pub mod dock;
pub mod drawer;
pub mod dropdown;
pub mod history;
pub mod indicator;
pub mod input;
pub mod label;
pub mod link;
pub mod list;
pub mod modal;
pub mod notification;
pub mod number_input;
pub mod popover;
pub mod popup_menu;
pub mod prelude;
pub mod progress;
pub mod radio;
pub mod resizable;
pub mod scroll;
pub mod sidebar;
pub mod skeleton;
pub mod slider;
pub mod switch;
pub mod tab;
pub mod table;
pub mod theme;
pub mod tooltip;
pub use crate::Disableable;
pub use event::InteractiveElementExt;
pub use focusable::FocusableCycle;
pub use root::{ContextModal, Root};
pub use styled::*;
pub use title_bar::*;
pub use colors::*;
pub use icon::*;
pub use svg_img::*;
use rust_embed::RustEmbed;
#[derive(RustEmbed)]
#[folder = "../../assets"]
pub struct Assets;
/// Initialize the UI module.
///
/// This must be called before using any of the UI components.
/// You can initialize the UI module at your application's entry point.
pub fn init(cx: &mut gpui::AppContext) {
theme::init(cx);
dock::init(cx);
drawer::init(cx);
dropdown::init(cx);
input::init(cx);
number_input::init(cx);
list::init(cx);
modal::init(cx);
popover::init(cx);
popup_menu::init(cx);
table::init(cx);
}