move gpui-components to ui crate
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@@ -1 +1,82 @@
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mod colors;
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mod event;
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mod focusable;
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mod icon;
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mod root;
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mod styled;
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mod svg_img;
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mod title_bar;
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pub mod accordion;
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pub mod animation;
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pub mod badge;
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pub mod breadcrumb;
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pub mod button;
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pub mod button_group;
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pub mod checkbox;
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pub mod clipboard;
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pub mod color_picker;
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pub mod context_menu;
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pub mod divider;
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pub mod dock;
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pub mod drawer;
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pub mod dropdown;
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pub mod history;
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pub mod indicator;
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pub mod input;
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pub mod label;
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pub mod link;
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pub mod list;
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pub mod modal;
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pub mod notification;
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pub mod number_input;
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pub mod popover;
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pub mod popup_menu;
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pub mod prelude;
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pub mod progress;
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pub mod radio;
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pub mod resizable;
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pub mod scroll;
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pub mod sidebar;
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pub mod skeleton;
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pub mod slider;
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pub mod switch;
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pub mod tab;
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pub mod table;
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pub mod theme;
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pub mod tooltip;
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pub use crate::Disableable;
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pub use event::InteractiveElementExt;
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pub use focusable::FocusableCycle;
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pub use root::{ContextModal, Root};
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pub use styled::*;
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pub use title_bar::*;
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pub use colors::*;
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pub use icon::*;
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pub use svg_img::*;
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use rust_embed::RustEmbed;
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#[derive(RustEmbed)]
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#[folder = "../../assets"]
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pub struct Assets;
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/// Initialize the UI module.
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///
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/// This must be called before using any of the UI components.
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/// You can initialize the UI module at your application's entry point.
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pub fn init(cx: &mut gpui::AppContext) {
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theme::init(cx);
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dock::init(cx);
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drawer::init(cx);
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dropdown::init(cx);
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input::init(cx);
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number_input::init(cx);
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list::init(cx);
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modal::init(cx);
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popover::init(cx);
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popup_menu::init(cx);
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table::init(cx);
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}
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