move gpui-components to ui crate
This commit is contained in:
537
crates/ui/src/input/element.rs
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537
crates/ui/src/input/element.rs
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@@ -0,0 +1,537 @@
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use gpui::{
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fill, point, px, relative, size, Bounds, Corners, Element, ElementId, ElementInputHandler,
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GlobalElementId, IntoElement, LayoutId, MouseButton, MouseMoveEvent, PaintQuad, Path, Pixels,
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Point, Style, TextRun, UnderlineStyle, View, WindowContext, WrappedLine,
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};
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use smallvec::SmallVec;
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use crate::theme::ActiveTheme as _;
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use super::TextInput;
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const RIGHT_MARGIN: Pixels = px(5.);
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const CURSOR_INSET: Pixels = px(0.5);
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pub(super) struct TextElement {
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input: View<TextInput>,
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}
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impl TextElement {
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pub(super) fn new(input: View<TextInput>) -> Self {
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Self { input }
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}
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fn paint_mouse_listeners(&mut self, cx: &mut WindowContext) {
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cx.on_mouse_event({
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let input = self.input.clone();
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move |event: &MouseMoveEvent, _, cx| {
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if event.pressed_button == Some(MouseButton::Left) {
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input.update(cx, |input, cx| {
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input.on_drag_move(event, cx);
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});
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}
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}
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});
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}
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fn layout_cursor(
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&self,
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lines: &[WrappedLine],
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line_height: Pixels,
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bounds: &mut Bounds<Pixels>,
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cx: &mut WindowContext,
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) -> (Option<PaintQuad>, Point<Pixels>) {
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let input = self.input.read(cx);
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let selected_range = &input.selected_range;
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let cursor_offset = input.cursor_offset();
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let mut scroll_offset = input.scroll_handle.offset();
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let mut cursor = None;
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// The cursor corresponds to the current cursor position in the text no only the line.
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let mut cursor_pos = None;
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let mut cursor_start = None;
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let mut cursor_end = None;
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let mut prev_lines_offset = 0;
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let mut offset_y = px(0.);
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for line in lines.iter() {
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// break loop if all cursor positions are found
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if cursor_pos.is_some() && cursor_start.is_some() && cursor_end.is_some() {
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break;
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}
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let line_origin = point(px(0.), offset_y);
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if cursor_pos.is_none() {
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let offset = cursor_offset.saturating_sub(prev_lines_offset);
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if let Some(pos) = line.position_for_index(offset, line_height) {
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cursor_pos = Some(line_origin + pos);
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}
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}
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if cursor_start.is_none() {
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let offset = selected_range.start.saturating_sub(prev_lines_offset);
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if let Some(pos) = line.position_for_index(offset, line_height) {
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cursor_start = Some(line_origin + pos);
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}
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}
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if cursor_end.is_none() {
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let offset = selected_range.end.saturating_sub(prev_lines_offset);
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if let Some(pos) = line.position_for_index(offset, line_height) {
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cursor_end = Some(line_origin + pos);
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}
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}
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offset_y += line.size(line_height).height;
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// +1 for skip the last `\n`
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prev_lines_offset += line.len() + 1;
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}
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if let (Some(cursor_pos), Some(cursor_start), Some(cursor_end)) =
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(cursor_pos, cursor_start, cursor_end)
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{
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let cursor_moved = input.last_cursor_offset != Some(cursor_offset);
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let selection_changed = input.last_selected_range != Some(selected_range.clone());
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if cursor_moved || selection_changed {
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scroll_offset.x =
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if scroll_offset.x + cursor_pos.x > (bounds.size.width - RIGHT_MARGIN) {
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// cursor is out of right
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bounds.size.width - RIGHT_MARGIN - cursor_pos.x
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} else if scroll_offset.x + cursor_pos.x < px(0.) {
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// cursor is out of left
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scroll_offset.x - cursor_pos.x
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} else {
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scroll_offset.x
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};
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scroll_offset.y = if scroll_offset.y + cursor_pos.y > (bounds.size.height) {
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// cursor is out of bottom
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bounds.size.height - cursor_pos.y
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} else if scroll_offset.y + cursor_pos.y < px(0.) {
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// cursor is out of top
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scroll_offset.y - cursor_pos.y
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} else {
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scroll_offset.y
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};
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if input.selection_reversed {
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if scroll_offset.x + cursor_start.x < px(0.) {
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// selection start is out of left
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scroll_offset.x = -cursor_start.x;
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}
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if scroll_offset.y + cursor_start.y < px(0.) {
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// selection start is out of top
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scroll_offset.y = -cursor_start.y;
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}
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} else {
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if scroll_offset.x + cursor_end.x <= px(0.) {
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// selection end is out of left
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scroll_offset.x = -cursor_end.x;
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}
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if scroll_offset.y + cursor_end.y <= px(0.) {
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// selection end is out of top
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scroll_offset.y = -cursor_end.y;
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}
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}
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}
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bounds.origin = bounds.origin + scroll_offset;
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if input.show_cursor(cx) {
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// cursor blink
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cursor = Some(fill(
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Bounds::new(
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point(
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bounds.left() + cursor_pos.x,
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bounds.top() + cursor_pos.y + CURSOR_INSET,
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),
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size(px(1.5), line_height),
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),
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crate::blue_500(),
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))
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};
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}
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(cursor, scroll_offset)
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}
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fn layout_selections(
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&self,
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lines: &[WrappedLine],
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line_height: Pixels,
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bounds: &mut Bounds<Pixels>,
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cx: &mut WindowContext,
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) -> Option<Path<Pixels>> {
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let input = self.input.read(cx);
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let selected_range = &input.selected_range;
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if selected_range.is_empty() {
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return None;
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}
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let (start_ix, end_ix) = if selected_range.start < selected_range.end {
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(selected_range.start, selected_range.end)
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} else {
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(selected_range.end, selected_range.start)
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};
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let mut prev_lines_offset = 0;
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let mut line_corners = vec![];
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let mut offset_y = px(0.);
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for line in lines.iter() {
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let line_size = line.size(line_height);
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let line_wrap_width = line_size.width;
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let line_origin = point(px(0.), offset_y);
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let line_cursor_start =
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line.position_for_index(start_ix.saturating_sub(prev_lines_offset), line_height);
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let line_cursor_end =
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line.position_for_index(end_ix.saturating_sub(prev_lines_offset), line_height);
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if line_cursor_start.is_some() || line_cursor_end.is_some() {
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let start = line_cursor_start
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.unwrap_or_else(|| line.position_for_index(0, line_height).unwrap());
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let end = line_cursor_end
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.unwrap_or_else(|| line.position_for_index(line.len(), line_height).unwrap());
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// Split the selection into multiple items
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let wrapped_lines =
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(end.y / line_height).ceil() as usize - (start.y / line_height).ceil() as usize;
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let mut end_x = end.x;
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if wrapped_lines > 0 {
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end_x = line_wrap_width;
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}
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line_corners.push(Corners {
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top_left: line_origin + point(start.x, start.y),
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top_right: line_origin + point(end_x, start.y),
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bottom_left: line_origin + point(start.x, start.y + line_height),
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bottom_right: line_origin + point(end_x, start.y + line_height),
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});
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// wrapped lines
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for i in 1..=wrapped_lines {
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let start = point(px(0.), start.y + i as f32 * line_height);
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let mut end = point(end.x, end.y + i as f32 * line_height);
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if i < wrapped_lines {
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end.x = line_size.width;
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}
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line_corners.push(Corners {
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top_left: line_origin + point(start.x, start.y),
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top_right: line_origin + point(end.x, start.y),
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bottom_left: line_origin + point(start.x, start.y + line_height),
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bottom_right: line_origin + point(end.x, start.y + line_height),
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});
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}
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}
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if line_cursor_start.is_some() && line_cursor_end.is_some() {
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break;
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}
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offset_y += line_size.height;
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// +1 for skip the last `\n`
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prev_lines_offset += line.len() + 1;
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}
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let mut points = vec![];
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if line_corners.is_empty() {
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return None;
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}
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// Fix corners to make sure the left to right direction
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for corners in &mut line_corners {
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if corners.top_left.x > corners.top_right.x {
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std::mem::swap(&mut corners.top_left, &mut corners.top_right);
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std::mem::swap(&mut corners.bottom_left, &mut corners.bottom_right);
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}
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}
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for corners in &line_corners {
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points.push(corners.top_right);
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points.push(corners.bottom_right);
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points.push(corners.bottom_left);
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}
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let mut rev_line_corners = line_corners.iter().rev().peekable();
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while let Some(corners) = rev_line_corners.next() {
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points.push(corners.top_left);
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if let Some(next) = rev_line_corners.peek() {
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if next.top_left.x > corners.top_left.x {
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points.push(point(next.top_left.x, corners.top_left.y));
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}
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}
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}
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// print_points_as_svg_path(&line_corners, &points);
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let first_p = *points.get(0).unwrap();
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let mut path = gpui::Path::new(bounds.origin + first_p);
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for p in points.iter().skip(1) {
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path.line_to(bounds.origin + *p);
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}
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Some(path)
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}
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}
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pub(super) struct PrepaintState {
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lines: SmallVec<[WrappedLine; 1]>,
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cursor: Option<PaintQuad>,
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cursor_scroll_offset: Point<Pixels>,
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selection_path: Option<Path<Pixels>>,
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bounds: Bounds<Pixels>,
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}
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impl IntoElement for TextElement {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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/// A debug function to print points as SVG path.
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#[allow(unused)]
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fn print_points_as_svg_path(
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line_corners: &Vec<Corners<Point<Pixels>>>,
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points: &Vec<Point<Pixels>>,
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) {
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for corners in line_corners {
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println!(
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"tl: ({}, {}), tr: ({}, {}), bl: ({}, {}), br: ({}, {})",
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corners.top_left.x.0 as i32,
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corners.top_left.y.0 as i32,
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corners.top_right.x.0 as i32,
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corners.top_right.y.0 as i32,
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corners.bottom_left.x.0 as i32,
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corners.bottom_left.y.0 as i32,
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corners.bottom_right.x.0 as i32,
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corners.bottom_right.y.0 as i32,
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);
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}
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if points.len() > 0 {
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println!("M{},{}", points[0].x.0 as i32, points[0].y.0 as i32);
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for p in points.iter().skip(1) {
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println!("L{},{}", p.x.0 as i32, p.y.0 as i32);
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}
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}
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}
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impl Element for TextElement {
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type RequestLayoutState = ();
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type PrepaintState = PrepaintState;
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fn id(&self) -> Option<ElementId> {
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None
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}
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fn request_layout(
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&mut self,
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_id: Option<&GlobalElementId>,
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cx: &mut WindowContext,
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) -> (LayoutId, Self::RequestLayoutState) {
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let input = self.input.read(cx);
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let mut style = Style::default();
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style.size.width = relative(1.).into();
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if self.input.read(cx).is_multi_line() {
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style.size.height = relative(1.).into();
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style.min_size.height = (input.rows.max(1) as f32 * cx.line_height()).into();
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} else {
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style.size.height = cx.line_height().into();
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};
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(cx.request_layout(style, []), ())
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}
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fn prepaint(
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&mut self,
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_id: Option<&GlobalElementId>,
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bounds: Bounds<Pixels>,
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_request_layout: &mut Self::RequestLayoutState,
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cx: &mut WindowContext,
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) -> Self::PrepaintState {
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let multi_line = self.input.read(cx).is_multi_line();
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let line_height = cx.line_height();
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let input = self.input.read(cx);
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let text = input.text.clone();
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let placeholder = input.placeholder.clone();
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let style = cx.text_style();
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let mut bounds = bounds;
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let (display_text, text_color) = if text.is_empty() {
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(placeholder, cx.theme().muted_foreground)
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} else if input.masked {
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(
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"*".repeat(text.chars().count()).into(),
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cx.theme().foreground,
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)
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} else {
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(text, cx.theme().foreground)
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};
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let run = TextRun {
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len: display_text.len(),
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font: style.font(),
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color: text_color,
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background_color: None,
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underline: None,
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strikethrough: None,
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};
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let runs = if let Some(marked_range) = input.marked_range.as_ref() {
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vec![
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TextRun {
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len: marked_range.start,
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..run.clone()
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},
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TextRun {
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len: marked_range.end - marked_range.start,
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underline: Some(UnderlineStyle {
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color: Some(run.color),
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thickness: px(1.0),
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wavy: false,
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}),
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..run.clone()
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},
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TextRun {
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len: display_text.len() - marked_range.end,
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..run.clone()
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},
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]
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.into_iter()
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.filter(|run| run.len > 0)
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.collect()
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} else {
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vec![run]
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};
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let font_size = style.font_size.to_pixels(cx.rem_size());
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let wrap_width = if multi_line {
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Some(bounds.size.width - RIGHT_MARGIN)
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} else {
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None
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};
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let lines = cx
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.text_system()
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.shape_text(display_text, font_size, &runs, wrap_width)
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.unwrap();
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// `position_for_index` for example
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//
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||||
// #### text
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||||
//
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||||
// Hello 世界,this is GPUI component.
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// The GPUI Component is a collection of UI components for
|
||||
// GPUI framework, including Button, Input, Checkbox, Radio,
|
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// Dropdown, Tab, and more...
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//
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// wrap_width: 444px, line_height: 20px
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//
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// #### lines[0]
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//
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// | index | pos | line |
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// |-------|------------------|------|
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// | 5 | (37 px, 0.0) | 0 |
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// | 38 | (261.7 px, 20.0) | 0 |
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// | 40 | None | - |
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//
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// #### lines[1]
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//
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// | index | position | line |
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||||
// |-------|-----------------------|------|
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||||
// | 5 | (43.578125 px, 0.0) | 0 |
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// | 56 | (422.21094 px, 0.0) | 0 |
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// | 57 | (11.6328125 px, 20.0) | 1 |
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// | 114 | (429.85938 px, 20.0) | 1 |
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// | 115 | (11.3125 px, 40.0) | 2 |
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// Calculate the scroll offset to keep the cursor in view
|
||||
|
||||
let (cursor, cursor_scroll_offset) =
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self.layout_cursor(&lines, line_height, &mut bounds, cx);
|
||||
|
||||
let selection_path = self.layout_selections(&lines, line_height, &mut bounds, cx);
|
||||
|
||||
PrepaintState {
|
||||
bounds,
|
||||
lines,
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||||
cursor,
|
||||
cursor_scroll_offset,
|
||||
selection_path,
|
||||
}
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
_id: Option<&GlobalElementId>,
|
||||
input_bounds: Bounds<Pixels>,
|
||||
_request_layout: &mut Self::RequestLayoutState,
|
||||
prepaint: &mut Self::PrepaintState,
|
||||
cx: &mut WindowContext,
|
||||
) {
|
||||
let focus_handle = self.input.read(cx).focus_handle.clone();
|
||||
let focused = focus_handle.is_focused(cx);
|
||||
let bounds = prepaint.bounds;
|
||||
let selected_range = self.input.read(cx).selected_range.clone();
|
||||
|
||||
cx.handle_input(
|
||||
&focus_handle,
|
||||
ElementInputHandler::new(bounds, self.input.clone()),
|
||||
);
|
||||
|
||||
// Paint selections
|
||||
if let Some(path) = prepaint.selection_path.take() {
|
||||
cx.paint_path(path, cx.theme().selection);
|
||||
}
|
||||
|
||||
// Paint multi line text
|
||||
let line_height = cx.line_height();
|
||||
let origin = bounds.origin;
|
||||
|
||||
let mut offset_y = px(0.);
|
||||
for line in prepaint.lines.iter() {
|
||||
let p = point(origin.x, origin.y + offset_y);
|
||||
_ = line.paint(p, line_height, cx);
|
||||
offset_y += line.size(line_height).height;
|
||||
}
|
||||
|
||||
if focused {
|
||||
if let Some(cursor) = prepaint.cursor.take() {
|
||||
cx.paint_quad(cursor);
|
||||
}
|
||||
}
|
||||
|
||||
let width = prepaint
|
||||
.lines
|
||||
.iter()
|
||||
.map(|l| l.width())
|
||||
.max()
|
||||
.unwrap_or_default();
|
||||
let height = prepaint
|
||||
.lines
|
||||
.iter()
|
||||
.map(|l| l.size(line_height).height.0)
|
||||
.sum::<f32>();
|
||||
|
||||
let scroll_size = size(width, px(height));
|
||||
|
||||
self.input.update(cx, |input, _cx| {
|
||||
input.last_layout = Some(prepaint.lines.clone());
|
||||
input.last_bounds = Some(bounds);
|
||||
input.last_cursor_offset = Some(input.cursor_offset());
|
||||
input.last_line_height = line_height;
|
||||
input.input_bounds = input_bounds;
|
||||
input.last_selected_range = Some(selected_range);
|
||||
input
|
||||
.scroll_handle
|
||||
.set_offset(prepaint.cursor_scroll_offset);
|
||||
input.scroll_size = scroll_size;
|
||||
});
|
||||
|
||||
self.paint_mouse_listeners(cx);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user