move gpui-components to ui crate

This commit is contained in:
2024-12-10 09:40:27 +07:00
parent 9f0e367527
commit 516eb0e8bc
91 changed files with 20957 additions and 231 deletions

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use std::time::Duration;
use gpui::{ModelContext, Timer};
static INTERVAL: Duration = Duration::from_millis(500);
static PAUSE_DELAY: Duration = Duration::from_millis(300);
/// To manage the Input cursor blinking.
///
/// It will start blinking with a interval of 500ms.
/// Every loop will notify the view to update the `visible`, and Input will observe this update to touch repaint.
///
/// The input painter will check if this in visible state, then it will draw the cursor.
pub(crate) struct BlinkCursor {
visible: bool,
paused: bool,
epoch: usize,
}
impl BlinkCursor {
pub fn new() -> Self {
Self {
visible: false,
paused: false,
epoch: 0,
}
}
/// Start the blinking
pub fn start(&mut self, cx: &mut ModelContext<Self>) {
self.blink(self.epoch, cx);
}
pub fn stop(&mut self, cx: &mut ModelContext<Self>) {
self.epoch = 0;
cx.notify();
}
fn next_epoch(&mut self) -> usize {
self.epoch += 1;
self.epoch
}
fn blink(&mut self, epoch: usize, cx: &mut ModelContext<Self>) {
if self.paused || epoch != self.epoch {
return;
}
self.visible = !self.visible;
cx.notify();
// Schedule the next blink
let epoch = self.next_epoch();
cx.spawn(|this, mut cx| async move {
Timer::after(INTERVAL).await;
if let Some(this) = this.upgrade() {
this.update(&mut cx, |this, cx| this.blink(epoch, cx)).ok();
}
})
.detach();
}
pub fn visible(&self) -> bool {
// Keep showing the cursor if paused
self.paused || self.visible
}
/// Pause the blinking, and delay 500ms to resume the blinking.
pub fn pause(&mut self, cx: &mut ModelContext<Self>) {
self.paused = true;
cx.notify();
// delay 500ms to start the blinking
let epoch = self.next_epoch();
cx.spawn(|this, mut cx| async move {
Timer::after(PAUSE_DELAY).await;
if let Some(this) = this.upgrade() {
this.update(&mut cx, |this, cx| {
this.paused = false;
this.blink(epoch, cx);
})
.ok();
}
})
.detach();
}
}

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use std::{fmt::Debug, ops::Range};
use crate::history::HistoryItem;
#[derive(Debug, Clone)]
pub struct Change {
pub(crate) old_range: Range<usize>,
pub(crate) old_text: String,
pub(crate) new_range: Range<usize>,
pub(crate) new_text: String,
version: usize,
}
impl Change {
pub fn new(
old_range: Range<usize>,
old_text: &str,
new_range: Range<usize>,
new_text: &str,
) -> Self {
Self {
old_range,
old_text: old_text.to_string(),
new_range,
new_text: new_text.to_string(),
version: 0,
}
}
}
impl HistoryItem for Change {
fn version(&self) -> usize {
self.version
}
fn set_version(&mut self, version: usize) {
self.version = version;
}
}

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use gpui::{Styled, WindowContext};
use crate::{
button::{Button, ButtonVariants as _},
theme::ActiveTheme as _,
Icon, IconName, Sizable as _,
};
pub(crate) struct ClearButton {}
impl ClearButton {
pub fn new(cx: &mut WindowContext) -> Button {
Button::new("clean")
.icon(Icon::new(IconName::CircleX).text_color(cx.theme().muted_foreground))
.ghost()
.xsmall()
}
}

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use gpui::{
fill, point, px, relative, size, Bounds, Corners, Element, ElementId, ElementInputHandler,
GlobalElementId, IntoElement, LayoutId, MouseButton, MouseMoveEvent, PaintQuad, Path, Pixels,
Point, Style, TextRun, UnderlineStyle, View, WindowContext, WrappedLine,
};
use smallvec::SmallVec;
use crate::theme::ActiveTheme as _;
use super::TextInput;
const RIGHT_MARGIN: Pixels = px(5.);
const CURSOR_INSET: Pixels = px(0.5);
pub(super) struct TextElement {
input: View<TextInput>,
}
impl TextElement {
pub(super) fn new(input: View<TextInput>) -> Self {
Self { input }
}
fn paint_mouse_listeners(&mut self, cx: &mut WindowContext) {
cx.on_mouse_event({
let input = self.input.clone();
move |event: &MouseMoveEvent, _, cx| {
if event.pressed_button == Some(MouseButton::Left) {
input.update(cx, |input, cx| {
input.on_drag_move(event, cx);
});
}
}
});
}
fn layout_cursor(
&self,
lines: &[WrappedLine],
line_height: Pixels,
bounds: &mut Bounds<Pixels>,
cx: &mut WindowContext,
) -> (Option<PaintQuad>, Point<Pixels>) {
let input = self.input.read(cx);
let selected_range = &input.selected_range;
let cursor_offset = input.cursor_offset();
let mut scroll_offset = input.scroll_handle.offset();
let mut cursor = None;
// The cursor corresponds to the current cursor position in the text no only the line.
let mut cursor_pos = None;
let mut cursor_start = None;
let mut cursor_end = None;
let mut prev_lines_offset = 0;
let mut offset_y = px(0.);
for line in lines.iter() {
// break loop if all cursor positions are found
if cursor_pos.is_some() && cursor_start.is_some() && cursor_end.is_some() {
break;
}
let line_origin = point(px(0.), offset_y);
if cursor_pos.is_none() {
let offset = cursor_offset.saturating_sub(prev_lines_offset);
if let Some(pos) = line.position_for_index(offset, line_height) {
cursor_pos = Some(line_origin + pos);
}
}
if cursor_start.is_none() {
let offset = selected_range.start.saturating_sub(prev_lines_offset);
if let Some(pos) = line.position_for_index(offset, line_height) {
cursor_start = Some(line_origin + pos);
}
}
if cursor_end.is_none() {
let offset = selected_range.end.saturating_sub(prev_lines_offset);
if let Some(pos) = line.position_for_index(offset, line_height) {
cursor_end = Some(line_origin + pos);
}
}
offset_y += line.size(line_height).height;
// +1 for skip the last `\n`
prev_lines_offset += line.len() + 1;
}
if let (Some(cursor_pos), Some(cursor_start), Some(cursor_end)) =
(cursor_pos, cursor_start, cursor_end)
{
let cursor_moved = input.last_cursor_offset != Some(cursor_offset);
let selection_changed = input.last_selected_range != Some(selected_range.clone());
if cursor_moved || selection_changed {
scroll_offset.x =
if scroll_offset.x + cursor_pos.x > (bounds.size.width - RIGHT_MARGIN) {
// cursor is out of right
bounds.size.width - RIGHT_MARGIN - cursor_pos.x
} else if scroll_offset.x + cursor_pos.x < px(0.) {
// cursor is out of left
scroll_offset.x - cursor_pos.x
} else {
scroll_offset.x
};
scroll_offset.y = if scroll_offset.y + cursor_pos.y > (bounds.size.height) {
// cursor is out of bottom
bounds.size.height - cursor_pos.y
} else if scroll_offset.y + cursor_pos.y < px(0.) {
// cursor is out of top
scroll_offset.y - cursor_pos.y
} else {
scroll_offset.y
};
if input.selection_reversed {
if scroll_offset.x + cursor_start.x < px(0.) {
// selection start is out of left
scroll_offset.x = -cursor_start.x;
}
if scroll_offset.y + cursor_start.y < px(0.) {
// selection start is out of top
scroll_offset.y = -cursor_start.y;
}
} else {
if scroll_offset.x + cursor_end.x <= px(0.) {
// selection end is out of left
scroll_offset.x = -cursor_end.x;
}
if scroll_offset.y + cursor_end.y <= px(0.) {
// selection end is out of top
scroll_offset.y = -cursor_end.y;
}
}
}
bounds.origin = bounds.origin + scroll_offset;
if input.show_cursor(cx) {
// cursor blink
cursor = Some(fill(
Bounds::new(
point(
bounds.left() + cursor_pos.x,
bounds.top() + cursor_pos.y + CURSOR_INSET,
),
size(px(1.5), line_height),
),
crate::blue_500(),
))
};
}
(cursor, scroll_offset)
}
fn layout_selections(
&self,
lines: &[WrappedLine],
line_height: Pixels,
bounds: &mut Bounds<Pixels>,
cx: &mut WindowContext,
) -> Option<Path<Pixels>> {
let input = self.input.read(cx);
let selected_range = &input.selected_range;
if selected_range.is_empty() {
return None;
}
let (start_ix, end_ix) = if selected_range.start < selected_range.end {
(selected_range.start, selected_range.end)
} else {
(selected_range.end, selected_range.start)
};
let mut prev_lines_offset = 0;
let mut line_corners = vec![];
let mut offset_y = px(0.);
for line in lines.iter() {
let line_size = line.size(line_height);
let line_wrap_width = line_size.width;
let line_origin = point(px(0.), offset_y);
let line_cursor_start =
line.position_for_index(start_ix.saturating_sub(prev_lines_offset), line_height);
let line_cursor_end =
line.position_for_index(end_ix.saturating_sub(prev_lines_offset), line_height);
if line_cursor_start.is_some() || line_cursor_end.is_some() {
let start = line_cursor_start
.unwrap_or_else(|| line.position_for_index(0, line_height).unwrap());
let end = line_cursor_end
.unwrap_or_else(|| line.position_for_index(line.len(), line_height).unwrap());
// Split the selection into multiple items
let wrapped_lines =
(end.y / line_height).ceil() as usize - (start.y / line_height).ceil() as usize;
let mut end_x = end.x;
if wrapped_lines > 0 {
end_x = line_wrap_width;
}
line_corners.push(Corners {
top_left: line_origin + point(start.x, start.y),
top_right: line_origin + point(end_x, start.y),
bottom_left: line_origin + point(start.x, start.y + line_height),
bottom_right: line_origin + point(end_x, start.y + line_height),
});
// wrapped lines
for i in 1..=wrapped_lines {
let start = point(px(0.), start.y + i as f32 * line_height);
let mut end = point(end.x, end.y + i as f32 * line_height);
if i < wrapped_lines {
end.x = line_size.width;
}
line_corners.push(Corners {
top_left: line_origin + point(start.x, start.y),
top_right: line_origin + point(end.x, start.y),
bottom_left: line_origin + point(start.x, start.y + line_height),
bottom_right: line_origin + point(end.x, start.y + line_height),
});
}
}
if line_cursor_start.is_some() && line_cursor_end.is_some() {
break;
}
offset_y += line_size.height;
// +1 for skip the last `\n`
prev_lines_offset += line.len() + 1;
}
let mut points = vec![];
if line_corners.is_empty() {
return None;
}
// Fix corners to make sure the left to right direction
for corners in &mut line_corners {
if corners.top_left.x > corners.top_right.x {
std::mem::swap(&mut corners.top_left, &mut corners.top_right);
std::mem::swap(&mut corners.bottom_left, &mut corners.bottom_right);
}
}
for corners in &line_corners {
points.push(corners.top_right);
points.push(corners.bottom_right);
points.push(corners.bottom_left);
}
let mut rev_line_corners = line_corners.iter().rev().peekable();
while let Some(corners) = rev_line_corners.next() {
points.push(corners.top_left);
if let Some(next) = rev_line_corners.peek() {
if next.top_left.x > corners.top_left.x {
points.push(point(next.top_left.x, corners.top_left.y));
}
}
}
// print_points_as_svg_path(&line_corners, &points);
let first_p = *points.get(0).unwrap();
let mut path = gpui::Path::new(bounds.origin + first_p);
for p in points.iter().skip(1) {
path.line_to(bounds.origin + *p);
}
Some(path)
}
}
pub(super) struct PrepaintState {
lines: SmallVec<[WrappedLine; 1]>,
cursor: Option<PaintQuad>,
cursor_scroll_offset: Point<Pixels>,
selection_path: Option<Path<Pixels>>,
bounds: Bounds<Pixels>,
}
impl IntoElement for TextElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
/// A debug function to print points as SVG path.
#[allow(unused)]
fn print_points_as_svg_path(
line_corners: &Vec<Corners<Point<Pixels>>>,
points: &Vec<Point<Pixels>>,
) {
for corners in line_corners {
println!(
"tl: ({}, {}), tr: ({}, {}), bl: ({}, {}), br: ({}, {})",
corners.top_left.x.0 as i32,
corners.top_left.y.0 as i32,
corners.top_right.x.0 as i32,
corners.top_right.y.0 as i32,
corners.bottom_left.x.0 as i32,
corners.bottom_left.y.0 as i32,
corners.bottom_right.x.0 as i32,
corners.bottom_right.y.0 as i32,
);
}
if points.len() > 0 {
println!("M{},{}", points[0].x.0 as i32, points[0].y.0 as i32);
for p in points.iter().skip(1) {
println!("L{},{}", p.x.0 as i32, p.y.0 as i32);
}
}
}
impl Element for TextElement {
type RequestLayoutState = ();
type PrepaintState = PrepaintState;
fn id(&self) -> Option<ElementId> {
None
}
fn request_layout(
&mut self,
_id: Option<&GlobalElementId>,
cx: &mut WindowContext,
) -> (LayoutId, Self::RequestLayoutState) {
let input = self.input.read(cx);
let mut style = Style::default();
style.size.width = relative(1.).into();
if self.input.read(cx).is_multi_line() {
style.size.height = relative(1.).into();
style.min_size.height = (input.rows.max(1) as f32 * cx.line_height()).into();
} else {
style.size.height = cx.line_height().into();
};
(cx.request_layout(style, []), ())
}
fn prepaint(
&mut self,
_id: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) -> Self::PrepaintState {
let multi_line = self.input.read(cx).is_multi_line();
let line_height = cx.line_height();
let input = self.input.read(cx);
let text = input.text.clone();
let placeholder = input.placeholder.clone();
let style = cx.text_style();
let mut bounds = bounds;
let (display_text, text_color) = if text.is_empty() {
(placeholder, cx.theme().muted_foreground)
} else if input.masked {
(
"*".repeat(text.chars().count()).into(),
cx.theme().foreground,
)
} else {
(text, cx.theme().foreground)
};
let run = TextRun {
len: display_text.len(),
font: style.font(),
color: text_color,
background_color: None,
underline: None,
strikethrough: None,
};
let runs = if let Some(marked_range) = input.marked_range.as_ref() {
vec![
TextRun {
len: marked_range.start,
..run.clone()
},
TextRun {
len: marked_range.end - marked_range.start,
underline: Some(UnderlineStyle {
color: Some(run.color),
thickness: px(1.0),
wavy: false,
}),
..run.clone()
},
TextRun {
len: display_text.len() - marked_range.end,
..run.clone()
},
]
.into_iter()
.filter(|run| run.len > 0)
.collect()
} else {
vec![run]
};
let font_size = style.font_size.to_pixels(cx.rem_size());
let wrap_width = if multi_line {
Some(bounds.size.width - RIGHT_MARGIN)
} else {
None
};
let lines = cx
.text_system()
.shape_text(display_text, font_size, &runs, wrap_width)
.unwrap();
// `position_for_index` for example
//
// #### text
//
// Hello 世界this is GPUI component.
// The GPUI Component is a collection of UI components for
// GPUI framework, including Button, Input, Checkbox, Radio,
// Dropdown, Tab, and more...
//
// wrap_width: 444px, line_height: 20px
//
// #### lines[0]
//
// | index | pos | line |
// |-------|------------------|------|
// | 5 | (37 px, 0.0) | 0 |
// | 38 | (261.7 px, 20.0) | 0 |
// | 40 | None | - |
//
// #### lines[1]
//
// | index | position | line |
// |-------|-----------------------|------|
// | 5 | (43.578125 px, 0.0) | 0 |
// | 56 | (422.21094 px, 0.0) | 0 |
// | 57 | (11.6328125 px, 20.0) | 1 |
// | 114 | (429.85938 px, 20.0) | 1 |
// | 115 | (11.3125 px, 40.0) | 2 |
// Calculate the scroll offset to keep the cursor in view
let (cursor, cursor_scroll_offset) =
self.layout_cursor(&lines, line_height, &mut bounds, cx);
let selection_path = self.layout_selections(&lines, line_height, &mut bounds, cx);
PrepaintState {
bounds,
lines,
cursor,
cursor_scroll_offset,
selection_path,
}
}
fn paint(
&mut self,
_id: Option<&GlobalElementId>,
input_bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
prepaint: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
let focus_handle = self.input.read(cx).focus_handle.clone();
let focused = focus_handle.is_focused(cx);
let bounds = prepaint.bounds;
let selected_range = self.input.read(cx).selected_range.clone();
cx.handle_input(
&focus_handle,
ElementInputHandler::new(bounds, self.input.clone()),
);
// Paint selections
if let Some(path) = prepaint.selection_path.take() {
cx.paint_path(path, cx.theme().selection);
}
// Paint multi line text
let line_height = cx.line_height();
let origin = bounds.origin;
let mut offset_y = px(0.);
for line in prepaint.lines.iter() {
let p = point(origin.x, origin.y + offset_y);
_ = line.paint(p, line_height, cx);
offset_y += line.size(line_height).height;
}
if focused {
if let Some(cursor) = prepaint.cursor.take() {
cx.paint_quad(cursor);
}
}
let width = prepaint
.lines
.iter()
.map(|l| l.width())
.max()
.unwrap_or_default();
let height = prepaint
.lines
.iter()
.map(|l| l.size(line_height).height.0)
.sum::<f32>();
let scroll_size = size(width, px(height));
self.input.update(cx, |input, _cx| {
input.last_layout = Some(prepaint.lines.clone());
input.last_bounds = Some(bounds);
input.last_cursor_offset = Some(input.cursor_offset());
input.last_line_height = line_height;
input.input_bounds = input_bounds;
input.last_selected_range = Some(selected_range);
input
.scroll_handle
.set_offset(prepaint.cursor_scroll_offset);
input.scroll_size = scroll_size;
});
self.paint_mouse_listeners(cx);
}
}

1269
crates/ui/src/input/input.rs Normal file

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mod blink_cursor;
mod change;
mod clear_button;
mod element;
mod input;
mod otp_input;
pub(crate) use clear_button::*;
pub use input::*;
pub use otp_input::*;

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use gpui::{
div, prelude::FluentBuilder, px, AnyElement, Context, EventEmitter, FocusHandle, FocusableView,
InteractiveElement, IntoElement, KeyDownEvent, Model, MouseButton, MouseDownEvent,
ParentElement as _, Render, SharedString, Styled as _, ViewContext,
};
use crate::{h_flex, theme::ActiveTheme, v_flex, Icon, IconName, Sizable, Size};
use super::{blink_cursor::BlinkCursor, InputEvent};
pub enum InputOptEvent {
/// When all OTP input have filled, this event will be triggered.
Change(SharedString),
}
/// A One Time Password (OTP) input element.
///
/// This can accept a fixed length number and can be masked.
///
/// Use case example:
///
/// - SMS OTP
/// - Authenticator OTP
pub struct OtpInput {
focus_handle: FocusHandle,
length: usize,
number_of_groups: usize,
masked: bool,
value: SharedString,
blink_cursor: Model<BlinkCursor>,
size: Size,
}
impl OtpInput {
pub fn new(length: usize, cx: &mut ViewContext<Self>) -> Self {
let focus_handle = cx.focus_handle();
let blink_cursor = cx.new_model(|_| BlinkCursor::new());
let input = Self {
focus_handle: focus_handle.clone(),
length,
number_of_groups: 2,
value: SharedString::default(),
masked: false,
blink_cursor: blink_cursor.clone(),
size: Size::Medium,
};
// Observe the blink cursor to repaint the view when it changes.
cx.observe(&blink_cursor, |_, _, cx| cx.notify()).detach();
// Blink the cursor when the window is active, pause when it's not.
cx.observe_window_activation(|this, cx| {
if cx.is_window_active() {
let focus_handle = this.focus_handle.clone();
if focus_handle.is_focused(cx) {
this.blink_cursor.update(cx, |blink_cursor, cx| {
blink_cursor.start(cx);
});
}
}
})
.detach();
cx.on_focus(&focus_handle, Self::on_focus).detach();
cx.on_blur(&focus_handle, Self::on_blur).detach();
input
}
/// Set number of groups in the OTP Input.
pub fn groups(mut self, n: usize) -> Self {
self.number_of_groups = n;
self
}
/// Set default value of the OTP Input.
pub fn default_value(mut self, value: impl Into<SharedString>) -> Self {
self.value = value.into();
self
}
/// Set value of the OTP Input.
pub fn set_value(&mut self, value: impl Into<SharedString>, cx: &mut ViewContext<Self>) {
self.value = value.into();
cx.notify();
}
/// Return the value of the OTP Input.
pub fn value(&self) -> SharedString {
self.value.clone()
}
/// Set masked to true use masked input.
pub fn masked(mut self, masked: bool) -> Self {
self.masked = masked;
self
}
/// Set masked to true use masked input.
pub fn set_masked(&mut self, masked: bool, cx: &mut ViewContext<Self>) {
self.masked = masked;
cx.notify();
}
pub fn focus(&self, cx: &mut ViewContext<Self>) {
self.focus_handle.focus(cx);
}
fn on_input_mouse_down(&mut self, _: &MouseDownEvent, cx: &mut ViewContext<Self>) {
cx.focus(&self.focus_handle);
}
fn on_key_down(&mut self, event: &KeyDownEvent, cx: &mut ViewContext<Self>) {
let mut chars: Vec<char> = self.value.chars().collect();
let ix = chars.len();
let key = event.keystroke.key.as_str();
match key {
"backspace" => {
if ix > 0 {
let ix = ix - 1;
chars.remove(ix);
}
cx.prevent_default();
cx.stop_propagation();
}
_ => {
let c = key.chars().next().unwrap();
if !matches!(c, '0'..='9') {
return;
}
if ix >= self.length {
return;
}
chars.push(c);
cx.prevent_default();
cx.stop_propagation();
}
}
self.pause_blink_cursor(cx);
self.value = SharedString::from(chars.iter().collect::<String>());
if self.value.chars().count() == self.length {
cx.emit(InputEvent::Change(self.value.clone()));
}
cx.notify()
}
fn on_focus(&mut self, cx: &mut ViewContext<Self>) {
self.blink_cursor.update(cx, |cursor, cx| {
cursor.start(cx);
});
cx.emit(InputEvent::Focus);
}
fn on_blur(&mut self, cx: &mut ViewContext<Self>) {
self.blink_cursor.update(cx, |cursor, cx| {
cursor.stop(cx);
});
cx.emit(InputEvent::Blur);
}
fn pause_blink_cursor(&mut self, cx: &mut ViewContext<Self>) {
self.blink_cursor.update(cx, |cursor, cx| {
cursor.pause(cx);
});
}
}
impl Sizable for OtpInput {
fn with_size(mut self, size: impl Into<crate::Size>) -> Self {
self.size = size.into();
self
}
}
impl FocusableView for OtpInput {
fn focus_handle(&self, _: &gpui::AppContext) -> FocusHandle {
self.focus_handle.clone()
}
}
impl EventEmitter<InputEvent> for OtpInput {}
impl Render for OtpInput {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let blink_show = self.blink_cursor.read(cx).visible();
let is_focused = self.focus_handle.is_focused(cx);
let text_size = match self.size {
Size::XSmall => px(14.),
Size::Small => px(14.),
Size::Medium => px(16.),
Size::Large => px(18.),
Size::Size(v) => v * 0.5,
};
let mut groups: Vec<Vec<AnyElement>> = Vec::with_capacity(self.number_of_groups);
let mut group_ix = 0;
let group_items_count = self.length / self.number_of_groups;
for _ in 0..self.number_of_groups {
groups.push(vec![]);
}
for i in 0..self.length {
let c = self.value.chars().nth(i);
if i % group_items_count == 0 && i != 0 {
group_ix += 1;
}
let is_input_focused = i == self.value.chars().count() && is_focused;
groups[group_ix].push(
h_flex()
.id(("input-otp", i))
.border_1()
.border_color(cx.theme().input)
.bg(cx.theme().background)
.when(is_input_focused, |this| this.border_color(cx.theme().ring))
.when(cx.theme().shadow, |this| this.shadow_sm())
.items_center()
.justify_center()
.rounded_md()
.text_size(text_size)
.map(|this| match self.size {
Size::XSmall => this.w_6().h_6(),
Size::Small => this.w_6().h_6(),
Size::Medium => this.w_8().h_8(),
Size::Large => this.w_11().h_11(),
Size::Size(px) => this.w(px).h(px),
})
.on_mouse_down(MouseButton::Left, cx.listener(Self::on_input_mouse_down))
.map(|this| match c {
Some(c) => {
if self.masked {
this.child(
Icon::new(IconName::Asterisk)
.text_color(cx.theme().secondary_foreground)
.with_size(text_size),
)
} else {
this.child(c.to_string())
}
}
None => this.when(is_input_focused && blink_show, |this| {
this.child(
div()
.h_4()
.w_0()
.border_l_3()
.border_color(crate::blue_500()),
)
}),
})
.into_any_element(),
);
}
v_flex()
.track_focus(&self.focus_handle)
.on_key_down(cx.listener(Self::on_key_down))
.items_center()
.child(
h_flex().items_center().gap_5().children(
groups
.into_iter()
.map(|inputs| h_flex().items_center().gap_1().children(inputs)),
),
)
}
}