move gpui-components to ui crate
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84
crates/ui/src/divider.rs
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84
crates/ui/src/divider.rs
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use gpui::{
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div, prelude::FluentBuilder as _, px, Axis, Div, Hsla, IntoElement, ParentElement, RenderOnce,
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SharedString, Styled,
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};
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use crate::theme::ActiveTheme;
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/// A divider that can be either vertical or horizontal.
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#[derive(IntoElement)]
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pub struct Divider {
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base: Div,
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label: Option<SharedString>,
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axis: Axis,
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color: Option<Hsla>,
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}
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impl Divider {
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pub fn vertical() -> Self {
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Self {
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base: div().h_full(),
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axis: Axis::Vertical,
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label: None,
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color: None,
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}
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}
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pub fn horizontal() -> Self {
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Self {
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base: div().w_full(),
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axis: Axis::Horizontal,
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label: None,
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color: None,
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}
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}
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pub fn label(mut self, label: impl Into<SharedString>) -> Self {
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self.label = Some(label.into());
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self
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}
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pub fn color(mut self, color: impl Into<Hsla>) -> Self {
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self.color = Some(color.into());
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self
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}
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}
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impl Styled for Divider {
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fn style(&mut self) -> &mut gpui::StyleRefinement {
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self.base.style()
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}
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}
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impl RenderOnce for Divider {
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fn render(self, cx: &mut gpui::WindowContext) -> impl IntoElement {
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let theme = cx.theme();
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self.base
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.flex()
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.flex_shrink_0()
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.items_center()
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.justify_center()
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.child(
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div()
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.absolute()
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.map(|this| match self.axis {
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Axis::Vertical => this.w(px(1.)).h_full(),
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Axis::Horizontal => this.h(px(1.)).w_full(),
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})
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.bg(self.color.unwrap_or(cx.theme().border)),
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)
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.when_some(self.label, |this, label| {
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this.child(
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div()
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.px_2()
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.py_1()
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.mx_auto()
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.text_xs()
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.bg(cx.theme().background)
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.text_color(theme.muted_foreground)
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.child(label),
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)
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})
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}
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}
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