move gpui-components to ui crate
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123
crates/ui/src/badge.rs
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123
crates/ui/src/badge.rs
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use crate::{theme::ActiveTheme as _, Sizable, Size};
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use gpui::{
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div, prelude::FluentBuilder as _, relative, Div, Hsla, InteractiveElement as _, IntoElement,
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ParentElement, RenderOnce, Styled,
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};
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub enum BadgeVariant {
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#[default]
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Primary,
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Secondary,
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Outline,
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Destructive,
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Custom {
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color: Hsla,
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foreground: Hsla,
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border: Hsla,
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},
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}
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impl BadgeVariant {
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fn bg(&self, cx: &gpui::WindowContext) -> Hsla {
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match self {
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Self::Primary => cx.theme().primary,
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Self::Secondary => cx.theme().secondary,
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Self::Outline => gpui::transparent_black(),
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Self::Destructive => cx.theme().destructive,
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Self::Custom { color, .. } => *color,
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}
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}
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fn border(&self, cx: &gpui::WindowContext) -> Hsla {
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match self {
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Self::Primary => cx.theme().primary,
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Self::Secondary => cx.theme().secondary,
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Self::Outline => cx.theme().border,
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Self::Destructive => cx.theme().destructive,
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Self::Custom { border, .. } => *border,
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}
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}
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fn fg(&self, cx: &gpui::WindowContext) -> Hsla {
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match self {
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Self::Primary => cx.theme().primary_foreground,
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Self::Secondary => cx.theme().secondary_foreground,
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Self::Outline => cx.theme().foreground,
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Self::Destructive => cx.theme().destructive_foreground,
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Self::Custom { foreground, .. } => *foreground,
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}
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}
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}
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/// Badge is a small status indicator for UI elements.
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///
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/// Only support: Medium, Small
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#[derive(IntoElement)]
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pub struct Badge {
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base: Div,
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veriant: BadgeVariant,
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size: Size,
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}
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impl Badge {
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fn new() -> Self {
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Self {
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base: div().flex().items_center().rounded_md().border_1(),
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veriant: BadgeVariant::default(),
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size: Size::Medium,
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}
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}
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pub fn with_variant(mut self, variant: BadgeVariant) -> Self {
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self.veriant = variant;
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self
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}
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pub fn primary() -> Self {
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Self::new().with_variant(BadgeVariant::Primary)
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}
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pub fn secondary() -> Self {
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Self::new().with_variant(BadgeVariant::Secondary)
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}
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pub fn outline() -> Self {
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Self::new().with_variant(BadgeVariant::Outline)
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}
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pub fn destructive() -> Self {
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Self::new().with_variant(BadgeVariant::Destructive)
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}
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pub fn custom(color: Hsla, foreground: Hsla, border: Hsla) -> Self {
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Self::new().with_variant(BadgeVariant::Custom {
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color,
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foreground,
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border,
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})
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}
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}
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impl Sizable for Badge {
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fn with_size(mut self, size: impl Into<Size>) -> Self {
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self.size = size.into();
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self
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}
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}
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impl ParentElement for Badge {
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fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
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self.base.extend(elements);
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}
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}
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impl RenderOnce for Badge {
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fn render(self, cx: &mut gpui::WindowContext) -> impl IntoElement {
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self.base
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.line_height(relative(1.3))
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.map(|this| match self.size {
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Size::XSmall | Size::Small => this.text_xs().px_1p5().py_0(),
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_ => this.text_xs().px_2p5().py_0p5(),
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})
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.bg(self.veriant.bg(cx))
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.text_color(self.veriant.fg(cx))
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.border_color(self.veriant.border(cx))
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.hover(|this| this.opacity(0.9))
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}
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}
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