210 lines
6.1 KiB
Rust
210 lines
6.1 KiB
Rust
use std::panic::Location;
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use std::rc::Rc;
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use gpui::prelude::FluentBuilder;
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use gpui::{
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div, App, Div, Element, ElementId, InteractiveElement, IntoElement, ParentElement, RenderOnce,
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ScrollHandle, Stateful, StatefulInteractiveElement, StyleRefinement, Styled, Window,
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};
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use super::{Scrollbar, ScrollbarAxis};
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use crate::scroll::ScrollbarHandle;
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use crate::StyledExt;
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/// A trait for elements that can be made scrollable with scrollbars.
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pub trait ScrollableElement: InteractiveElement + Styled + ParentElement + Element {
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/// Adds a scrollbar to the element.
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#[track_caller]
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fn scrollbar<H: ScrollbarHandle + Clone>(
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self,
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scroll_handle: &H,
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axis: impl Into<ScrollbarAxis>,
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) -> Self {
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self.child(ScrollbarLayer {
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id: "scrollbar_layer".into(),
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axis: axis.into(),
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scroll_handle: Rc::new(scroll_handle.clone()),
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})
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}
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/// Adds a vertical scrollbar to the element.
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#[track_caller]
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fn vertical_scrollbar<H: ScrollbarHandle + Clone>(self, scroll_handle: &H) -> Self {
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self.scrollbar(scroll_handle, ScrollbarAxis::Vertical)
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}
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/// Adds a horizontal scrollbar to the element.
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#[track_caller]
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fn horizontal_scrollbar<H: ScrollbarHandle + Clone>(self, scroll_handle: &H) -> Self {
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self.scrollbar(scroll_handle, ScrollbarAxis::Horizontal)
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}
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/// Almost equivalent to [`StatefulInteractiveElement::overflow_scroll`], but adds scrollbars.
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#[track_caller]
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fn overflow_scrollbar(self) -> Scrollable<Self> {
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Scrollable::new(self, ScrollbarAxis::Both)
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}
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/// Almost equivalent to [`StatefulInteractiveElement::overflow_x_scroll`], but adds Horizontal scrollbar.
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#[track_caller]
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fn overflow_x_scrollbar(self) -> Scrollable<Self> {
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Scrollable::new(self, ScrollbarAxis::Horizontal)
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}
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/// Almost equivalent to [`StatefulInteractiveElement::overflow_y_scroll`], but adds Vertical scrollbar.
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#[track_caller]
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fn overflow_y_scrollbar(self) -> Scrollable<Self> {
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Scrollable::new(self, ScrollbarAxis::Vertical)
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}
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}
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/// A scrollable element wrapper that adds scrollbars to an interactive element.
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#[derive(IntoElement)]
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pub struct Scrollable<E: InteractiveElement + Styled + ParentElement + Element> {
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id: ElementId,
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element: E,
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axis: ScrollbarAxis,
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}
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impl<E> Scrollable<E>
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where
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E: InteractiveElement + Styled + ParentElement + Element,
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{
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#[track_caller]
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fn new(element: E, axis: impl Into<ScrollbarAxis>) -> Self {
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let caller = Location::caller();
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Self {
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id: ElementId::CodeLocation(*caller),
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element,
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axis: axis.into(),
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}
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}
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}
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impl<E> Styled for Scrollable<E>
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where
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E: InteractiveElement + Styled + ParentElement + Element,
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{
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fn style(&mut self) -> &mut StyleRefinement {
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self.element.style()
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}
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}
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impl<E> ParentElement for Scrollable<E>
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where
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E: InteractiveElement + Styled + ParentElement + Element,
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{
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fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
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self.element.extend(elements)
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}
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}
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impl InteractiveElement for Scrollable<Div> {
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fn interactivity(&mut self) -> &mut gpui::Interactivity {
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self.element.interactivity()
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}
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}
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impl InteractiveElement for Scrollable<Stateful<Div>> {
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fn interactivity(&mut self) -> &mut gpui::Interactivity {
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self.element.interactivity()
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}
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}
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impl<E> RenderOnce for Scrollable<E>
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where
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E: InteractiveElement + Styled + ParentElement + Element + 'static,
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{
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fn render(mut self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let scroll_handle = window
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.use_keyed_state(self.id.clone(), cx, |_, _| ScrollHandle::default())
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.read(cx)
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.clone();
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// Inherit the size from the element style.
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let style = StyleRefinement {
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size: self.element.style().size.clone(),
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..Default::default()
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};
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div()
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.id(self.id)
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.size_full()
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.refine_style(&style)
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.relative()
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.child(
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div()
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.id("scroll-area")
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.flex()
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.size_full()
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.track_scroll(&scroll_handle)
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.map(|this| match self.axis {
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ScrollbarAxis::Vertical => this.flex_col().overflow_y_scroll(),
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ScrollbarAxis::Horizontal => this.flex_row().overflow_x_scroll(),
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ScrollbarAxis::Both => this.overflow_scroll(),
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})
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.child(
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self.element
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// Refine element size to `flex_1`.
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.size_auto()
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.flex_1(),
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),
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)
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.child(render_scrollbar(
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"scrollbar",
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&scroll_handle,
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self.axis,
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window,
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cx,
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))
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}
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}
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impl ScrollableElement for Div {}
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impl<E> ScrollableElement for Stateful<E>
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where
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E: ParentElement + Styled + Element,
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Self: InteractiveElement,
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{
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}
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#[derive(IntoElement)]
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struct ScrollbarLayer<H: ScrollbarHandle + Clone> {
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id: ElementId,
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axis: ScrollbarAxis,
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scroll_handle: Rc<H>,
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}
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impl<H> RenderOnce for ScrollbarLayer<H>
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where
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H: ScrollbarHandle + Clone + 'static,
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{
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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render_scrollbar(self.id, self.scroll_handle.as_ref(), self.axis, window, cx)
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}
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}
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#[inline]
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#[track_caller]
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fn render_scrollbar<H: ScrollbarHandle + Clone>(
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id: impl Into<ElementId>,
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scroll_handle: &H,
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axis: ScrollbarAxis,
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window: &mut Window,
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cx: &mut App,
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) -> Div {
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// Do not render scrollbar when inspector is picking elements,
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// to allow us to pick the background elements.
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let is_inspector_picking = window.is_inspector_picking(cx);
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if is_inspector_picking {
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return div();
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}
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div()
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.absolute()
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.top_0()
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.left_0()
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.right_0()
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.bottom_0()
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.child(Scrollbar::new(scroll_handle).id(id).axis(axis))
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}
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