Files
coop/crates/theme/src/geometry.rs
Ren Amamiya 40d726c986 feat: refactor to use gpui event instead of local state (#18)
Reviewed-on: #18
Co-authored-by: Ren Amamiya <reya@lume.nu>
Co-committed-by: Ren Amamiya <reya@lume.nu>
2026-03-10 08:19:02 +00:00

295 lines
8.3 KiB
Rust

use std::fmt::{self, Debug, Display, Formatter};
use gpui::{AbsoluteLength, Axis, Corner, Length, Pixels};
use serde::{Deserialize, Serialize};
/// A enum for defining the placement of the element.
///
/// See also: [`Side`] if you need to define the left, right side.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum Placement {
#[serde(rename = "top")]
Top,
#[serde(rename = "bottom")]
Bottom,
#[serde(rename = "left")]
Left,
#[serde(rename = "right")]
Right,
}
impl Display for Placement {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match self {
Placement::Top => write!(f, "Top"),
Placement::Bottom => write!(f, "Bottom"),
Placement::Left => write!(f, "Left"),
Placement::Right => write!(f, "Right"),
}
}
}
impl Placement {
#[inline]
pub fn is_horizontal(&self) -> bool {
matches!(self, Placement::Left | Placement::Right)
}
#[inline]
pub fn is_vertical(&self) -> bool {
matches!(self, Placement::Top | Placement::Bottom)
}
#[inline]
pub fn axis(&self) -> Axis {
match self {
Placement::Top | Placement::Bottom => Axis::Vertical,
Placement::Left | Placement::Right => Axis::Horizontal,
}
}
}
/// The anchor position of an element.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Serialize, Deserialize)]
pub enum Anchor {
#[default]
#[serde(rename = "top-left")]
TopLeft,
#[serde(rename = "top-center")]
TopCenter,
#[serde(rename = "top-right")]
TopRight,
#[serde(rename = "bottom-left")]
BottomLeft,
#[serde(rename = "bottom-center")]
BottomCenter,
#[serde(rename = "bottom-right")]
BottomRight,
}
impl Display for Anchor {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match self {
Anchor::TopLeft => write!(f, "TopLeft"),
Anchor::TopCenter => write!(f, "TopCenter"),
Anchor::TopRight => write!(f, "TopRight"),
Anchor::BottomLeft => write!(f, "BottomLeft"),
Anchor::BottomCenter => write!(f, "BottomCenter"),
Anchor::BottomRight => write!(f, "BottomRight"),
}
}
}
impl Anchor {
/// Returns true if the anchor is at the top.
#[inline]
pub fn is_top(&self) -> bool {
matches!(self, Self::TopLeft | Self::TopCenter | Self::TopRight)
}
/// Returns true if the anchor is at the bottom.
#[inline]
pub fn is_bottom(&self) -> bool {
matches!(
self,
Self::BottomLeft | Self::BottomCenter | Self::BottomRight
)
}
/// Returns true if the anchor is at the left.
#[inline]
pub fn is_left(&self) -> bool {
matches!(self, Self::TopLeft | Self::BottomLeft)
}
/// Returns true if the anchor is at the right.
#[inline]
pub fn is_right(&self) -> bool {
matches!(self, Self::TopRight | Self::BottomRight)
}
/// Returns true if the anchor is at the center.
#[inline]
pub fn is_center(&self) -> bool {
matches!(self, Self::TopCenter | Self::BottomCenter)
}
/// Swaps the vertical position of the anchor.
pub fn swap_vertical(&self) -> Self {
match self {
Anchor::TopLeft => Anchor::BottomLeft,
Anchor::TopCenter => Anchor::BottomCenter,
Anchor::TopRight => Anchor::BottomRight,
Anchor::BottomLeft => Anchor::TopLeft,
Anchor::BottomCenter => Anchor::TopCenter,
Anchor::BottomRight => Anchor::TopRight,
}
}
/// Swaps the horizontal position of the anchor.
pub fn swap_horizontal(&self) -> Self {
match self {
Anchor::TopLeft => Anchor::TopRight,
Anchor::TopCenter => Anchor::TopCenter,
Anchor::TopRight => Anchor::TopLeft,
Anchor::BottomLeft => Anchor::BottomRight,
Anchor::BottomCenter => Anchor::BottomCenter,
Anchor::BottomRight => Anchor::BottomLeft,
}
}
pub fn other_side_corner_along(&self, axis: Axis) -> Anchor {
match axis {
Axis::Vertical => match self {
Self::TopLeft => Self::BottomLeft,
Self::TopCenter => Self::BottomCenter,
Self::TopRight => Self::BottomRight,
Self::BottomLeft => Self::TopLeft,
Self::BottomCenter => Self::TopCenter,
Self::BottomRight => Self::TopRight,
},
Axis::Horizontal => match self {
Self::TopLeft => Self::TopRight,
Self::TopCenter => Self::TopCenter,
Self::TopRight => Self::TopLeft,
Self::BottomLeft => Self::BottomRight,
Self::BottomCenter => Self::BottomCenter,
Self::BottomRight => Self::BottomLeft,
},
}
}
}
impl From<Corner> for Anchor {
fn from(corner: Corner) -> Self {
match corner {
Corner::TopLeft => Anchor::TopLeft,
Corner::TopRight => Anchor::TopRight,
Corner::BottomLeft => Anchor::BottomLeft,
Corner::BottomRight => Anchor::BottomRight,
}
}
}
impl From<Anchor> for Corner {
fn from(anchor: Anchor) -> Self {
match anchor {
Anchor::TopLeft => Corner::TopLeft,
Anchor::TopRight => Corner::TopRight,
Anchor::BottomLeft => Corner::BottomLeft,
Anchor::BottomRight => Corner::BottomRight,
Anchor::TopCenter => Corner::TopLeft,
Anchor::BottomCenter => Corner::BottomLeft,
}
}
}
/// A enum for defining the side of the element.
///
/// See also: [`Placement`] if you need to define the 4 edges.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum Side {
#[serde(rename = "left")]
Left,
#[serde(rename = "right")]
Right,
}
impl Side {
/// Returns true if the side is left.
#[inline]
pub fn is_left(&self) -> bool {
matches!(self, Self::Left)
}
/// Returns true if the side is right.
#[inline]
pub fn is_right(&self) -> bool {
matches!(self, Self::Right)
}
}
/// A trait to extend the [`Axis`] enum with utility methods.
pub trait AxisExt {
#[allow(clippy::wrong_self_convention)]
fn is_horizontal(self) -> bool;
#[allow(clippy::wrong_self_convention)]
fn is_vertical(self) -> bool;
}
impl AxisExt for Axis {
#[inline]
fn is_horizontal(self) -> bool {
self == Axis::Horizontal
}
#[inline]
fn is_vertical(self) -> bool {
self == Axis::Vertical
}
}
/// A trait for converting [`Pixels`] to `f32` and `f64`.
pub trait PixelsExt {
fn as_f32(&self) -> f32;
#[allow(clippy::wrong_self_convention)]
fn as_f64(self) -> f64;
}
impl PixelsExt for Pixels {
fn as_f32(&self) -> f32 {
f32::from(self)
}
fn as_f64(self) -> f64 {
f64::from(self)
}
}
/// A trait to extend the [`Length`] enum with utility methods.
pub trait LengthExt {
/// Converts the [`Length`] to [`Pixels`] based on a given `base_size` and `rem_size`.
///
/// If the [`Length`] is [`Length::Auto`], it returns `None`.
fn to_pixels(&self, base_size: AbsoluteLength, rem_size: Pixels) -> Option<Pixels>;
}
impl LengthExt for Length {
fn to_pixels(&self, base_size: AbsoluteLength, rem_size: Pixels) -> Option<Pixels> {
match self {
Length::Auto => None,
Length::Definite(len) => Some(len.to_pixels(base_size, rem_size)),
}
}
}
/// A struct for defining the edges of an element.
///
/// A extend version of [`gpui::Edges`] to serialize/deserialize.
#[derive(Debug, Clone, Default, Serialize, Deserialize, Eq, PartialEq)]
#[repr(C)]
pub struct Edges<T: Clone + Debug + Default + PartialEq> {
/// The size of the top edge.
pub top: T,
/// The size of the right edge.
pub right: T,
/// The size of the bottom edge.
pub bottom: T,
/// The size of the left edge.
pub left: T,
}
impl<T> Edges<T>
where
T: Clone + Debug + Default + PartialEq,
{
/// Creates a new `Edges` instance with all edges set to the same value.
pub fn all(value: T) -> Self {
Self {
top: value.clone(),
right: value.clone(),
bottom: value.clone(),
left: value,
}
}
}