* refactor * update * . * rustfmt * . * . * . * . * . * add document * . * add logout * handle error * chore: update gpui * adjust timeout
69 lines
1.7 KiB
Rust
69 lines
1.7 KiB
Rust
use std::time::Duration;
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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div, ease_in_out, percentage, Animation, AnimationExt as _, App, Hsla, IntoElement,
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ParentElement, RenderOnce, Styled as _, Transformation, Window,
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};
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use crate::{Icon, IconName, Sizable, Size};
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#[derive(IntoElement)]
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pub struct Indicator {
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size: Size,
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icon: Icon,
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speed: Duration,
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color: Option<Hsla>,
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}
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impl Indicator {
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pub fn new() -> Self {
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Self {
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size: Size::Small,
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speed: Duration::from_secs_f64(0.8),
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icon: Icon::new(IconName::Loader),
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color: None,
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}
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}
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pub fn icon(mut self, icon: impl Into<Icon>) -> Self {
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self.icon = icon.into();
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self
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}
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pub fn color(mut self, color: Hsla) -> Self {
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self.color = Some(color);
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self
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}
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}
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impl Default for Indicator {
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fn default() -> Self {
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Self::new()
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}
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}
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impl Sizable for Indicator {
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fn with_size(mut self, size: impl Into<Size>) -> Self {
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self.size = size.into();
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self
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}
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}
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impl RenderOnce for Indicator {
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fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
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div()
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.child(
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self.icon
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.with_size(self.size)
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.when_some(self.color, |this, color| this.text_color(color))
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.with_animation(
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"circle",
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Animation::new(self.speed).repeat().with_easing(ease_in_out),
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|this, delta| this.transform(Transformation::rotate(percentage(delta))),
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),
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)
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.into_element()
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}
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}
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