102 lines
2.6 KiB
Rust
102 lines
2.6 KiB
Rust
use gpui::{
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div, svg, AnyElement, App, AppContext, Context, Entity, EventEmitter, FocusHandle, Focusable,
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IntoElement, ParentElement, Render, SharedString, Styled, Window,
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};
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use ui::{
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button::Button,
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dock_area::panel::{Panel, PanelEvent},
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popup_menu::PopupMenu,
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theme::{scale::ColorScaleStep, ActiveTheme},
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StyledExt,
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};
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pub fn init(window: &mut Window, cx: &mut App) -> Entity<Welcome> {
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Welcome::new(window, cx)
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}
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pub struct Welcome {
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name: SharedString,
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closable: bool,
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zoomable: bool,
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focus_handle: FocusHandle,
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}
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impl Welcome {
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pub fn new(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::view(window, cx))
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}
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fn view(_window: &mut Window, cx: &mut Context<Self>) -> Self {
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Self {
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name: "Welcome".into(),
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closable: true,
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zoomable: true,
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focus_handle: cx.focus_handle(),
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}
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}
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}
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impl Panel for Welcome {
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fn panel_id(&self) -> SharedString {
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"WelcomePanel".into()
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}
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fn title(&self, _cx: &App) -> AnyElement {
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self.name.clone().into_any_element()
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}
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fn closable(&self, _cx: &App) -> bool {
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self.closable
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}
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fn zoomable(&self, _cx: &App) -> bool {
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self.zoomable
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}
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fn popup_menu(&self, menu: PopupMenu, _cx: &App) -> PopupMenu {
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menu.track_focus(&self.focus_handle)
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}
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fn toolbar_buttons(&self, _window: &Window, _cx: &App) -> Vec<Button> {
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vec![]
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}
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}
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impl EventEmitter<PanelEvent> for Welcome {}
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impl Focusable for Welcome {
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fn focus_handle(&self, _: &App) -> gpui::FocusHandle {
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self.focus_handle.clone()
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}
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}
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impl Render for Welcome {
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fn render(&mut self, _window: &mut gpui::Window, cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.size_full()
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.flex()
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.items_center()
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.justify_center()
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.child(
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div()
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.flex()
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.flex_col()
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.items_center()
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.gap_1()
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.child(
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svg()
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.path("brand/coop.svg")
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.size_12()
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.text_color(cx.theme().base.step(cx, ColorScaleStep::THREE)),
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)
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.child(
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div()
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.child("coop on nostr.")
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.text_color(cx.theme().base.step(cx, ColorScaleStep::FOUR))
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.font_black()
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.text_sm(),
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),
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)
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}
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}
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