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coop/crates/ui/src/resizable/mod.rs
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2026-02-21 10:43:36 +07:00

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Rust

use std::ops::Range;
use gpui::{
px, Along, App, Axis, Bounds, Context, ElementId, EventEmitter, IsZero, Pixels, Window,
};
mod panel;
mod resize_handle;
pub use panel::*;
pub(crate) use resize_handle::*;
pub(crate) const PANEL_MIN_SIZE: Pixels = px(100.);
/// Create a [`ResizablePanelGroup`] with horizontal resizing
pub fn h_resizable(id: impl Into<ElementId>) -> ResizablePanelGroup {
ResizablePanelGroup::new(id).axis(Axis::Horizontal)
}
/// Create a [`ResizablePanelGroup`] with vertical resizing
pub fn v_resizable(id: impl Into<ElementId>) -> ResizablePanelGroup {
ResizablePanelGroup::new(id).axis(Axis::Vertical)
}
/// Create a [`ResizablePanel`].
pub fn resizable_panel() -> ResizablePanel {
ResizablePanel::new()
}
/// State for a [`ResizablePanel`]
#[derive(Debug, Clone)]
pub struct ResizableState {
/// The `axis` will sync to actual axis of the ResizablePanelGroup in use.
axis: Axis,
panels: Vec<ResizablePanelState>,
sizes: Vec<Pixels>,
pub(crate) resizing_panel_ix: Option<usize>,
bounds: Bounds<Pixels>,
}
impl Default for ResizableState {
fn default() -> Self {
Self {
axis: Axis::Horizontal,
panels: vec![],
sizes: vec![],
resizing_panel_ix: None,
bounds: Bounds::default(),
}
}
}
impl ResizableState {
/// Get the size of the panels.
pub fn sizes(&self) -> &Vec<Pixels> {
&self.sizes
}
pub(crate) fn insert_panel(
&mut self,
size: Option<Pixels>,
ix: Option<usize>,
cx: &mut Context<Self>,
) {
let panel_state = ResizablePanelState {
size,
..Default::default()
};
let size = size.unwrap_or(PANEL_MIN_SIZE);
// We make sure that the size always sums up to the container size
// by reducing the size of all other panels first.
let container_size = self.container_size().max(px(1.));
let total_leftover_size = (container_size - size).max(px(1.));
for (i, panel) in self.panels.iter_mut().enumerate() {
let ratio = self.sizes[i] / container_size;
self.sizes[i] = total_leftover_size * ratio;
panel.size = Some(self.sizes[i]);
}
if let Some(ix) = ix {
self.panels.insert(ix, panel_state);
self.sizes.insert(ix, size);
} else {
self.panels.push(panel_state);
self.sizes.push(size);
};
cx.notify();
}
pub(crate) fn sync_panels_count(
&mut self,
axis: Axis,
panels_count: usize,
cx: &mut Context<Self>,
) {
let mut changed = self.axis != axis;
self.axis = axis;
if panels_count > self.panels.len() {
let diff = panels_count - self.panels.len();
self.panels
.extend(vec![ResizablePanelState::default(); diff]);
self.sizes.extend(vec![PANEL_MIN_SIZE; diff]);
changed = true;
}
if panels_count < self.panels.len() {
self.panels.truncate(panels_count);
self.sizes.truncate(panels_count);
changed = true;
}
if changed {
// We need to make sure the total size is in line with the container size.
self.adjust_to_container_size(cx);
}
}
pub(crate) fn update_panel_size(
&mut self,
panel_ix: usize,
bounds: Bounds<Pixels>,
size_range: Range<Pixels>,
cx: &mut Context<Self>,
) {
let size = bounds.size.along(self.axis);
// This check is only necessary to stop the very first panel from resizing on its own
// it needs to be passed when the panel is freshly created so we get the initial size,
// but its also fine when it sometimes passes later.
if self.sizes[panel_ix].to_f64() == PANEL_MIN_SIZE.to_f64() {
self.sizes[panel_ix] = size;
self.panels[panel_ix].size = Some(size);
}
self.panels[panel_ix].bounds = bounds;
self.panels[panel_ix].size_range = size_range;
cx.notify();
}
pub(crate) fn remove_panel(&mut self, panel_ix: usize, cx: &mut Context<Self>) {
self.panels.remove(panel_ix);
self.sizes.remove(panel_ix);
if let Some(resizing_panel_ix) = self.resizing_panel_ix {
if resizing_panel_ix > panel_ix {
self.resizing_panel_ix = Some(resizing_panel_ix - 1);
}
}
self.adjust_to_container_size(cx);
}
pub(crate) fn replace_panel(
&mut self,
panel_ix: usize,
panel: ResizablePanelState,
cx: &mut Context<Self>,
) {
let old_size = self.sizes[panel_ix];
self.panels[panel_ix] = panel;
self.sizes[panel_ix] = old_size;
self.adjust_to_container_size(cx);
}
pub(crate) fn clear(&mut self) {
self.panels.clear();
self.sizes.clear();
}
#[inline]
pub(crate) fn container_size(&self) -> Pixels {
self.bounds.size.along(self.axis)
}
pub(crate) fn done_resizing(&mut self, cx: &mut Context<Self>) {
self.resizing_panel_ix = None;
cx.emit(ResizablePanelEvent::Resized);
}
fn panel_size_range(&self, ix: usize) -> Range<Pixels> {
let Some(panel) = self.panels.get(ix) else {
return PANEL_MIN_SIZE..Pixels::MAX;
};
panel.size_range.clone()
}
fn sync_real_panel_sizes(&mut self, _: &App) {
for (i, panel) in self.panels.iter().enumerate() {
self.sizes[i] = panel.bounds.size.along(self.axis);
}
}
/// The `ix`` is the index of the panel to resize,
/// and the `size` is the new size for the panel.
fn resize_panel(&mut self, ix: usize, size: Pixels, _: &mut Window, cx: &mut Context<Self>) {
let old_sizes = self.sizes.clone();
let mut ix = ix;
// Only resize the left panels.
if ix >= old_sizes.len() - 1 {
return;
}
let container_size = self.container_size();
self.sync_real_panel_sizes(cx);
let move_changed = size - old_sizes[ix];
if move_changed == px(0.) {
return;
}
let size_range = self.panel_size_range(ix);
let new_size = size.clamp(size_range.start, size_range.end);
let is_expand = move_changed > px(0.);
let main_ix = ix;
let mut new_sizes = old_sizes.clone();
if is_expand {
let mut changed = new_size - old_sizes[ix];
new_sizes[ix] = new_size;
while changed > px(0.) && ix < old_sizes.len() - 1 {
ix += 1;
let size_range = self.panel_size_range(ix);
let available_size = (new_sizes[ix] - size_range.start).max(px(0.));
let to_reduce = changed.min(available_size);
new_sizes[ix] -= to_reduce;
changed -= to_reduce;
}
} else {
let mut changed = new_size - size;
new_sizes[ix] = new_size;
while changed > px(0.) && ix > 0 {
ix -= 1;
let size_range = self.panel_size_range(ix);
let available_size = (new_sizes[ix] - size_range.start).max(px(0.));
let to_reduce = changed.min(available_size);
changed -= to_reduce;
new_sizes[ix] -= to_reduce;
}
new_sizes[main_ix + 1] += old_sizes[main_ix] - size - changed;
}
let total_size: Pixels = new_sizes.iter().map(|s| s.to_f64()).sum::<f64>().into();
// If total size exceeds container size, adjust the main panel
if total_size > container_size {
let overflow = total_size - container_size;
new_sizes[main_ix] = (new_sizes[main_ix] - overflow).max(size_range.start);
}
for (i, _) in old_sizes.iter().enumerate() {
let size = new_sizes[i];
self.panels[i].size = Some(size);
}
self.sizes = new_sizes;
cx.notify();
}
/// Adjust panel sizes according to the container size.
///
/// When the container size changes, the panels should take up the same percentage as they did before.
fn adjust_to_container_size(&mut self, cx: &mut Context<Self>) {
if self.container_size().is_zero() {
return;
}
let container_size = self.container_size();
let total_size = px(self.sizes.iter().map(f32::from).sum::<f32>());
for i in 0..self.panels.len() {
let size = self.sizes[i];
let ratio = size / total_size;
let new_size = container_size * ratio;
self.sizes[i] = new_size;
self.panels[i].size = Some(new_size);
}
cx.notify();
}
}
impl EventEmitter<ResizablePanelEvent> for ResizableState {}
#[derive(Debug, Clone, Default)]
pub(crate) struct ResizablePanelState {
pub size: Option<Pixels>,
pub size_range: Range<Pixels>,
bounds: Bounds<Pixels>,
}