Files
coop/crates/ui/src/popover.rs
Ren Amamiya 40d726c986 feat: refactor to use gpui event instead of local state (#18)
Reviewed-on: #18
Co-authored-by: Ren Amamiya <reya@lume.nu>
Co-committed-by: Ren Amamiya <reya@lume.nu>
2026-03-10 08:19:02 +00:00

426 lines
14 KiB
Rust

use std::rc::Rc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
AnyElement, App, Bounds, Context, Deferred, DismissEvent, Div, ElementId, EventEmitter,
FocusHandle, Focusable, Half, InteractiveElement as _, IntoElement, KeyBinding, MouseButton,
ParentElement, Pixels, Point, Render, RenderOnce, Stateful, StyleRefinement, Styled,
Subscription, Window, deferred, div, px,
};
use theme::Anchor;
use crate::actions::Cancel;
use crate::{ElementExt, Selectable, StyledExt as _, anchored, v_flex};
const CONTEXT: &str = "Popover";
pub(crate) fn init(cx: &mut App) {
cx.bind_keys([KeyBinding::new("escape", Cancel, Some(CONTEXT))])
}
/// A popover element that can be triggered by a button or any other element.
#[derive(IntoElement)]
pub struct Popover {
id: ElementId,
style: StyleRefinement,
anchor: Anchor,
default_open: bool,
open: Option<bool>,
tracked_focus_handle: Option<FocusHandle>,
#[allow(clippy::type_complexity)]
trigger: Option<Box<dyn FnOnce(bool, &Window, &App) -> AnyElement + 'static>>,
#[allow(clippy::type_complexity)]
content: Option<
Rc<
dyn Fn(&mut PopoverState, &mut Window, &mut Context<PopoverState>) -> AnyElement
+ 'static,
>,
>,
children: Vec<AnyElement>,
/// Style for trigger element.
/// This is used for hotfix the trigger element style to support w_full.
trigger_style: Option<StyleRefinement>,
mouse_button: MouseButton,
appearance: bool,
overlay_closable: bool,
#[allow(clippy::type_complexity)]
on_open_change: Option<Rc<dyn Fn(&bool, &mut Window, &mut App)>>,
}
impl Popover {
/// Create a new Popover with `view` mode.
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
style: StyleRefinement::default(),
anchor: Anchor::TopLeft,
trigger: None,
trigger_style: None,
content: None,
tracked_focus_handle: None,
children: vec![],
mouse_button: MouseButton::Left,
appearance: true,
overlay_closable: true,
default_open: false,
open: None,
on_open_change: None,
}
}
/// Set the anchor corner of the popover, default is `Corner::TopLeft`.
///
/// This method is kept for backward compatibility with `Corner` type.
/// Internally, it converts `Corner` to `Anchor`.
pub fn anchor(mut self, anchor: impl Into<Anchor>) -> Self {
self.anchor = anchor.into();
self
}
/// Set the mouse button to trigger the popover, default is `MouseButton::Left`.
pub fn mouse_button(mut self, mouse_button: MouseButton) -> Self {
self.mouse_button = mouse_button;
self
}
/// Set the trigger element of the popover.
pub fn trigger<T>(mut self, trigger: T) -> Self
where
T: Selectable + IntoElement + 'static,
{
self.trigger = Some(Box::new(|is_open, _, _| {
let selected = trigger.is_selected();
trigger.selected(selected || is_open).into_any_element()
}));
self
}
/// Set the default open state of the popover, default is `false`.
///
/// This is only used to initialize the open state of the popover.
///
/// And please note that if you use the `open` method, this value will be ignored.
pub fn default_open(mut self, open: bool) -> Self {
self.default_open = open;
self
}
/// Force set the open state of the popover.
///
/// If this is set, the popover will be controlled by this value.
///
/// NOTE: You must be used in conjunction with `on_open_change` to handle state changes.
pub fn open(mut self, open: bool) -> Self {
self.open = Some(open);
self
}
/// Add a callback to be called when the open state changes.
///
/// The first `&bool` parameter is the **new open state**.
///
/// This is useful when using the `open` method to control the popover state.
pub fn on_open_change<F>(mut self, callback: F) -> Self
where
F: Fn(&bool, &mut Window, &mut App) + 'static,
{
self.on_open_change = Some(Rc::new(callback));
self
}
/// Set the style for the trigger element.
pub fn trigger_style(mut self, style: StyleRefinement) -> Self {
self.trigger_style = Some(style);
self
}
/// Set whether clicking outside the popover will dismiss it, default is `true`.
pub fn overlay_closable(mut self, closable: bool) -> Self {
self.overlay_closable = closable;
self
}
/// Set the content builder for content of the Popover.
///
/// This callback will called every time on render the popover.
/// So, you should avoid creating new elements or entities in the content closure.
pub fn content<F, E>(mut self, content: F) -> Self
where
E: IntoElement,
F: Fn(&mut PopoverState, &mut Window, &mut Context<PopoverState>) -> E + 'static,
{
self.content = Some(Rc::new(move |state, window, cx| {
content(state, window, cx).into_any_element()
}));
self
}
/// Set whether the popover no style, default is `false`.
///
/// If no style:
///
/// - The popover will not have a bg, border, shadow, or padding.
/// - The click out of the popover will not dismiss it.
pub fn appearance(mut self, appearance: bool) -> Self {
self.appearance = appearance;
self
}
/// Bind the focus handle to receive focus when the popover is opened.
/// If you not set this, a new focus handle will be created for the popover to
///
/// If popover is opened, the focus will be moved to the focus handle.
pub fn track_focus(mut self, handle: &FocusHandle) -> Self {
self.tracked_focus_handle = Some(handle.clone());
self
}
fn resolved_corner(anchor: Anchor, trigger_bounds: Bounds<Pixels>) -> Point<Pixels> {
let offset = if anchor.is_center() {
gpui::point(trigger_bounds.size.width.half(), px(0.))
} else {
Point::default()
};
trigger_bounds.corner(anchor.swap_vertical().into())
+ offset
+ Point {
x: px(0.),
y: -trigger_bounds.size.height,
}
}
}
impl ParentElement for Popover {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements);
}
}
impl Styled for Popover {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
pub struct PopoverState {
focus_handle: FocusHandle,
pub(crate) tracked_focus_handle: Option<FocusHandle>,
trigger_bounds: Bounds<Pixels>,
open: bool,
#[allow(clippy::type_complexity)]
on_open_change: Option<Rc<dyn Fn(&bool, &mut Window, &mut App)>>,
_dismiss_subscription: Option<Subscription>,
}
impl PopoverState {
pub fn new(default_open: bool, cx: &mut App) -> Self {
Self {
focus_handle: cx.focus_handle(),
tracked_focus_handle: None,
trigger_bounds: Bounds::default(),
open: default_open,
on_open_change: None,
_dismiss_subscription: None,
}
}
/// Check if the popover is open.
pub fn is_open(&self) -> bool {
self.open
}
/// Dismiss the popover if it is open.
pub fn dismiss(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if self.open {
self.toggle_open(window, cx);
}
}
/// Open the popover if it is closed.
pub fn show(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if !self.open {
self.toggle_open(window, cx);
}
}
fn toggle_open(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.open = !self.open;
if self.open {
let state = cx.entity();
let focus_handle = if let Some(tracked_focus_handle) = self.tracked_focus_handle.clone()
{
tracked_focus_handle
} else {
self.focus_handle.clone()
};
focus_handle.focus(window, cx);
self._dismiss_subscription =
Some(
window.subscribe(&cx.entity(), cx, move |_, _: &DismissEvent, window, cx| {
state.update(cx, |state, cx| {
state.dismiss(window, cx);
});
window.refresh();
}),
);
} else {
self._dismiss_subscription = None;
}
if let Some(callback) = self.on_open_change.as_ref() {
callback(&self.open, window, cx);
}
cx.notify();
}
fn on_action_cancel(&mut self, _: &Cancel, window: &mut Window, cx: &mut Context<Self>) {
self.dismiss(window, cx);
}
}
impl Focusable for PopoverState {
fn focus_handle(&self, _: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl Render for PopoverState {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
div()
}
}
impl EventEmitter<DismissEvent> for PopoverState {}
impl Popover {
pub(crate) fn render_popover<E>(
anchor: Anchor,
trigger_bounds: Bounds<Pixels>,
content: E,
_: &mut Window,
_: &mut App,
) -> Deferred
where
E: IntoElement + 'static,
{
deferred(
anchored()
.snap_to_window_with_margin(px(8.))
.anchor(anchor)
.position(Self::resolved_corner(anchor, trigger_bounds))
.child(div().relative().child(content)),
)
.with_priority(1)
}
pub(crate) fn render_popover_content(
anchor: Anchor,
appearance: bool,
_: &mut Window,
cx: &mut App,
) -> Stateful<Div> {
v_flex()
.id("content")
.occlude()
.tab_group()
.when(appearance, |this| this.popover_style(cx).p_3())
.map(|this| match anchor {
Anchor::TopLeft | Anchor::TopCenter | Anchor::TopRight => this.top_1(),
Anchor::BottomLeft | Anchor::BottomCenter | Anchor::BottomRight => this.bottom_1(),
})
}
}
impl RenderOnce for Popover {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let force_open = self.open;
let default_open = self.default_open;
let tracked_focus_handle = self.tracked_focus_handle.clone();
let state = window.use_keyed_state(self.id.clone(), cx, |_, cx| {
PopoverState::new(default_open, cx)
});
state.update(cx, |state, _| {
if let Some(tracked_focus_handle) = tracked_focus_handle {
state.tracked_focus_handle = Some(tracked_focus_handle);
}
state.on_open_change = self.on_open_change.clone();
if let Some(force_open) = force_open {
state.open = force_open;
}
});
let open = state.read(cx).open;
let focus_handle = state.read(cx).focus_handle.clone();
let trigger_bounds = state.read(cx).trigger_bounds;
let Some(trigger) = self.trigger else {
return div().id("empty");
};
let parent_view_id = window.current_view();
let el = div()
.id(self.id)
.child((trigger)(open, window, cx))
.on_mouse_down(self.mouse_button, {
let state = state.clone();
move |_, window, cx| {
cx.stop_propagation();
state.update(cx, |state, cx| {
// We force set open to false to toggle it correctly.
// Because if the mouse down out will toggle open first.
state.open = open;
state.toggle_open(window, cx);
});
cx.notify(parent_view_id);
}
})
.on_prepaint({
let state = state.clone();
move |bounds, _, cx| {
state.update(cx, |state, _| {
state.trigger_bounds = bounds;
})
}
});
if !open {
return el;
}
let popover_content =
Self::render_popover_content(self.anchor, self.appearance, window, cx)
.track_focus(&focus_handle)
.key_context(CONTEXT)
.on_action(window.listener_for(&state, PopoverState::on_action_cancel))
.when_some(self.content, |this, content| {
this.child(state.update(cx, |state, cx| (content)(state, window, cx)))
})
.children(self.children)
.when(self.overlay_closable, |this| {
this.on_mouse_down_out({
let state = state.clone();
move |_, window, cx| {
state.update(cx, |state, cx| {
state.dismiss(window, cx);
});
cx.notify(parent_view_id);
}
})
})
.refine_style(&self.style);
el.child(Self::render_popover(
self.anchor,
trigger_bounds,
popover_content,
window,
cx,
))
}
}