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313 lines
9.9 KiB
Rust
313 lines
9.9 KiB
Rust
use std::rc::Rc;
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use std::time::Duration;
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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div, px, relative, rems, svg, Animation, AnimationExt, AnyElement, App, Div, ElementId,
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InteractiveElement, IntoElement, ParentElement, RenderOnce, SharedString,
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StatefulInteractiveElement, StyleRefinement, Styled, Window,
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};
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use theme::ActiveTheme;
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use crate::icon::IconNamed;
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use crate::{v_flex, Disableable, IconName, Selectable, Sizable, Size, StyledExt as _};
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/// A Checkbox element.
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#[allow(clippy::type_complexity)]
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#[derive(IntoElement)]
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pub struct Checkbox {
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id: ElementId,
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base: Div,
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style: StyleRefinement,
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label: Option<SharedString>,
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children: Vec<AnyElement>,
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checked: bool,
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disabled: bool,
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size: Size,
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tab_stop: bool,
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tab_index: isize,
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on_click: Option<Rc<dyn Fn(&bool, &mut Window, &mut App) + 'static>>,
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}
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impl Checkbox {
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/// Create a new Checkbox with the given id.
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pub fn new(id: impl Into<ElementId>) -> Self {
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Self {
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id: id.into(),
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base: div(),
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style: StyleRefinement::default(),
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label: None,
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children: Vec::new(),
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checked: false,
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disabled: false,
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size: Size::default(),
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on_click: None,
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tab_stop: true,
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tab_index: 0,
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}
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}
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/// Set the label for the checkbox.
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pub fn label(mut self, label: impl Into<SharedString>) -> Self {
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self.label = Some(label.into());
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self
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}
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/// Set the checked state for the checkbox.
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pub fn checked(mut self, checked: bool) -> Self {
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self.checked = checked;
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self
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}
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/// Set the click handler for the checkbox.
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///
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/// The `&bool` parameter indicates the new checked state after the click.
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pub fn on_click(mut self, handler: impl Fn(&bool, &mut Window, &mut App) + 'static) -> Self {
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self.on_click = Some(Rc::new(handler));
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self
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}
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/// Set the tab stop for the checkbox, default is true.
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pub fn tab_stop(mut self, tab_stop: bool) -> Self {
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self.tab_stop = tab_stop;
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self
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}
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/// Set the tab index for the checkbox, default is 0.
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pub fn tab_index(mut self, tab_index: isize) -> Self {
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self.tab_index = tab_index;
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self
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}
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#[allow(clippy::type_complexity)]
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fn handle_click(
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on_click: &Option<Rc<dyn Fn(&bool, &mut Window, &mut App) + 'static>>,
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checked: bool,
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window: &mut Window,
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cx: &mut App,
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) {
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let new_checked = !checked;
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if let Some(f) = on_click {
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(f)(&new_checked, window, cx);
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}
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}
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}
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impl InteractiveElement for Checkbox {
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fn interactivity(&mut self) -> &mut gpui::Interactivity {
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self.base.interactivity()
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}
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}
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impl StatefulInteractiveElement for Checkbox {}
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impl Styled for Checkbox {
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fn style(&mut self) -> &mut gpui::StyleRefinement {
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&mut self.style
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}
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}
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impl Disableable for Checkbox {
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fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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}
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impl Selectable for Checkbox {
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fn selected(self, selected: bool) -> Self {
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self.checked(selected)
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}
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fn is_selected(&self) -> bool {
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self.checked
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}
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}
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impl ParentElement for Checkbox {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.children.extend(elements);
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}
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}
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impl Sizable for Checkbox {
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fn with_size(mut self, size: impl Into<Size>) -> Self {
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self.size = size.into();
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self
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}
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}
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pub(crate) fn checkbox_check_icon(
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id: ElementId,
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size: Size,
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checked: bool,
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disabled: bool,
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window: &mut Window,
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cx: &mut App,
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) -> impl IntoElement {
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let toggle_state = window.use_keyed_state(id, cx, |_, _| checked);
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let color = if disabled {
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cx.theme().text.opacity(0.5)
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} else {
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cx.theme().text
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};
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svg()
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.absolute()
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.top_px()
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.left_px()
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.map(|this| match size {
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Size::XSmall => this.size_2(),
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Size::Small => this.size_2p5(),
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Size::Medium => this.size_3(),
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Size::Large => this.size_3p5(),
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_ => this.size_3(),
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})
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.text_color(color)
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.map(|this| match checked {
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true => this.path(IconName::Check.path()),
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_ => this,
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})
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.map(|this| {
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if !disabled && checked != *toggle_state.read(cx) {
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let duration = Duration::from_secs_f64(0.25);
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cx.spawn({
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let toggle_state = toggle_state.clone();
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async move |cx| {
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cx.background_executor().timer(duration).await;
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toggle_state.update(cx, |this, _| *this = checked);
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}
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})
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.detach();
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this.with_animation(
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ElementId::NamedInteger("toggle".into(), checked as u64),
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Animation::new(Duration::from_secs_f64(0.25)),
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move |this, delta| {
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this.opacity(if checked { 1.0 * delta } else { 1.0 - delta })
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},
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)
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.into_any_element()
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} else {
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this.into_any_element()
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}
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})
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}
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impl RenderOnce for Checkbox {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let focus_handle = window
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.use_keyed_state(self.id.clone(), cx, |_, cx| cx.focus_handle())
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.read(cx)
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.clone();
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let checked = self.checked;
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let radius = cx.theme().radius.min(px(4.));
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let border_color = if checked {
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cx.theme().border_focused
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} else {
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cx.theme().border
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};
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let color = if self.disabled {
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border_color.opacity(0.5)
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} else {
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border_color
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};
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div().child(
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self.base
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.id(self.id.clone())
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.when(!self.disabled, |this| {
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this.track_focus(
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&focus_handle
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.tab_stop(self.tab_stop)
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.tab_index(self.tab_index),
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)
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})
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.h_flex()
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.gap_2()
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.items_start()
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.line_height(relative(1.))
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.text_color(cx.theme().text)
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.map(|this| match self.size {
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Size::XSmall => this.text_xs(),
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Size::Small => this.text_sm(),
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Size::Medium => this.text_base(),
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Size::Large => this.text_lg(),
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_ => this,
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})
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.when(self.disabled, |this| this.text_color(cx.theme().text_muted))
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.rounded(cx.theme().radius * 0.5)
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.refine_style(&self.style)
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.child(
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div()
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.relative()
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.map(|this| match self.size {
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Size::XSmall => this.size_3(),
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Size::Small => this.size_3p5(),
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Size::Medium => this.size_4(),
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Size::Large => this.size(rems(1.125)),
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_ => this.size_4(),
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})
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.flex_shrink_0()
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.border_1()
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.border_color(color)
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.rounded(radius)
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.when(cx.theme().shadow && !self.disabled, |this| this.shadow_xs())
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.map(|this| match checked {
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false => this.bg(cx.theme().background),
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_ => this.bg(color),
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})
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.child(checkbox_check_icon(
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self.id,
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self.size,
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checked,
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self.disabled,
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window,
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cx,
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)),
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)
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.when(self.label.is_some() || !self.children.is_empty(), |this| {
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this.child(
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v_flex()
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.w_full()
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.line_height(relative(1.2))
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.gap_1()
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.map(|this| {
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if let Some(label) = self.label {
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this.child(
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div()
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.size_full()
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.text_color(cx.theme().text)
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.when(self.disabled, |this| {
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this.text_color(cx.theme().text_muted)
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})
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.line_height(relative(1.))
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.child(label),
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)
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} else {
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this
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}
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})
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.children(self.children),
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)
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})
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.on_mouse_down(gpui::MouseButton::Left, |_, window, _| {
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// Avoid focus on mouse down.
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window.prevent_default();
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})
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.when(!self.disabled, |this| {
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this.on_click({
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let on_click = self.on_click.clone();
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move |_, window, cx| {
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window.prevent_default();
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Self::handle_click(&on_click, checked, window, cx);
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}
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})
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}),
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)
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}
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}
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