Files
coop/crates/ui/src/root.rs
2025-02-01 08:30:24 +07:00

240 lines
7.5 KiB
Rust

use crate::{
modal::Modal,
notification::{Notification, NotificationList},
theme::{scale::ColorScaleStep, ActiveTheme},
window_border,
};
use gpui::{
div, AnyView, App, AppContext, Context, Entity, FocusHandle, InteractiveElement, IntoElement,
ParentElement as _, Render, Styled, Window,
};
use std::rc::Rc;
/// Extension trait for [`WindowContext`] and [`ViewContext`] to add drawer functionality.
pub trait ContextModal: Sized {
/// Opens a Modal.
fn open_modal<F>(&mut self, cx: &mut App, build: F)
where
F: Fn(Modal, &mut Window, &mut App) -> Modal + 'static;
/// Return true, if there is an active Modal.
fn has_active_modal(&mut self, cx: &mut App) -> bool;
/// Closes the last active Modal.
fn close_modal(&mut self, cx: &mut App);
/// Closes all active Modals.
fn close_all_modals(&mut self, cx: &mut App);
/// Returns number of notifications.
fn notifications(&mut self, cx: &mut App) -> Rc<Vec<Entity<Notification>>>;
/// Pushes a notification to the notification list.
fn push_notification(&mut self, note: impl Into<Notification>, cx: &mut App);
/// Clear all notifications
fn clear_notifications(&mut self, cx: &mut App);
}
impl ContextModal for Window {
fn open_modal<F>(&mut self, cx: &mut App, build: F)
where
F: Fn(Modal, &mut Window, &mut App) -> Modal + 'static,
{
Root::update(self, cx, move |root, window, cx| {
// Only save focus handle if there are no active modals.
// This is used to restore focus when all modals are closed.
if root.active_modals.is_empty() {
root.previous_focus_handle = window.focused(cx);
}
let focus_handle = cx.focus_handle();
focus_handle.focus(window);
root.active_modals.push(ActiveModal {
focus_handle,
builder: Rc::new(build),
});
cx.notify();
})
}
fn has_active_modal(&mut self, cx: &mut App) -> bool {
!Root::read(self, cx).active_modals.is_empty()
}
fn close_modal(&mut self, cx: &mut App) {
Root::update(self, cx, move |root, window, cx| {
root.active_modals.pop();
if let Some(top_modal) = root.active_modals.last() {
// Focus the next modal.
top_modal.focus_handle.focus(window);
} else {
// Restore focus if there are no more modals.
root.focus_back(window, cx);
}
cx.notify();
})
}
fn close_all_modals(&mut self, cx: &mut App) {
Root::update(self, cx, |root, window, cx| {
root.active_modals.clear();
root.focus_back(window, cx);
cx.notify();
})
}
fn push_notification(&mut self, note: impl Into<Notification>, cx: &mut App) {
let note = note.into();
Root::update(self, cx, move |root, window, cx| {
root.notification
.update(cx, |view, cx| view.push(note, window, cx));
cx.notify();
})
}
fn clear_notifications(&mut self, cx: &mut App) {
Root::update(self, cx, move |root, window, cx| {
root.notification
.update(cx, |view, cx| view.clear(window, cx));
cx.notify();
})
}
fn notifications(&mut self, cx: &mut App) -> Rc<Vec<Entity<Notification>>> {
let entity = Root::read(self, cx).notification.clone();
Rc::new(entity.read(cx).notifications())
}
}
type Builder = Rc<dyn Fn(Modal, &mut Window, &mut App) -> Modal + 'static>;
#[derive(Clone)]
struct ActiveModal {
focus_handle: FocusHandle,
builder: Builder,
}
/// Root is a view for the App window for as the top level view (Must be the first view in the window).
///
/// It is used to manage the Drawer, Modal, and Notification.
pub struct Root {
/// Used to store the focus handle of the previous view.
/// When the Modal, Drawer closes, we will focus back to the previous view.
previous_focus_handle: Option<FocusHandle>,
active_modals: Vec<ActiveModal>,
pub notification: Entity<NotificationList>,
view: AnyView,
}
impl Root {
pub fn new(view: AnyView, window: &mut Window, cx: &mut Context<Self>) -> Self {
Self {
previous_focus_handle: None,
active_modals: Vec::new(),
notification: cx.new(|cx| NotificationList::new(window, cx)),
view,
}
}
pub fn update<F>(window: &mut Window, cx: &mut App, f: F)
where
F: FnOnce(&mut Self, &mut Window, &mut Context<Self>) + 'static,
{
if let Some(Some(root)) = window.root::<Root>() {
root.update(cx, |root, cx| f(root, window, cx));
}
}
pub fn read<'a>(window: &'a mut Window, cx: &'a mut App) -> &'a Self {
window
.root::<Root>()
.expect("The window root view should be of type `ui::Root`.")
.unwrap()
.read(cx)
}
fn focus_back(&mut self, window: &mut Window, _: &mut App) {
if let Some(handle) = self.previous_focus_handle.clone() {
window.focus(&handle);
}
}
// Render Notification layer.
pub fn render_notification_layer(
window: &mut Window,
cx: &mut App,
) -> Option<impl IntoElement> {
let root = window.root::<Root>()??;
Some(div().child(root.read(cx).notification.clone()))
}
/// Render the Modal layer.
pub fn render_modal_layer(window: &mut Window, cx: &mut App) -> Option<impl IntoElement> {
let root = window.root::<Root>()??;
let active_modals = root.read(cx).active_modals.clone();
let mut has_overlay = false;
if active_modals.is_empty() {
return None;
}
Some(
div().children(active_modals.iter().enumerate().map(|(i, active_modal)| {
let mut modal = Modal::new(window, cx);
modal = (active_modal.builder)(modal, window, cx);
modal.layer_ix = i;
// Give the modal the focus handle, because `modal` is a temporary value, is not possible to
// keep the focus handle in the modal.
//
// So we keep the focus handle in the `active_modal`, this is owned by the `Root`.
modal.focus_handle = active_modal.focus_handle.clone();
// Keep only have one overlay, we only render the first modal with overlay.
if has_overlay {
modal.overlay = false;
}
if modal.has_overlay() {
has_overlay = true;
}
modal
})),
)
}
/// Return the root view of the Root.
pub fn view(&self) -> &AnyView {
&self.view
}
/// Set the root view of the Root.
pub fn set_view(&mut self, view: AnyView, cx: &mut Context<Self>) {
self.view = view;
cx.notify();
}
}
impl Render for Root {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let base_font_size = cx.theme().font_size;
window.set_rem_size(base_font_size);
window_border().child(
div()
.id("root")
.relative()
.size_full()
.font_family(".SystemUIFont")
.bg(cx.theme().base.step(cx, ColorScaleStep::ONE))
.text_color(cx.theme().base.step(cx, ColorScaleStep::TWELVE))
.child(self.view.clone()),
)
}
}