303 lines
11 KiB
Rust
303 lines
11 KiB
Rust
use gpui::{
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div, prelude::FluentBuilder as _, px, relative, AnyElement, App, DefiniteLength, Entity,
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InteractiveElement as _, IntoElement, MouseButton, ParentElement as _, Rems, RenderOnce,
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Styled, Window,
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};
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use theme::ActiveTheme;
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use super::InputState;
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use crate::{
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button::{Button, ButtonVariants as _},
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h_flex,
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indicator::Indicator,
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input::clear_button::clear_button,
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scroll::{Scrollbar, ScrollbarAxis},
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IconName, Sizable, Size, StyleSized,
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};
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#[derive(IntoElement)]
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pub struct TextInput {
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state: Entity<InputState>,
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size: Size,
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no_gap: bool,
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prefix: Option<AnyElement>,
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suffix: Option<AnyElement>,
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height: Option<DefiniteLength>,
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appearance: bool,
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cleanable: bool,
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mask_toggle: bool,
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disabled: bool,
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}
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impl Sizable for TextInput {
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fn with_size(mut self, size: impl Into<Size>) -> Self {
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self.size = size.into();
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self
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}
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}
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impl TextInput {
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/// Create a new [`TextInput`] element bind to the [`InputState`].
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pub fn new(state: &Entity<InputState>) -> Self {
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Self {
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state: state.clone(),
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size: Size::default(),
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no_gap: false,
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prefix: None,
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suffix: None,
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height: None,
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appearance: true,
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cleanable: false,
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mask_toggle: false,
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disabled: false,
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}
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}
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pub fn prefix(mut self, prefix: impl IntoElement) -> Self {
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self.prefix = Some(prefix.into_any_element());
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self
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}
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pub fn suffix(mut self, suffix: impl IntoElement) -> Self {
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self.suffix = Some(suffix.into_any_element());
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self
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}
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/// Set full height of the input (Multi-line only).
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pub fn h_full(mut self) -> Self {
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self.height = Some(relative(1.));
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self
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}
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/// Set height of the input (Multi-line only).
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pub fn h(mut self, height: impl Into<DefiniteLength>) -> Self {
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self.height = Some(height.into());
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self
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}
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/// Set the appearance of the input field.
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pub fn appearance(mut self, appearance: bool) -> Self {
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self.appearance = appearance;
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self
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}
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/// Set true to show the clear button when the input field is not empty.
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pub fn cleanable(mut self) -> Self {
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self.cleanable = true;
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self
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}
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/// Set to enable toggle button for password mask state.
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pub fn mask_toggle(mut self) -> Self {
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self.mask_toggle = true;
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self
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}
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/// Set to disable the input field.
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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/// Set true to not use gap between input and prefix, suffix, and clear button.
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///
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/// Default: false
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#[allow(dead_code)]
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pub(super) fn no_gap(mut self) -> Self {
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self.no_gap = true;
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self
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}
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fn render_toggle_mask_button(state: Entity<InputState>) -> impl IntoElement {
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Button::new("toggle-mask")
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.icon(IconName::Eye)
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.xsmall()
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.ghost()
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.on_mouse_down(MouseButton::Left, {
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let state = state.clone();
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move |_, window, cx| {
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state.update(cx, |state, cx| {
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state.set_masked(false, window, cx);
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})
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}
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})
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.on_mouse_up(MouseButton::Left, {
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let state = state.clone();
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move |_, window, cx| {
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state.update(cx, |state, cx| {
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state.set_masked(true, window, cx);
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})
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}
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})
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}
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}
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impl RenderOnce for TextInput {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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const LINE_HEIGHT: Rems = Rems(1.25);
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self.state.update(cx, |state, _| {
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state.mode.set_height(self.height);
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state.disabled = self.disabled;
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});
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let state = self.state.read(cx);
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let focused = state.focus_handle.is_focused(window);
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let mut gap_x = match self.size {
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Size::Small => px(4.),
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Size::Large => px(8.),
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_ => px(4.),
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};
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if self.no_gap {
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gap_x = px(0.);
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}
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let prefix = self.prefix;
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let suffix = self.suffix;
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let show_clear_button =
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self.cleanable && !state.loading && !state.text.is_empty() && state.is_single_line();
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let bg = if state.disabled {
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cx.theme().surface_background
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} else {
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cx.theme().elevated_surface_background
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};
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div()
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.id(("input", self.state.entity_id()))
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.flex()
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.key_context(crate::input::CONTEXT)
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.track_focus(&state.focus_handle)
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.when(!state.disabled, |this| {
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this.on_action(window.listener_for(&self.state, InputState::backspace))
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.on_action(window.listener_for(&self.state, InputState::delete))
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.on_action(
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window.listener_for(&self.state, InputState::delete_to_beginning_of_line),
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)
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.on_action(window.listener_for(&self.state, InputState::delete_to_end_of_line))
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.on_action(window.listener_for(&self.state, InputState::delete_previous_word))
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.on_action(window.listener_for(&self.state, InputState::delete_next_word))
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.on_action(window.listener_for(&self.state, InputState::enter))
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.on_action(window.listener_for(&self.state, InputState::escape))
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})
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.on_action(window.listener_for(&self.state, InputState::left))
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.on_action(window.listener_for(&self.state, InputState::right))
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.on_action(window.listener_for(&self.state, InputState::select_left))
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.on_action(window.listener_for(&self.state, InputState::select_right))
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.when(state.is_multi_line(), |this| {
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this.on_action(window.listener_for(&self.state, InputState::up))
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.on_action(window.listener_for(&self.state, InputState::down))
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.on_action(window.listener_for(&self.state, InputState::select_up))
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.on_action(window.listener_for(&self.state, InputState::select_down))
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.on_action(window.listener_for(&self.state, InputState::shift_to_new_line))
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})
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.on_action(window.listener_for(&self.state, InputState::select_all))
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.on_action(window.listener_for(&self.state, InputState::select_to_start_of_line))
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.on_action(window.listener_for(&self.state, InputState::select_to_end_of_line))
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.on_action(window.listener_for(&self.state, InputState::select_to_previous_word))
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.on_action(window.listener_for(&self.state, InputState::select_to_next_word))
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.on_action(window.listener_for(&self.state, InputState::home))
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.on_action(window.listener_for(&self.state, InputState::end))
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.on_action(window.listener_for(&self.state, InputState::move_to_start))
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.on_action(window.listener_for(&self.state, InputState::move_to_end))
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.on_action(window.listener_for(&self.state, InputState::move_to_previous_word))
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.on_action(window.listener_for(&self.state, InputState::move_to_next_word))
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.on_action(window.listener_for(&self.state, InputState::select_to_start))
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.on_action(window.listener_for(&self.state, InputState::select_to_end))
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.on_action(window.listener_for(&self.state, InputState::show_character_palette))
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.on_action(window.listener_for(&self.state, InputState::copy))
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.on_action(window.listener_for(&self.state, InputState::paste))
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.on_action(window.listener_for(&self.state, InputState::cut))
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.on_action(window.listener_for(&self.state, InputState::undo))
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.on_action(window.listener_for(&self.state, InputState::redo))
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.on_key_down(window.listener_for(&self.state, InputState::on_key_down))
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.on_mouse_down(
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MouseButton::Left,
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window.listener_for(&self.state, InputState::on_mouse_down),
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)
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.on_mouse_up(
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MouseButton::Left,
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window.listener_for(&self.state, InputState::on_mouse_up),
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)
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.on_scroll_wheel(window.listener_for(&self.state, InputState::on_scroll_wheel))
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.size_full()
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.line_height(LINE_HEIGHT)
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.cursor_text()
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.input_py(self.size)
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.input_h(self.size)
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.when(state.is_multi_line(), |this| {
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this.h_auto()
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.when_some(self.height, |this, height| this.h(height))
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})
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.when(self.appearance, |this| {
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this.bg(bg)
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.rounded(cx.theme().radius)
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.when(focused, |this| this.border_color(cx.theme().ring))
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})
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.when(prefix.is_none(), |this| this.input_pl(self.size))
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.input_pr(self.size)
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.items_center()
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.gap(gap_x)
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.children(prefix)
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// TODO: Define height here, and use it in the input element
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.child(self.state.clone())
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.child(
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h_flex()
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.id("suffix")
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.absolute()
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.gap(gap_x)
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.when(self.appearance, |this| this.bg(bg))
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.items_center()
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.when(suffix.is_none(), |this| this.pr_1())
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.right_0()
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.when(state.loading, |this| {
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this.child(Indicator::new().color(cx.theme().text_muted))
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})
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.when(self.mask_toggle, |this| {
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this.child(Self::render_toggle_mask_button(self.state.clone()))
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})
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.when(show_clear_button, |this| {
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this.child(clear_button(cx).on_click({
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let state = self.state.clone();
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move |_, window, cx| {
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state.update(cx, |state, cx| {
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state.clean(window, cx);
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})
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}
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}))
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})
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.children(suffix),
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)
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.when(state.is_multi_line(), |this| {
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let entity_id = self.state.entity_id();
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if state.last_layout.is_some() {
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let scroll_size = state.scroll_size;
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this.relative().child(
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div()
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.absolute()
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.top_0()
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.left_0()
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.right(px(1.))
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.bottom_0()
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.child(
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Scrollbar::vertical(
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entity_id,
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state.scrollbar_state.clone(),
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state.scroll_handle.clone(),
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scroll_size,
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)
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.axis(ScrollbarAxis::Vertical),
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),
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)
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} else {
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this
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}
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})
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}
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}
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