* . * . * refactor * . * screening * add report user function * add danger and warning styles * update deps * update * fix line height * .
743 lines
25 KiB
Rust
743 lines
25 KiB
Rust
use std::{ops::Range, rc::Rc};
|
||
|
||
use gpui::{
|
||
fill, point, px, relative, size, App, Bounds, Corners, Element, ElementId, ElementInputHandler,
|
||
Entity, GlobalElementId, IntoElement, LayoutId, MouseButton, MouseMoveEvent, Path, Pixels,
|
||
Point, SharedString, Size, Style, TextAlign, TextRun, UnderlineStyle, Window, WrappedLine,
|
||
};
|
||
use smallvec::SmallVec;
|
||
use theme::ActiveTheme;
|
||
|
||
use super::{InputState, LastLayout};
|
||
use crate::Root;
|
||
|
||
const CURSOR_THICKNESS: Pixels = px(2.);
|
||
const RIGHT_MARGIN: Pixels = px(5.);
|
||
const BOTTOM_MARGIN_ROWS: usize = 1;
|
||
|
||
pub(super) struct TextElement {
|
||
input: Entity<InputState>,
|
||
placeholder: SharedString,
|
||
}
|
||
|
||
impl TextElement {
|
||
pub(super) fn new(input: Entity<InputState>) -> Self {
|
||
Self {
|
||
input,
|
||
placeholder: SharedString::default(),
|
||
}
|
||
}
|
||
|
||
/// Set the placeholder text of the input field.
|
||
pub fn placeholder(mut self, placeholder: impl Into<SharedString>) -> Self {
|
||
self.placeholder = placeholder.into();
|
||
self
|
||
}
|
||
|
||
fn paint_mouse_listeners(&mut self, window: &mut Window, _: &mut App) {
|
||
window.on_mouse_event({
|
||
let input = self.input.clone();
|
||
|
||
move |event: &MouseMoveEvent, _, window, cx| {
|
||
if event.pressed_button == Some(MouseButton::Left) {
|
||
input.update(cx, |input, cx| {
|
||
input.on_drag_move(event, window, cx);
|
||
});
|
||
}
|
||
}
|
||
});
|
||
}
|
||
|
||
/// Returns the:
|
||
///
|
||
/// - cursor bounds
|
||
/// - scroll offset
|
||
/// - current line index
|
||
fn layout_cursor(
|
||
&self,
|
||
lines: &[WrappedLine],
|
||
line_height: Pixels,
|
||
bounds: &mut Bounds<Pixels>,
|
||
line_number_width: Pixels,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) -> (Option<Bounds<Pixels>>, Point<Pixels>, Option<usize>) {
|
||
let input = self.input.read(cx);
|
||
let mut selected_range = input.selected_range.clone();
|
||
if let Some(marked_range) = &input.marked_range {
|
||
selected_range = marked_range.end..marked_range.end;
|
||
}
|
||
|
||
let cursor_offset = input.cursor_offset();
|
||
let mut current_line_index = None;
|
||
let mut scroll_offset = input.scroll_handle.offset();
|
||
let mut cursor_bounds = None;
|
||
|
||
// If the input has a fixed height (Otherwise is auto-grow), we need to add a bottom margin to the input.
|
||
let bottom_margin = if input.is_auto_grow() {
|
||
px(0.) + line_height
|
||
} else {
|
||
BOTTOM_MARGIN_ROWS * line_height + line_height
|
||
};
|
||
// The cursor corresponds to the current cursor position in the text no only the line.
|
||
let mut cursor_pos = None;
|
||
let mut cursor_start = None;
|
||
let mut cursor_end = None;
|
||
|
||
let mut prev_lines_offset = 0;
|
||
let mut offset_y = px(0.);
|
||
for (line_ix, line) in lines.iter().enumerate() {
|
||
// break loop if all cursor positions are found
|
||
if cursor_pos.is_some() && cursor_start.is_some() && cursor_end.is_some() {
|
||
break;
|
||
}
|
||
|
||
let line_origin = point(px(0.), offset_y);
|
||
if cursor_pos.is_none() {
|
||
let offset = cursor_offset.saturating_sub(prev_lines_offset);
|
||
if let Some(pos) = line.position_for_index(offset, line_height) {
|
||
current_line_index = Some(line_ix);
|
||
cursor_pos = Some(line_origin + pos);
|
||
}
|
||
}
|
||
if cursor_start.is_none() {
|
||
let offset = selected_range.start.saturating_sub(prev_lines_offset);
|
||
if let Some(pos) = line.position_for_index(offset, line_height) {
|
||
cursor_start = Some(line_origin + pos);
|
||
}
|
||
}
|
||
if cursor_end.is_none() {
|
||
let offset = selected_range.end.saturating_sub(prev_lines_offset);
|
||
if let Some(pos) = line.position_for_index(offset, line_height) {
|
||
cursor_end = Some(line_origin + pos);
|
||
}
|
||
}
|
||
|
||
offset_y += line.size(line_height).height;
|
||
// +1 for skip the last `\n`
|
||
prev_lines_offset += line.len() + 1;
|
||
}
|
||
|
||
if let (Some(cursor_pos), Some(cursor_start), Some(cursor_end)) =
|
||
(cursor_pos, cursor_start, cursor_end)
|
||
{
|
||
let cursor_moved = input.last_cursor_offset != Some(cursor_offset);
|
||
let selection_changed = input.last_selected_range != Some(selected_range.clone());
|
||
|
||
if cursor_moved || selection_changed {
|
||
scroll_offset.x =
|
||
if scroll_offset.x + cursor_pos.x > (bounds.size.width - RIGHT_MARGIN) {
|
||
// cursor is out of right
|
||
bounds.size.width - RIGHT_MARGIN - cursor_pos.x
|
||
} else if scroll_offset.x + cursor_pos.x < px(0.) {
|
||
// cursor is out of left
|
||
scroll_offset.x - cursor_pos.x
|
||
} else {
|
||
scroll_offset.x
|
||
};
|
||
scroll_offset.y = if scroll_offset.y + cursor_pos.y + line_height
|
||
> bounds.size.height - bottom_margin
|
||
{
|
||
// cursor is out of bottom
|
||
bounds.size.height - bottom_margin - cursor_pos.y
|
||
} else if scroll_offset.y + cursor_pos.y < px(0.) {
|
||
// cursor is out of top
|
||
scroll_offset.y - cursor_pos.y
|
||
} else {
|
||
scroll_offset.y
|
||
};
|
||
|
||
if input.selection_reversed {
|
||
if scroll_offset.x + cursor_start.x < px(0.) {
|
||
// selection start is out of left
|
||
scroll_offset.x = -cursor_start.x;
|
||
}
|
||
if scroll_offset.y + cursor_start.y < px(0.) {
|
||
// selection start is out of top
|
||
scroll_offset.y = -cursor_start.y;
|
||
}
|
||
} else {
|
||
if scroll_offset.x + cursor_end.x <= px(0.) {
|
||
// selection end is out of left
|
||
scroll_offset.x = -cursor_end.x;
|
||
}
|
||
if scroll_offset.y + cursor_end.y <= px(0.) {
|
||
// selection end is out of top
|
||
scroll_offset.y = -cursor_end.y;
|
||
}
|
||
}
|
||
}
|
||
|
||
if input.show_cursor(window, cx) {
|
||
// cursor blink
|
||
let cursor_height = line_height;
|
||
cursor_bounds = Some(Bounds::new(
|
||
point(
|
||
bounds.left() + cursor_pos.x + line_number_width + scroll_offset.x,
|
||
bounds.top() + cursor_pos.y + ((line_height - cursor_height) / 2.),
|
||
),
|
||
size(CURSOR_THICKNESS, cursor_height),
|
||
));
|
||
};
|
||
}
|
||
|
||
bounds.origin += scroll_offset;
|
||
|
||
(cursor_bounds, scroll_offset, current_line_index)
|
||
}
|
||
|
||
fn layout_selections(
|
||
&self,
|
||
lines: &[WrappedLine],
|
||
line_height: Pixels,
|
||
bounds: &mut Bounds<Pixels>,
|
||
line_number_width: Pixels,
|
||
_: &mut Window,
|
||
cx: &mut App,
|
||
) -> Option<Path<Pixels>> {
|
||
let input = self.input.read(cx);
|
||
let mut selected_range = input.selected_range.clone();
|
||
if let Some(marked_range) = &input.marked_range {
|
||
if !marked_range.is_empty() {
|
||
selected_range = marked_range.end..marked_range.end;
|
||
}
|
||
}
|
||
if selected_range.is_empty() {
|
||
return None;
|
||
}
|
||
|
||
let (start_ix, end_ix) = if selected_range.start < selected_range.end {
|
||
(selected_range.start, selected_range.end)
|
||
} else {
|
||
(selected_range.end, selected_range.start)
|
||
};
|
||
|
||
let mut prev_lines_offset = 0;
|
||
let mut line_corners = vec![];
|
||
|
||
let mut offset_y = px(0.);
|
||
for line in lines.iter() {
|
||
let line_size = line.size(line_height);
|
||
let line_wrap_width = line_size.width;
|
||
|
||
let line_origin = point(px(0.), offset_y);
|
||
|
||
let line_cursor_start =
|
||
line.position_for_index(start_ix.saturating_sub(prev_lines_offset), line_height);
|
||
let line_cursor_end =
|
||
line.position_for_index(end_ix.saturating_sub(prev_lines_offset), line_height);
|
||
|
||
if line_cursor_start.is_some() || line_cursor_end.is_some() {
|
||
let start = line_cursor_start
|
||
.unwrap_or_else(|| line.position_for_index(0, line_height).unwrap());
|
||
|
||
let end = line_cursor_end
|
||
.unwrap_or_else(|| line.position_for_index(line.len(), line_height).unwrap());
|
||
|
||
// Split the selection into multiple items
|
||
let wrapped_lines =
|
||
(end.y / line_height).ceil() as usize - (start.y / line_height).ceil() as usize;
|
||
|
||
let mut end_x = end.x;
|
||
|
||
if wrapped_lines > 0 {
|
||
end_x = line_wrap_width;
|
||
}
|
||
|
||
// Ensure at least 6px width for the selection for empty lines.
|
||
end_x = end_x.max(start.x + px(6.));
|
||
|
||
line_corners.push(Corners {
|
||
top_left: line_origin + point(start.x, start.y),
|
||
top_right: line_origin + point(end_x, start.y),
|
||
bottom_left: line_origin + point(start.x, start.y + line_height),
|
||
bottom_right: line_origin + point(end_x, start.y + line_height),
|
||
});
|
||
|
||
// wrapped lines
|
||
for i in 1..=wrapped_lines {
|
||
let start = point(px(0.), start.y + i as f32 * line_height);
|
||
let mut end = point(end.x, end.y + i as f32 * line_height);
|
||
if i < wrapped_lines {
|
||
end.x = line_size.width;
|
||
}
|
||
|
||
line_corners.push(Corners {
|
||
top_left: line_origin + point(start.x, start.y),
|
||
top_right: line_origin + point(end.x, start.y),
|
||
bottom_left: line_origin + point(start.x, start.y + line_height),
|
||
bottom_right: line_origin + point(end.x, start.y + line_height),
|
||
});
|
||
}
|
||
}
|
||
|
||
if line_cursor_start.is_some() && line_cursor_end.is_some() {
|
||
break;
|
||
}
|
||
|
||
offset_y += line_size.height;
|
||
// +1 for skip the last `\n`
|
||
prev_lines_offset += line.len() + 1;
|
||
}
|
||
|
||
let mut points = vec![];
|
||
if line_corners.is_empty() {
|
||
return None;
|
||
}
|
||
|
||
// Fix corners to make sure the left to right direction
|
||
for corners in &mut line_corners {
|
||
if corners.top_left.x > corners.top_right.x {
|
||
std::mem::swap(&mut corners.top_left, &mut corners.top_right);
|
||
std::mem::swap(&mut corners.bottom_left, &mut corners.bottom_right);
|
||
}
|
||
}
|
||
|
||
for corners in &line_corners {
|
||
points.push(corners.top_right);
|
||
points.push(corners.bottom_right);
|
||
points.push(corners.bottom_left);
|
||
}
|
||
|
||
let mut rev_line_corners = line_corners.iter().rev().peekable();
|
||
while let Some(corners) = rev_line_corners.next() {
|
||
points.push(corners.top_left);
|
||
if let Some(next) = rev_line_corners.peek() {
|
||
if next.top_left.x > corners.top_left.x {
|
||
points.push(point(next.top_left.x, corners.top_left.y));
|
||
}
|
||
}
|
||
}
|
||
|
||
// print_points_as_svg_path(&line_corners, &points);
|
||
|
||
let path_origin = bounds.origin + point(line_number_width, px(0.));
|
||
let first_p = *points.first().unwrap();
|
||
let mut builder = gpui::PathBuilder::fill();
|
||
builder.move_to(path_origin + first_p);
|
||
for p in points.iter().skip(1) {
|
||
builder.line_to(path_origin + *p);
|
||
}
|
||
|
||
builder.build().ok()
|
||
}
|
||
|
||
/// Calculate the visible range of lines in the viewport.
|
||
///
|
||
/// The visible range is based on unwrapped lines (Zero based).
|
||
fn calculate_visible_range(
|
||
&self,
|
||
state: &InputState,
|
||
line_height: Pixels,
|
||
input_height: Pixels,
|
||
) -> Range<usize> {
|
||
if state.is_single_line() {
|
||
return 0..1;
|
||
}
|
||
|
||
let scroll_top = -state.scroll_handle.offset().y;
|
||
let total_lines = state.text_wrapper.lines.len();
|
||
|
||
let mut visible_range = 0..total_lines;
|
||
let mut line_top = px(0.);
|
||
|
||
for (ix, line) in state.text_wrapper.lines.iter().enumerate() {
|
||
line_top += line.height(line_height);
|
||
|
||
if line_top < scroll_top {
|
||
visible_range.start = ix;
|
||
}
|
||
|
||
if line_top > scroll_top + input_height {
|
||
visible_range.end = (ix + 1).min(total_lines);
|
||
break;
|
||
}
|
||
}
|
||
|
||
visible_range
|
||
}
|
||
}
|
||
|
||
pub(super) struct PrepaintState {
|
||
/// The lines of entire lines.
|
||
last_layout: LastLayout,
|
||
/// The lines only contains the visible lines in the viewport, based on `visible_range`.
|
||
line_numbers: Option<Vec<SmallVec<[WrappedLine; 1]>>>,
|
||
line_number_width: Pixels,
|
||
/// Size of the scrollable area by entire lines.
|
||
scroll_size: Size<Pixels>,
|
||
cursor_bounds: Option<Bounds<Pixels>>,
|
||
cursor_scroll_offset: Point<Pixels>,
|
||
selection_path: Option<Path<Pixels>>,
|
||
bounds: Bounds<Pixels>,
|
||
}
|
||
|
||
impl IntoElement for TextElement {
|
||
type Element = Self;
|
||
|
||
fn into_element(self) -> Self::Element {
|
||
self
|
||
}
|
||
}
|
||
|
||
/// A debug function to print points as SVG path.
|
||
#[allow(unused)]
|
||
fn print_points_as_svg_path(line_corners: &Vec<Corners<Point<Pixels>>>, points: &[Point<Pixels>]) {
|
||
for corners in line_corners {
|
||
println!(
|
||
"tl: ({}, {}), tr: ({}, {}), bl: ({}, {}), br: ({}, {})",
|
||
corners.top_left.x.0 as i32,
|
||
corners.top_left.y.0 as i32,
|
||
corners.top_right.x.0 as i32,
|
||
corners.top_right.y.0 as i32,
|
||
corners.bottom_left.x.0 as i32,
|
||
corners.bottom_left.y.0 as i32,
|
||
corners.bottom_right.x.0 as i32,
|
||
corners.bottom_right.y.0 as i32,
|
||
);
|
||
}
|
||
|
||
if !points.is_empty() {
|
||
println!("M{},{}", points[0].x.0 as i32, points[0].y.0 as i32);
|
||
for p in points.iter().skip(1) {
|
||
println!("L{},{}", p.x.0 as i32, p.y.0 as i32);
|
||
}
|
||
}
|
||
}
|
||
|
||
impl Element for TextElement {
|
||
type RequestLayoutState = ();
|
||
type PrepaintState = PrepaintState;
|
||
|
||
fn id(&self) -> Option<ElementId> {
|
||
None
|
||
}
|
||
|
||
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
|
||
None
|
||
}
|
||
|
||
fn request_layout(
|
||
&mut self,
|
||
_id: Option<&GlobalElementId>,
|
||
_: Option<&gpui::InspectorElementId>,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) -> (LayoutId, Self::RequestLayoutState) {
|
||
let input = self.input.read(cx);
|
||
let line_height = window.line_height();
|
||
|
||
let mut style = Style::default();
|
||
style.size.width = relative(1.).into();
|
||
if self.input.read(cx).is_multi_line() {
|
||
style.flex_grow = 1.0;
|
||
if let Some(h) = input.mode.height() {
|
||
style.size.height = h.into();
|
||
style.min_size.height = line_height.into();
|
||
} else {
|
||
style.size.height = relative(1.).into();
|
||
style.min_size.height = (input.mode.rows() * line_height).into();
|
||
}
|
||
} else {
|
||
// For single-line inputs, the minimum height should be the line height
|
||
style.size.height = line_height.into();
|
||
};
|
||
|
||
(window.request_layout(style, [], cx), ())
|
||
}
|
||
|
||
fn prepaint(
|
||
&mut self,
|
||
_id: Option<&GlobalElementId>,
|
||
_: Option<&gpui::InspectorElementId>,
|
||
bounds: Bounds<Pixels>,
|
||
_request_layout: &mut Self::RequestLayoutState,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) -> Self::PrepaintState {
|
||
let line_height = window.line_height();
|
||
let input = self.input.read(cx);
|
||
let multi_line = input.is_multi_line();
|
||
let visible_range = self.calculate_visible_range(input, line_height, bounds.size.height);
|
||
let text = input.text.clone();
|
||
let is_empty = text.is_empty();
|
||
let placeholder = self.placeholder.clone();
|
||
let style = window.text_style();
|
||
let font_size = style.font_size.to_pixels(window.rem_size());
|
||
let mut bounds = bounds;
|
||
|
||
let (display_text, text_color) = if is_empty {
|
||
(placeholder, cx.theme().text_muted)
|
||
} else if input.masked {
|
||
("*".repeat(text.chars().count()).into(), cx.theme().text)
|
||
} else {
|
||
(text.clone(), cx.theme().text)
|
||
};
|
||
|
||
let line_number_width = px(0.);
|
||
|
||
let run = TextRun {
|
||
len: display_text.len(),
|
||
font: style.font(),
|
||
color: text_color,
|
||
background_color: None,
|
||
underline: None,
|
||
strikethrough: None,
|
||
};
|
||
|
||
let marked_run = TextRun {
|
||
len: 0,
|
||
font: style.font(),
|
||
color: text_color,
|
||
background_color: None,
|
||
underline: Some(UnderlineStyle {
|
||
thickness: px(1.),
|
||
color: Some(text_color),
|
||
wavy: false,
|
||
}),
|
||
strikethrough: None,
|
||
};
|
||
|
||
let runs = if !is_empty {
|
||
vec![run]
|
||
} else if let Some(marked_range) = &input.marked_range {
|
||
// IME marked text
|
||
vec![
|
||
TextRun {
|
||
len: marked_range.start,
|
||
..run.clone()
|
||
},
|
||
TextRun {
|
||
len: marked_range.end - marked_range.start,
|
||
underline: marked_run.underline,
|
||
..run.clone()
|
||
},
|
||
TextRun {
|
||
len: display_text.len() - marked_range.end,
|
||
..run.clone()
|
||
},
|
||
]
|
||
.into_iter()
|
||
.filter(|run| run.len > 0)
|
||
.collect()
|
||
} else {
|
||
vec![run]
|
||
};
|
||
|
||
let wrap_width = if multi_line {
|
||
Some(bounds.size.width - line_number_width - RIGHT_MARGIN)
|
||
} else {
|
||
None
|
||
};
|
||
|
||
let lines = window
|
||
.text_system()
|
||
.shape_text(display_text, font_size, &runs, wrap_width, None)
|
||
.expect("failed to shape text");
|
||
|
||
let total_wrapped_lines = lines
|
||
.iter()
|
||
.map(|line| {
|
||
// +1 is the first line, `wrap_boundaries` is the wrapped lines after the `\n`.
|
||
1 + line.wrap_boundaries.len()
|
||
})
|
||
.sum::<usize>();
|
||
|
||
let max_line_width = lines
|
||
.iter()
|
||
.map(|line| line.width())
|
||
.max()
|
||
.unwrap_or(bounds.size.width);
|
||
let scroll_size = size(
|
||
max_line_width + line_number_width + RIGHT_MARGIN,
|
||
(total_wrapped_lines as f32 * line_height).max(bounds.size.height),
|
||
);
|
||
|
||
// `position_for_index` for example
|
||
//
|
||
// #### text
|
||
//
|
||
// Hello 世界,this is GPUI component.
|
||
// The GPUI Component is a collection of UI components for
|
||
// GPUI framework, including Button, Input, Checkbox, Radio,
|
||
// Dropdown, Tab, and more...
|
||
//
|
||
// wrap_width: 444px, line_height: 20px
|
||
//
|
||
// #### lines[0]
|
||
//
|
||
// | index | pos | line |
|
||
// |-------|------------------|------|
|
||
// | 5 | (37 px, 0.0) | 0 |
|
||
// | 38 | (261.7 px, 20.0) | 0 |
|
||
// | 40 | None | - |
|
||
//
|
||
// #### lines[1]
|
||
//
|
||
// | index | position | line |
|
||
// |-------|-----------------------|------|
|
||
// | 5 | (43.578125 px, 0.0) | 0 |
|
||
// | 56 | (422.21094 px, 0.0) | 0 |
|
||
// | 57 | (11.6328125 px, 20.0) | 1 |
|
||
// | 114 | (429.85938 px, 20.0) | 1 |
|
||
// | 115 | (11.3125 px, 40.0) | 2 |
|
||
|
||
// Calculate the scroll offset to keep the cursor in view
|
||
|
||
let (cursor_bounds, cursor_scroll_offset, _) = self.layout_cursor(
|
||
&lines,
|
||
line_height,
|
||
&mut bounds,
|
||
line_number_width,
|
||
window,
|
||
cx,
|
||
);
|
||
|
||
let selection_path = self.layout_selections(
|
||
&lines,
|
||
line_height,
|
||
&mut bounds,
|
||
line_number_width,
|
||
window,
|
||
cx,
|
||
);
|
||
|
||
PrepaintState {
|
||
bounds,
|
||
last_layout: LastLayout {
|
||
lines: Rc::new(lines),
|
||
line_height,
|
||
visible_range,
|
||
},
|
||
scroll_size,
|
||
line_numbers: None,
|
||
line_number_width,
|
||
cursor_bounds,
|
||
cursor_scroll_offset,
|
||
selection_path,
|
||
}
|
||
}
|
||
|
||
fn paint(
|
||
&mut self,
|
||
_id: Option<&GlobalElementId>,
|
||
_: Option<&gpui::InspectorElementId>,
|
||
input_bounds: Bounds<Pixels>,
|
||
_request_layout: &mut Self::RequestLayoutState,
|
||
prepaint: &mut Self::PrepaintState,
|
||
window: &mut Window,
|
||
cx: &mut App,
|
||
) {
|
||
let focus_handle = self.input.read(cx).focus_handle.clone();
|
||
let focused = focus_handle.is_focused(window);
|
||
let bounds = prepaint.bounds;
|
||
let selected_range = self.input.read(cx).selected_range.clone();
|
||
let visible_range = &prepaint.last_layout.visible_range;
|
||
|
||
window.handle_input(
|
||
&focus_handle,
|
||
ElementInputHandler::new(bounds, self.input.clone()),
|
||
cx,
|
||
);
|
||
|
||
// Set Root focused_input when self is focused
|
||
if focused {
|
||
let state = self.input.clone();
|
||
if Root::read(window, cx).focused_input.as_ref() != Some(&state) {
|
||
Root::update(window, cx, |root, _, cx| {
|
||
root.focused_input = Some(state);
|
||
cx.notify();
|
||
});
|
||
}
|
||
}
|
||
|
||
// And reset focused_input when next_frame start
|
||
window.on_next_frame({
|
||
let state = self.input.clone();
|
||
move |window, cx| {
|
||
if !focused && Root::read(window, cx).focused_input.as_ref() == Some(&state) {
|
||
Root::update(window, cx, |root, _, cx| {
|
||
root.focused_input = None;
|
||
cx.notify();
|
||
});
|
||
}
|
||
}
|
||
});
|
||
|
||
// Paint multi line text
|
||
let line_height = window.line_height();
|
||
let origin = bounds.origin;
|
||
|
||
let mut invisible_top_padding = px(0.);
|
||
for line in prepaint.last_layout.lines.iter().take(visible_range.start) {
|
||
invisible_top_padding += line.size(line_height).height;
|
||
}
|
||
|
||
let mut mask_offset_y = px(0.);
|
||
if self.input.read(cx).masked {
|
||
// Move down offset for vertical centering the *****
|
||
if cfg!(target_os = "macos") {
|
||
mask_offset_y = px(3.);
|
||
} else {
|
||
mask_offset_y = px(2.5);
|
||
}
|
||
}
|
||
|
||
let mut offset_y = px(0.);
|
||
if let Some(line_numbers) = prepaint.line_numbers.as_ref() {
|
||
offset_y += invisible_top_padding;
|
||
|
||
// Each item is the normal lines.
|
||
for lines in line_numbers.iter() {
|
||
for line in lines {
|
||
let p = point(origin.x, origin.y + offset_y);
|
||
let line_size = line.size(line_height);
|
||
_ = line.paint(p, line_height, TextAlign::Left, None, window, cx);
|
||
offset_y += line_size.height;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Paint selections
|
||
if let Some(path) = prepaint.selection_path.take() {
|
||
window.paint_path(path, cx.theme().selection);
|
||
}
|
||
|
||
// Paint text
|
||
let mut offset_y = mask_offset_y + invisible_top_padding;
|
||
for line in prepaint
|
||
.last_layout
|
||
.iter()
|
||
.skip(visible_range.start)
|
||
.take(visible_range.len())
|
||
{
|
||
let p = point(origin.x + prepaint.line_number_width, origin.y + offset_y);
|
||
_ = line.paint(p, line_height, TextAlign::Left, None, window, cx);
|
||
offset_y += line.size(line_height).height;
|
||
}
|
||
|
||
if focused {
|
||
if let Some(mut cursor_bounds) = prepaint.cursor_bounds.take() {
|
||
cursor_bounds.origin.y += prepaint.cursor_scroll_offset.y;
|
||
window.paint_quad(fill(cursor_bounds, cx.theme().cursor));
|
||
}
|
||
}
|
||
|
||
self.input.update(cx, |input, cx| {
|
||
input.last_layout = Some(prepaint.last_layout.clone());
|
||
input.last_bounds = Some(bounds);
|
||
input.last_cursor_offset = Some(input.cursor_offset());
|
||
input.set_input_bounds(input_bounds, cx);
|
||
input.last_selected_range = Some(selected_range);
|
||
input.scroll_size = prepaint.scroll_size;
|
||
input.line_number_width = prepaint.line_number_width;
|
||
input
|
||
.scroll_handle
|
||
.set_offset(prepaint.cursor_scroll_offset);
|
||
cx.notify();
|
||
});
|
||
|
||
self.paint_mouse_listeners(window, cx);
|
||
}
|
||
}
|