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coop/crates/ui/src/scroll/scrollbar.rs
reya 82cff4e952
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fix scrollbar not show
2026-03-04 09:56:22 +07:00

948 lines
34 KiB
Rust

use std::cell::Cell;
use std::ops::Deref;
use std::panic::Location;
use std::rc::Rc;
use std::time::{Duration, Instant};
use gpui::{
App, Axis, BorderStyle, Bounds, ContentMask, Corner, CursorStyle, Edges, Element, ElementId,
GlobalElementId, Hitbox, HitboxBehavior, Hsla, InspectorElementId, IntoElement, IsZero,
LayoutId, ListState, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
Position, ScrollHandle, ScrollWheelEvent, Size, Style, UniformListScrollHandle, Window, fill,
point, px, relative, size,
};
use theme::{ActiveTheme, ScrollbarMode};
use crate::AxisExt;
/// The width of the scrollbar (THUMB_ACTIVE_INSET * 2 + THUMB_ACTIVE_WIDTH)
const WIDTH: Pixels = px(1. * 2. + 8.);
const MIN_THUMB_SIZE: f32 = 48.;
const THUMB_WIDTH: Pixels = px(6.);
const THUMB_RADIUS: Pixels = px(6. / 2.);
const THUMB_INSET: Pixels = px(1.);
const THUMB_ACTIVE_WIDTH: Pixels = px(8.);
const THUMB_ACTIVE_RADIUS: Pixels = px(8. / 2.);
const THUMB_ACTIVE_INSET: Pixels = px(1.);
const FADE_OUT_DURATION: f32 = 3.0;
const FADE_OUT_DELAY: f32 = 2.0;
/// A trait for scroll handles that can get and set offset.
pub trait ScrollbarHandle: 'static {
/// Get the current offset of the scroll handle.
fn offset(&self) -> Point<Pixels>;
/// Set the offset of the scroll handle.
fn set_offset(&self, offset: Point<Pixels>);
/// The full size of the content, including padding.
fn content_size(&self) -> Size<Pixels>;
/// Called when start dragging the scrollbar thumb.
fn start_drag(&self) {}
/// Called when end dragging the scrollbar thumb.
fn end_drag(&self) {}
}
impl ScrollbarHandle for ScrollHandle {
fn offset(&self) -> Point<Pixels> {
self.offset()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.set_offset(offset);
}
fn content_size(&self) -> Size<Pixels> {
self.max_offset() + self.bounds().size
}
}
impl ScrollbarHandle for UniformListScrollHandle {
fn offset(&self) -> Point<Pixels> {
self.0.borrow().base_handle.offset()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.0.borrow_mut().base_handle.set_offset(offset)
}
fn content_size(&self) -> Size<Pixels> {
let base_handle = &self.0.borrow().base_handle;
base_handle.max_offset() + base_handle.bounds().size
}
}
impl ScrollbarHandle for ListState {
fn offset(&self) -> Point<Pixels> {
self.scroll_px_offset_for_scrollbar()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.set_offset_from_scrollbar(offset);
}
fn content_size(&self) -> Size<Pixels> {
self.viewport_bounds().size + self.max_offset_for_scrollbar()
}
fn start_drag(&self) {
self.scrollbar_drag_started();
}
fn end_drag(&self) {
self.scrollbar_drag_ended();
}
}
#[doc(hidden)]
#[derive(Debug, Clone)]
struct ScrollbarState(Rc<Cell<ScrollbarStateInner>>);
#[doc(hidden)]
#[derive(Debug, Clone, Copy)]
struct ScrollbarStateInner {
hovered_axis: Option<Axis>,
hovered_on_thumb: Option<Axis>,
dragged_axis: Option<Axis>,
drag_pos: Point<Pixels>,
last_scroll_offset: Point<Pixels>,
last_scroll_time: Option<Instant>,
// Last update offset
last_update: Instant,
idle_timer_scheduled: bool,
}
impl Default for ScrollbarState {
fn default() -> Self {
Self(Rc::new(Cell::new(ScrollbarStateInner {
hovered_axis: None,
hovered_on_thumb: None,
dragged_axis: None,
drag_pos: point(px(0.), px(0.)),
last_scroll_offset: point(px(0.), px(0.)),
last_scroll_time: None,
last_update: Instant::now(),
idle_timer_scheduled: false,
})))
}
}
impl Deref for ScrollbarState {
type Target = Rc<Cell<ScrollbarStateInner>>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl ScrollbarStateInner {
fn with_drag_pos(&self, axis: Axis, pos: Point<Pixels>) -> Self {
let mut state = *self;
if axis.is_vertical() {
state.drag_pos.y = pos.y;
} else {
state.drag_pos.x = pos.x;
}
state.dragged_axis = Some(axis);
state
}
fn with_unset_drag_pos(&self) -> Self {
let mut state = *self;
state.dragged_axis = None;
state
}
fn with_hovered(&self, axis: Option<Axis>) -> Self {
let mut state = *self;
state.hovered_axis = axis;
if axis.is_some() {
state.last_scroll_time = Some(std::time::Instant::now());
}
state
}
fn with_hovered_on_thumb(&self, axis: Option<Axis>) -> Self {
let mut state = *self;
state.hovered_on_thumb = axis;
if self.is_scrollbar_visible() && axis.is_some() {
state.last_scroll_time = Some(std::time::Instant::now());
}
state
}
fn with_last_scroll(
&self,
last_scroll_offset: Point<Pixels>,
last_scroll_time: Option<Instant>,
) -> Self {
let mut state = *self;
state.last_scroll_offset = last_scroll_offset;
state.last_scroll_time = last_scroll_time;
state
}
fn with_last_scroll_time(&self, t: Option<Instant>) -> Self {
let mut state = *self;
state.last_scroll_time = t;
state
}
fn with_last_update(&self, t: Instant) -> Self {
let mut state = *self;
state.last_update = t;
state
}
fn with_idle_timer_scheduled(&self, scheduled: bool) -> Self {
let mut state = *self;
state.idle_timer_scheduled = scheduled;
state
}
fn is_scrollbar_visible(&self) -> bool {
// On drag
if self.dragged_axis.is_some() {
return true;
}
if let Some(last_time) = self.last_scroll_time {
let elapsed = Instant::now().duration_since(last_time).as_secs_f32();
elapsed < FADE_OUT_DURATION
} else {
false
}
}
}
/// Scrollbar axis.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ScrollbarAxis {
/// Vertical scrollbar.
Vertical,
/// Horizontal scrollbar.
Horizontal,
/// Show both vertical and horizontal scrollbars.
Both,
}
impl From<Axis> for ScrollbarAxis {
fn from(axis: Axis) -> Self {
match axis {
Axis::Vertical => Self::Vertical,
Axis::Horizontal => Self::Horizontal,
}
}
}
impl ScrollbarAxis {
/// Return true if the scrollbar axis is vertical.
#[inline]
pub fn is_vertical(&self) -> bool {
matches!(self, Self::Vertical)
}
/// Return true if the scrollbar axis is horizontal.
#[inline]
pub fn is_horizontal(&self) -> bool {
matches!(self, Self::Horizontal)
}
/// Return true if the scrollbar axis is both vertical and horizontal.
#[inline]
pub fn is_both(&self) -> bool {
matches!(self, Self::Both)
}
/// Return true if the scrollbar has vertical axis.
#[inline]
pub fn has_vertical(&self) -> bool {
matches!(self, Self::Vertical | Self::Both)
}
/// Return true if the scrollbar has horizontal axis.
#[inline]
pub fn has_horizontal(&self) -> bool {
matches!(self, Self::Horizontal | Self::Both)
}
#[inline]
fn all(&self) -> Vec<Axis> {
match self {
Self::Vertical => vec![Axis::Vertical],
Self::Horizontal => vec![Axis::Horizontal],
// This should keep Horizontal first, Vertical is the primary axis
// if Vertical not need display, then Horizontal will not keep right margin.
Self::Both => vec![Axis::Horizontal, Axis::Vertical],
}
}
}
/// Scrollbar control for scroll-area or a uniform-list.
pub struct Scrollbar {
pub(crate) id: ElementId,
axis: ScrollbarAxis,
scrollbar_mode: Option<ScrollbarMode>,
scroll_handle: Rc<dyn ScrollbarHandle>,
scroll_size: Option<Size<Pixels>>,
/// Maximum frames per second for scrolling by drag. Default is 120 FPS.
///
/// This is used to limit the update rate of the scrollbar when it is
/// being dragged for some complex interactions for reducing CPU usage.
max_fps: usize,
}
impl Scrollbar {
/// Create a new scrollbar.
///
/// This will have both vertical and horizontal scrollbars.
#[track_caller]
pub fn new<H: ScrollbarHandle + Clone>(scroll_handle: &H) -> Self {
let caller = Location::caller();
Self {
id: ElementId::CodeLocation(*caller),
axis: ScrollbarAxis::Both,
scrollbar_mode: None,
scroll_handle: Rc::new(scroll_handle.clone()),
max_fps: 120,
scroll_size: None,
}
}
/// Create with horizontal scrollbar.
#[track_caller]
pub fn horizontal<H: ScrollbarHandle + Clone>(scroll_handle: &H) -> Self {
Self::new(scroll_handle).axis(ScrollbarAxis::Horizontal)
}
/// Create with vertical scrollbar.
#[track_caller]
pub fn vertical<H: ScrollbarHandle + Clone>(scroll_handle: &H) -> Self {
Self::new(scroll_handle).axis(ScrollbarAxis::Vertical)
}
/// Set a specific element id, default is the [`Location::caller`].
///
/// NOTE: In most cases, you don't need to set a specific id for scrollbar.
pub fn id(mut self, id: impl Into<ElementId>) -> Self {
self.id = id.into();
self
}
/// Set the scrollbar show mode [`ScrollbarShow`], if not set use the `cx.theme().scrollbar_show`.
pub fn scrollbar_mode(mut self, mode: ScrollbarMode) -> Self {
self.scrollbar_mode = Some(mode);
self
}
/// Set a special scroll size of the content area, default is None.
///
/// Default will sync the `content_size` from `scroll_handle`.
pub fn scroll_size(mut self, scroll_size: Size<Pixels>) -> Self {
self.scroll_size = Some(scroll_size);
self
}
/// Set scrollbar axis.
pub fn axis(mut self, axis: impl Into<ScrollbarAxis>) -> Self {
self.axis = axis.into();
self
}
/// Set maximum frames per second for scrolling by drag. Default is 120 FPS.
///
/// If you have very high CPU usage, consider reducing this value to improve performance.
///
/// Available values: 30..120
#[allow(dead_code)]
pub(crate) fn max_fps(mut self, max_fps: usize) -> Self {
self.max_fps = max_fps.clamp(30, 120);
self
}
// Get the width of the scrollbar.
#[allow(dead_code)]
pub(crate) const fn width() -> Pixels {
WIDTH
}
fn style_for_active(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
(
cx.theme().scrollbar_thumb_hover_background,
cx.theme().scrollbar_thumb_background,
cx.theme().scrollbar_thumb_border,
THUMB_ACTIVE_WIDTH,
THUMB_ACTIVE_INSET,
THUMB_ACTIVE_RADIUS,
)
}
fn style_for_hovered_thumb(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
(
cx.theme().scrollbar_thumb_hover_background,
cx.theme().scrollbar_thumb_background,
cx.theme().scrollbar_thumb_border,
THUMB_ACTIVE_WIDTH,
THUMB_ACTIVE_INSET,
THUMB_ACTIVE_RADIUS,
)
}
fn style_for_hovered_bar(cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
(
cx.theme().scrollbar_thumb_background,
cx.theme().scrollbar_thumb_border,
gpui::transparent_black(),
THUMB_ACTIVE_WIDTH,
THUMB_ACTIVE_INSET,
THUMB_ACTIVE_RADIUS,
)
}
fn style_for_normal(&self, cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
let scrollbar_mode = self.scrollbar_mode.unwrap_or(cx.theme().scrollbar_mode);
let (width, inset, radius) = match scrollbar_mode {
ScrollbarMode::Scrolling => (THUMB_WIDTH, THUMB_INSET, THUMB_RADIUS),
_ => (THUMB_ACTIVE_WIDTH, THUMB_ACTIVE_INSET, THUMB_ACTIVE_RADIUS),
};
(
cx.theme().scrollbar_thumb_background,
cx.theme().scrollbar_track_background,
gpui::transparent_black(),
width,
inset,
radius,
)
}
fn style_for_idle(&self, _cx: &App) -> (Hsla, Hsla, Hsla, Pixels, Pixels, Pixels) {
let scrollbar_mode = self.scrollbar_mode.unwrap_or(ScrollbarMode::Always);
let (width, inset, radius) = match scrollbar_mode {
ScrollbarMode::Scrolling => (THUMB_WIDTH, THUMB_INSET, THUMB_RADIUS),
_ => (THUMB_ACTIVE_WIDTH, THUMB_ACTIVE_INSET, THUMB_ACTIVE_RADIUS),
};
(
gpui::transparent_black(),
gpui::transparent_black(),
gpui::transparent_black(),
width,
inset,
radius,
)
}
}
impl IntoElement for Scrollbar {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
#[doc(hidden)]
pub struct PrepaintState {
hitbox: Hitbox,
scrollbar_state: ScrollbarState,
states: Vec<AxisPrepaintState>,
}
#[doc(hidden)]
pub struct AxisPrepaintState {
axis: Axis,
bar_hitbox: Hitbox,
bounds: Bounds<Pixels>,
radius: Pixels,
bg: Hsla,
border: Hsla,
thumb_bounds: Bounds<Pixels>,
// Bounds of thumb to be rendered.
thumb_fill_bounds: Bounds<Pixels>,
thumb_bg: Hsla,
scroll_size: Pixels,
container_size: Pixels,
thumb_size: Pixels,
margin_end: Pixels,
}
impl Element for Scrollbar {
type PrepaintState = PrepaintState;
type RequestLayoutState = ();
fn id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone())
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
let style = Style {
position: Position::Absolute,
flex_grow: 1.0,
flex_shrink: 1.0,
size: Size {
width: relative(1.).into(),
height: relative(1.).into(),
},
..Default::default()
};
(window.request_layout(style, None, cx), ())
}
fn prepaint(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&InspectorElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Self::PrepaintState {
let hitbox = window.with_content_mask(Some(ContentMask { bounds }), |window| {
window.insert_hitbox(bounds, HitboxBehavior::Normal)
});
let state = window
.use_state(cx, |_, _| ScrollbarState::default())
.read(cx)
.clone();
let mut states = vec![];
let mut has_both = self.axis.is_both();
let scroll_size = self
.scroll_size
.unwrap_or(self.scroll_handle.content_size());
for axis in self.axis.all().into_iter() {
let is_vertical = axis.is_vertical();
let (scroll_area_size, container_size, scroll_position) = if is_vertical {
(
scroll_size.height,
hitbox.size.height,
self.scroll_handle.offset().y,
)
} else {
(
scroll_size.width,
hitbox.size.width,
self.scroll_handle.offset().x,
)
};
// The horizontal scrollbar is set avoid overlapping with the vertical scrollbar, if the vertical scrollbar is visible.
let margin_end = if has_both && !is_vertical {
WIDTH
} else {
px(0.)
};
// Hide scrollbar, if the scroll area is smaller than the container.
if scroll_area_size <= container_size {
has_both = false;
continue;
}
let thumb_length =
(container_size / scroll_area_size * container_size).max(px(MIN_THUMB_SIZE));
let thumb_start = -(scroll_position / (scroll_area_size - container_size)
* (container_size - margin_end - thumb_length));
let thumb_end = (thumb_start + thumb_length).min(container_size - margin_end);
let bounds = Bounds {
origin: if is_vertical {
point(hitbox.origin.x + hitbox.size.width - WIDTH, hitbox.origin.y)
} else {
point(
hitbox.origin.x,
hitbox.origin.y + hitbox.size.height - WIDTH,
)
},
size: gpui::Size {
width: if is_vertical {
WIDTH
} else {
hitbox.size.width
},
height: if is_vertical {
hitbox.size.height
} else {
WIDTH
},
},
};
let scrollbar_show = self.scrollbar_mode.unwrap_or(cx.theme().scrollbar_mode);
let is_always_to_show = scrollbar_show.is_always();
let is_hover_to_show = scrollbar_show.is_hover();
let is_hovered_on_bar = state.get().hovered_axis == Some(axis);
let is_hovered_on_thumb = state.get().hovered_on_thumb == Some(axis);
let is_offset_changed = state.get().last_scroll_offset != self.scroll_handle.offset();
let (thumb_bg, bar_bg, bar_border, thumb_width, inset, radius) =
if state.get().dragged_axis == Some(axis) {
Self::style_for_active(cx)
} else if is_hover_to_show && (is_hovered_on_bar || is_hovered_on_thumb) {
if is_hovered_on_thumb {
Self::style_for_hovered_thumb(cx)
} else {
Self::style_for_hovered_bar(cx)
}
} else if is_offset_changed {
self.style_for_normal(cx)
} else if is_always_to_show {
if is_hovered_on_thumb {
Self::style_for_hovered_thumb(cx)
} else {
Self::style_for_hovered_bar(cx)
}
} else {
let mut idle_state = self.style_for_idle(cx);
// Delay 2s to fade out the scrollbar thumb (in 1s)
if let Some(last_time) = state.get().last_scroll_time {
let elapsed = Instant::now().duration_since(last_time).as_secs_f32();
if is_hovered_on_bar {
state.set(state.get().with_last_scroll_time(Some(Instant::now())));
idle_state = if is_hovered_on_thumb {
Self::style_for_hovered_thumb(cx)
} else {
Self::style_for_hovered_bar(cx)
};
} else if elapsed < FADE_OUT_DELAY {
idle_state.0 = cx.theme().scrollbar_thumb_background;
if !state.get().idle_timer_scheduled {
let state = state.clone();
state.set(state.get().with_idle_timer_scheduled(true));
let current_view = window.current_view();
let next_delay = Duration::from_secs_f32(FADE_OUT_DELAY - elapsed);
window
.spawn(cx, async move |cx| {
cx.background_executor().timer(next_delay).await;
state.set(state.get().with_idle_timer_scheduled(false));
cx.update(|_, cx| cx.notify(current_view)).ok();
})
.detach();
}
} else if elapsed < FADE_OUT_DURATION {
let opacity = 1.0 - (elapsed - FADE_OUT_DELAY).powi(10);
idle_state.0 = cx.theme().scrollbar_thumb_background.opacity(opacity);
window.request_animation_frame();
}
}
idle_state
};
// The clickable area of the thumb
let thumb_length = thumb_end - thumb_start - inset * 2;
let thumb_bounds = if is_vertical {
Bounds::from_corner_and_size(
Corner::TopRight,
bounds.top_right() + point(-inset, inset + thumb_start),
size(WIDTH, thumb_length),
)
} else {
Bounds::from_corner_and_size(
Corner::BottomLeft,
bounds.bottom_left() + point(inset + thumb_start, -inset),
size(thumb_length, WIDTH),
)
};
// The actual render area of the thumb
let thumb_fill_bounds = if is_vertical {
Bounds::from_corner_and_size(
Corner::TopRight,
bounds.top_right() + point(-inset, inset + thumb_start),
size(thumb_width, thumb_length),
)
} else {
Bounds::from_corner_and_size(
Corner::BottomLeft,
bounds.bottom_left() + point(inset + thumb_start, -inset),
size(thumb_length, thumb_width),
)
};
let bar_hitbox = window.with_content_mask(Some(ContentMask { bounds }), |window| {
window.insert_hitbox(bounds, gpui::HitboxBehavior::Normal)
});
states.push(AxisPrepaintState {
axis,
bar_hitbox,
bounds,
radius,
bg: bar_bg,
border: bar_border,
thumb_bounds,
thumb_fill_bounds,
thumb_bg,
scroll_size: scroll_area_size,
container_size,
thumb_size: thumb_length,
margin_end,
})
}
PrepaintState {
hitbox,
states,
scrollbar_state: state,
}
}
fn paint(
&mut self,
_: Option<&GlobalElementId>,
_: Option<&InspectorElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
prepaint: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
let scrollbar_state = &prepaint.scrollbar_state;
let scrollbar_show = self.scrollbar_mode.unwrap_or(cx.theme().scrollbar_mode);
let view_id = window.current_view();
let hitbox_bounds = prepaint.hitbox.bounds;
let is_visible = scrollbar_state.get().is_scrollbar_visible() || scrollbar_show.is_always();
let is_hover_to_show = scrollbar_show.is_hover();
// Update last_scroll_time when offset is changed.
if self.scroll_handle.offset() != scrollbar_state.get().last_scroll_offset {
scrollbar_state.set(
scrollbar_state
.get()
.with_last_scroll(self.scroll_handle.offset(), Some(Instant::now())),
);
cx.notify(view_id);
}
window.with_content_mask(
Some(ContentMask {
bounds: hitbox_bounds,
}),
|window| {
for state in prepaint.states.iter() {
let axis = state.axis;
let mut radius = state.radius;
if cx.theme().radius.is_zero() {
radius = px(0.);
}
let bounds = state.bounds;
let thumb_bounds = state.thumb_bounds;
let scroll_area_size = state.scroll_size;
let container_size = state.container_size;
let thumb_size = state.thumb_size;
let margin_end = state.margin_end;
let is_vertical = axis.is_vertical();
window.set_cursor_style(CursorStyle::default(), &state.bar_hitbox);
window.paint_layer(hitbox_bounds, |cx| {
cx.paint_quad(fill(state.bounds, state.bg));
cx.paint_quad(PaintQuad {
bounds,
corner_radii: (0.).into(),
background: gpui::transparent_black().into(),
border_widths: Edges {
top: px(0.),
right: px(0.),
bottom: px(0.),
left: px(0.),
},
border_color: state.border,
border_style: BorderStyle::default(),
});
cx.paint_quad(
fill(state.thumb_fill_bounds, state.thumb_bg).corner_radii(radius),
);
});
window.on_mouse_event({
let state = scrollbar_state.clone();
let scroll_handle = self.scroll_handle.clone();
move |event: &ScrollWheelEvent, phase, _, cx| {
if phase.bubble()
&& hitbox_bounds.contains(&event.position)
&& scroll_handle.offset() != state.get().last_scroll_offset
{
state.set(state.get().with_last_scroll(
scroll_handle.offset(),
Some(Instant::now()),
));
cx.notify(view_id);
}
}
});
let safe_range = (-scroll_area_size + container_size)..px(0.);
if is_hover_to_show || is_visible {
window.on_mouse_event({
let state = scrollbar_state.clone();
let scroll_handle = self.scroll_handle.clone();
move |event: &MouseDownEvent, phase, _, cx| {
if phase.bubble() && bounds.contains(&event.position) {
cx.stop_propagation();
if thumb_bounds.contains(&event.position) {
// click on the thumb bar, set the drag position
let pos = event.position - thumb_bounds.origin;
scroll_handle.start_drag();
state.set(state.get().with_drag_pos(axis, pos));
cx.notify(view_id);
} else {
// click on the scrollbar, jump to the position
// Set the thumb bar center to the click position
let offset = scroll_handle.offset();
let percentage = if is_vertical {
(event.position.y - thumb_size / 2. - bounds.origin.y)
/ (bounds.size.height - thumb_size)
} else {
(event.position.x - thumb_size / 2. - bounds.origin.x)
/ (bounds.size.width - thumb_size)
}
.min(1.);
if is_vertical {
scroll_handle.set_offset(point(
offset.x,
(-scroll_area_size * percentage)
.clamp(safe_range.start, safe_range.end),
));
} else {
scroll_handle.set_offset(point(
(-scroll_area_size * percentage)
.clamp(safe_range.start, safe_range.end),
offset.y,
));
}
}
}
}
});
}
window.on_mouse_event({
let scroll_handle = self.scroll_handle.clone();
let state = scrollbar_state.clone();
let max_fps_duration = Duration::from_millis((1000 / self.max_fps) as u64);
move |event: &MouseMoveEvent, _, _, cx| {
let mut notify = false;
// When is hover to show mode or it was visible,
// we need to update the hovered state and increase the last_scroll_time.
let need_hover_to_update = is_hover_to_show || is_visible;
// Update hovered state for scrollbar
if bounds.contains(&event.position) && need_hover_to_update {
state.set(state.get().with_hovered(Some(axis)));
if state.get().hovered_axis != Some(axis) {
notify = true;
}
} else if state.get().hovered_axis == Some(axis) {
state.set(state.get().with_hovered(None));
notify = true;
}
// Update hovered state for scrollbar thumb
if thumb_bounds.contains(&event.position) {
if state.get().hovered_on_thumb != Some(axis) {
state.set(state.get().with_hovered_on_thumb(Some(axis)));
notify = true;
}
} else if state.get().hovered_on_thumb == Some(axis) {
state.set(state.get().with_hovered_on_thumb(None));
notify = true;
}
// Move thumb position on dragging
if state.get().dragged_axis == Some(axis) && event.dragging() {
// Stop the event propagation to avoid selecting text or other side effects.
cx.stop_propagation();
// drag_pos is the position of the mouse down event
// We need to keep the thumb bar still at the origin down position
let drag_pos = state.get().drag_pos;
let percentage = (if is_vertical {
(event.position.y - drag_pos.y - bounds.origin.y)
/ (bounds.size.height - thumb_size)
} else {
(event.position.x - drag_pos.x - bounds.origin.x)
/ (bounds.size.width - thumb_size - margin_end)
})
.clamp(0., 1.);
let offset = if is_vertical {
point(
scroll_handle.offset().x,
(-(scroll_area_size - container_size) * percentage)
.clamp(safe_range.start, safe_range.end),
)
} else {
point(
(-(scroll_area_size - container_size) * percentage)
.clamp(safe_range.start, safe_range.end),
scroll_handle.offset().y,
)
};
if (scroll_handle.offset().y - offset.y).abs() > px(1.)
|| (scroll_handle.offset().x - offset.x).abs() > px(1.)
{
// Limit update rate
if state.get().last_update.elapsed() > max_fps_duration {
scroll_handle.set_offset(offset);
state.set(state.get().with_last_update(Instant::now()));
notify = true;
}
}
}
if notify {
cx.notify(view_id);
}
}
});
window.on_mouse_event({
let state = scrollbar_state.clone();
let scroll_handle = self.scroll_handle.clone();
move |_event: &MouseUpEvent, phase, _, cx| {
if phase.bubble() {
scroll_handle.end_drag();
state.set(state.get().with_unset_drag_pos());
cx.notify(view_id);
}
}
});
}
},
);
}
}