Files
coop/crates/ui/src/progress.rs
reya 72a6d79bc5 chore: Upgrade to GPUI3 (#6)
* wip: gpui3

* wip: gpui3

* chore: fix clippy
2025-01-28 08:25:49 +07:00

63 lines
1.5 KiB
Rust

use crate::theme::{scale::ColorScaleStep, ActiveTheme};
use gpui::{
div, prelude::FluentBuilder, px, relative, App, IntoElement, ParentElement, RenderOnce, Styled,
Window,
};
/// A Progress bar element.
#[derive(IntoElement)]
pub struct Progress {
value: f32,
height: f32,
}
impl Progress {
pub fn new() -> Self {
Progress {
value: Default::default(),
height: 8.,
}
}
pub fn value(mut self, value: f32) -> Self {
self.value = value;
self
}
}
impl Default for Progress {
fn default() -> Self {
Self::new()
}
}
impl RenderOnce for Progress {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let rounded = px(self.height / 2.);
let relative_w = relative(match self.value {
v if v < 0. => 0.,
v if v > 100. => 1.,
v => v / 100.,
});
div()
.relative()
.h(px(self.height))
.rounded(rounded)
.bg(cx.theme().accent.step(cx, ColorScaleStep::THREE))
.child(
div()
.absolute()
.top_0()
.left_0()
.h_full()
.w(relative_w)
.bg(cx.theme().accent.step(cx, ColorScaleStep::NINE))
.map(|this| match self.value {
v if v >= 100. => this.rounded(rounded),
_ => this.rounded_l(rounded),
}),
)
}
}