Files
coop/crates/ui/src/list/list.rs
2025-12-23 10:10:50 +07:00

650 lines
22 KiB
Rust

use std::ops::Range;
use std::time::Duration;
use gpui::prelude::FluentBuilder;
use gpui::{
div, px, uniform_list, AnyElement, App, AppContext, Context, Entity, EventEmitter, FocusHandle,
Focusable, InteractiveElement, IntoElement, KeyBinding, Length, ListSizingBehavior,
MouseButton, MouseDownEvent, ParentElement, Render, ScrollStrategy, Styled, Subscription, Task,
UniformListScrollHandle, Window,
};
use smol::Timer;
use theme::ActiveTheme;
use super::loading::Loading;
use crate::actions::{Cancel, Confirm, SelectDown, SelectUp};
use crate::input::{InputEvent, InputState, TextInput};
use crate::scroll::{Scrollbar, ScrollbarState};
use crate::{v_flex, Icon, IconName, Sizable as _, Size};
pub fn init(cx: &mut App) {
let context: Option<&str> = Some("List");
cx.bind_keys([
KeyBinding::new("escape", Cancel, context),
KeyBinding::new("enter", Confirm { secondary: false }, context),
KeyBinding::new("secondary-enter", Confirm { secondary: true }, context),
KeyBinding::new("up", SelectUp, context),
KeyBinding::new("down", SelectDown, context),
]);
}
#[derive(Clone)]
pub enum ListEvent {
/// Move to select item.
Select(usize),
/// Click on item or pressed Enter.
Confirm(usize),
/// Pressed ESC to deselect the item.
Cancel,
}
/// A delegate for the List.
#[allow(unused)]
pub trait ListDelegate: Sized + 'static {
type Item: IntoElement;
/// When Query Input change, this method will be called.
/// You can perform search here.
fn perform_search(
&mut self,
query: &str,
window: &mut Window,
cx: &mut Context<List<Self>>,
) -> Task<()> {
Task::ready(())
}
/// Return the number of items in the list.
fn items_count(&self, cx: &App) -> usize;
/// Render the item at the given index.
///
/// Return None will skip the item.
fn render_item(
&self,
ix: usize,
window: &mut Window,
cx: &mut Context<List<Self>>,
) -> Option<Self::Item>;
/// Return a Element to show when list is empty.
fn render_empty(&self, window: &mut Window, cx: &mut Context<List<Self>>) -> impl IntoElement {
div()
}
/// Returns Some(AnyElement) to render the initial state of the list.
///
/// This can be used to show a view for the list before the user has interacted with it.
///
/// For example: The last search results, or the last selected item.
///
/// Default is None, that means no initial state.
fn render_initial(
&self,
window: &mut Window,
cx: &mut Context<List<Self>>,
) -> Option<AnyElement> {
None
}
/// Returns the loading state to show the loading view.
fn loading(&self, cx: &App) -> bool {
false
}
/// Returns a Element to show when loading, default is built-in Skeleton loading view.
fn render_loading(
&self,
window: &mut Window,
cx: &mut Context<List<Self>>,
) -> impl IntoElement {
Loading
}
/// Set the selected index, just store the ix, don't confirm.
fn set_selected_index(
&mut self,
ix: Option<usize>,
window: &mut Window,
cx: &mut Context<List<Self>>,
);
/// Set the confirm and give the selected index, this is means user have clicked the item or pressed Enter.
///
/// This will always to `set_selected_index` before confirm.
fn confirm(&mut self, secondary: bool, window: &mut Window, cx: &mut Context<List<Self>>) {}
/// Cancel the selection, e.g.: Pressed ESC.
fn cancel(&mut self, window: &mut Window, cx: &mut Context<List<Self>>) {}
/// Return true to enable load more data when scrolling to the bottom.
///
/// Default: true
fn can_load_more(&self, cx: &App) -> bool {
true
}
/// Returns a threshold value (n rows), of course, when scrolling to the bottom,
/// the remaining number of rows triggers `load_more`.
/// This should smaller than the total number of first load rows.
///
/// Default: 20 rows
fn load_more_threshold(&self) -> usize {
20
}
/// Load more data when the table is scrolled to the bottom.
///
/// This will performed in a background task.
///
/// This is always called when the table is near the bottom,
/// so you must check if there is more data to load or lock the loading state.
fn load_more(&mut self, window: &mut Window, cx: &mut Context<List<Self>>) {}
}
pub struct List<D: ListDelegate> {
focus_handle: FocusHandle,
delegate: D,
max_height: Option<Length>,
query_input: Option<Entity<InputState>>,
last_query: Option<String>,
selectable: bool,
querying: bool,
scrollbar_visible: bool,
vertical_scroll_handle: UniformListScrollHandle,
scrollbar_state: ScrollbarState,
pub(crate) size: Size,
selected_index: Option<usize>,
right_clicked_index: Option<usize>,
reset_on_cancel: bool,
_search_task: Task<()>,
_load_more_task: Task<()>,
_query_input_subscription: Subscription,
}
impl<D> List<D>
where
D: ListDelegate,
{
pub fn new(delegate: D, window: &mut Window, cx: &mut Context<Self>) -> Self {
let query_input = cx.new(|cx| InputState::new(window, cx).placeholder("Search..."));
let _query_input_subscription =
cx.subscribe_in(&query_input, window, Self::on_query_input_event);
Self {
focus_handle: cx.focus_handle(),
delegate,
query_input: Some(query_input),
last_query: None,
selected_index: None,
right_clicked_index: None,
vertical_scroll_handle: UniformListScrollHandle::new(),
scrollbar_state: ScrollbarState::default(),
max_height: None,
scrollbar_visible: true,
selectable: true,
querying: false,
size: Size::default(),
reset_on_cancel: true,
_search_task: Task::ready(()),
_load_more_task: Task::ready(()),
_query_input_subscription,
}
}
/// Set the size
pub fn set_size(&mut self, size: Size, _: &mut Window, _: &mut Context<Self>) {
self.size = size;
}
pub fn max_h(mut self, height: impl Into<Length>) -> Self {
self.max_height = Some(height.into());
self
}
/// Set the visibility of the scrollbar, default is true.
pub fn scrollbar_visible(mut self, visible: bool) -> Self {
self.scrollbar_visible = visible;
self
}
pub fn no_query(mut self) -> Self {
self.query_input = None;
self
}
/// Sets whether the list is selectable, default is true.
pub fn selectable(mut self, selectable: bool) -> Self {
self.selectable = selectable;
self
}
pub fn set_query_input(
&mut self,
query_input: Entity<InputState>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self._query_input_subscription =
cx.subscribe_in(&query_input, window, Self::on_query_input_event);
self.query_input = Some(query_input);
}
/// Get the query input entity.
pub fn query_input(&self) -> Option<&Entity<InputState>> {
self.query_input.as_ref()
}
pub fn delegate(&self) -> &D {
&self.delegate
}
pub fn delegate_mut(&mut self) -> &mut D {
&mut self.delegate
}
pub fn focus(&mut self, window: &mut Window, cx: &mut App) {
self.focus_handle(cx).focus(window, cx);
}
/// Set the selected index of the list, this will also scroll to the selected item.
pub fn set_selected_index(
&mut self,
ix: Option<usize>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.selected_index = ix;
self.delegate.set_selected_index(ix, window, cx);
self.scroll_to_selected_item(window, cx);
}
pub fn selected_index(&self) -> Option<usize> {
self.selected_index
}
fn render_scrollbar(
&self,
_window: &mut Window,
_cx: &mut Context<Self>,
) -> Option<impl IntoElement> {
if !self.scrollbar_visible {
return None;
}
Some(Scrollbar::uniform_scroll(
&self.scrollbar_state,
&self.vertical_scroll_handle,
))
}
/// Scroll to the item at the given index.
pub fn scroll_to_item(&mut self, ix: usize, _: &mut Window, cx: &mut Context<Self>) {
self.vertical_scroll_handle
.scroll_to_item(ix, ScrollStrategy::Top);
cx.notify();
}
/// Get scroll handle
pub fn scroll_handle(&self) -> &UniformListScrollHandle {
&self.vertical_scroll_handle
}
fn scroll_to_selected_item(&mut self, _window: &mut Window, _cx: &mut Context<Self>) {
if let Some(ix) = self.selected_index {
self.vertical_scroll_handle
.scroll_to_item(ix, ScrollStrategy::Top);
}
}
fn on_query_input_event(
&mut self,
state: &Entity<InputState>,
event: &InputEvent,
window: &mut Window,
cx: &mut Context<Self>,
) {
match event {
InputEvent::Change => {
let text = state.read(cx).value();
let text = text.trim().to_string();
if Some(&text) == self.last_query.as_ref() {
return;
}
self.set_querying(true, window, cx);
let search = self.delegate.perform_search(&text, window, cx);
if self.delegate.items_count(cx) > 0 {
self.set_selected_index(Some(0), window, cx);
} else {
self.set_selected_index(None, window, cx);
}
self._search_task = cx.spawn_in(window, async move |this, window| {
search.await;
_ = this.update_in(window, |this, _, _| {
this.vertical_scroll_handle
.scroll_to_item(0, ScrollStrategy::Top);
this.last_query = Some(text);
});
// Always wait 100ms to avoid flicker
Timer::after(Duration::from_millis(100)).await;
_ = this.update_in(window, |this, window, cx| {
this.set_querying(false, window, cx);
});
});
}
InputEvent::PressEnter { secondary } => self.on_action_confirm(
&Confirm {
secondary: *secondary,
},
window,
cx,
),
_ => {}
}
}
fn set_querying(&mut self, querying: bool, _window: &mut Window, cx: &mut Context<Self>) {
self.querying = querying;
if let Some(input) = &self.query_input {
input.update(cx, |input, cx| input.set_loading(querying, cx))
}
cx.notify();
}
/// Dispatch delegate's `load_more` method when the visible range is near the end.
fn load_more_if_need(
&mut self,
items_count: usize,
visible_end: usize,
window: &mut Window,
cx: &mut Context<Self>,
) {
let threshold = self.delegate.load_more_threshold();
// Securely handle subtract logic to prevent attempt to subtract with overflow
if visible_end >= items_count.saturating_sub(threshold) {
if !self.delegate.can_load_more(cx) {
return;
}
self._load_more_task = cx.spawn_in(window, async move |view, cx| {
_ = view.update_in(cx, |view, window, cx| {
view.delegate.load_more(window, cx);
});
});
}
}
pub(crate) fn reset_on_cancel(mut self, reset: bool) -> Self {
self.reset_on_cancel = reset;
self
}
fn on_action_cancel(&mut self, _: &Cancel, window: &mut Window, cx: &mut Context<Self>) {
if self.selected_index.is_none() {
cx.propagate();
}
if self.reset_on_cancel {
self.set_selected_index(None, window, cx);
}
self.delegate.cancel(window, cx);
cx.emit(ListEvent::Cancel);
cx.notify();
}
fn on_action_confirm(
&mut self,
confirm: &Confirm,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.delegate.items_count(cx) == 0 {
return;
}
let Some(ix) = self.selected_index else {
return;
};
self.delegate
.set_selected_index(self.selected_index, window, cx);
self.delegate.confirm(confirm.secondary, window, cx);
cx.emit(ListEvent::Confirm(ix));
cx.notify();
}
fn select_item(&mut self, ix: usize, window: &mut Window, cx: &mut Context<Self>) {
self.selected_index = Some(ix);
self.delegate.set_selected_index(Some(ix), window, cx);
self.scroll_to_selected_item(window, cx);
cx.emit(ListEvent::Select(ix));
cx.notify();
}
fn on_select_prev(&mut self, _: &SelectUp, window: &mut Window, cx: &mut Context<Self>) {
let items_count = self.delegate.items_count(cx);
if items_count == 0 {
return;
}
let mut selected_index = self.selected_index.unwrap_or(0);
if selected_index > 0 {
selected_index -= 1;
} else {
selected_index = items_count - 1;
}
self.select_item(selected_index, window, cx);
}
fn on_select_next(&mut self, _: &SelectDown, window: &mut Window, cx: &mut Context<Self>) {
let items_count = self.delegate.items_count(cx);
if items_count == 0 {
return;
}
let selected_index;
if let Some(ix) = self.selected_index {
if ix < items_count - 1 {
selected_index = ix + 1;
} else {
// When the last item is selected, select the first item.
selected_index = 0;
}
} else {
// When no selected index, select the first item.
selected_index = 0;
}
self.select_item(selected_index, window, cx);
}
fn render_list_item(
&mut self,
ix: usize,
window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let selected = self.selected_index == Some(ix);
let right_clicked = self.right_clicked_index == Some(ix);
div()
.id("list-item")
.w_full()
.relative()
.children(self.delegate.render_item(ix, window, cx))
.when(self.selectable, |this| {
this.when(selected || right_clicked, |this| {
this.child(
div()
.absolute()
.top(px(0.))
.left(px(0.))
.right(px(0.))
.bottom(px(0.))
.when(selected, |this| this.bg(cx.theme().element_background))
.border_1()
.border_color(cx.theme().border_selected),
)
})
.on_mouse_down(
MouseButton::Left,
cx.listener(move |this, ev: &MouseDownEvent, window, cx| {
this.right_clicked_index = None;
this.selected_index = Some(ix);
this.on_action_confirm(
&Confirm {
secondary: ev.modifiers.secondary(),
},
window,
cx,
);
}),
)
.on_mouse_down(
MouseButton::Right,
cx.listener(move |this, _, _, cx| {
this.right_clicked_index = Some(ix);
cx.notify();
}),
)
})
}
}
impl<D> Focusable for List<D>
where
D: ListDelegate,
{
fn focus_handle(&self, cx: &App) -> FocusHandle {
if let Some(query_input) = &self.query_input {
query_input.focus_handle(cx)
} else {
self.focus_handle.clone()
}
}
}
impl<D> EventEmitter<ListEvent> for List<D> where D: ListDelegate {}
impl<D> Render for List<D>
where
D: ListDelegate,
{
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let vertical_scroll_handle = self.vertical_scroll_handle.clone();
let items_count = self.delegate.items_count(cx);
let loading = self.delegate.loading(cx);
let sizing_behavior = if self.max_height.is_some() {
ListSizingBehavior::Infer
} else {
ListSizingBehavior::Auto
};
let initial_view = if let Some(input) = &self.query_input {
if input.read(cx).value().is_empty() {
self.delegate().render_initial(window, cx)
} else {
None
}
} else {
None
};
v_flex()
.key_context("List")
.id("list")
.track_focus(&self.focus_handle)
.size_full()
.relative()
.overflow_hidden()
.when_some(self.query_input.clone(), |this, input| {
this.child(
div()
.map(|this| match self.size {
Size::Small => this.py_0().px_1p5(),
_ => this.py_1().px_2(),
})
.border_b_1()
.border_color(cx.theme().border)
.child(
TextInput::new(&input)
.with_size(self.size)
.prefix(
Icon::new(IconName::Search).text_color(cx.theme().text_muted),
)
.cleanable()
.appearance(false),
),
)
})
.when(loading, |this| {
this.child(self.delegate().render_loading(window, cx))
})
.when(!loading, |this| {
this.on_action(cx.listener(Self::on_action_cancel))
.on_action(cx.listener(Self::on_action_confirm))
.on_action(cx.listener(Self::on_select_next))
.on_action(cx.listener(Self::on_select_prev))
.map(|this| {
if let Some(view) = initial_view {
this.child(view)
} else {
this.child(
v_flex()
.flex_grow()
.relative()
.when_some(self.max_height, |this, h| this.max_h(h))
.overflow_hidden()
.when(items_count == 0, |this| {
this.child(self.delegate().render_empty(window, cx))
})
.when(items_count > 0, |this| {
this.child(
uniform_list(
"list",
items_count,
cx.processor(
move |list, range: Range<usize>, window, cx| {
list.load_more_if_need(
items_count,
range.end,
window,
cx,
);
range
.map(|ix| {
list.render_list_item(
ix, window, cx,
)
})
.collect::<Vec<_>>()
},
),
)
.flex_grow()
.with_sizing_behavior(sizing_behavior)
.track_scroll(&vertical_scroll_handle)
.into_any_element(),
)
})
.children(self.render_scrollbar(window, cx)),
)
}
})
// Click out to cancel right clicked row
.when(self.right_clicked_index.is_some(), |this| {
this.on_mouse_down_out(cx.listener(|this, _, _, cx| {
this.right_clicked_index = None;
cx.notify();
}))
})
})
}
}