Files
coop/crates/ui/src/scroll/scrollable_mask.rs
reya 72a6d79bc5 chore: Upgrade to GPUI3 (#6)
* wip: gpui3

* wip: gpui3

* chore: fix clippy
2025-01-28 08:25:49 +07:00

163 lines
5.1 KiB
Rust

use gpui::{
px, relative, App, Axis, Bounds, ContentMask, Corners, Edges, Element, ElementId, EntityId,
GlobalElementId, Hitbox, Hsla, IntoElement, IsZero as _, LayoutId, PaintQuad, Pixels, Point,
Position, ScrollHandle, ScrollWheelEvent, Size, Style, Window,
};
use crate::AxisExt;
/// Make a scrollable mask element to cover the parent view with the mouse wheel event listening.
///
/// When the mouse wheel is scrolled, will move the `scroll_handle` scrolling with the `axis` direction.
/// You can use this `scroll_handle` to control what you want to scroll.
/// This is only can handle once axis scrolling.
pub struct ScrollableMask {
view_id: EntityId,
axis: Axis,
scroll_handle: ScrollHandle,
debug: Option<Hsla>,
}
impl ScrollableMask {
/// Create a new scrollable mask element.
pub fn new(view_id: EntityId, axis: Axis, scroll_handle: &ScrollHandle) -> Self {
Self {
view_id,
scroll_handle: scroll_handle.clone(),
axis,
debug: None,
}
}
/// Enable the debug border, to show the mask bounds.
#[allow(dead_code)]
pub fn debug(mut self) -> Self {
self.debug = Some(gpui::yellow());
self
}
}
impl IntoElement for ScrollableMask {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for ScrollableMask {
type RequestLayoutState = ();
type PrepaintState = Hitbox;
fn id(&self) -> Option<ElementId> {
None
}
fn request_layout(
&mut self,
_: Option<&GlobalElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
let style = Style {
position: Position::Absolute,
flex_grow: 1.0,
flex_shrink: 1.0,
size: Size {
width: relative(1.).into(),
height: relative(1.).into(),
},
..Default::default()
};
(window.request_layout(style, None, cx), ())
}
fn prepaint(
&mut self,
_: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
window: &mut Window,
_: &mut App,
) -> Self::PrepaintState {
// Move y to bounds height to cover the parent view.
let cover_bounds = Bounds {
origin: Point {
x: bounds.origin.x,
y: bounds.origin.y - bounds.size.height,
},
size: bounds.size,
};
window.insert_hitbox(cover_bounds, false)
}
fn paint(
&mut self,
_: Option<&GlobalElementId>,
_: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
hitbox: &mut Self::PrepaintState,
window: &mut Window,
_: &mut App,
) {
let line_height = window.line_height();
let bounds = hitbox.bounds;
window.with_content_mask(Some(ContentMask { bounds }), |window| {
if let Some(color) = self.debug {
window.paint_quad(PaintQuad {
bounds,
border_widths: Edges::all(px(1.0)),
border_color: color,
background: gpui::transparent_white().into(),
corner_radii: Corners::all(px(0.)),
});
}
window.on_mouse_event({
let view_id = self.view_id;
let is_horizontal = self.axis.is_horizontal();
let scroll_handle = self.scroll_handle.clone();
let hitbox = hitbox.clone();
let mouse_position = window.mouse_position();
let last_offset = scroll_handle.offset();
move |event: &ScrollWheelEvent, phase, window, cx| {
if bounds.contains(&mouse_position)
&& phase.bubble()
&& hitbox.is_hovered(window)
{
let mut offset = scroll_handle.offset();
let mut delta = event.delta.pixel_delta(line_height);
// Limit for only one way scrolling at same time.
// When use MacBook touchpad we may get both x and y delta,
// only allows the one that more to scroll.
if !delta.x.is_zero() && !delta.y.is_zero() {
if delta.x.abs() > delta.y.abs() {
delta.y = px(0.);
} else {
delta.x = px(0.);
}
}
if is_horizontal {
offset.x += delta.x;
} else {
offset.y += delta.y;
}
if last_offset != offset {
scroll_handle.set_offset(offset);
cx.notify(view_id);
cx.stop_propagation();
}
}
}
});
});
}
}