52 lines
1.2 KiB
Rust
52 lines
1.2 KiB
Rust
use std::time::Duration;
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use gpui::{
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bounce, div, ease_in_out, Animation, AnimationExt, Div, IntoElement, ParentElement as _,
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RenderOnce, Styled,
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};
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use theme::ActiveTheme;
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#[derive(IntoElement)]
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pub struct Skeleton {
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base: Div,
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}
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impl Skeleton {
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pub fn new() -> Self {
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Self {
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base: div().w_full().h_4().rounded_md(),
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}
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}
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}
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impl Default for Skeleton {
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fn default() -> Self {
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Self::new()
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}
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}
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impl Styled for Skeleton {
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fn style(&mut self) -> &mut gpui::StyleRefinement {
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self.base.style()
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}
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}
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impl RenderOnce for Skeleton {
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fn render(self, _window: &mut gpui::Window, cx: &mut gpui::App) -> impl IntoElement {
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div().child(
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self.base
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.bg(cx.theme().ghost_element_active)
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.with_animation(
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"skeleton",
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Animation::new(Duration::from_secs(2))
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.repeat()
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.with_easing(bounce(ease_in_out)),
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move |this, delta| {
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let v = 1.0 - delta * 0.5;
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this.opacity(v)
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},
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),
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)
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}
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}
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