* refactor * update * . * rustfmt * . * . * . * . * . * add document * . * add logout * handle error * chore: update gpui * adjust timeout
35 lines
943 B
Rust
35 lines
943 B
Rust
use gpui::{IntoElement, ParentElement as _, RenderOnce, Styled};
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use super::ListItem;
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use crate::skeleton::Skeleton;
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use crate::v_flex;
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#[derive(IntoElement)]
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pub struct Loading;
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#[derive(IntoElement)]
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struct LoadingItem;
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impl RenderOnce for LoadingItem {
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fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
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ListItem::new("skeleton").disabled(true).child(
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v_flex()
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.gap_1p5()
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.overflow_hidden()
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.child(Skeleton::new().h_5().w_48().max_w_full())
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.child(Skeleton::new().secondary(true).h_3().w_64().max_w_full()),
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)
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}
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}
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impl RenderOnce for Loading {
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fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
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v_flex()
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.py_2p5()
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.gap_3()
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.child(LoadingItem)
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.child(LoadingItem)
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.child(LoadingItem)
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}
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}
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