use gpui::{ fill, point, px, relative, size, App, Bounds, Corners, Element, ElementId, ElementInputHandler, Entity, GlobalElementId, IntoElement, LayoutId, MouseButton, MouseMoveEvent, PaintQuad, Path, Pixels, Point, SharedString, Style, TextAlign, TextRun, UnderlineStyle, Window, WrappedLine, }; use smallvec::SmallVec; use theme::ActiveTheme; use super::InputState; use crate::Root; const RIGHT_MARGIN: Pixels = px(5.); const BOTTOM_MARGIN: Pixels = px(20.); const CURSOR_THICKNESS: Pixels = px(2.); pub(super) struct TextElement { input: Entity, placeholder: SharedString, } impl TextElement { pub(super) fn new(input: Entity) -> Self { Self { input, placeholder: SharedString::default(), } } /// Set the placeholder text of the input field. pub fn placeholder(mut self, placeholder: impl Into) -> Self { self.placeholder = placeholder.into(); self } fn paint_mouse_listeners(&mut self, window: &mut Window, _: &mut App) { window.on_mouse_event({ let input = self.input.clone(); move |event: &MouseMoveEvent, _, window, cx| { if event.pressed_button == Some(MouseButton::Left) { input.update(cx, |input, cx| { input.on_drag_move(event, window, cx); }); } } }); } fn layout_cursor( &self, lines: &[WrappedLine], line_height: Pixels, bounds: &mut Bounds, window: &mut Window, cx: &mut App, ) -> (Option, Point) { let input = self.input.read(cx); let selected_range = &input.selected_range; let cursor_offset = input.cursor_offset(); let mut scroll_offset = input.scroll_handle.offset(); let mut cursor = None; // The cursor corresponds to the current cursor position in the text no only the line. let mut cursor_pos = None; let mut cursor_start = None; let mut cursor_end = None; let mut prev_lines_offset = 0; let mut offset_y = px(0.); for line in lines.iter() { // break loop if all cursor positions are found if cursor_pos.is_some() && cursor_start.is_some() && cursor_end.is_some() { break; } let line_origin = point(px(0.), offset_y); if cursor_pos.is_none() { let offset = cursor_offset.saturating_sub(prev_lines_offset); if let Some(pos) = line.position_for_index(offset, line_height) { cursor_pos = Some(line_origin + pos); } } if cursor_start.is_none() { let offset = selected_range.start.saturating_sub(prev_lines_offset); if let Some(pos) = line.position_for_index(offset, line_height) { cursor_start = Some(line_origin + pos); } } if cursor_end.is_none() { let offset = selected_range.end.saturating_sub(prev_lines_offset); if let Some(pos) = line.position_for_index(offset, line_height) { cursor_end = Some(line_origin + pos); } } offset_y += line.size(line_height).height; // +1 for skip the last `\n` prev_lines_offset += line.len() + 1; } if let (Some(cursor_pos), Some(cursor_start), Some(cursor_end)) = (cursor_pos, cursor_start, cursor_end) { let cursor_moved = input.last_cursor_offset != Some(cursor_offset); let selection_changed = input.last_selected_range != Some(selected_range.clone()); if cursor_moved || selection_changed { scroll_offset.x = if scroll_offset.x + cursor_pos.x > (bounds.size.width - RIGHT_MARGIN) { // cursor is out of right bounds.size.width - RIGHT_MARGIN - cursor_pos.x } else if scroll_offset.x + cursor_pos.x < px(0.) { // cursor is out of left scroll_offset.x - cursor_pos.x } else { scroll_offset.x }; scroll_offset.y = if scroll_offset.y + cursor_pos.y > (bounds.size.height - BOTTOM_MARGIN) { // cursor is out of bottom bounds.size.height - BOTTOM_MARGIN - cursor_pos.y } else if scroll_offset.y + cursor_pos.y < px(0.) { // cursor is out of top scroll_offset.y - cursor_pos.y } else { scroll_offset.y }; if input.selection_reversed { if scroll_offset.x + cursor_start.x < px(0.) { // selection start is out of left scroll_offset.x = -cursor_start.x; } if scroll_offset.y + cursor_start.y < px(0.) { // selection start is out of top scroll_offset.y = -cursor_start.y; } } else { if scroll_offset.x + cursor_end.x <= px(0.) { // selection end is out of left scroll_offset.x = -cursor_end.x; } if scroll_offset.y + cursor_end.y <= px(0.) { // selection end is out of top scroll_offset.y = -cursor_end.y; } } } bounds.origin += scroll_offset; if input.show_cursor(window, cx) { // cursor blink let cursor_height = window.text_style().font_size.to_pixels(window.rem_size()) + px(4.); cursor = Some(fill( Bounds::new( point( bounds.left() + cursor_pos.x, bounds.top() + cursor_pos.y + ((line_height - cursor_height) / 2.), ), size(CURSOR_THICKNESS, cursor_height), ), cx.theme().cursor, )) }; } (cursor, scroll_offset) } fn layout_selections( &self, lines: &[WrappedLine], line_height: Pixels, bounds: &mut Bounds, _: &mut Window, cx: &mut App, ) -> Option> { let input = self.input.read(cx); let selected_range = &input.selected_range; if selected_range.is_empty() { return None; } let (start_ix, end_ix) = if selected_range.start < selected_range.end { (selected_range.start, selected_range.end) } else { (selected_range.end, selected_range.start) }; let mut prev_lines_offset = 0; let mut line_corners = vec![]; let mut offset_y = px(0.); for line in lines.iter() { let line_size = line.size(line_height); let line_wrap_width = line_size.width; let line_origin = point(px(0.), offset_y); let line_cursor_start = line.position_for_index(start_ix.saturating_sub(prev_lines_offset), line_height); let line_cursor_end = line.position_for_index(end_ix.saturating_sub(prev_lines_offset), line_height); if line_cursor_start.is_some() || line_cursor_end.is_some() { let start = line_cursor_start .unwrap_or_else(|| line.position_for_index(0, line_height).unwrap()); let end = line_cursor_end .unwrap_or_else(|| line.position_for_index(line.len(), line_height).unwrap()); // Split the selection into multiple items let wrapped_lines = (end.y / line_height).ceil() as usize - (start.y / line_height).ceil() as usize; let mut end_x = end.x; if wrapped_lines > 0 { end_x = line_wrap_width; } line_corners.push(Corners { top_left: line_origin + point(start.x, start.y), top_right: line_origin + point(end_x, start.y), bottom_left: line_origin + point(start.x, start.y + line_height), bottom_right: line_origin + point(end_x, start.y + line_height), }); // wrapped lines for i in 1..=wrapped_lines { let start = point(px(0.), start.y + i as f32 * line_height); let mut end = point(end.x, end.y + i as f32 * line_height); if i < wrapped_lines { end.x = line_size.width; } line_corners.push(Corners { top_left: line_origin + point(start.x, start.y), top_right: line_origin + point(end.x, start.y), bottom_left: line_origin + point(start.x, start.y + line_height), bottom_right: line_origin + point(end.x, start.y + line_height), }); } } if line_cursor_start.is_some() && line_cursor_end.is_some() { break; } offset_y += line_size.height; // +1 for skip the last `\n` prev_lines_offset += line.len() + 1; } let mut points = vec![]; if line_corners.is_empty() { return None; } // Fix corners to make sure the left to right direction for corners in &mut line_corners { if corners.top_left.x > corners.top_right.x { std::mem::swap(&mut corners.top_left, &mut corners.top_right); std::mem::swap(&mut corners.bottom_left, &mut corners.bottom_right); } } for corners in &line_corners { points.push(corners.top_right); points.push(corners.bottom_right); points.push(corners.bottom_left); } let mut rev_line_corners = line_corners.iter().rev().peekable(); while let Some(corners) = rev_line_corners.next() { points.push(corners.top_left); if let Some(next) = rev_line_corners.peek() { if next.top_left.x > corners.top_left.x { points.push(point(next.top_left.x, corners.top_left.y)); } } } // print_points_as_svg_path(&line_corners, &points); let first_p = *points.first().unwrap(); let mut builder = gpui::PathBuilder::fill(); builder.move_to(bounds.origin + first_p); for p in points.iter().skip(1) { builder.line_to(bounds.origin + *p); } builder.build().ok() } } pub(super) struct PrepaintState { lines: SmallVec<[WrappedLine; 1]>, cursor: Option, cursor_scroll_offset: Point, selection_path: Option>, bounds: Bounds, } impl IntoElement for TextElement { type Element = Self; fn into_element(self) -> Self::Element { self } } /// A debug function to print points as SVG path. #[allow(unused)] fn print_points_as_svg_path(line_corners: &Vec>>, points: &[Point]) { for corners in line_corners { println!( "tl: ({}, {}), tr: ({}, {}), bl: ({}, {}), br: ({}, {})", corners.top_left.x.0 as i32, corners.top_left.y.0 as i32, corners.top_right.x.0 as i32, corners.top_right.y.0 as i32, corners.bottom_left.x.0 as i32, corners.bottom_left.y.0 as i32, corners.bottom_right.x.0 as i32, corners.bottom_right.y.0 as i32, ); } if !points.is_empty() { println!("M{},{}", points[0].x.0 as i32, points[0].y.0 as i32); for p in points.iter().skip(1) { println!("L{},{}", p.x.0 as i32, p.y.0 as i32); } } } impl Element for TextElement { type RequestLayoutState = (); type PrepaintState = PrepaintState; fn id(&self) -> Option { None } fn request_layout( &mut self, _id: Option<&GlobalElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState) { let input = self.input.read(cx); let mut style = Style::default(); style.size.width = relative(1.).into(); if self.input.read(cx).is_multi_line() { style.flex_grow = 1.0; if let Some(h) = input.height { style.size.height = h.into(); style.min_size.height = window.line_height().into(); } else { style.size.height = relative(1.).into(); style.min_size.height = (input.rows.max(1) as f32 * window.line_height()).into(); } } else { // For single-line inputs, the minimum height should be the line height style.size.height = window.line_height().into(); }; (window.request_layout(style, [], cx), ()) } fn prepaint( &mut self, _id: Option<&GlobalElementId>, bounds: Bounds, _request_layout: &mut Self::RequestLayoutState, window: &mut Window, cx: &mut App, ) -> Self::PrepaintState { let multi_line = self.input.read(cx).is_multi_line(); let line_height = window.line_height(); let input = self.input.read(cx); let text = input.text.clone(); let placeholder = self.placeholder.clone(); let style = window.text_style(); let mut bounds = bounds; let (display_text, text_color) = if text.is_empty() { (placeholder, cx.theme().text_muted) } else if input.masked { ("*".repeat(text.chars().count()).into(), cx.theme().text) } else { (text, cx.theme().text) }; let run = TextRun { len: display_text.len(), font: style.font(), color: text_color, background_color: None, underline: None, strikethrough: None, }; let runs = if let Some(marked_range) = input.marked_range.as_ref() { vec![ TextRun { len: marked_range.start, ..run.clone() }, TextRun { len: marked_range.end - marked_range.start, underline: Some(UnderlineStyle { color: Some(run.color), thickness: px(1.0), wavy: false, }), ..run.clone() }, TextRun { len: display_text.len() - marked_range.end, ..run.clone() }, ] .into_iter() .filter(|run| run.len > 0) .collect() } else { vec![run] }; let font_size = style.font_size.to_pixels(window.rem_size()); let wrap_width = if multi_line { Some(bounds.size.width - RIGHT_MARGIN) } else { None }; let lines = window .text_system() .shape_text(display_text, font_size, &runs, wrap_width, None) .unwrap(); // `position_for_index` for example // // #### text // // Hello 世界,this is GPUI component. // The GPUI Component is a collection of UI components for // GPUI framework, including Button, Input, Checkbox, Radio, // Dropdown, Tab, and more... // // wrap_width: 444px, line_height: 20px // // #### lines[0] // // | index | pos | line | // |-------|------------------|------| // | 5 | (37 px, 0.0) | 0 | // | 38 | (261.7 px, 20.0) | 0 | // | 40 | None | - | // // #### lines[1] // // | index | position | line | // |-------|-----------------------|------| // | 5 | (43.578125 px, 0.0) | 0 | // | 56 | (422.21094 px, 0.0) | 0 | // | 57 | (11.6328125 px, 20.0) | 1 | // | 114 | (429.85938 px, 20.0) | 1 | // | 115 | (11.3125 px, 40.0) | 2 | // Calculate the scroll offset to keep the cursor in view let (cursor, cursor_scroll_offset) = self.layout_cursor(&lines, line_height, &mut bounds, window, cx); let selection_path = self.layout_selections(&lines, line_height, &mut bounds, window, cx); PrepaintState { bounds, lines, cursor, cursor_scroll_offset, selection_path, } } fn paint( &mut self, _id: Option<&GlobalElementId>, input_bounds: Bounds, _request_layout: &mut Self::RequestLayoutState, prepaint: &mut Self::PrepaintState, window: &mut Window, cx: &mut App, ) { let focus_handle = self.input.read(cx).focus_handle.clone(); let focused = focus_handle.is_focused(window); let bounds = prepaint.bounds; let selected_range = self.input.read(cx).selected_range.clone(); window.handle_input( &focus_handle, ElementInputHandler::new(bounds, self.input.clone()), cx, ); // Set Root focused_input when self is focused if focused { let state = self.input.clone(); if Root::read(window, cx).focused_input.as_ref() != Some(&state) { Root::update(window, cx, |root, _, cx| { root.focused_input = Some(state); cx.notify(); }); } } // And reset focused_input when next_frame start window.on_next_frame({ let state = self.input.clone(); move |window, cx| { if !focused && Root::read(window, cx).focused_input.as_ref() == Some(&state) { Root::update(window, cx, |root, _, cx| { root.focused_input = None; cx.notify(); }); } } }); // Paint selections if let Some(path) = prepaint.selection_path.take() { window.paint_path(path, cx.theme().element_disabled); } // Paint multi line text let line_height = window.line_height(); let origin = bounds.origin; let mut offset_y = px(0.); if self.input.read(cx).masked { // Move down offset for vertical centering the ***** if cfg!(target_os = "macos") { offset_y = px(3.); } else { offset_y = px(2.5); } } for line in prepaint.lines.iter() { let p = point(origin.x, origin.y + offset_y); _ = line.paint(p, line_height, TextAlign::Left, None, window, cx); offset_y += line.size(line_height).height; } if focused { if let Some(cursor) = prepaint.cursor.take() { window.paint_quad(cursor); } } let width = prepaint .lines .iter() .map(|l| l.width()) .max() .unwrap_or_default(); let height = prepaint .lines .iter() .map(|l| l.size(line_height).height.0) .sum::(); let scroll_size = size(width, px(height)); self.input.update(cx, |input, _cx| { input.last_layout = Some(prepaint.lines.clone()); input.last_bounds = Some(bounds); input.last_cursor_offset = Some(input.cursor_offset()); input.last_line_height = line_height; input.input_bounds = input_bounds; input.last_selected_range = Some(selected_range); input .scroll_handle .set_offset(prepaint.cursor_scroll_offset); input.scroll_size = scroll_size; }); self.paint_mouse_listeners(window, cx); } }