use gpui::prelude::FluentBuilder as _; use gpui::{ svg, AnyElement, App, AppContext, Entity, Hsla, IntoElement, Radians, Render, RenderOnce, SharedString, StyleRefinement, Styled, Svg, Transformation, Window, }; use theme::ActiveTheme; use crate::{Sizable, Size}; #[derive(IntoElement, Clone)] pub enum IconName { ArrowLeft, ArrowRight, Boom, ChevronDown, CaretDown, CaretRight, CaretUp, Check, CheckCircle, Close, CloseCircle, CloseCircleFill, Copy, Door, Ellipsis, Emoji, Eye, Info, Invite, Inbox, InboxFill, Link, Loader, Moon, Plus, PlusCircle, Profile, Relay, Reply, Search, Settings, Sun, Ship, Shield, Upload, Usb, PanelLeft, PanelLeftOpen, PanelRight, PanelRightOpen, PanelBottom, PanelBottomOpen, Warning, WindowClose, WindowMaximize, WindowMinimize, WindowRestore, Fistbump, FistbumpFill, Zoom, } impl IconName { pub fn path(self) -> SharedString { match self { Self::ArrowLeft => "icons/arrow-left.svg", Self::ArrowRight => "icons/arrow-right.svg", Self::Boom => "icons/boom.svg", Self::ChevronDown => "icons/chevron-down.svg", Self::CaretDown => "icons/caret-down.svg", Self::CaretRight => "icons/caret-right.svg", Self::CaretUp => "icons/caret-up.svg", Self::Check => "icons/check.svg", Self::CheckCircle => "icons/check-circle.svg", Self::Close => "icons/close.svg", Self::CloseCircle => "icons/close-circle.svg", Self::CloseCircleFill => "icons/close-circle-fill.svg", Self::Copy => "icons/copy.svg", Self::Door => "icons/door.svg", Self::Ellipsis => "icons/ellipsis.svg", Self::Emoji => "icons/emoji.svg", Self::Eye => "icons/eye.svg", Self::Info => "icons/info.svg", Self::Invite => "icons/invite.svg", Self::Inbox => "icons/inbox.svg", Self::InboxFill => "icons/inbox-fill.svg", Self::Link => "icons/link.svg", Self::Loader => "icons/loader.svg", Self::Moon => "icons/moon.svg", Self::Plus => "icons/plus.svg", Self::PlusCircle => "icons/plus-circle.svg", Self::Profile => "icons/profile.svg", Self::Relay => "icons/relay.svg", Self::Reply => "icons/reply.svg", Self::Search => "icons/search.svg", Self::Settings => "icons/settings.svg", Self::Sun => "icons/sun.svg", Self::Ship => "icons/ship.svg", Self::Shield => "icons/shield.svg", Self::Upload => "icons/upload.svg", Self::Usb => "icons/usb.svg", Self::PanelLeft => "icons/panel-left.svg", Self::PanelLeftOpen => "icons/panel-left-open.svg", Self::PanelRight => "icons/panel-right.svg", Self::PanelRightOpen => "icons/panel-right-open.svg", Self::PanelBottom => "icons/panel-bottom.svg", Self::PanelBottomOpen => "icons/panel-bottom-open.svg", Self::Warning => "icons/warning.svg", Self::WindowClose => "icons/window-close.svg", Self::WindowMaximize => "icons/window-maximize.svg", Self::WindowMinimize => "icons/window-minimize.svg", Self::WindowRestore => "icons/window-restore.svg", Self::Fistbump => "icons/fistbump.svg", Self::FistbumpFill => "icons/fistbump-fill.svg", Self::Zoom => "icons/zoom.svg", } .into() } /// Return the icon as a Entity pub fn view(self, window: &mut Window, cx: &mut App) -> Entity { Icon::build(self).view(window, cx) } } impl From for Icon { fn from(val: IconName) -> Self { Icon::build(val) } } impl From for AnyElement { fn from(val: IconName) -> Self { Icon::build(val).into_any_element() } } impl RenderOnce for IconName { fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement { Icon::build(self) } } #[derive(IntoElement)] pub struct Icon { base: Svg, path: SharedString, text_color: Option, size: Option, rotation: Option, } impl Default for Icon { fn default() -> Self { Self { base: svg().flex_none().size_4(), path: "".into(), text_color: None, size: None, rotation: None, } } } impl Clone for Icon { fn clone(&self) -> Self { let mut this = Self::default().path(self.path.clone()); if let Some(size) = self.size { this = this.with_size(size); } this } } pub trait IconNamed { fn path(&self) -> SharedString; } impl Icon { pub fn new(icon: impl Into) -> Self { icon.into() } fn build(name: IconName) -> Self { Self::default().path(name.path()) } /// Set the icon path of the Assets bundle /// /// For example: `icons/foo.svg` pub fn path(mut self, path: impl Into) -> Self { self.path = path.into(); self } /// Create a new view for the icon pub fn view(self, _window: &mut Window, cx: &mut App) -> Entity { cx.new(|_| self) } pub fn transform(mut self, transformation: gpui::Transformation) -> Self { self.base = self.base.with_transformation(transformation); self } pub fn empty() -> Self { Self::default() } /// Rotate the icon by the given angle pub fn rotate(mut self, radians: impl Into) -> Self { self.base = self .base .with_transformation(Transformation::rotate(radians)); self } } impl Styled for Icon { fn style(&mut self) -> &mut StyleRefinement { self.base.style() } fn text_color(mut self, color: impl Into) -> Self { self.text_color = Some(color.into()); self } } impl Sizable for Icon { fn with_size(mut self, size: impl Into) -> Self { self.size = Some(size.into()); self } } impl RenderOnce for Icon { fn render(self, window: &mut Window, _cx: &mut App) -> impl IntoElement { let text_color = self.text_color.unwrap_or_else(|| window.text_style().color); self.base .text_color(text_color) .when_some(self.size, |this, size| match size { Size::Size(px) => this.size(px), Size::XSmall => this.size_3(), Size::Small => this.size_4(), Size::Medium => this.size_5(), Size::Large => this.size_6(), }) .path(self.path) } } impl From for AnyElement { fn from(val: Icon) -> Self { val.into_any_element() } } impl Render for Icon { fn render( &mut self, _window: &mut gpui::Window, cx: &mut gpui::Context, ) -> impl IntoElement { let text_color = self.text_color.unwrap_or_else(|| cx.theme().icon); svg() .flex_none() .text_color(text_color) .when_some(self.size, |this, size| match size { Size::Size(px) => this.size(px), Size::XSmall => this.size_3(), Size::Small => this.size_4(), Size::Medium => this.size_5(), Size::Large => this.size_6(), }) .when(!self.path.is_empty(), |this| this.path(self.path.clone())) .when_some(self.rotation, |this, rotation| { this.with_transformation(Transformation::rotate(rotation)) }) } }