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@@ -1,24 +1,294 @@
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use gpui::{Axis, Context, Window};
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use std::ops::Range;
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use gpui::{
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px, Along, App, Axis, Bounds, Context, ElementId, EventEmitter, IsZero, Pixels, Window,
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};
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mod panel;
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mod resize_handle;
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pub use panel::*;
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pub(crate) use resize_handle::*;
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pub fn h_resizable(
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window: &mut Window,
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cx: &mut Context<ResizablePanelGroup>,
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) -> ResizablePanelGroup {
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ResizablePanelGroup::new(window, cx).axis(Axis::Horizontal)
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pub(crate) const PANEL_MIN_SIZE: Pixels = px(100.);
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/// Create a [`ResizablePanelGroup`] with horizontal resizing
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pub fn h_resizable(id: impl Into<ElementId>) -> ResizablePanelGroup {
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ResizablePanelGroup::new(id).axis(Axis::Horizontal)
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}
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pub fn v_resizable(
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window: &mut Window,
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cx: &mut Context<ResizablePanelGroup>,
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) -> ResizablePanelGroup {
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ResizablePanelGroup::new(window, cx).axis(Axis::Vertical)
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/// Create a [`ResizablePanelGroup`] with vertical resizing
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pub fn v_resizable(id: impl Into<ElementId>) -> ResizablePanelGroup {
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ResizablePanelGroup::new(id).axis(Axis::Vertical)
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}
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/// Create a [`ResizablePanel`].
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pub fn resizable_panel() -> ResizablePanel {
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ResizablePanel::new()
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}
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/// State for a [`ResizablePanel`]
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#[derive(Debug, Clone)]
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pub struct ResizableState {
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/// The `axis` will sync to actual axis of the ResizablePanelGroup in use.
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axis: Axis,
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panels: Vec<ResizablePanelState>,
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sizes: Vec<Pixels>,
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pub(crate) resizing_panel_ix: Option<usize>,
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bounds: Bounds<Pixels>,
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}
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impl Default for ResizableState {
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fn default() -> Self {
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Self {
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axis: Axis::Horizontal,
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panels: vec![],
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sizes: vec![],
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resizing_panel_ix: None,
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bounds: Bounds::default(),
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}
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}
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}
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impl ResizableState {
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/// Get the size of the panels.
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pub fn sizes(&self) -> &Vec<Pixels> {
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&self.sizes
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}
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pub(crate) fn insert_panel(
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&mut self,
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size: Option<Pixels>,
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ix: Option<usize>,
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cx: &mut Context<Self>,
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) {
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let panel_state = ResizablePanelState {
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size,
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..Default::default()
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};
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let size = size.unwrap_or(PANEL_MIN_SIZE);
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// We make sure that the size always sums up to the container size
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// by reducing the size of all other panels first.
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let container_size = self.container_size().max(px(1.));
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let total_leftover_size = (container_size - size).max(px(1.));
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for (i, panel) in self.panels.iter_mut().enumerate() {
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let ratio = self.sizes[i] / container_size;
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self.sizes[i] = total_leftover_size * ratio;
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panel.size = Some(self.sizes[i]);
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}
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if let Some(ix) = ix {
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self.panels.insert(ix, panel_state);
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self.sizes.insert(ix, size);
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} else {
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self.panels.push(panel_state);
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self.sizes.push(size);
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};
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cx.notify();
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}
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pub(crate) fn sync_panels_count(
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&mut self,
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axis: Axis,
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panels_count: usize,
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cx: &mut Context<Self>,
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) {
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let mut changed = self.axis != axis;
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self.axis = axis;
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if panels_count > self.panels.len() {
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let diff = panels_count - self.panels.len();
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self.panels
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.extend(vec![ResizablePanelState::default(); diff]);
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self.sizes.extend(vec![PANEL_MIN_SIZE; diff]);
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changed = true;
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}
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if panels_count < self.panels.len() {
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self.panels.truncate(panels_count);
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self.sizes.truncate(panels_count);
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changed = true;
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}
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if changed {
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// We need to make sure the total size is in line with the container size.
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self.adjust_to_container_size(cx);
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}
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}
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pub(crate) fn update_panel_size(
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&mut self,
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panel_ix: usize,
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bounds: Bounds<Pixels>,
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size_range: Range<Pixels>,
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cx: &mut Context<Self>,
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) {
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let size = bounds.size.along(self.axis);
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// This check is only necessary to stop the very first panel from resizing on its own
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// it needs to be passed when the panel is freshly created so we get the initial size,
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// but its also fine when it sometimes passes later.
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if self.sizes[panel_ix].to_f64() == PANEL_MIN_SIZE.to_f64() {
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self.sizes[panel_ix] = size;
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self.panels[panel_ix].size = Some(size);
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}
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self.panels[panel_ix].bounds = bounds;
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self.panels[panel_ix].size_range = size_range;
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cx.notify();
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}
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pub(crate) fn remove_panel(&mut self, panel_ix: usize, cx: &mut Context<Self>) {
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self.panels.remove(panel_ix);
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self.sizes.remove(panel_ix);
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if let Some(resizing_panel_ix) = self.resizing_panel_ix {
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if resizing_panel_ix > panel_ix {
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self.resizing_panel_ix = Some(resizing_panel_ix - 1);
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}
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}
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self.adjust_to_container_size(cx);
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}
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pub(crate) fn replace_panel(
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&mut self,
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panel_ix: usize,
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panel: ResizablePanelState,
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cx: &mut Context<Self>,
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) {
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let old_size = self.sizes[panel_ix];
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self.panels[panel_ix] = panel;
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self.sizes[panel_ix] = old_size;
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self.adjust_to_container_size(cx);
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}
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pub(crate) fn clear(&mut self) {
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self.panels.clear();
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self.sizes.clear();
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}
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#[inline]
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pub(crate) fn container_size(&self) -> Pixels {
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self.bounds.size.along(self.axis)
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}
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pub(crate) fn done_resizing(&mut self, cx: &mut Context<Self>) {
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self.resizing_panel_ix = None;
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cx.emit(ResizablePanelEvent::Resized);
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}
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fn panel_size_range(&self, ix: usize) -> Range<Pixels> {
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let Some(panel) = self.panels.get(ix) else {
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return PANEL_MIN_SIZE..Pixels::MAX;
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};
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panel.size_range.clone()
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}
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fn sync_real_panel_sizes(&mut self, _: &App) {
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for (i, panel) in self.panels.iter().enumerate() {
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self.sizes[i] = panel.bounds.size.along(self.axis);
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}
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}
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/// The `ix`` is the index of the panel to resize,
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/// and the `size` is the new size for the panel.
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fn resize_panel(&mut self, ix: usize, size: Pixels, _: &mut Window, cx: &mut Context<Self>) {
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let old_sizes = self.sizes.clone();
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let mut ix = ix;
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// Only resize the left panels.
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if ix >= old_sizes.len() - 1 {
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return;
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}
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let container_size = self.container_size();
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self.sync_real_panel_sizes(cx);
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let move_changed = size - old_sizes[ix];
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if move_changed == px(0.) {
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return;
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}
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let size_range = self.panel_size_range(ix);
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let new_size = size.clamp(size_range.start, size_range.end);
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let is_expand = move_changed > px(0.);
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let main_ix = ix;
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let mut new_sizes = old_sizes.clone();
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if is_expand {
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let mut changed = new_size - old_sizes[ix];
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new_sizes[ix] = new_size;
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while changed > px(0.) && ix < old_sizes.len() - 1 {
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ix += 1;
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let size_range = self.panel_size_range(ix);
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let available_size = (new_sizes[ix] - size_range.start).max(px(0.));
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let to_reduce = changed.min(available_size);
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new_sizes[ix] -= to_reduce;
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changed -= to_reduce;
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}
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} else {
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let mut changed = new_size - size;
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new_sizes[ix] = new_size;
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while changed > px(0.) && ix > 0 {
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ix -= 1;
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let size_range = self.panel_size_range(ix);
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let available_size = (new_sizes[ix] - size_range.start).max(px(0.));
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let to_reduce = changed.min(available_size);
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changed -= to_reduce;
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new_sizes[ix] -= to_reduce;
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}
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new_sizes[main_ix + 1] += old_sizes[main_ix] - size - changed;
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}
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let total_size: Pixels = new_sizes.iter().map(|s| s.to_f64()).sum::<f64>().into();
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// If total size exceeds container size, adjust the main panel
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if total_size > container_size {
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let overflow = total_size - container_size;
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new_sizes[main_ix] = (new_sizes[main_ix] - overflow).max(size_range.start);
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}
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for (i, _) in old_sizes.iter().enumerate() {
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let size = new_sizes[i];
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self.panels[i].size = Some(size);
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}
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self.sizes = new_sizes;
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cx.notify();
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}
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/// Adjust panel sizes according to the container size.
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///
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/// When the container size changes, the panels should take up the same percentage as they did before.
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fn adjust_to_container_size(&mut self, cx: &mut Context<Self>) {
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if self.container_size().is_zero() {
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return;
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}
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let container_size = self.container_size();
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let total_size = px(self.sizes.iter().map(f32::from).sum::<f32>());
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for i in 0..self.panels.len() {
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let size = self.sizes[i];
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let ratio = size / total_size;
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let new_size = container_size * ratio;
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self.sizes[i] = new_size;
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self.panels[i].size = Some(new_size);
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}
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cx.notify();
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}
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}
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impl EventEmitter<ResizablePanelEvent> for ResizableState {}
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#[derive(Debug, Clone, Default)]
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pub(crate) struct ResizablePanelState {
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pub size: Option<Pixels>,
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pub size_range: Range<Pixels>,
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bounds: Bounds<Pixels>,
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}
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