chore: some improvements (#16)
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Reviewed-on: #16
This commit was merged in pull request #16.
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@@ -3,13 +3,13 @@ use std::rc::Rc;
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use gpui::prelude::FluentBuilder;
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use gpui::{
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div, App, Div, Element, ElementId, InteractiveElement, IntoElement, ParentElement, RenderOnce,
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ScrollHandle, Stateful, StatefulInteractiveElement, StyleRefinement, Styled, Window,
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App, Div, Element, ElementId, InteractiveElement, IntoElement, ParentElement, RenderOnce,
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ScrollHandle, Stateful, StatefulInteractiveElement, StyleRefinement, Styled, Window, div,
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};
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use super::{Scrollbar, ScrollbarAxis};
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use crate::scroll::ScrollbarHandle;
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use crate::StyledExt;
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use crate::scroll::ScrollbarHandle;
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/// A trait for elements that can be made scrollable with scrollbars.
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pub trait ScrollableElement: InteractiveElement + Styled + ParentElement + Element {
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@@ -160,6 +160,7 @@ where
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}
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impl ScrollableElement for Div {}
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impl<E> ScrollableElement for Stateful<E>
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where
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E: ParentElement + Styled + Element,
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@@ -195,6 +196,7 @@ fn render_scrollbar<H: ScrollbarHandle + Clone>(
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// Do not render scrollbar when inspector is picking elements,
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// to allow us to pick the background elements.
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let is_inspector_picking = window.is_inspector_picking(cx);
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if is_inspector_picking {
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return div();
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}
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@@ -5,11 +5,11 @@ use std::rc::Rc;
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use std::time::{Duration, Instant};
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use gpui::{
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fill, point, px, relative, size, App, Axis, BorderStyle, Bounds, ContentMask, Corner,
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CursorStyle, Edges, Element, ElementId, GlobalElementId, Hitbox, HitboxBehavior, Hsla,
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InspectorElementId, IntoElement, IsZero, LayoutId, ListState, MouseDownEvent, MouseMoveEvent,
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MouseUpEvent, PaintQuad, Pixels, Point, Position, ScrollHandle, ScrollWheelEvent, Size, Style,
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UniformListScrollHandle, Window,
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App, Axis, BorderStyle, Bounds, ContentMask, Corner, CursorStyle, Edges, Element, ElementId,
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GlobalElementId, Hitbox, HitboxBehavior, Hsla, InspectorElementId, IntoElement, IsZero,
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LayoutId, ListState, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
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Position, ScrollHandle, ScrollWheelEvent, Size, Style, UniformListScrollHandle, Window, fill,
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point, px, relative, size,
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};
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use theme::{ActiveTheme, ScrollbarMode};
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@@ -407,7 +407,6 @@ impl Scrollbar {
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ScrollbarMode::Scrolling => (THUMB_WIDTH, THUMB_INSET, THUMB_RADIUS),
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_ => (THUMB_ACTIVE_WIDTH, THUMB_ACTIVE_INSET, THUMB_ACTIVE_RADIUS),
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};
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(
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cx.theme().scrollbar_thumb_background,
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cx.theme().scrollbar_track_background,
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@@ -522,6 +521,7 @@ impl Element for Scrollbar {
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let mut states = vec![];
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let mut has_both = self.axis.is_both();
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let scroll_size = self
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.scroll_size
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.unwrap_or(self.scroll_handle.content_size());
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