fix: chat input crashing when moving the cursor (#33)
Reviewed-on: #33
This commit was merged in pull request #33.
This commit is contained in:
142
crates/ui/src/input/popovers/context_menu.rs
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142
crates/ui/src/input/popovers/context_menu.rs
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@@ -0,0 +1,142 @@
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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Anchor, App, AppContext as _, Context, DismissEvent, Entity, IntoElement, MouseDownEvent,
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ParentElement as _, Pixels, Point, Render, Styled, Subscription, Window, anchored, deferred,
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div, px,
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};
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use crate::input::popovers::ContextMenu;
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use crate::input::{self, InputState};
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use crate::menu::PopupMenu;
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/// Context menu for mouse right clicks.
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pub(crate) struct InputContextMenu {
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editor: Entity<InputState>,
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menu: Entity<PopupMenu>,
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mouse_position: Point<Pixels>,
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open: bool,
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_subscriptions: Vec<Subscription>,
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}
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impl InputState {
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pub(crate) fn handle_right_click_menu(
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&mut self,
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event: &MouseDownEvent,
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offset: usize,
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window: &mut Window,
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cx: &mut Context<Self>,
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) {
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// Show Mouse context menu
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if !self.selected_range.contains(offset) {
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self.move_to(offset, None, cx);
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}
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self.context_menu_content = Some(ContextMenu::RightClick(self.context_menu.clone()));
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let is_code_editor = self.mode.is_code_editor();
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if is_code_editor {
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self.handle_hover_definition(offset, window, cx);
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}
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let is_enable = !self.disabled;
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let has_goto_definition = is_enable && self.lsp.definition_provider.is_some();
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let has_code_action = is_enable && !self.lsp.code_action_providers.is_empty();
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let is_selected = !self.selected_range.is_empty();
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let has_paste = is_enable && cx.read_from_clipboard().is_some();
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let action_context = self.focus_handle.clone();
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self.context_menu.update(cx, |this, cx| {
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this.mouse_position = event.position;
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this.menu.update(cx, |menu, cx| {
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let new_menu = if let Some(builder) = &self.context_menu_builder {
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builder(PopupMenu::new(cx), window, cx)
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} else {
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PopupMenu::new(cx)
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.when(is_code_editor, |m| {
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m.menu_with_enable(
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"Go to Definition",
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Box::new(input::GoToDefinition),
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has_goto_definition,
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)
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.menu_with_enable(
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"Show Code Actions",
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Box::new(input::ToggleCodeActions),
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has_code_action,
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)
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.separator()
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})
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.menu_with_enable("Cut", Box::new(input::Cut), is_enable && is_selected)
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.menu_with_enable("Copy", Box::new(input::Copy), is_selected)
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.menu_with_enable("Paste", Box::new(input::Paste), has_paste)
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.separator()
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.menu("Select All", Box::new(input::SelectAll))
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};
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menu.menu_items = new_menu.menu_items;
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menu.action_context = Some(action_context);
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cx.notify();
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});
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cx.defer_in(window, |this, _, cx| {
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this.open = true;
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cx.notify();
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});
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});
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}
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}
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impl InputContextMenu {
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pub(crate) fn new(
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editor: Entity<InputState>,
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window: &mut Window,
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cx: &mut App,
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) -> Entity<Self> {
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cx.new(|cx| {
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let menu = cx.new(|cx| PopupMenu::new(cx).small());
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let _subscriptions = vec![cx.subscribe_in(&menu, window, {
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move |this: &mut Self, _, _: &DismissEvent, window, cx| {
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this.close(window, cx);
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}
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})];
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Self {
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editor,
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menu,
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mouse_position: Point::default(),
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open: false,
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_subscriptions,
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}
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})
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}
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#[inline]
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pub(crate) fn is_open(&self) -> bool {
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self.open
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}
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#[inline]
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pub(crate) fn close(&mut self, window: &mut Window, cx: &mut Context<Self>) {
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self.open = false;
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self.editor.update(cx, |this, cx| {
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this.focus(window, cx);
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});
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}
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}
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impl Render for InputContextMenu {
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fn render(&mut self, _: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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if !self.open {
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return div().into_any_element();
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}
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deferred(
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anchored()
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.snap_to_window_with_margin(px(8.))
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.anchor(Anchor::TopLeft)
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.position(self.mouse_position)
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.child(div().cursor_default().child(self.menu.clone())),
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)
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.into_any_element()
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}
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}
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