fix: chat input crashing when moving the cursor (#33)
Reviewed-on: #33
This commit was merged in pull request #33.
This commit is contained in:
96
crates/ui/src/input/display_map/folding.rs
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96
crates/ui/src/input/display_map/folding.rs
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@@ -0,0 +1,96 @@
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use std::ops::Range;
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#[cfg(not(target_family = "wasm"))]
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use tree_sitter::Node;
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#[cfg(not(target_family = "wasm"))]
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pub use tree_sitter::Tree;
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#[cfg(target_family = "wasm")]
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/// Stub type for tree-sitter Tree on WASM (tree-sitter not available).
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pub struct Tree;
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#[cfg(not(target_family = "wasm"))]
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/// Minimum line span for a node to be considered foldable.
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const MIN_FOLD_LINES: usize = 2;
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/// A fold range representing a foldable code region.
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///
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/// The fold range spans from start_line to end_line (inclusive).
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct FoldRange {
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/// Start line (inclusive)
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pub start_line: usize,
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/// End line (inclusive)
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pub end_line: usize,
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}
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impl FoldRange {
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pub fn new(start_line: usize, end_line: usize) -> Self {
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assert!(
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start_line <= end_line,
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"fold start_line must be <= end_line"
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);
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Self {
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start_line,
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end_line,
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}
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}
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}
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#[cfg(not(target_family = "wasm"))]
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/// Check if a named node qualifies as a fold candidate.
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///
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/// Uses a structural heuristic: any **named** node spanning ≥ MIN_FOLD_LINES
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/// is foldable. tree-sitter already parses code into semantic units (functions,
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/// classes, blocks, etc.), so named nodes naturally correspond to meaningful
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/// foldable regions across all languages without a per-language node-type list.
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fn is_foldable_node(node: &Node) -> bool {
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let start = node.start_position().row;
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let end = node.end_position().row;
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end.saturating_sub(start) >= MIN_FOLD_LINES
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}
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#[cfg(not(target_family = "wasm"))]
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/// Extract fold ranges only within a byte range (for incremental updates after edits).
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///
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/// Skips subtrees entirely outside the range, making it O(nodes in range)
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/// instead of O(all nodes in tree).
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pub fn extract_fold_ranges_in_range(tree: &Tree, byte_range: Range<usize>) -> Vec<FoldRange> {
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let mut ranges = Vec::new();
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let root = tree.root_node();
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let mut cursor = root.walk();
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// Skip the root, it's not foldable. Use named_children to skip literal tokens.
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for child in root.named_children(&mut cursor) {
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collect_foldable_nodes_in_range(child, &byte_range, &mut ranges);
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}
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ranges.sort_by_key(|r| r.start_line);
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ranges.dedup_by_key(|r| r.start_line);
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ranges
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}
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#[cfg(not(target_family = "wasm"))]
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/// Recursively collect foldable nodes, skipping subtrees outside byte_range.
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fn collect_foldable_nodes_in_range(
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node: Node,
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byte_range: &Range<usize>,
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ranges: &mut Vec<FoldRange>,
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) {
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if node.end_byte() <= byte_range.start || node.start_byte() >= byte_range.end {
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return;
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}
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if !is_foldable_node(&node) {
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return;
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}
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ranges.push(FoldRange {
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start_line: node.start_position().row,
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end_line: node.end_position().row,
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});
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let mut cursor = node.walk();
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for child in node.named_children(&mut cursor) {
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collect_foldable_nodes_in_range(child, byte_range, ranges);
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}
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}
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