chore: Refine the UI (#102)
* update deps * update window options * linux title bar * fix build * . * fix build * rounded corners on linux * . * . * fix i18n key * fix change subject modal * . * update new account * . * update relay modal * . * fix i18n keys --------- Co-authored-by: reya <reya@macbook.local>
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@@ -4,14 +4,9 @@ use gpui::{
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HitboxBehavior, Hsla, InteractiveElement as _, IntoElement, MouseButton, ParentElement, Pixels,
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Point, RenderOnce, ResizeEdge, Size, Styled as _, Window,
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};
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use theme::ActiveTheme;
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use theme::{CLIENT_SIDE_DECORATION_ROUNDING, CLIENT_SIDE_DECORATION_SHADOW};
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pub(crate) const BORDER_SIZE: Pixels = Pixels(1.0);
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pub(crate) const BORDER_RADIUS: Pixels = Pixels(0.0);
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#[cfg(not(target_os = "linux"))]
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pub(crate) const SHADOW_SIZE: Pixels = Pixels(0.0);
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#[cfg(target_os = "linux")]
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pub(crate) const SHADOW_SIZE: Pixels = Pixels(12.0);
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const WINDOW_BORDER_WIDTH: Pixels = Pixels(1.0);
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/// Create a new window border.
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pub fn window_border() -> WindowBorder {
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@@ -29,7 +24,7 @@ pub fn window_paddings(window: &Window, _cx: &App) -> Edges<Pixels> {
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match window.window_decorations() {
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Decorations::Server => Edges::all(px(0.0)),
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Decorations::Client { tiling } => {
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let mut paddings = Edges::all(SHADOW_SIZE);
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let mut paddings = Edges::all(CLIENT_SIDE_DECORATION_SHADOW);
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if tiling.top {
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paddings.top = px(0.0);
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}
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@@ -62,9 +57,9 @@ impl ParentElement for WindowBorder {
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}
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impl RenderOnce for WindowBorder {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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fn render(self, window: &mut Window, _cx: &mut App) -> impl IntoElement {
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let decorations = window.window_decorations();
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window.set_client_inset(SHADOW_SIZE);
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window.set_client_inset(CLIENT_SIDE_DECORATION_SHADOW);
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div()
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.id("window-backdrop")
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@@ -87,7 +82,9 @@ impl RenderOnce for WindowBorder {
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move |_bounds, hitbox, window, _cx| {
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let mouse = window.mouse_position();
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let size = window.window_bounds().get_bounds().size;
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let Some(edge) = resize_edge(mouse, SHADOW_SIZE, size) else {
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let Some(edge) =
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resize_edge(mouse, CLIENT_SIDE_DECORATION_SHADOW, size)
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else {
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return;
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};
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window.set_cursor_style(
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@@ -113,20 +110,26 @@ impl RenderOnce for WindowBorder {
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.absolute(),
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)
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.when(!(tiling.top || tiling.right), |div| {
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div.rounded_tr(BORDER_RADIUS)
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div.rounded_tr(CLIENT_SIDE_DECORATION_ROUNDING)
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})
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.when(!(tiling.top || tiling.left), |div| {
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div.rounded_tl(BORDER_RADIUS)
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div.rounded_tl(CLIENT_SIDE_DECORATION_ROUNDING)
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})
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.when(!tiling.top, |div| div.pt(SHADOW_SIZE))
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.when(!tiling.bottom, |div| div.pb(SHADOW_SIZE))
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.when(!tiling.left, |div| div.pl(SHADOW_SIZE))
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.when(!tiling.right, |div| div.pr(SHADOW_SIZE))
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.when(!(tiling.bottom || tiling.right), |div| {
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div.rounded_br(CLIENT_SIDE_DECORATION_ROUNDING)
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})
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.when(!(tiling.bottom || tiling.left), |div| {
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div.rounded_bl(CLIENT_SIDE_DECORATION_ROUNDING)
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})
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.when(!tiling.top, |div| div.pt(CLIENT_SIDE_DECORATION_SHADOW))
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.when(!tiling.bottom, |div| div.pb(CLIENT_SIDE_DECORATION_SHADOW))
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.when(!tiling.left, |div| div.pl(CLIENT_SIDE_DECORATION_SHADOW))
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.when(!tiling.right, |div| div.pr(CLIENT_SIDE_DECORATION_SHADOW))
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.on_mouse_down(MouseButton::Left, move |_, window, _cx| {
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let size = window.window_bounds().get_bounds().size;
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let pos = window.mouse_position();
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if let Some(edge) = resize_edge(pos, SHADOW_SIZE, size) {
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if let Some(edge) = resize_edge(pos, CLIENT_SIDE_DECORATION_SHADOW, size) {
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window.start_window_resize(edge)
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};
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}),
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@@ -137,17 +140,22 @@ impl RenderOnce for WindowBorder {
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.map(|div| match decorations {
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Decorations::Server => div,
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Decorations::Client { tiling } => div
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.border_color(cx.theme().window_border)
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.when(!(tiling.top || tiling.right), |div| {
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div.rounded_tr(BORDER_RADIUS)
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div.rounded_tr(CLIENT_SIDE_DECORATION_ROUNDING)
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})
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.when(!(tiling.top || tiling.left), |div| {
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div.rounded_tl(BORDER_RADIUS)
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div.rounded_tl(CLIENT_SIDE_DECORATION_ROUNDING)
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})
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.when(!tiling.top, |div| div.border_t(BORDER_SIZE))
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.when(!tiling.bottom, |div| div.border_b(BORDER_SIZE))
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.when(!tiling.left, |div| div.border_l(BORDER_SIZE))
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.when(!tiling.right, |div| div.border_r(BORDER_SIZE))
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.when(!(tiling.bottom || tiling.right), |div| {
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div.rounded_br(CLIENT_SIDE_DECORATION_ROUNDING)
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})
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.when(!(tiling.bottom || tiling.left), |div| {
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div.rounded_bl(CLIENT_SIDE_DECORATION_ROUNDING)
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})
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.when(!tiling.top, |div| div.border_t(WINDOW_BORDER_WIDTH))
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.when(!tiling.bottom, |div| div.border_b(WINDOW_BORDER_WIDTH))
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.when(!tiling.left, |div| div.border_l(WINDOW_BORDER_WIDTH))
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.when(!tiling.right, |div| div.border_r(WINDOW_BORDER_WIDTH))
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.when(!tiling.is_tiled(), |div| {
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div.shadow(vec![gpui::BoxShadow {
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color: Hsla {
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@@ -156,7 +164,7 @@ impl RenderOnce for WindowBorder {
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l: 0.,
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a: 0.3,
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},
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blur_radius: SHADOW_SIZE / 2.,
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blur_radius: CLIENT_SIDE_DECORATION_SHADOW / 2.,
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spread_radius: px(0.),
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offset: point(px(0.0), px(0.0)),
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}])
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