merged previous stuffs on master

This commit is contained in:
2026-02-20 19:48:03 +07:00
parent 014757cfc9
commit b88955e62c
176 changed files with 11152 additions and 11212 deletions

View File

@@ -1,16 +1,17 @@
use gpui::prelude::FluentBuilder;
use gpui::{
anchored, deferred, div, px, App, AppContext as _, ClickEvent, Context, DismissEvent, Entity,
Focusable, InteractiveElement as _, IntoElement, KeyBinding, OwnedMenu, ParentElement, Render,
SharedString, StatefulInteractiveElement, Styled, Subscription, Window,
Focusable, InteractiveElement as _, IntoElement, KeyBinding, MouseButton, OwnedMenu,
ParentElement, Render, SharedString, StatefulInteractiveElement, Styled, Subscription, Window,
};
use crate::actions::{Cancel, SelectLeft, SelectRight};
use crate::button::{Button, ButtonVariants};
use crate::popup_menu::PopupMenu;
use crate::menu::PopupMenu;
use crate::{h_flex, Selectable, Sizable};
const CONTEXT: &str = "AppMenuBar";
pub fn init(cx: &mut App) {
cx.bind_keys([
KeyBinding::new("escape", Cancel, Some(CONTEXT)),
@@ -22,67 +23,74 @@ pub fn init(cx: &mut App) {
/// The application menu bar, for Windows and Linux.
pub struct AppMenuBar {
menus: Vec<Entity<AppMenu>>,
selected_ix: Option<usize>,
selected_index: Option<usize>,
}
impl AppMenuBar {
/// Create a new app menu bar.
pub fn new(window: &mut Window, cx: &mut App) -> Entity<Self> {
pub fn new(cx: &mut App) -> Entity<Self> {
cx.new(|cx| {
let menu_bar = cx.entity();
let menus = cx
.get_menus()
.unwrap_or_default()
.iter()
.enumerate()
.map(|(ix, menu)| AppMenu::new(ix, menu, menu_bar.clone(), window, cx))
.collect();
Self {
selected_ix: None,
menus,
}
let mut this = Self {
selected_index: None,
menus: Vec::new(),
};
this.reload(cx);
this
})
}
fn move_left(&mut self, _: &SelectLeft, window: &mut Window, cx: &mut Context<Self>) {
let Some(selected_ix) = self.selected_ix else {
/// Reload the menus from the app.
pub fn reload(&mut self, cx: &mut Context<Self>) {
let menu_bar = cx.entity();
self.menus = cx
.get_menus()
.unwrap_or_default()
.iter()
.enumerate()
.map(|(ix, menu)| AppMenu::new(ix, menu, menu_bar.clone(), cx))
.collect();
self.selected_index = None;
cx.notify();
}
fn on_move_left(&mut self, _: &SelectLeft, window: &mut Window, cx: &mut Context<Self>) {
let Some(selected_index) = self.selected_index else {
return;
};
let new_ix = if selected_ix == 0 {
let new_ix = if selected_index == 0 {
self.menus.len().saturating_sub(1)
} else {
selected_ix.saturating_sub(1)
selected_index.saturating_sub(1)
};
self.set_selected_ix(Some(new_ix), window, cx);
self.set_selected_index(Some(new_ix), window, cx);
}
fn move_right(&mut self, _: &SelectRight, window: &mut Window, cx: &mut Context<Self>) {
let Some(selected_ix) = self.selected_ix else {
fn on_move_right(&mut self, _: &SelectRight, window: &mut Window, cx: &mut Context<Self>) {
let Some(selected_index) = self.selected_index else {
return;
};
let new_ix = if selected_ix + 1 >= self.menus.len() {
let new_ix = if selected_index + 1 >= self.menus.len() {
0
} else {
selected_ix + 1
selected_index + 1
};
self.set_selected_ix(Some(new_ix), window, cx);
self.set_selected_index(Some(new_ix), window, cx);
}
fn cancel(&mut self, _: &Cancel, window: &mut Window, cx: &mut Context<Self>) {
self.set_selected_ix(None, window, cx);
fn on_cancel(&mut self, _: &Cancel, window: &mut Window, cx: &mut Context<Self>) {
self.set_selected_index(None, window, cx);
}
fn set_selected_ix(&mut self, ix: Option<usize>, _: &mut Window, cx: &mut Context<Self>) {
self.selected_ix = ix;
fn set_selected_index(&mut self, ix: Option<usize>, _: &mut Window, cx: &mut Context<Self>) {
self.selected_index = ix;
cx.notify();
}
#[inline]
fn has_activated_menu(&self) -> bool {
self.selected_ix.is_some()
self.selected_index.is_some()
}
}
@@ -91,9 +99,9 @@ impl Render for AppMenuBar {
h_flex()
.id("app-menu-bar")
.key_context(CONTEXT)
.on_action(cx.listener(Self::move_left))
.on_action(cx.listener(Self::move_right))
.on_action(cx.listener(Self::cancel))
.on_action(cx.listener(Self::on_move_left))
.on_action(cx.listener(Self::on_move_right))
.on_action(cx.listener(Self::on_cancel))
.size_full()
.gap_x_1()
.overflow_x_scroll()
@@ -117,7 +125,6 @@ impl AppMenu {
ix: usize,
menu: &OwnedMenu,
menu_bar: Entity<AppMenuBar>,
_: &mut Window,
cx: &mut App,
) -> Entity<Self> {
let name = menu.name.clone();
@@ -173,7 +180,7 @@ impl AppMenu {
self._subscription.take();
self.popup_menu.take();
self.menu_bar.update(cx, |state, cx| {
state.cancel(&Cancel, window, cx);
state.on_cancel(&Cancel, window, cx);
});
}
@@ -183,11 +190,11 @@ impl AppMenu {
window: &mut Window,
cx: &mut Context<Self>,
) {
let is_selected = self.menu_bar.read(cx).selected_ix == Some(self.ix);
let is_selected = self.menu_bar.read(cx).selected_index == Some(self.ix);
self.menu_bar.update(cx, |state, cx| {
let new_ix = if is_selected { None } else { Some(self.ix) };
state.set_selected_ix(new_ix, window, cx);
state.set_selected_index(new_ix, window, cx);
});
}
@@ -202,7 +209,7 @@ impl AppMenu {
}
self.menu_bar.update(cx, |state, cx| {
state.set_selected_ix(Some(self.ix), window, cx);
state.set_selected_index(Some(self.ix), window, cx);
});
}
}
@@ -210,7 +217,7 @@ impl AppMenu {
impl Render for AppMenu {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let menu_bar = self.menu_bar.read(cx);
let is_selected = menu_bar.selected_ix == Some(self.ix);
let is_selected = menu_bar.selected_index == Some(self.ix);
div()
.id(self.ix)
@@ -219,10 +226,15 @@ impl Render for AppMenu {
Button::new("menu")
.small()
.py_0p5()
.xsmall()
.compact()
.ghost()
.label(self.name.clone())
.selected(is_selected)
.on_mouse_down(MouseButton::Left, |_, window, cx| {
// Stop propagation to avoid dragging the window.
window.prevent_default();
cx.stop_propagation();
})
.on_click(cx.listener(Self::handle_trigger_click)),
)
.on_hover(cx.listener(Self::handle_hover))

View File

@@ -3,49 +3,66 @@ use std::rc::Rc;
use gpui::prelude::FluentBuilder;
use gpui::{
anchored, deferred, div, px, relative, AnyElement, App, Context, Corner, DismissEvent, Element,
ElementId, Entity, Focusable, GlobalElementId, InspectorElementId, InteractiveElement,
IntoElement, MouseButton, MouseDownEvent, ParentElement, Pixels, Point, Position, Stateful,
Style, Subscription, Window,
anchored, deferred, div, px, AnyElement, App, Context, Corner, DismissEvent, Element,
ElementId, Entity, Focusable, GlobalElementId, Hitbox, HitboxBehavior, InspectorElementId,
InteractiveElement, IntoElement, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
StyleRefinement, Styled, Subscription, Window,
};
use crate::popup_menu::PopupMenu;
use crate::menu::PopupMenu;
pub trait ContextMenuExt: ParentElement + Sized {
/// A extension trait for adding a context menu to an element.
pub trait ContextMenuExt: ParentElement + Styled {
/// Add a context menu to the element.
///
/// This will changed the element to be `relative` positioned, and add a child `ContextMenu` element.
/// Because the `ContextMenu` element is positioned `absolute`, it will not affect the layout of the parent element.
fn context_menu(
self,
f: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
) -> Self {
self.child(ContextMenu::new("context-menu").menu(f))
) -> ContextMenu<Self>
where
Self: Sized,
{
// Generate a unique ID based on the element's memory address to ensure
// each context menu has its own state and doesn't share with others
let id = format!("context-menu-{:p}", &self as *const _);
ContextMenu::new(id, self).menu(f)
}
}
impl<E> ContextMenuExt for Stateful<E> where E: ParentElement {}
impl<E: ParentElement + Styled> ContextMenuExt for E {}
/// A context menu that can be shown on right-click.
#[allow(clippy::type_complexity)]
pub struct ContextMenu {
pub struct ContextMenu<E: ParentElement + Styled + Sized> {
id: ElementId,
menu:
Option<Box<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static>>,
element: Option<E>,
#[allow(clippy::type_complexity)]
menu: Option<Rc<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu>>,
// This is not in use, just for style refinement forwarding.
_ignore_style: StyleRefinement,
anchor: Corner,
}
impl ContextMenu {
pub fn new(id: impl Into<ElementId>) -> Self {
impl<E: ParentElement + Styled> ContextMenu<E> {
/// Create a new context menu with the given ID.
pub fn new(id: impl Into<ElementId>, element: E) -> Self {
Self {
id: id.into(),
element: Some(element),
menu: None,
anchor: Corner::TopLeft,
_ignore_style: StyleRefinement::default(),
}
}
/// Build the context menu using the given builder function.
#[must_use]
pub fn menu<F>(mut self, builder: F) -> Self
fn menu<F>(mut self, builder: F) -> Self
where
F: Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
{
self.menu = Some(Box::new(builder));
self.menu = Some(Rc::new(builder));
self
}
@@ -67,7 +84,25 @@ impl ContextMenu {
}
}
impl IntoElement for ContextMenu {
impl<E: ParentElement + Styled> ParentElement for ContextMenu<E> {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
if let Some(element) = &mut self.element {
element.extend(elements);
}
}
}
impl<E: ParentElement + Styled> Styled for ContextMenu<E> {
fn style(&mut self) -> &mut StyleRefinement {
if let Some(element) = &mut self.element {
element.style()
} else {
&mut self._ignore_style
}
}
}
impl<E: ParentElement + Styled + IntoElement + 'static> IntoElement for ContextMenu<E> {
type Element = Self;
fn into_element(self) -> Self::Element {
@@ -83,14 +118,14 @@ struct ContextMenuSharedState {
}
pub struct ContextMenuState {
menu_element: Option<AnyElement>,
element: Option<AnyElement>,
shared_state: Rc<RefCell<ContextMenuSharedState>>,
}
impl Default for ContextMenuState {
fn default() -> Self {
Self {
menu_element: None,
element: None,
shared_state: Rc::new(RefCell::new(ContextMenuSharedState {
menu_view: None,
open: false,
@@ -101,8 +136,8 @@ impl Default for ContextMenuState {
}
}
impl Element for ContextMenu {
type PrepaintState = ();
impl<E: ParentElement + Styled + IntoElement + 'static> Element for ContextMenu<E> {
type PrepaintState = Hitbox;
type RequestLayoutState = ContextMenuState;
fn id(&self) -> Option<ElementId> {
@@ -113,7 +148,6 @@ impl Element for ContextMenu {
None
}
#[allow(clippy::field_reassign_with_default)]
fn request_layout(
&mut self,
id: Option<&gpui::GlobalElementId>,
@@ -121,71 +155,73 @@ impl Element for ContextMenu {
window: &mut Window,
cx: &mut App,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let mut style = Style::default();
// Set the layout style relative to the table view to get same size.
style.position = Position::Absolute;
style.flex_grow = 1.0;
style.flex_shrink = 1.0;
style.size.width = relative(1.).into();
style.size.height = relative(1.).into();
let anchor = self.anchor;
self.with_element_state(
id.unwrap(),
window,
cx,
|_, state: &mut ContextMenuState, window, cx| {
|this, state: &mut ContextMenuState, window, cx| {
let (position, open) = {
let shared_state = state.shared_state.borrow();
(shared_state.position, shared_state.open)
};
let menu_view = state.shared_state.borrow().menu_view.clone();
let (menu_element, menu_layout_id) = if open {
let mut menu_element = None;
if open {
let has_menu_item = menu_view
.as_ref()
.map(|menu| !menu.read(cx).is_empty())
.unwrap_or(false);
if has_menu_item {
let mut menu_element = deferred(
anchored()
.position(position)
.snap_to_window_with_margin(px(8.))
.anchor(anchor)
.when_some(menu_view, |this, menu| {
// Focus the menu, so that can be handle the action.
if !menu.focus_handle(cx).contains_focused(window, cx) {
menu.focus_handle(cx).focus(window, cx);
}
menu_element = Some(
deferred(
anchored().child(
div()
.w(window.bounds().size.width)
.h(window.bounds().size.height)
.on_scroll_wheel(|_, _, cx| {
cx.stop_propagation();
})
.child(
anchored()
.position(position)
.snap_to_window_with_margin(px(8.))
.anchor(anchor)
.when_some(menu_view, |this, menu| {
// Focus the menu, so that can be handle the action.
if !menu
.focus_handle(cx)
.contains_focused(window, cx)
{
menu.focus_handle(cx).focus(window, cx);
}
this.child(div().occlude().child(menu.clone()))
}),
)
.with_priority(1)
.into_any();
let menu_layout_id = menu_element.request_layout(window, cx);
(Some(menu_element), Some(menu_layout_id))
} else {
(None, None)
this.child(menu.clone())
}),
),
),
)
.with_priority(1)
.into_any(),
);
}
} else {
(None, None)
};
let mut layout_ids = vec![];
if let Some(menu_layout_id) = menu_layout_id {
layout_ids.push(menu_layout_id);
}
let layout_id = window.request_layout(style, layout_ids, cx);
let mut element = this
.element
.take()
.expect("Element should exists.")
.children(menu_element)
.into_any_element();
let layout_id = element.request_layout(window, cx);
(
layout_id,
ContextMenuState {
menu_element,
element: Some(element),
..Default::default()
},
)
@@ -197,33 +233,33 @@ impl Element for ContextMenu {
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&InspectorElementId>,
_: gpui::Bounds<gpui::Pixels>,
bounds: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Self::PrepaintState {
if let Some(menu_element) = &mut request_layout.menu_element {
menu_element.prepaint(window, cx);
if let Some(element) = &mut request_layout.element {
element.prepaint(window, cx);
}
window.insert_hitbox(bounds, HitboxBehavior::Normal)
}
fn paint(
&mut self,
id: Option<&gpui::GlobalElementId>,
_: Option<&InspectorElementId>,
bounds: gpui::Bounds<gpui::Pixels>,
_: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
hitbox: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
if let Some(menu_element) = &mut request_layout.menu_element {
menu_element.paint(window, cx);
if let Some(element) = &mut request_layout.element {
element.paint(window, cx);
}
let Some(builder) = self.menu.take() else {
return;
};
// Take the builder before setting up element state to avoid borrow issues
let builder = self.menu.clone();
self.with_element_state(
id.unwrap(),
@@ -232,34 +268,53 @@ impl Element for ContextMenu {
|_view, state: &mut ContextMenuState, window, _| {
let shared_state = state.shared_state.clone();
let hitbox = hitbox.clone();
// When right mouse click, to build content menu, and show it at the mouse position.
window.on_mouse_event(move |event: &MouseDownEvent, phase, window, cx| {
if phase.bubble()
&& event.button == MouseButton::Right
&& bounds.contains(&event.position)
&& hitbox.is_hovered(window)
{
{
let mut shared_state = shared_state.borrow_mut();
// Clear any existing menu view to allow immediate replacement
// Set the new position and open the menu
shared_state.menu_view = None;
shared_state._subscription = None;
shared_state.position = event.position;
shared_state.open = true;
}
let menu = PopupMenu::build(window, cx, |menu, window, cx| {
(builder)(menu, window, cx)
})
.into_element();
let _subscription = window.subscribe(&menu, cx, {
// Use defer to build the menu in the next frame, avoiding race conditions
window.defer(cx, {
let shared_state = shared_state.clone();
move |_, _: &DismissEvent, window, _| {
shared_state.borrow_mut().open = false;
window.refresh();
let builder = builder.clone();
move |window, cx| {
let menu = PopupMenu::build(window, cx, move |menu, window, cx| {
let Some(build) = &builder else {
return menu;
};
build(menu, window, cx)
});
// Set up the subscription for dismiss handling
let _subscription = window.subscribe(&menu, cx, {
let shared_state = shared_state.clone();
move |_, _: &DismissEvent, window, _cx| {
shared_state.borrow_mut().open = false;
window.refresh();
}
});
// Update the shared state with the built menu and subscription
{
let mut state = shared_state.borrow_mut();
state.menu_view = Some(menu.clone());
state._subscription = Some(_subscription);
window.refresh();
}
}
});
shared_state.borrow_mut().menu_view = Some(menu.clone());
shared_state.borrow_mut()._subscription = Some(_subscription);
window.refresh();
}
});
},

View File

@@ -0,0 +1,142 @@
use std::rc::Rc;
use gpui::{
Context, Corner, DismissEvent, ElementId, Entity, Focusable, InteractiveElement, IntoElement,
RenderOnce, SharedString, StyleRefinement, Styled, Window,
};
use crate::button::Button;
use crate::menu::PopupMenu;
use crate::popover::Popover;
use crate::Selectable;
/// A dropdown menu trait for buttons and other interactive elements
pub trait DropdownMenu: Styled + Selectable + InteractiveElement + IntoElement + 'static {
/// Create a dropdown menu with the given items, anchored to the TopLeft corner
fn dropdown_menu(
self,
f: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
) -> DropdownMenuPopover<Self> {
self.dropdown_menu_with_anchor(Corner::TopLeft, f)
}
/// Create a dropdown menu with the given items, anchored to the given corner
fn dropdown_menu_with_anchor(
mut self,
anchor: impl Into<Corner>,
f: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
) -> DropdownMenuPopover<Self> {
let style = self.style().clone();
let id = self.interactivity().element_id.clone();
DropdownMenuPopover::new(id.unwrap_or(0.into()), anchor, self, f).trigger_style(style)
}
}
impl DropdownMenu for Button {}
#[derive(IntoElement)]
pub struct DropdownMenuPopover<T: Selectable + IntoElement + 'static> {
id: ElementId,
style: StyleRefinement,
anchor: Corner,
trigger: T,
#[allow(clippy::type_complexity)]
builder: Rc<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu>,
}
impl<T> DropdownMenuPopover<T>
where
T: Selectable + IntoElement + 'static,
{
fn new(
id: ElementId,
anchor: impl Into<Corner>,
trigger: T,
builder: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
) -> Self {
Self {
id: SharedString::from(format!("dropdown-menu:{:?}", id)).into(),
style: StyleRefinement::default(),
anchor: anchor.into(),
trigger,
builder: Rc::new(builder),
}
}
/// Set the anchor corner for the dropdown menu popover.
pub fn anchor(mut self, anchor: impl Into<Corner>) -> Self {
self.anchor = anchor.into();
self
}
/// Set the style refinement for the dropdown menu trigger.
fn trigger_style(mut self, style: StyleRefinement) -> Self {
self.style = style;
self
}
}
#[derive(Default)]
struct DropdownMenuState {
menu: Option<Entity<PopupMenu>>,
}
impl<T> RenderOnce for DropdownMenuPopover<T>
where
T: Selectable + IntoElement + 'static,
{
fn render(self, window: &mut Window, cx: &mut gpui::App) -> impl IntoElement {
let builder = self.builder.clone();
let menu_state =
window.use_keyed_state(self.id.clone(), cx, |_, _| DropdownMenuState::default());
Popover::new(SharedString::from(format!("popover:{}", self.id)))
.appearance(false)
.overlay_closable(false)
.trigger(self.trigger)
.trigger_style(self.style)
.anchor(self.anchor)
.content(move |_, window, cx| {
// Here is special logic to only create the PopupMenu once and reuse it.
// Because this `content` will called in every time render, so we need to store the menu
// in state to avoid recreating at every render.
//
// And we also need to rebuild the menu when it is dismissed, to rebuild menu items
// dynamically for support `dropdown_menu` method, so we listen for DismissEvent below.
let menu = match menu_state.read(cx).menu.clone() {
Some(menu) => menu,
None => {
let builder = builder.clone();
let menu = PopupMenu::build(window, cx, move |menu, window, cx| {
builder(menu, window, cx)
});
menu_state.update(cx, |state, _| {
state.menu = Some(menu.clone());
});
menu.focus_handle(cx).focus(window, cx);
// Listen for dismiss events from the PopupMenu to close the popover.
let popover_state = cx.entity();
window
.subscribe(&menu, cx, {
let menu_state = menu_state.clone();
move |_, _: &DismissEvent, window, cx| {
popover_state.update(cx, |state, cx| {
state.dismiss(window, cx);
});
menu_state.update(cx, |state, _| {
state.menu = None;
});
}
})
.detach();
menu.clone()
}
};
menu.clone()
})
}
}

View File

@@ -10,20 +10,22 @@ use theme::ActiveTheme;
use crate::{h_flex, Disableable, StyledExt};
#[derive(IntoElement)]
#[allow(clippy::type_complexity)]
pub(crate) struct MenuItemElement {
id: ElementId,
group_name: SharedString,
style: StyleRefinement,
disabled: bool,
selected: bool,
#[allow(clippy::type_complexity)]
on_click: Option<Box<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
#[allow(clippy::type_complexity)]
on_hover: Option<Box<dyn Fn(&bool, &mut Window, &mut App) + 'static>>,
children: SmallVec<[AnyElement; 2]>,
}
impl MenuItemElement {
pub fn new(id: impl Into<ElementId>, group_name: impl Into<SharedString>) -> Self {
/// Create a new MenuItem with the given ID and group name.
pub(crate) fn new(id: impl Into<ElementId>, group_name: impl Into<SharedString>) -> Self {
let id: ElementId = id.into();
Self {
id: id.clone(),
@@ -38,17 +40,19 @@ impl MenuItemElement {
}
/// Set ListItem as the selected item style.
pub fn selected(mut self, selected: bool) -> Self {
pub(crate) fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
/// Set the disabled state of the MenuItem.
pub(crate) fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn on_click(
/// Set a handler for when the MenuItem is clicked.
pub(crate) fn on_click(
mut self,
handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self {
@@ -88,7 +92,7 @@ impl RenderOnce for MenuItemElement {
h_flex()
.id(self.id)
.group(&self.group_name)
.gap_x_2()
.gap_x_1()
.py_1()
.px_2()
.text_base()
@@ -102,12 +106,12 @@ impl RenderOnce for MenuItemElement {
})
.when(!self.disabled, |this| {
this.group_hover(self.group_name, |this| {
this.bg(cx.theme().elevated_surface_background)
.text_color(cx.theme().text)
this.bg(cx.theme().secondary_background)
.text_color(cx.theme().secondary_foreground)
})
.when(self.selected, |this| {
this.bg(cx.theme().elevated_surface_background)
.text_color(cx.theme().text)
this.bg(cx.theme().secondary_background)
.text_color(cx.theme().secondary_foreground)
})
.when_some(self.on_click, |this, on_click| {
this.on_mouse_down(MouseButton::Left, move |_, _, cx| {

View File

@@ -1,12 +1,15 @@
use gpui::App;
mod app_menu_bar;
mod context_menu;
mod dropdown_menu;
mod menu_item;
pub mod context_menu;
pub mod popup_menu;
mod popup_menu;
pub use app_menu_bar::AppMenuBar;
pub use context_menu::{ContextMenu, ContextMenuExt, ContextMenuState};
pub use dropdown_menu::DropdownMenu;
pub use popup_menu::{PopupMenu, PopupMenuItem};
pub(crate) fn init(cx: &mut App) {
app_menu_bar::init(cx);

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