feat: add initial support web via wasm (#35)
Reviewed-on: #35
This commit was merged in pull request #35.
This commit is contained in:
130
crates/workspace/src/dialogs/restore.rs
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130
crates/workspace/src/dialogs/restore.rs
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use std::time::Duration;
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use anyhow::Error;
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use device::DeviceRegistry;
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use gpui::prelude::FluentBuilder;
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use gpui::{
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AppContext, Context, Entity, IntoElement, ParentElement, Render, SharedString, Styled,
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Subscription, Task, Window, div,
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};
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use nostr_sdk::prelude::*;
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use theme::ActiveTheme;
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use ui::button::{Button, ButtonVariants};
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use ui::input::{Input, InputEvent, InputState};
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use ui::{WindowExtension, v_flex};
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#[derive(Debug)]
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pub struct RestoreEncryption {
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/// Secret key input
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key_input: Entity<InputState>,
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/// Error message
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error: Entity<Option<SharedString>>,
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/// Async tasks
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tasks: Vec<Task<Result<(), Error>>>,
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/// Event subscription
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_subscription: Option<Subscription>,
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}
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impl RestoreEncryption {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let key_input = cx.new(|cx| InputState::new(window, cx).masked(true));
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let error = cx.new(|_| None);
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let subscription =
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cx.subscribe_in(&key_input, window, |this, _input, event, window, cx| {
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if let InputEvent::PressEnter { .. } = event {
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this.restore(window, cx);
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};
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});
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Self {
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key_input,
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error,
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tasks: vec![],
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_subscription: Some(subscription),
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}
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}
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fn restore(&mut self, window: &mut Window, cx: &mut Context<Self>) {
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let device = DeviceRegistry::global(cx);
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let content = self.key_input.read(cx).value();
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if !content.is_empty() {
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self.set_error("Secret Key cannot be empty.", cx);
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}
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let Ok(secret) = SecretKey::parse(&content) else {
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self.set_error("Secret Key is invalid.", cx);
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return;
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};
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device.update(cx, |this, cx| {
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this.set_announcement(Keys::new(secret), cx);
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});
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// Close the current modal
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window.close_modal(cx);
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}
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fn set_error<S>(&mut self, message: S, cx: &mut Context<Self>)
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where
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S: Into<SharedString>,
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{
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// Update error message
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self.error.update(cx, |this, cx| {
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*this = Some(message.into());
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cx.notify();
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});
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// Clear the error message after 3 secs
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self.tasks.push(cx.spawn(async move |this, cx| {
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cx.background_executor().timer(Duration::from_secs(3)).await;
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this.update(cx, |this, cx| {
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this.error.update(cx, |this, cx| {
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*this = None;
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cx.notify();
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});
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})?;
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Ok(())
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}));
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}
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}
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impl Render for RestoreEncryption {
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fn render(&mut self, _window: &mut gpui::Window, cx: &mut Context<Self>) -> impl IntoElement {
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v_flex()
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.size_full()
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.gap_2()
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.text_sm()
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.child(
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v_flex()
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.gap_1()
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.text_sm()
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.text_color(cx.theme().text_muted)
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.child("Secret Key")
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.child(Input::new(&self.key_input)),
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)
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.child(
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Button::new("restore")
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.label("Restore")
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.primary()
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.on_click(cx.listener(move |this, _, window, cx| {
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this.restore(window, cx);
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})),
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)
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.when_some(self.error.read(cx).as_ref(), |this, error| {
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this.child(
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div()
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.text_xs()
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.text_center()
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.text_color(cx.theme().text_danger)
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.child(error.clone()),
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)
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})
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}
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}
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