fix titlebar
This commit is contained in:
@@ -6,6 +6,7 @@ pub use index_path::IndexPath;
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pub use kbd::*;
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pub use root::{Root, window_paddings};
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pub use styled::*;
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pub use title_bar::*;
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pub use window_ext::*;
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pub use crate::Disableable;
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@@ -41,6 +42,7 @@ mod index_path;
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mod kbd;
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mod root;
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mod styled;
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mod title_bar;
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mod window_ext;
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/// Initialize the UI module.
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352
crates/ui/src/title_bar.rs
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352
crates/ui/src/title_bar.rs
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@@ -0,0 +1,352 @@
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use std::rc::Rc;
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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AnyElement, App, ClickEvent, Context, Decorations, Hsla, InteractiveElement, IntoElement,
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MouseButton, ParentElement, Pixels, Render, RenderOnce, StatefulInteractiveElement as _,
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StyleRefinement, Styled, TitlebarOptions, Window, WindowControlArea, div, px,
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};
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use smallvec::SmallVec;
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use theme::ActiveTheme;
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use crate::{Icon, IconName, InteractiveElementExt as _, Sizable as _, StyledExt, h_flex};
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pub const TITLE_BAR_HEIGHT: Pixels = px(34.);
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#[cfg(target_os = "macos")]
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pub const TRAFFIC_LIGHT_PADDING: f32 = 80.;
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/// TitleBar used to customize the appearance of the title bar.
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///
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/// We can put some elements inside the title bar.
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#[derive(IntoElement)]
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#[allow(clippy::type_complexity)]
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pub struct TitleBar {
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style: StyleRefinement,
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children: SmallVec<[AnyElement; 1]>,
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on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut Window, &mut App)>>>,
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}
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impl TitleBar {
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/// Create a new TitleBar.
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pub fn new() -> Self {
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Self {
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style: StyleRefinement::default(),
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children: SmallVec::new(),
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on_close_window: None,
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}
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}
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/// Returns the default title bar options for compatible with the [`crate::TitleBar`].
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pub fn title_bar_options() -> TitlebarOptions {
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TitlebarOptions {
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title: None,
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appears_transparent: true,
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traffic_light_position: Some(gpui::point(px(9.0), px(9.0))),
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}
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}
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/// Add custom for close window event, default is None, then click X button will call `window.remove_window()`.
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/// Linux only, this will do nothing on other platforms.
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pub fn on_close_window(
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mut self,
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f: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
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) -> Self {
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if cfg!(target_os = "linux") {
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self.on_close_window = Some(Rc::new(Box::new(f)));
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}
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self
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}
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}
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impl Default for TitleBar {
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fn default() -> Self {
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Self::new()
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}
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}
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// The Windows control buttons have a fixed width of 35px.
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//
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// We don't need implementation the click event for the control buttons.
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// If user clicked in the bounds, the window event will be triggered.
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#[derive(IntoElement, Clone)]
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#[allow(clippy::type_complexity)]
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enum ControlIcon {
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Minimize,
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Restore,
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Maximize,
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Close {
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on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut Window, &mut App)>>>,
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},
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}
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impl ControlIcon {
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fn minimize() -> Self {
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Self::Minimize
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}
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fn restore() -> Self {
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Self::Restore
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}
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fn maximize() -> Self {
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Self::Maximize
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}
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#[allow(clippy::type_complexity)]
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fn close(on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut Window, &mut App)>>>) -> Self {
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Self::Close { on_close_window }
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}
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fn id(&self) -> &'static str {
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match self {
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Self::Minimize => "minimize",
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Self::Restore => "restore",
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Self::Maximize => "maximize",
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Self::Close { .. } => "close",
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}
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}
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fn icon(&self) -> IconName {
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match self {
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Self::Minimize => IconName::WindowMinimize,
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Self::Restore => IconName::WindowRestore,
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Self::Maximize => IconName::WindowMaximize,
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Self::Close { .. } => IconName::WindowClose,
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}
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}
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fn window_control_area(&self) -> WindowControlArea {
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match self {
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Self::Minimize => WindowControlArea::Min,
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Self::Restore | Self::Maximize => WindowControlArea::Max,
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Self::Close { .. } => WindowControlArea::Close,
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}
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}
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fn is_close(&self) -> bool {
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matches!(self, Self::Close { .. })
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}
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#[inline]
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fn hover_fg(&self, cx: &App) -> Hsla {
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if self.is_close() {
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cx.theme().danger_foreground
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} else {
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cx.theme().text
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}
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}
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#[inline]
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fn hover_bg(&self, cx: &App) -> Hsla {
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if self.is_close() {
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cx.theme().danger_background
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} else {
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cx.theme().ghost_element_hover
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}
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}
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#[inline]
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fn active_bg(&self, cx: &mut App) -> Hsla {
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if self.is_close() {
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cx.theme().danger_active
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} else {
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cx.theme().ghost_element_active
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}
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}
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}
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impl RenderOnce for ControlIcon {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let is_linux = cfg!(target_os = "linux");
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let is_windows = cfg!(target_os = "windows");
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let icon = self.clone();
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let hover_fg = self.hover_fg(cx);
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let hover_bg = self.hover_bg(cx);
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let active_bg = self.active_bg(cx);
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let on_close_window = match &self {
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ControlIcon::Close { on_close_window } => on_close_window.clone(),
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_ => None,
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};
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div()
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.id(self.id())
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.flex()
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.w(TITLE_BAR_HEIGHT)
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.h_full()
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.flex_shrink_0()
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.justify_center()
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.content_center()
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.items_center()
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.text_color(cx.theme().text)
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.hover(|style| style.bg(hover_bg).text_color(hover_fg))
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.active(|style| style.bg(active_bg).text_color(hover_fg))
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.when(is_windows, |this| {
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this.window_control_area(self.window_control_area())
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})
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.when(is_linux, |this| {
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this.on_mouse_down(MouseButton::Left, move |_, window, cx| {
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window.prevent_default();
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cx.stop_propagation();
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})
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.on_click(move |_, window, cx| {
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cx.stop_propagation();
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match icon {
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Self::Minimize => window.minimize_window(),
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Self::Restore | Self::Maximize => window.zoom_window(),
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Self::Close { .. } => {
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if let Some(f) = on_close_window.clone() {
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f(&ClickEvent::default(), window, cx);
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} else {
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window.remove_window();
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}
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}
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}
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})
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})
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.child(Icon::new(self.icon()).small())
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}
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}
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#[derive(IntoElement)]
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#[allow(clippy::type_complexity)]
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struct WindowControls {
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on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut Window, &mut App)>>>,
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}
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impl RenderOnce for WindowControls {
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fn render(self, window: &mut Window, _: &mut App) -> impl IntoElement {
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if cfg!(target_os = "macos") || cfg!(target_family = "wasm") {
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return div().id("window-controls");
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}
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h_flex()
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.id("window-controls")
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.items_center()
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.flex_shrink_0()
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.h_full()
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.child(ControlIcon::minimize())
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.child(if window.is_maximized() {
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ControlIcon::restore()
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} else {
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ControlIcon::maximize()
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})
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.child(ControlIcon::close(self.on_close_window))
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}
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}
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impl Styled for TitleBar {
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fn style(&mut self) -> &mut gpui::StyleRefinement {
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&mut self.style
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}
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}
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impl ParentElement for TitleBar {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.children.extend(elements);
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}
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}
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struct TitleBarState {
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should_move: bool,
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}
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impl Render for TitleBarState {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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div()
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}
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}
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impl RenderOnce for TitleBar {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let is_client_decorated = matches!(window.window_decorations(), Decorations::Client { .. });
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let is_web = cfg!(target_family = "wasm");
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let is_linux = cfg!(target_os = "linux");
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let is_macos = cfg!(target_os = "macos");
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let state = window.use_state(cx, |_, _| TitleBarState { should_move: false });
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div().flex_shrink_0().child(
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div()
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.id("title-bar")
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.flex()
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.flex_row()
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.items_center()
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.justify_between()
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.h(TITLE_BAR_HEIGHT)
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.map(|this| {
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if window.is_fullscreen() {
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this.px_2()
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} else if cx.theme().platform.is_mac() {
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this.pr_2().pl(px(TRAFFIC_LIGHT_PADDING))
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} else {
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this.px_2()
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}
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})
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.border_b_1()
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.border_color(cx.theme().border)
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.bg(cx.theme().title_bar)
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.refine_style(&self.style)
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.when(is_linux, |this| {
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this.on_double_click(|_, window, _| window.zoom_window())
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})
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.when(is_macos, |this| {
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this.on_double_click(|_, window, _| window.titlebar_double_click())
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})
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.on_mouse_down_out(window.listener_for(&state, |state, _, _, _| {
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state.should_move = false;
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}))
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.on_mouse_down(
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MouseButton::Left,
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window.listener_for(&state, |state, _, _, _| {
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state.should_move = true;
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}),
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)
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.on_mouse_up(
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MouseButton::Left,
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window.listener_for(&state, |state, _, _, _| {
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state.should_move = false;
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}),
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)
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.on_mouse_move(window.listener_for(&state, |state, _, window, _| {
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if state.should_move {
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state.should_move = false;
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window.start_window_move();
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}
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}))
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.child(
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h_flex()
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.id("bar")
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.h_full()
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.justify_between()
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.flex_shrink_0()
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.flex_1()
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.when(!is_web, |this| {
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this.window_control_area(WindowControlArea::Drag)
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.when(window.is_fullscreen(), |this| this.pl_3())
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.when(is_linux && is_client_decorated, |this| {
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this.child(
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div()
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.top_0()
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.left_0()
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.absolute()
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.size_full()
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.h_full()
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.on_mouse_down(
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MouseButton::Right,
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move |ev, window, _| {
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window.show_window_menu(ev.position)
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},
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),
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)
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})
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})
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.children(self.children),
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)
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.child(WindowControls {
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on_close_window: self.on_close_window,
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}),
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)
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}
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}
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