wip: refactor
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@@ -1,188 +0,0 @@
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use components::{
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button::Button,
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dock::{DockItemState, Panel, PanelEvent, TitleStyle},
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h_flex,
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popup_menu::PopupMenu,
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theme::ActiveTheme,
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v_flex,
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};
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use gpui::*;
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use prelude::FluentBuilder;
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actions!(block, [PanelInfo]);
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pub fn section(title: impl IntoElement, cx: &WindowContext) -> Div {
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h_flex()
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.items_center()
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.gap_4()
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.p_4()
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.w_full()
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.rounded_lg()
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.border_1()
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.border_color(cx.theme().border)
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.flex_wrap()
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.justify_around()
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.child(div().flex_none().w_full().child(title))
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}
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pub struct BlockContainer {
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focus_handle: FocusHandle,
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name: SharedString,
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title_bg: Option<Hsla>,
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description: SharedString,
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width: Option<Pixels>,
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height: Option<Pixels>,
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block: Option<AnyView>,
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closeable: bool,
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zoomable: bool,
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}
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#[derive(Debug)]
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pub enum ContainerEvent {
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Close,
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}
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pub trait Block: FocusableView {
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fn klass() -> &'static str {
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std::any::type_name::<Self>().split("::").last().unwrap()
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}
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fn title() -> &'static str;
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fn description() -> &'static str {
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""
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}
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fn closeable() -> bool {
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true
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}
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fn zoomable() -> bool {
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true
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}
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fn title_bg() -> Option<Hsla> {
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None
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}
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fn new_view(cx: &mut WindowContext) -> View<impl FocusableView>;
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}
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impl EventEmitter<ContainerEvent> for BlockContainer {}
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impl BlockContainer {
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pub fn new(cx: &mut WindowContext) -> Self {
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let focus_handle = cx.focus_handle();
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Self {
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focus_handle,
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name: "".into(),
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title_bg: None,
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description: "".into(),
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width: None,
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height: None,
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block: None,
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closeable: true,
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zoomable: true,
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}
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}
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pub fn panel<B: Block>(cx: &mut WindowContext) -> View<Self> {
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let name = B::title();
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let description = B::description();
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let block = B::new_view(cx);
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let focus_handle = block.focus_handle(cx);
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cx.new_view(|cx| {
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let mut story = Self::new(cx).block(block.into());
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story.focus_handle = focus_handle;
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story.closeable = B::closeable();
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story.zoomable = B::zoomable();
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story.name = name.into();
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story.description = description.into();
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story.title_bg = B::title_bg();
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story
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})
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}
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pub fn width(mut self, width: gpui::Pixels) -> Self {
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self.width = Some(width);
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self
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}
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pub fn height(mut self, height: gpui::Pixels) -> Self {
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self.height = Some(height);
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self
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}
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pub fn block(mut self, block: AnyView) -> Self {
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self.block = Some(block);
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self
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}
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fn on_action_panel_info(&mut self, _: &PanelInfo, _cx: &mut ViewContext<Self>) {
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// struct Info;
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// let note = Notification::new(format!("You have clicked panel info on: {}", self.name)).id::<Info>();
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// cx.push_notification(note);
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}
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}
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impl Panel for BlockContainer {
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fn panel_name(&self) -> &'static str {
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"BlockContainer"
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}
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fn title(&self, _cx: &WindowContext) -> AnyElement {
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self.name.clone().into_any_element()
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}
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fn title_style(&self, cx: &WindowContext) -> Option<TitleStyle> {
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self.title_bg.map(|bg| TitleStyle {
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background: bg,
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foreground: cx.theme().foreground,
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})
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}
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fn closeable(&self, _cx: &WindowContext) -> bool {
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self.closeable
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}
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fn zoomable(&self, _cx: &WindowContext) -> bool {
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self.zoomable
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}
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fn popup_menu(&self, menu: PopupMenu, _cx: &WindowContext) -> PopupMenu {
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menu.track_focus(&self.focus_handle)
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.menu("Info", Box::new(PanelInfo))
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}
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fn toolbar_buttons(&self, _cx: &WindowContext) -> Vec<Button> {
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vec![]
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}
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fn dump(&self, _cx: &AppContext) -> DockItemState {
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DockItemState::new(self)
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}
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}
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impl EventEmitter<PanelEvent> for BlockContainer {}
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impl FocusableView for BlockContainer {
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fn focus_handle(&self, _: &AppContext) -> gpui::FocusHandle {
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self.focus_handle.clone()
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}
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}
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impl Render for BlockContainer {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
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v_flex()
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.size_full()
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.track_focus(&self.focus_handle)
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.on_action(cx.listener(Self::on_action_panel_info))
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.when_some(self.block.clone(), |this, story| {
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this.child(v_flex().size_full().child(story))
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})
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}
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}
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@@ -1 +1 @@
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pub mod block;
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