chore: improve tab component
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@@ -51,6 +51,27 @@ pub trait Panel: EventEmitter<PanelEvent> + Render + Focusable {
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true
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}
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/// Return false to hide panel, true to show panel, default is `true`.
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///
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/// This method called in Panel render, we should make sure it is fast.
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fn visible(&self, _cx: &App) -> bool {
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true
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}
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/// Set active state of the panel.
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///
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/// This method will be called when the panel is active or inactive.
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///
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/// The last_active_panel and current_active_panel will be touched when the panel is active.
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fn set_active(&self, _active: bool, _cx: &mut App) {}
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/// Set zoomed state of the panel.
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///
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/// This method will be called when the panel is zoomed or unzoomed.
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///
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/// Only current Panel will touch this method.
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fn set_zoomed(&self, _zoomed: bool, _cx: &mut App) {}
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/// The addition popup menu of the panel, default is `None`.
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fn popup_menu(&self, this: PopupMenu, _cx: &App) -> PopupMenu {
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this
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@@ -68,6 +89,9 @@ pub trait PanelView: 'static + Send + Sync {
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fn title(&self, cx: &App) -> AnyElement;
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fn closable(&self, cx: &App) -> bool;
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fn zoomable(&self, cx: &App) -> bool;
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fn visible(&self, cx: &App) -> bool;
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fn set_active(&self, active: bool, cx: &mut App);
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fn set_zoomed(&self, zoomed: bool, cx: &mut App);
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fn popup_menu(&self, menu: PopupMenu, cx: &App) -> PopupMenu;
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fn toolbar_buttons(&self, window: &Window, cx: &App) -> Vec<Button>;
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fn view(&self) -> AnyView;
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@@ -95,6 +119,21 @@ impl<T: Panel> PanelView for Entity<T> {
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self.read(cx).zoomable(cx)
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}
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fn visible(&self, cx: &App) -> bool {
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self.read(cx).visible(cx)
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}
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fn set_active(&self, active: bool, cx: &mut App) {
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self.update(cx, |this, cx| {
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this.set_active(active, cx);
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})
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}
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fn set_zoomed(&self, zoomed: bool, cx: &mut App) {
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self.update(cx, |this, cx| {
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this.set_zoomed(zoomed, cx);
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})
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}
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fn popup_menu(&self, menu: PopupMenu, cx: &App) -> PopupMenu {
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self.read(cx).popup_menu(menu, cx)
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}
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