chore: update gpui-components

This commit is contained in:
2025-02-05 07:33:21 +07:00
parent c7d17ef90d
commit 72e42bf22a
16 changed files with 99 additions and 82 deletions

View File

@@ -3,7 +3,7 @@ use gpui::{
ClipboardItem, Context, Entity, EntityInputHandler, EventEmitter, FocusHandle, Focusable,
InteractiveElement as _, IntoElement, KeyBinding, KeyDownEvent, MouseButton, MouseDownEvent,
MouseMoveEvent, MouseUpEvent, ParentElement as _, Pixels, Point, Rems, Render, ScrollHandle,
ScrollWheelEvent, SharedString, Styled as _, UTF16Selection, Window, WrappedLine,
ScrollWheelEvent, SharedString, Styled as _, Subscription, UTF16Selection, Window, WrappedLine,
};
use smallvec::SmallVec;
use std::{cell::Cell, ops::Range, rc::Rc};
@@ -213,6 +213,8 @@ pub struct TextInput {
pub(crate) scroll_size: gpui::Size<Pixels>,
/// To remember the horizontal column (x-coordinate) of the cursor position.
preferred_x_offset: Option<Pixels>,
#[allow(dead_code)]
subscriptions: Vec<Subscription>,
}
impl EventEmitter<InputEvent> for TextInput {}
@@ -222,7 +224,25 @@ impl TextInput {
let focus_handle = cx.focus_handle();
let blink_cursor = cx.new(|_| BlinkCursor::new());
let history = History::new().group_interval(std::time::Duration::from_secs(1));
let input = Self {
let subscriptions = vec![
// Observe the blink cursor to repaint the view when it changes.
cx.observe(&blink_cursor, |_, _, cx| cx.notify()),
// Blink the cursor when the window is active, pause when it's not.
cx.observe_window_activation(window, |input, window, cx| {
if window.is_window_active() {
let focus_handle = input.focus_handle.clone();
if focus_handle.is_focused(window) {
input.blink_cursor.update(cx, |blink_cursor, cx| {
blink_cursor.start(cx);
});
}
}
}),
cx.on_focus(&focus_handle, window, Self::on_focus),
cx.on_blur(&focus_handle, window, Self::on_blur),
];
Self {
focus_handle: focus_handle.clone(),
text: "".into(),
multi_line: false,
@@ -256,29 +276,8 @@ impl TextInput {
scrollbar_state: Rc::new(Cell::new(ScrollbarState::default())),
scroll_size: gpui::size(px(0.), px(0.)),
preferred_x_offset: None,
};
// Observe the blink cursor to repaint the view when it changes.
cx.observe(&input.blink_cursor, |_, _, cx| cx.notify())
.detach();
// Blink the cursor when the window is active, pause when it's not.
cx.observe_window_activation(window, |input, window, cx| {
if window.is_window_active() {
let focus_handle = input.focus_handle.clone();
if focus_handle.is_focused(window) {
input.blink_cursor.update(cx, |blink_cursor, cx| {
blink_cursor.start(cx);
});
}
}
})
.detach();
cx.on_focus(&focus_handle, window, Self::on_focus).detach();
cx.on_blur(&focus_handle, window, Self::on_blur).detach();
input
subscriptions,
}
}
/// Use the text input field as a multi-line Textarea.