chore: update gpui-components
This commit is contained in:
169
crates/app/src/views/contacts.rs
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169
crates/app/src/views/contacts.rs
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use common::profile::NostrProfile;
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use gpui::{
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div, img, prelude::FluentBuilder, px, uniform_list, AnyElement, App, AppContext, Context,
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Entity, EventEmitter, FocusHandle, Focusable, InteractiveElement, IntoElement, ParentElement,
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Render, SharedString, Styled, Window,
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};
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use nostr_sdk::prelude::*;
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use state::get_client;
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use tokio::sync::oneshot;
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use ui::{
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button::Button,
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dock_area::panel::{Panel, PanelEvent},
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indicator::Indicator,
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popup_menu::PopupMenu,
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theme::{scale::ColorScaleStep, ActiveTheme},
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Sizable,
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};
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pub fn init(window: &mut Window, cx: &mut App) -> Entity<Contacts> {
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Contacts::new(window, cx)
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}
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pub struct Contacts {
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contacts: Entity<Option<Vec<NostrProfile>>>,
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// Panel
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name: SharedString,
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closable: bool,
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zoomable: bool,
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focus_handle: FocusHandle,
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}
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impl Contacts {
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pub fn new(_window: &mut Window, cx: &mut App) -> Entity<Self> {
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let contacts = cx.new(|_| None);
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let async_contact = contacts.clone();
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cx.spawn(|mut cx| async move {
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let client = get_client();
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let (tx, rx) = oneshot::channel::<Vec<NostrProfile>>();
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cx.background_executor()
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.spawn(async move {
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let signer = client.signer().await.unwrap();
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let public_key = signer.get_public_key().await.unwrap();
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if let Ok(profiles) = client.database().contacts(public_key).await {
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let members: Vec<NostrProfile> = profiles
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.into_iter()
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.map(|profile| {
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NostrProfile::new(profile.public_key(), profile.metadata())
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})
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.collect();
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_ = tx.send(members);
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}
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})
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.detach();
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if let Ok(contacts) = rx.await {
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_ = cx.update_entity(&async_contact, |this, cx| {
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*this = Some(contacts);
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cx.notify();
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});
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}
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})
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.detach();
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cx.new(|cx| Self {
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contacts,
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name: "Contacts".into(),
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closable: true,
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zoomable: true,
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focus_handle: cx.focus_handle(),
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})
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}
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}
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impl Panel for Contacts {
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fn panel_id(&self) -> SharedString {
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"ContactPanel".into()
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}
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fn title(&self, _cx: &App) -> AnyElement {
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self.name.clone().into_any_element()
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}
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fn closable(&self, _cx: &App) -> bool {
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self.closable
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}
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fn zoomable(&self, _cx: &App) -> bool {
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self.zoomable
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}
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fn popup_menu(&self, menu: PopupMenu, _cx: &App) -> PopupMenu {
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menu.track_focus(&self.focus_handle)
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}
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fn toolbar_buttons(&self, _window: &Window, _cx: &App) -> Vec<Button> {
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vec![]
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}
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}
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impl EventEmitter<PanelEvent> for Contacts {}
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impl Focusable for Contacts {
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fn focus_handle(&self, _: &App) -> gpui::FocusHandle {
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self.focus_handle.clone()
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}
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}
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impl Render for Contacts {
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fn render(&mut self, _window: &mut gpui::Window, cx: &mut Context<Self>) -> impl IntoElement {
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div().size_full().pt_2().px_2().map(|this| {
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if let Some(contacts) = self.contacts.read(cx).clone() {
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this.child(
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uniform_list(
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cx.entity().clone(),
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"contacts",
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contacts.len(),
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move |_, range, _window, cx| {
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let mut items = Vec::new();
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for ix in range {
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let item = contacts.get(ix).unwrap().clone();
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items.push(
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div()
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.w_full()
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.h_9()
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.px_2()
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.flex()
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.items_center()
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.justify_between()
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.rounded(px(cx.theme().radius))
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.child(
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div()
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.flex()
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.items_center()
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.gap_2()
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.text_xs()
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.child(
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div()
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.flex_shrink_0()
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.child(img(item.avatar()).size_6()),
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)
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.child(item.name()),
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)
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.hover(|this| {
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this.bg(cx.theme().base.step(cx, ColorScaleStep::THREE))
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}),
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);
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}
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items
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},
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)
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.h_full(),
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)
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} else {
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this.flex()
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.items_center()
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.justify_center()
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.h_16()
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.child(Indicator::new().small())
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}
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})
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}
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}
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