chore: Upgrade to GPUI3 (#6)

* wip: gpui3

* wip: gpui3

* chore: fix clippy
This commit is contained in:
reya
2025-01-28 08:25:49 +07:00
committed by GitHub
parent 3c15e74e56
commit 72a6d79bc5
62 changed files with 2572 additions and 2511 deletions

View File

@@ -1,30 +1,29 @@
use crate::popup_menu::PopupMenu;
use gpui::{
anchored, deferred, div, prelude::FluentBuilder, px, relative, AnyElement, Corner,
DismissEvent, DispatchPhase, Element, ElementId, Focusable, GlobalElementId,
InteractiveElement, IntoElement, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
Position, Stateful, Style, View, ViewContext, WindowContext,
anchored, deferred, div, prelude::FluentBuilder, px, relative, AnyElement, App, Context,
Corner, DismissEvent, DispatchPhase, Element, ElementId, Entity, Focusable, FocusableWrapper,
GlobalElementId, InteractiveElement, IntoElement, MouseButton, MouseDownEvent, ParentElement,
Pixels, Point, Position, Size, Stateful, Style, Window,
};
use std::{cell::RefCell, rc::Rc};
pub trait ContextMenuExt: ParentElement + Sized {
fn context_menu(
self,
f: impl Fn(PopupMenu, &mut ViewContext<PopupMenu>) -> PopupMenu + 'static,
f: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
) -> Self {
self.child(ContextMenu::new("context-menu").menu(f))
}
}
impl<E> ContextMenuExt for Stateful<E> where E: ParentElement {}
impl<E> ContextMenuExt for Focusable<E> where E: ParentElement {}
type Menu<M> = Option<Box<dyn Fn(PopupMenu, &mut ViewContext<M>) -> PopupMenu + 'static>>;
impl<E> ContextMenuExt for FocusableWrapper<E> where E: ParentElement {}
/// A context menu that can be shown on right-click.
pub struct ContextMenu {
id: ElementId,
menu: Menu<PopupMenu>,
menu:
Option<Box<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static>>,
anchor: Corner,
}
@@ -40,7 +39,7 @@ impl ContextMenu {
#[must_use]
pub fn menu<F>(mut self, builder: F) -> Self
where
F: Fn(PopupMenu, &mut ViewContext<PopupMenu>) -> PopupMenu + 'static,
F: Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
{
self.menu = Some(Box::new(builder));
self
@@ -49,14 +48,18 @@ impl ContextMenu {
fn with_element_state<R>(
&mut self,
id: &GlobalElementId,
cx: &mut WindowContext,
f: impl FnOnce(&mut Self, &mut ContextMenuState, &mut WindowContext) -> R,
window: &mut Window,
cx: &mut App,
f: impl FnOnce(&mut Self, &mut ContextMenuState, &mut Window, &mut App) -> R,
) -> R {
cx.with_optional_element_state::<ContextMenuState, _>(Some(id), |element_state, cx| {
let mut element_state = element_state.unwrap().unwrap_or_default();
let result = f(self, &mut element_state, cx);
(result, Some(element_state))
})
window.with_optional_element_state::<ContextMenuState, _>(
Some(id),
|element_state, window| {
let mut element_state = element_state.unwrap().unwrap_or_default();
let result = f(self, &mut element_state, window, cx);
(result, Some(element_state))
},
)
}
}
@@ -69,7 +72,7 @@ impl IntoElement for ContextMenu {
}
pub struct ContextMenuState {
menu_view: Rc<RefCell<Option<View<PopupMenu>>>>,
menu_view: Rc<RefCell<Option<Entity<PopupMenu>>>>,
menu_element: Option<AnyElement>,
open: Rc<RefCell<bool>>,
position: Rc<RefCell<Point<Pixels>>>,
@@ -97,75 +100,79 @@ impl Element for ContextMenu {
fn request_layout(
&mut self,
id: Option<&gpui::GlobalElementId>,
cx: &mut WindowContext,
window: &mut Window,
cx: &mut App,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
// Set the layout style relative to the table view to get same size.
let anchor = self.anchor;
let style = Style {
position: Position::Absolute,
flex_grow: 1.0,
flex_shrink: 1.0,
size: gpui::Size {
size: Size {
width: relative(1.).into(),
height: relative(1.).into(),
},
..Default::default()
};
let anchor = self.anchor;
self.with_element_state(
id.unwrap(),
window,
cx,
|_, state: &mut ContextMenuState, window, cx| {
let position = state.position.clone();
let position = position.borrow();
let open = state.open.clone();
let menu_view = state.menu_view.borrow().clone();
self.with_element_state(id.unwrap(), cx, |_, state: &mut ContextMenuState, cx| {
let position = state.position.clone();
let position = position.borrow();
let open = state.open.clone();
let menu_view = state.menu_view.borrow().clone();
let (menu_element, menu_layout_id) = if *open.borrow() {
let has_menu_item = menu_view
.as_ref()
.map(|menu| !menu.read(cx).is_empty())
.unwrap_or(false);
let (menu_element, menu_layout_id) = if *open.borrow() {
let has_menu_item = menu_view
.as_ref()
.map(|menu| !menu.read(cx).is_empty())
.unwrap_or(false);
if has_menu_item {
let mut menu_element = deferred(
anchored()
.position(*position)
.snap_to_window_with_margin(px(8.))
.anchor(anchor)
.when_some(menu_view, |this, menu| {
// Focus the menu, so that can be handle the action.
menu.focus_handle(cx).focus(window);
if has_menu_item {
let mut menu_element = deferred(
anchored()
.position(*position)
.snap_to_window_with_margin(px(8.))
.anchor(anchor)
.when_some(menu_view, |this, menu| {
// Focus the menu, so that can be handle the action.
menu.focus_handle(cx).focus(cx);
this.child(div().occlude().child(menu.clone()))
}),
)
.with_priority(1)
.into_any();
this.child(div().occlude().child(menu.clone()))
}),
)
.with_priority(1)
.into_any();
let menu_layout_id = menu_element.request_layout(cx);
(Some(menu_element), Some(menu_layout_id))
let menu_layout_id = menu_element.request_layout(window, cx);
(Some(menu_element), Some(menu_layout_id))
} else {
(None, None)
}
} else {
(None, None)
};
let mut layout_ids = vec![];
if let Some(menu_layout_id) = menu_layout_id {
layout_ids.push(menu_layout_id);
}
} else {
(None, None)
};
let mut layout_ids = vec![];
if let Some(menu_layout_id) = menu_layout_id {
layout_ids.push(menu_layout_id);
}
let layout_id = window.request_layout(style, layout_ids, cx);
let layout_id = cx.request_layout(style, layout_ids);
(
layout_id,
ContextMenuState {
menu_element,
(
layout_id,
ContextMenuState {
menu_element,
..Default::default()
},
)
})
..Default::default()
},
)
},
)
}
fn prepaint(
@@ -173,10 +180,11 @@ impl Element for ContextMenu {
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
window: &mut Window,
cx: &mut App,
) -> Self::PrepaintState {
if let Some(menu_element) = &mut request_layout.menu_element {
menu_element.prepaint(cx);
menu_element.prepaint(window, cx);
}
}
@@ -186,10 +194,11 @@ impl Element for ContextMenu {
bounds: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
cx: &mut WindowContext,
window: &mut Window,
cx: &mut App,
) {
if let Some(menu_element) = &mut request_layout.menu_element {
menu_element.paint(cx);
menu_element.paint(window, cx);
}
let Some(builder) = self.menu.take() else {
@@ -198,14 +207,15 @@ impl Element for ContextMenu {
self.with_element_state(
id.unwrap(),
window,
cx,
|_view, state: &mut ContextMenuState, cx| {
|_view, state: &mut ContextMenuState, window, _| {
let position = state.position.clone();
let open = state.open.clone();
let menu_view = state.menu_view.clone();
// When right mouse click, to build content menu, and show it at the mouse position.
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
window.on_mouse_event(move |event: &MouseDownEvent, phase, window, cx| {
if phase == DispatchPhase::Bubble
&& event.button == MouseButton::Right
&& bounds.contains(&event.position)
@@ -213,19 +223,22 @@ impl Element for ContextMenu {
*position.borrow_mut() = event.position;
*open.borrow_mut() = true;
let menu =
PopupMenu::build(cx, |menu, cx| (builder)(menu, cx)).into_element();
let menu = PopupMenu::build(window, cx, |menu, window, cx| {
(builder)(menu, window, cx)
})
.into_element();
let open = open.clone();
cx.subscribe(&menu, move |_, _: &DismissEvent, cx| {
*open.borrow_mut() = false;
cx.refresh();
})
.detach();
window
.subscribe(&menu, cx, move |_, _: &DismissEvent, window, _| {
*open.borrow_mut() = false;
window.refresh();
})
.detach();
*menu_view.borrow_mut() = Some(menu);
cx.refresh();
window.refresh();
}
});
},