wip: refactor
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@@ -8,7 +8,7 @@ use gpui::{
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SharedString, View, ViewContext, VisualContext as _, WindowContext,
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};
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use gpui::{
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anchored, canvas, rems, AnchorCorner, AnyElement, Bounds, Edges, FocusableView, Keystroke,
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anchored, canvas, rems, AnyElement, Bounds, Corner, Edges, FocusableView, Keystroke,
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ScrollHandle, StatefulInteractiveElement, Styled, WeakView,
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};
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@@ -37,13 +37,13 @@ pub trait PopupMenuExt: Styled + Selectable + IntoElement + 'static {
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self,
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f: impl Fn(PopupMenu, &mut ViewContext<PopupMenu>) -> PopupMenu + 'static,
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) -> Popover<PopupMenu> {
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self.popup_menu_with_anchor(AnchorCorner::TopLeft, f)
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self.popup_menu_with_anchor(Corner::TopLeft, f)
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}
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/// Create a popup menu with the given items, anchored to the given corner
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fn popup_menu_with_anchor(
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mut self,
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anchor: impl Into<AnchorCorner>,
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anchor: impl Into<Corner>,
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f: impl Fn(PopupMenu, &mut ViewContext<PopupMenu>) -> PopupMenu + 'static,
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) -> Popover<PopupMenu> {
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let style = self.style().clone();
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@@ -646,13 +646,10 @@ impl Render for PopupMenu {
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- bounds.origin.x
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< max_width
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{
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(
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AnchorCorner::TopRight,
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-px(15.),
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)
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(Corner::TopRight, -px(15.))
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} else {
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(
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AnchorCorner::TopLeft,
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Corner::TopLeft,
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bounds.size.width
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- px(10.),
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)
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