chore: improve chat panel
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@@ -1,5 +1,5 @@
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use gpui::{
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div, prelude::FluentBuilder as _, px, AnyView, App, AppContext, Axis, Context, Element, Entity,
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div, prelude::FluentBuilder as _, px, App, AppContext, Axis, Context, Element, Entity,
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InteractiveElement as _, IntoElement, MouseMoveEvent, MouseUpEvent, ParentElement as _, Pixels,
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Point, Render, StatefulInteractiveElement, Style, Styled as _, WeakEntity, Window,
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};
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@@ -374,9 +374,7 @@ impl Render for Dock {
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})
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.map(|this| match &self.panel {
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DockItem::Split { view, .. } => this.child(view.clone()),
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DockItem::Tabs { view, .. } => {
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this.child(AnyView::from(view.clone()).cached(cache_style))
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}
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DockItem::Tabs { view, .. } => this.child(view.clone()),
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DockItem::Panel { view, .. } => this.child(view.clone().view().cached(cache_style)),
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})
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.child(self.render_resize_handle(window, cx))
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@@ -432,14 +430,20 @@ impl Element for DockElement {
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_: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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window: &mut gpui::Window,
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_: &mut App,
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cx: &mut App,
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) {
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window.on_mouse_event({
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let view = self.view.clone();
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let is_resizing = view.read(cx).is_resizing;
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move |e: &MouseMoveEvent, phase, window, cx| {
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if phase.bubble() {
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view.update(cx, |view, cx| view.resize(e.position, window, cx))
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if !is_resizing {
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return;
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}
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if !phase.bubble() {
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return;
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}
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view.update(cx, |view, cx| view.resize(e.position, window, cx))
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}
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});
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