chore: update gpui
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@@ -115,9 +115,8 @@ impl Element for Clipboard {
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*copied.borrow_mut() = true;
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let copied = copied.clone();
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cx.spawn(|cx| async move {
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cx.spawn(async move |cx| {
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cx.background_executor().timer(Duration::from_secs(2)).await;
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*copied.borrow_mut() = false;
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})
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.detach();
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@@ -574,8 +574,8 @@ impl DockArea {
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window,
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move |_, _, event, window, cx| {
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if let PanelEvent::LayoutChanged = event {
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cx.spawn_in(window, |view, mut window| async move {
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_ = view.update_in(&mut window, |view, window, cx| {
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cx.spawn_in(window, async move |view, window| {
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_ = view.update_in(window, |view, window, cx| {
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view.update_toggle_button_tab_panels(window, cx)
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});
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})
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@@ -609,8 +609,8 @@ impl DockArea {
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move |_, panel, event, window, cx| match event {
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PanelEvent::ZoomIn => {
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let panel = panel.clone();
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cx.spawn_in(window, |view, mut window| async move {
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_ = view.update_in(&mut window, |view, window, cx| {
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cx.spawn_in(window, async move |view, window| {
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_ = view.update_in(window, |view, window, cx| {
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view.set_zoomed_in(panel, window, cx);
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cx.notify();
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});
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@@ -618,15 +618,15 @@ impl DockArea {
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.detach();
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}
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PanelEvent::ZoomOut => cx
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.spawn_in(window, |view, mut window| async move {
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_ = view.update_in(&mut window, |view, window, cx| {
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.spawn_in(window, async move |view, window| {
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_ = view.update_in(window, |view, window, cx| {
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view.set_zoomed_out(window, cx);
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});
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})
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.detach(),
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PanelEvent::LayoutChanged => {
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cx.spawn_in(window, |view, mut window| async move {
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_ = view.update_in(&mut window, |view, window, cx| {
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cx.spawn_in(window, async move |view, window| {
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_ = view.update_in(window, |view, window, cx| {
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view.update_toggle_button_tab_panels(window, cx)
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});
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})
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@@ -181,7 +181,7 @@ impl TabPanel {
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self.focus_active_panel(window, cx);
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// Sync the active state to all panels
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cx.spawn(|view, cx| async move {
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cx.spawn(async move |view, cx| {
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_ = cx.update(|cx| {
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_ = view.update(cx, |view, cx| {
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if let Some(last_active) = view.panels.get(last_active_ix) {
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@@ -255,7 +255,7 @@ impl TabPanel {
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window: &mut Window,
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cx: &mut Context<Self>,
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) {
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cx.spawn_in(window, |view, mut cx| async move {
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cx.spawn_in(window, async move |view, cx| {
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cx.update(|window, cx| {
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view.update(cx, |view, cx| {
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view.will_split_placement = Some(placement);
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@@ -986,7 +986,7 @@ impl TabPanel {
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});
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}
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cx.spawn_in(window, |_, mut cx| async move {
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cx.spawn_in(window, async move |_, cx| {
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cx.update(|window, cx| {
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tab_panel.update(cx, |view, cx| view.remove_self_if_empty(window, cx))
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})
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@@ -1021,9 +1021,9 @@ impl TabPanel {
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self.is_zoomed = !self.is_zoomed;
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cx.spawn(|view, cx| {
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cx.spawn({
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let is_zoomed = self.is_zoomed;
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async move {
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async move |view, cx| {
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_ = cx.update(|cx| {
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_ = view.update(cx, |view, cx| {
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view.set_zoomed(is_zoomed, cx);
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@@ -50,10 +50,10 @@ impl BlinkCursor {
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// Schedule the next blink
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let epoch = self.next_epoch();
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cx.spawn(|this, mut cx| async move {
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cx.spawn(async move |this, cx| {
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Timer::after(INTERVAL).await;
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if let Some(this) = this.upgrade() {
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this.update(&mut cx, |this, cx| this.blink(epoch, cx)).ok();
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this.update(cx, |this, cx| this.blink(epoch, cx)).ok();
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}
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})
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.detach();
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@@ -71,11 +71,11 @@ impl BlinkCursor {
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// delay 500ms to start the blinking
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let epoch = self.next_epoch();
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cx.spawn(|this, mut cx| async move {
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cx.spawn(async move |this, cx| {
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Timer::after(PAUSE_DELAY).await;
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if let Some(this) = this.upgrade() {
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this.update(&mut cx, |this, cx| {
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this.update(cx, |this, cx| {
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this.paused = false;
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this.blink(epoch, cx);
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})
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@@ -266,10 +266,10 @@ where
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self.set_loading(true, window, cx);
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let search = self.delegate.perform_search(&text, window, cx);
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self._search_task = cx.spawn_in(window, |this, mut window| async move {
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self._search_task = cx.spawn_in(window, async move |this, window| {
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search.await;
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_ = this.update_in(&mut window, |this, _, _| {
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_ = this.update_in(window, |this, _, _| {
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this.vertical_scroll_handle
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.scroll_to_item(0, ScrollStrategy::Top);
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this.last_query = Some(text);
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@@ -277,7 +277,7 @@ where
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// Always wait 100ms to avoid flicker
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Timer::after(Duration::from_millis(100)).await;
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_ = this.update_in(&mut window, |this, window, cx| {
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_ = this.update_in(window, |this, window, cx| {
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this.set_loading(false, window, cx);
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});
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});
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@@ -193,7 +193,7 @@ impl Notification {
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cx.notify();
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// Dismiss the notification after 0.15s to show the animation.
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cx.spawn(|view, cx| async move {
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cx.spawn(async move |view, cx| {
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Timer::after(Duration::from_secs_f32(0.15)).await;
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cx.update(|cx| {
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if let Some(view) = view.upgrade() {
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@@ -339,9 +339,9 @@ impl NotificationList {
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self.notifications.push_back(notification.clone());
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if autohide {
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// Sleep for 3 seconds to autohide the notification
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cx.spawn_in(window, |_, mut cx| async move {
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cx.spawn_in(window, async move |_, cx| {
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Timer::after(Duration::from_secs(3)).await;
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_ = notification.update_in(&mut cx, |note, window, cx| {
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_ = notification.update_in(cx, |note, window, cx| {
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note.dismiss(&ClickEvent::default(), window, cx)
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});
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})
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@@ -164,9 +164,8 @@ impl Element for Switch {
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.map_or(false, |prev| prev != checked)
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{
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let dur = Duration::from_secs_f64(0.15);
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cx.spawn(|cx| async move {
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cx.spawn(async move |cx| {
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cx.background_executor().timer(dur).await;
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*prev_checked.borrow_mut() = Some(checked);
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})
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.detach();
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