feat: refactor to use gpui event instead of local state (#18)
Reviewed-on: #18 Co-authored-by: Ren Amamiya <reya@lume.nu> Co-committed-by: Ren Amamiya <reya@lume.nu>
This commit was merged in pull request #18.
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@@ -1,13 +1,12 @@
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//! This is a fork of gpui's anchored element that adds support for offsetting
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//! https://github.com/zed-industries/zed/blob/b06f4088a3565c5e30663106ff79c1ced645d87a/crates/gpui/src/elements/anchored.rs
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use gpui::{
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point, px, AnyElement, App, Axis, Bounds, Display, Edges, Element, GlobalElementId, Half,
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AnyElement, App, Axis, Bounds, Display, Edges, Element, GlobalElementId, Half,
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InspectorElementId, IntoElement, LayoutId, ParentElement, Pixels, Point, Position, Size, Style,
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Window,
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Window, point, px,
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};
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use smallvec::SmallVec;
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use crate::Anchor;
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use theme::Anchor;
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/// The state that the anchored element element uses to track its children.
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pub struct AnchoredState {
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