feat: refactor to use gpui event instead of local state (#18)
Reviewed-on: #18 Co-authored-by: Ren Amamiya <reya@lume.nu> Co-committed-by: Ren Amamiya <reya@lume.nu>
This commit was merged in pull request #18.
This commit is contained in:
294
crates/theme/src/geometry.rs
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294
crates/theme/src/geometry.rs
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use std::fmt::{self, Debug, Display, Formatter};
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use gpui::{AbsoluteLength, Axis, Corner, Length, Pixels};
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use serde::{Deserialize, Serialize};
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/// A enum for defining the placement of the element.
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///
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/// See also: [`Side`] if you need to define the left, right side.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
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pub enum Placement {
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#[serde(rename = "top")]
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Top,
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#[serde(rename = "bottom")]
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Bottom,
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#[serde(rename = "left")]
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Left,
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#[serde(rename = "right")]
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Right,
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}
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impl Display for Placement {
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fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
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match self {
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Placement::Top => write!(f, "Top"),
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Placement::Bottom => write!(f, "Bottom"),
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Placement::Left => write!(f, "Left"),
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Placement::Right => write!(f, "Right"),
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}
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}
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}
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impl Placement {
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#[inline]
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pub fn is_horizontal(&self) -> bool {
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matches!(self, Placement::Left | Placement::Right)
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}
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#[inline]
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pub fn is_vertical(&self) -> bool {
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matches!(self, Placement::Top | Placement::Bottom)
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}
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#[inline]
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pub fn axis(&self) -> Axis {
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match self {
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Placement::Top | Placement::Bottom => Axis::Vertical,
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Placement::Left | Placement::Right => Axis::Horizontal,
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}
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}
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}
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/// The anchor position of an element.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default, Serialize, Deserialize)]
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pub enum Anchor {
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#[default]
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#[serde(rename = "top-left")]
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TopLeft,
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#[serde(rename = "top-center")]
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TopCenter,
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#[serde(rename = "top-right")]
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TopRight,
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#[serde(rename = "bottom-left")]
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BottomLeft,
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#[serde(rename = "bottom-center")]
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BottomCenter,
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#[serde(rename = "bottom-right")]
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BottomRight,
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}
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impl Display for Anchor {
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fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
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match self {
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Anchor::TopLeft => write!(f, "TopLeft"),
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Anchor::TopCenter => write!(f, "TopCenter"),
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Anchor::TopRight => write!(f, "TopRight"),
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Anchor::BottomLeft => write!(f, "BottomLeft"),
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Anchor::BottomCenter => write!(f, "BottomCenter"),
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Anchor::BottomRight => write!(f, "BottomRight"),
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}
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}
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}
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impl Anchor {
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/// Returns true if the anchor is at the top.
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#[inline]
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pub fn is_top(&self) -> bool {
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matches!(self, Self::TopLeft | Self::TopCenter | Self::TopRight)
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}
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/// Returns true if the anchor is at the bottom.
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#[inline]
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pub fn is_bottom(&self) -> bool {
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matches!(
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self,
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Self::BottomLeft | Self::BottomCenter | Self::BottomRight
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)
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}
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/// Returns true if the anchor is at the left.
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#[inline]
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pub fn is_left(&self) -> bool {
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matches!(self, Self::TopLeft | Self::BottomLeft)
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}
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/// Returns true if the anchor is at the right.
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#[inline]
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pub fn is_right(&self) -> bool {
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matches!(self, Self::TopRight | Self::BottomRight)
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}
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/// Returns true if the anchor is at the center.
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#[inline]
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pub fn is_center(&self) -> bool {
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matches!(self, Self::TopCenter | Self::BottomCenter)
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}
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/// Swaps the vertical position of the anchor.
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pub fn swap_vertical(&self) -> Self {
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match self {
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Anchor::TopLeft => Anchor::BottomLeft,
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Anchor::TopCenter => Anchor::BottomCenter,
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Anchor::TopRight => Anchor::BottomRight,
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Anchor::BottomLeft => Anchor::TopLeft,
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Anchor::BottomCenter => Anchor::TopCenter,
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Anchor::BottomRight => Anchor::TopRight,
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}
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}
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/// Swaps the horizontal position of the anchor.
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pub fn swap_horizontal(&self) -> Self {
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match self {
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Anchor::TopLeft => Anchor::TopRight,
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Anchor::TopCenter => Anchor::TopCenter,
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Anchor::TopRight => Anchor::TopLeft,
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Anchor::BottomLeft => Anchor::BottomRight,
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Anchor::BottomCenter => Anchor::BottomCenter,
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Anchor::BottomRight => Anchor::BottomLeft,
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}
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}
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pub fn other_side_corner_along(&self, axis: Axis) -> Anchor {
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match axis {
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Axis::Vertical => match self {
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Self::TopLeft => Self::BottomLeft,
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Self::TopCenter => Self::BottomCenter,
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Self::TopRight => Self::BottomRight,
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Self::BottomLeft => Self::TopLeft,
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Self::BottomCenter => Self::TopCenter,
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Self::BottomRight => Self::TopRight,
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},
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Axis::Horizontal => match self {
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Self::TopLeft => Self::TopRight,
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Self::TopCenter => Self::TopCenter,
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Self::TopRight => Self::TopLeft,
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Self::BottomLeft => Self::BottomRight,
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Self::BottomCenter => Self::BottomCenter,
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Self::BottomRight => Self::BottomLeft,
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},
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}
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}
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}
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impl From<Corner> for Anchor {
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fn from(corner: Corner) -> Self {
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match corner {
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Corner::TopLeft => Anchor::TopLeft,
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Corner::TopRight => Anchor::TopRight,
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Corner::BottomLeft => Anchor::BottomLeft,
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Corner::BottomRight => Anchor::BottomRight,
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}
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}
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}
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impl From<Anchor> for Corner {
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fn from(anchor: Anchor) -> Self {
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match anchor {
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Anchor::TopLeft => Corner::TopLeft,
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Anchor::TopRight => Corner::TopRight,
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Anchor::BottomLeft => Corner::BottomLeft,
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Anchor::BottomRight => Corner::BottomRight,
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Anchor::TopCenter => Corner::TopLeft,
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Anchor::BottomCenter => Corner::BottomLeft,
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}
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}
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}
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/// A enum for defining the side of the element.
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///
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/// See also: [`Placement`] if you need to define the 4 edges.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
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pub enum Side {
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#[serde(rename = "left")]
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Left,
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#[serde(rename = "right")]
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Right,
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}
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impl Side {
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/// Returns true if the side is left.
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#[inline]
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pub fn is_left(&self) -> bool {
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matches!(self, Self::Left)
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}
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/// Returns true if the side is right.
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#[inline]
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pub fn is_right(&self) -> bool {
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matches!(self, Self::Right)
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}
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}
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/// A trait to extend the [`Axis`] enum with utility methods.
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pub trait AxisExt {
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#[allow(clippy::wrong_self_convention)]
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fn is_horizontal(self) -> bool;
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#[allow(clippy::wrong_self_convention)]
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fn is_vertical(self) -> bool;
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}
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impl AxisExt for Axis {
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#[inline]
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fn is_horizontal(self) -> bool {
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self == Axis::Horizontal
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}
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#[inline]
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fn is_vertical(self) -> bool {
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self == Axis::Vertical
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}
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}
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/// A trait for converting [`Pixels`] to `f32` and `f64`.
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pub trait PixelsExt {
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fn as_f32(&self) -> f32;
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#[allow(clippy::wrong_self_convention)]
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fn as_f64(self) -> f64;
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}
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impl PixelsExt for Pixels {
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fn as_f32(&self) -> f32 {
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f32::from(self)
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}
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fn as_f64(self) -> f64 {
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f64::from(self)
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}
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}
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/// A trait to extend the [`Length`] enum with utility methods.
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pub trait LengthExt {
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/// Converts the [`Length`] to [`Pixels`] based on a given `base_size` and `rem_size`.
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///
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/// If the [`Length`] is [`Length::Auto`], it returns `None`.
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fn to_pixels(&self, base_size: AbsoluteLength, rem_size: Pixels) -> Option<Pixels>;
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}
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impl LengthExt for Length {
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fn to_pixels(&self, base_size: AbsoluteLength, rem_size: Pixels) -> Option<Pixels> {
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match self {
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Length::Auto => None,
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Length::Definite(len) => Some(len.to_pixels(base_size, rem_size)),
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}
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}
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}
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/// A struct for defining the edges of an element.
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///
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/// A extend version of [`gpui::Edges`] to serialize/deserialize.
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#[derive(Debug, Clone, Default, Serialize, Deserialize, Eq, PartialEq)]
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#[repr(C)]
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pub struct Edges<T: Clone + Debug + Default + PartialEq> {
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/// The size of the top edge.
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pub top: T,
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/// The size of the right edge.
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pub right: T,
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/// The size of the bottom edge.
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pub bottom: T,
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/// The size of the left edge.
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pub left: T,
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}
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impl<T> Edges<T>
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where
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T: Clone + Debug + Default + PartialEq,
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{
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/// Creates a new `Edges` instance with all edges set to the same value.
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pub fn all(value: T) -> Self {
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Self {
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top: value.clone(),
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right: value.clone(),
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bottom: value.clone(),
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left: value,
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}
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}
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}
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